ARMA III

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  • Phobia
    Hall Of Fame
    • Jan 2008
    • 11623

    #1156
    Re: ARMA III

    Originally posted by canes21
    It isn't as bad as it used to be, but it's still annoying that on low or ultra I stay around 40 frames at all times because of the poor use of hardware. I'd just love to experience a full on mission at even just a smooth 60. That's the dream.
    Have you tried adjusting your draw distances? They are critical for frames and make a fairly large impact on increasing frames.

    Comment

    • PAPERNUT
      Gaming Fool.
      • May 2003
      • 1690

      #1157
      Re: ARMA III

      Originally posted by canes21
      It isn't as bad as it used to be, but it's still annoying that on low or ultra I stay around 40 frames at all times because of the poor use of hardware. I'd just love to experience a full on mission at even just a smooth 60. That's the dream.
      What card are you using? Is this at 1080P, 1440, 4K, etc?
      PSN/XBL: PAPERNUT
      Steam ID: Papernut4991
      https://go.twitch.tv/papernut4991
      Twitter
      YouTube

      Comment

      • canes21
        Hall Of Fame
        • Sep 2008
        • 22926

        #1158
        Re: ARMA III

        GTX 970
        i5 2500k @ 4.5
        8 GB RAM

        1080p
        And yes Phobia, I didn't realize it had defaulted my draw distance to 4,000, I halved that and my frames jumped up about 5 or so frames on average so now when we do the Apex Protocol missions I typically stay right around 35.
        “No one is more hated than he who speaks the truth.”


        ― Plato

        Comment

        • Gotmadskillzson
          Live your life
          • Apr 2008
          • 23441

          #1159
          Re: ARMA III

          Going to need these unit mod makers to make some pacific theater patterned uniforms. Currently their uniforms stick out like a sore thumb on Tanoa.

          Comment

          • PAPERNUT
            Gaming Fool.
            • May 2003
            • 1690

            #1160
            Re: ARMA III

            Originally posted by canes21
            GTX 970
            i5 2500k @ 4.5
            8 GB RAM

            Arma is more CPU intense than GPU, but I think you are good either way and have some room to improve. The server you are playing on can also have a big effect on FPS. We just found some improvements with bandwidth that made a big difference in stability and better frames on our server recently.
            Have you tried some of these adjustments: https://steamcommunity.com/sharedfil.../?id=385577681

            The CFG adjustments helped me along with some of the other parameters you can set at start up. I know a few playing in our group now run 970s and get decent numbers as well, so they may chime in with some things that have helped them.
            PSN/XBL: PAPERNUT
            Steam ID: Papernut4991
            https://go.twitch.tv/papernut4991
            Twitter
            YouTube

            Comment

            • canes21
              Hall Of Fame
              • Sep 2008
              • 22926

              #1161
              Re: ARMA III

              I'm sure part of it is where I am the host of the co-op missions. When going back through them solo I average closer to 40 frames instead of 25-30.

              I may end up jumping on a 6700k before too long because it seems like a CPU finally worth upgrading to over this 2500k from what I've seen. That, a new mobo, and more RAM along with my newish 970 will be like a brand new PC.
              “No one is more hated than he who speaks the truth.”


              ― Plato

              Comment

              • canes21
                Hall Of Fame
                • Sep 2008
                • 22926

                #1162
                Re: ARMA III

                Well.... my 2500k died while playing some Rainbow Six the other night. I could've just bought a new one to replace it, but since I've been saving money up for football tickets and whatnot I had some extra spending money laying around so I just went ahead and got a 6700k, a new Mobo obviously, and will have 16GB of RAM over my previous 8. I'll basically have a new PC. It's bittersweet.
                “No one is more hated than he who speaks the truth.”


                ― Plato

                Comment

                • SuperBowlNachos
                  All Star
                  • Jul 2004
                  • 10218

                  #1163
                  Re: ARMA III

                  ARMA III Humble Bundle - https://www.humblebundle.com/arma-bundle

                  $15 for all previous ARMAs and ARMA III + Karts

                  Is the APEX DLC needed to have a good online experience? How is the single player experience? Anyone around here still play?

                  Comment

                  • Bigg Cee
                    MVP
                    • Apr 2016
                    • 4676

                    #1164
                    Re: ARMA III

                    If only this series came to consoles.

                    Comment

                    • Gotmadskillzson
                      Live your life
                      • Apr 2008
                      • 23441

                      #1165
                      Re: ARMA III

                      Originally posted by SuperBowlNachos
                      ARMA III Humble Bundle - https://www.humblebundle.com/arma-bundle

                      $15 for all previous ARMAs and ARMA III + Karts

                      Is the APEX DLC needed to have a good online experience? How is the single player experience? Anyone around here still play?
                      Apex isn't needed. For the most part there are 2 types of Arma players online.

                      1. Milsim clans that are ex-military who create realistic missions and do missions realistically with 64 to 100 clan members.

                      2. Bunch of young people who turned Arma into a RPG like game and just act a fool on "Life Servers"

                      Single player experience can be fun though. The key to Arma are mods. I must have 40 or 50 mods for Arma. I create my own missions, factions.

                      A "GOOD" created mission can last 2 to 3 hours. I played some that had large scale battles that lasted 6 hours.

