ARMA III

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  • Phobia
    Hall Of Fame
    • Jan 2008
    • 11623

    #46
    Re: ARMA III

    Originally posted by 23
    Understand camo and such, and even going behind a boulder or tree but man... it doesn't have to be RB6 like, honestly we need it to go to the next step.

    No soilder just learns to stick his head out in the open, there needs to be something in these games that simulate some sort of control for cover.

    That said it wont stop me from getting this one.. those are just my feelings on FPS in general.
    See I'm pretty much opposite.

    First, Soldiers are not trained to stick to cover like the systems normally handle it. They are trained to stack and maintain firing angles.

    Second, Soldiers are not trained to blind fire over cover. They are trained to locate their target and place accurate precise lethal shots. This is for two reasons, 1) Lowers chance of no combatants getting shot 2) Raises effective nature of their training.

    Last, the cover systems used today in most games is not fluid. You must "stick" to cover then "unstick" when wanting to exit cover. I HATE that. It also restricts to a certain "animation" for coming out of cover and how much will be exposed. I rather have full control how tight I'm to the cover, how much I expose, and where I expose at. I find far more control and realistic function is how it is handled currently.

    I'm not saying it can't be improved on, but I would rather the current system than say a "cover based" system like RB6V, GW, etc

    Comment

    • 23
      yellow
      • Sep 2002
      • 66469

      #47
      Re: ARMA III

      RB6V is an old game and that's my point... it should be evolved by now, because COD definitely aren't doing anything useful for cover... more than anything you get rewarded for showing yourself in the open and going gun crazy which is the opposite of what should be happening.

      Anyway, I think there is a use for cover but it hasn't really been done right at this point.

      Comment

      • Phobia
        Hall Of Fame
        • Jan 2008
        • 11623

        #48
        Re: ARMA III

        Originally posted by 23
        RB6V is an old game and that's my point... it should be evolved by now, because COD definitely aren't doing anything useful for cover... more than anything you get rewarded for showing yourself in the open and going gun crazy which is the opposite of what should be happening.

        Anyway, I think there is a use for cover but it hasn't really been done right at this point.
        I know what your saying, just the games you are basing off of is part of the problem. I think you might feel a little different after you get your hands on ARMA. Cover is extremely important. You die by one bullet most of the time so using cover properly is extremely important and feels very natural to how you would in real life. I guess that is my stance, the way it is handled in ARMA is almost identical to how you would handle the cover in real life.

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        • 23
          yellow
          • Sep 2002
          • 66469

          #49
          Re: ARMA III

          I'd say IRL you choose to use any of those methods.

          Like I said I think I enjoyed Red River alot more than most of all of these games, and although I dont remember the actual cover system Im sure its somewhat of what you're describing for Arma

          The one bullet you're out thing is kinda lame too. That's not even always the case... thats like Original GR type stuff

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          • Phobia
            Hall Of Fame
            • Jan 2008
            • 11623

            #50
            Re: ARMA III

            Originally posted by 23
            I'd say IRL you choose to use any of those methods.

            Like I said I think I enjoyed Red River alot more than most of all of these games, and although I dont remember the actual cover system Im sure its somewhat of what you're describing for Arma

            The one bullet you're out thing is kinda lame too. That's not even always the case... thats like Original GR type stuff
            Well I'm also using that as more a example. You can take 3 to 5 rounds sometimes. Granted this highly depends on the location of the shot. A shot to the arm are leg might only injure or incapacitate you. Where a center mass shot might not kill you every time you can be in serious shape, then anything center mass high to head is death.

            I think it is still handled somewhat "easier" than real life in many cases. Yet it is still extremely unforgiving and brutal at same time.

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            • kingsofthevalley
              MVP
              • May 2011
              • 1962

              #51
              Re: ARMA III

              Originally posted by Phobia
              I know what your saying, just the games you are basing off of is part of the problem. I think you might feel a little different after you get your hands on ARMA. Cover is extremely important. You die by one bullet most of the time so using cover properly is extremely important and feels very natural to how you would in real life. I guess that is my stance, the way it is handled in ARMA is almost identical to how you would handle the cover in real life.
              Very true. I could work with the way cover is handled in ARMA just fine, but the thing that kind of bothered me was that the CPU AI doesn't know how to work with it. Correct me if I'm wrong, but the AI never seemed to have self preservation in mind when it came to different types of cover. I dont think the AI was aware of slicing the pie or if the AI even used the lean from behind cover feature thats available.

              Some type of hardcoded cover system I think would lead to more intense firefights. It would be more of a tool for the AI to use as I can figure out ways to slice or lean to survive. I'm remembering this vaguely though brother, so like I say if the CPU does use lean and slicing I would love to see it in action.

              Comment

              • 23
                yellow
                • Sep 2002
                • 66469

                #52
                Re: ARMA III

                It would but at what point does the realism kick in?

                They either make it like that or make it where they hide and hit you on every single mistake you make regardless.

                I like the fact that games like this takes work, and strategy and planning.. and when you do it, you feel rewarded for it.

                Other games is like a run on sentence, i killed him then him, then him then him then him then him... couple that with scripted nonsense and its a mess.

                If Arma is like Red River then im in. I had so much fun with that game, and it didn't end in like 3 days of playing.

