Yeah, it is in a way. The differences being that Skyrim put creatures in certain places on the map that were too powerful to confront (because of the level up system) that blocked or discouraged exploration of parts of the map. In FC 3 exploration is unlimited after the first couple of intro missions. Vehicles of all kinds are free to find and use.
Each area or region of the map stays dark unless you liberate the outposts in each region. This does not prevent exploration on the ground. It only limits what you can see on the map.
One thing about side missions is that once you start one you kind of have to complete it. If you wander too far away from the mission zone the game quits and reloads the mission forcing you to replay it. This is one thing that prevents total free form exploration. However, in the menu there is an option to abandon the mission.
For example, last night I took up a side mission to shoot deer with a sniper rifle. During the mission I found a hang glider sitting on the cliff face. I decided to ditch hunting the deer to have fun gliding. After take off a warning came up saying return to the mission zone. I ignored it and the game quit and reloaded the mission starting me at the nearest checkpoint.
I really think this is still very much a Far Cry game with lots more stuff added in but it definitely is built on Far Cry DNA. For me there is a strong resemblance with Just Cause 2 without the corny bits. Large, gorgeous world full of things to do. In this sense it can also be likened to Fall Out or Skyrim or Dead Island and Red Dead Redemption in that they too are large open worlds that have, to varying degrees, dynamic, living game worlds that impact upon the experience outside of missions or main story.
You can get lost in a game like this merely for your own invented purposes other than completing the actual game. The skill point system offers some great perks too that only enhance the gameplay the more you invest in it and as an, FPS the gun play is really satisfying.
Comment