                Comment

                • Phobia
                  Hall Of Fame
                  • Jan 2008
                  • 11623

                  #53
                  Re: ARMA III

                  Originally posted by kingsofthevalley
                  Very true. I could work with the way cover is handled in ARMA just fine, but the thing that kind of bothered me was that the CPU AI doesn't know how to work with it. Correct me if I'm wrong, but the AI never seemed to have self preservation in mind when it came to different types of cover. I dont think the AI was aware of slicing the pie or if the AI even used the lean from behind cover feature thats available.

                  Some type of hardcoded cover system I think would lead to more intense firefights. It would be more of a tool for the AI to use as I can figure out ways to slice or lean to survive. I'm remembering this vaguely though brother, so like I say if the CPU does use lean and slicing I would love to see it in action.
                  Now this is very true, the CPU on the other hand struggles using cover effectively.

                  Now the mods such as A.C.E. improved the AI by a good degree and will utilize the lean function if I'm not mistaken.

                  Comment

                  • Phobia
                    Hall Of Fame
                    • Jan 2008
                    • 11623

                    #54
                    Re: ARMA III

                    Originally posted by 23
                    It would but at what point does the realism kick in?

                    They either make it like that or make it where they hide and hit you on every single mistake you make regardless.

                    I like the fact that games like this takes work, and strategy and planning.. and when you do it, you feel rewarded for it.

                    Other games is like a run on sentence, i killed him then him, then him then him then him then him... couple that with scripted nonsense and its a mess.

                    If Arma is like Red River then im in. I had so much fun with that game, and it didn't end in like 3 days of playing.
                    I really don't know how to reply to this lol. I hated Red River, it felt like a mess to me compared to ARMA & the original Operation Flash Point.

                    Now with that said, if you liked RR then you should REALLY like ARMA

                    RR has the same vibe that ARMA has, it just was "light" in many of the areas ARMA excels in.

                    Comment

                    • MachoMyers
                      Old School
                      • Jul 2002
                      • 7670

                      #55
                      Re: ARMA III

                      I only really recall playing with cover in 3rd person games where the whole mechanic is broken because you can see over cover while your character cannot.

                      Comment

                      • kingsofthevalley
                        MVP
                        • May 2011
                        • 1962

                        #56
                        Re: ARMA III

                        Originally posted by 23
                        It would but at what point does the realism kick in?

                        They either make it like that or make it where they hide and hit you on every single mistake you make regardless.

                        I like the fact that games like this takes work, and strategy and planning.. and when you do it, you feel rewarded for it.

                        Other games is like a run on sentence, i killed him then him, then him then him then him then him... couple that with scripted nonsense and its a mess.

                        If Arma is like Red River then im in. I had so much fun with that game, and it didn't end in like 3 days of playing.
                        Man dont even hesitate. Its the coldest military sim available to the masses. Cant go wrong. A few years back, I received my orders to the Staff Academy, and once we got into the class phase about tactics, I was surprised when they took us into a computer room, sat us down and guess what program they we're running? It was the military version of ARMA. Pretty much the same game. This game is pure simulation. A must buy.

                        Comment

                        • 23
                          yellow
                          • Sep 2002
                          • 66469

                          #57
                          Re: ARMA III

                          Well its not so much a comparison of those two as it was from what they differentiate from.

                          Also.. can you use a controller for this game or not?

                          Comment

                          • Phobia
                            Hall Of Fame
                            • Jan 2008
                            • 11623

                            #58
                            Re: ARMA III

                            Originally posted by 23
                            Well its not so much a comparison of those two as it was from what they differentiate from.

                            Also.. can you use a controller for this game or not?
                            I would never use a controller. You can, but the controls in ARMA are a HUGE list. So keyboard is critical. I actually run TWO keyboards, head tracking unit, rudder pedals, throttle quad, and joystick.

                            Comment

                            • 23
                              yellow
                              • Sep 2002
                              • 66469

                              #59
                              Re: ARMA III

                              man thats too much stuff lol

                              I just wanna use a controller... I never understood how guys gamed with kayboards all the time. Thats insane

                              Comment

                              • Phobia
                                Hall Of Fame
                                • Jan 2008
                                • 11623

                                #60
                                Re: ARMA III

                                Originally posted by 23
                                man thats too much stuff lol

                                I just wanna use a controller... I never understood how guys gamed with kayboards all the time. Thats insane
                                You have to understand ARMA was literally created as a military simulator, then was converted to be used as a game for us (Like Kings mentioned). So there is literally controls for everything even down to even saluting.

                                I give you a example of a set of controls I might use in one 5 min instance. One mission you are a sniper who is told to take out a target who is about to arrive by helicopter. Now this shot will be 500 to 1000 yards are more.

                                Once I reach my location to setup for the shot.

                                I hit a key to lay down
                                '' '' '' bring out binocs
                                ''' ''' '' bring up windage
                                '' ''' ''' Bring up Sniper Scope
                                '' '' '' Set up bipod
                                " '' '' Set my zoom level
                                '' '' '' Set my elevation Clicks
                                '' ''' '' Set my windage clicks
                                '' '' '' Make shot
                                '' '' '' Stand up
                                '' '' '' Sprint for LZ

                                Now if you don't have head tracking unit, then throw in the ALT key as a separate key to look around separately from where your weapon is facing. If is important if you are concealed and don't want to bring unneeded movement to anyone's attention.

                                As you can see there is 11 different buttons in that quick break down. Now imagine adding in vehicle controls, all the different weapon system controls, and then last all the finer details you can do as a solider.
                                Last edited by Phobia; 02-05-2013, 04:21 PM.

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