                      Comment

                      • PAPERNUT
                        Gaming Fool.
                        • May 2003
                        • 1690

                        #1166
                        Re: ARMA III

                        [QUOTE=Anyone around here still play?[/QUOTE]


                        You bet. http://ostactical.boardhost.com/index.php

                        We run co-op missions and more.
                        PSN/XBL: PAPERNUT
                        Steam ID: Papernut4991
                        https://go.twitch.tv/papernut4991
                        Twitter
                        YouTube

                        Comment

                        • Gotmadskillzson
                          Live your life
                          • Apr 2008
                          • 23441

                          #1167
                          Re: ARMA III

                          Oh yeah I forgot about Papernut and AuburnAlumni aka The Alive Wizard.

                          Comment

                          • canes21
                            Hall Of Fame
                            • Sep 2008
                            • 22926

                            #1168
                            Re: ARMA III

                            Did you guys ever try Antistasi? Holy cow! What a great mod. My buddy and I are playing it together and having a blast. Last night, was a hard night, we took a city over(mostly through propaganda), scouted an airport out that ended horribly, and tried to take a resource away from the AAF. Everything started off great, but two things didn't end as such.

                            After the town became loyal to us it spawned in our patrol and I did nothing to help them out since it is so early on. They eventually died, we saw the firefight, and we subsequently lost the town half an hour later. That isn't where the meat of the night was, though. It was after 22:00 in our game so we decided to go scout a nearby airport to get an idea of what we'd be facing when trying to take it over and to also have an idea of what kind of reinforcement support all nearby outposts and towns would possibly have. We took a truck about 800-900 meters away from the airport, used the shape of the land to keep us cover all the way to the base, and got ourselves a great view of everything inside. The amount of troops in such a small airfield was terrifying in of itself, but the fact that they had 4 helicopters to use made it worse. We had no intentions of getting into a firefight, but unfortunately my dumb self peaked his head up too far at a broken wall and a nearby patrol saw me. Instantly we were jumped on by nearly every man inside the base. We ran back down the hill to the shade and foliage for cover and during that time we heard the helicopters all fire up. I forgot to add that I tried calling a carpet bombing on the airfield to get the helicopters, but it looked like a nearby AA gun kept the jet from making a successful run. It came near, but ran off without slowing or dropping a single bomb.

                            So, we make it down the hill 150 meters or so into some vegetation and at this time we see no foot soilders, but 3 helicopters are searching that side of the airfield. We ended up lying there prone for probably 7-8 minutes before we decided to try and crawl all the way back to the truck using the vegetation and shade as cover. After about 200 meters of crawling we spotted 2 flashlights 20 meters ahead of us coming right at us at the crest of a hill. I was near a bush, so I crawled into it. My buddy was in a more open spot and this two man team turned to 3 men searching and they were getting very very close to him. It was like the mission out of Call of Duty 4. They probably got within 7-8 meters of him, but he somehow stayed hidden in the tall grass and a small bush he made it to. After those guys passed we crawled another 200-300 meters into a thicker part of vegetation. We regained our stamina and decided the line of trees/bushes would give us the cover we needed to sprint the rest of the way to our stashed truck. We took off, the helicopters were not facing us and no foot soldiers looked to be near, so things looked up. We made it to the truck, let out a deep breath, and then laughed about our failed recon mission that. By the time we got into the truck it was 22:45. 40 minutes passed during all of this. He got in the passenger seat, I got in the driver seat, turned the engine on, backed up 3 feet, and realized a squad was right there. They either spotted the truck and stayed there waiting to ambush us(I don't know if the AI is that complex. It is very good AI in the mod) or if it was a coincidence, but we backed up 3 feet, had no choice, but to get out and try to take them on 2v4, but within 10 seconds we were both killed.

                            It was a punch in the gut. Crawling for half a km, getting our heartbeat up when the squad walked right over, and then feeling like we made it just to be ambushed. All we could do was laugh and be incredibly impressed with the AI through all of what transpired.

                            After that ordeal we spotted a resource under AAF control that we wanted to check out 7km to our west. We hopped in a truck, drove about 3km, then we realized a drone had flew right over us. Within half a minute we heard a mortar launch and then hit near us. It hit close enough that the truck was disabled. We got out, ran 200 meters down the road through the trees and got under a bridge and waited for 5 minutes or so. The drone got quieter and quieter and we seemed to be in the clear. We made our way the next km on foot into a small settlement where we saw one patrol squad that we avoided by using different streets, but then we heard that familiar buzz in the air. The drone was back. Again, we heard mortars getting launched, then we'd hear them crashing all around the building we made it into. We could barely hear the mortars launching and it was taking a decent amount of time for them to reach us, so we figured they were a bit away. Once the mortars stopped for a brief amount of time we waited on the drone to make a pass and get to facing completely away from us and we stole a car from the side of the street. The drone spotted us and while we were flying down the road we were outrunning mortar impacts that were hitting behind us, but staying consistent with us up the road. Then all of a sudden a bright light came from a nearby hillside and a mounted machine gun lit the road and the side of our car up. I instantly turned off the road away from it into some hills and was able to get us safely behind rocks. We ditched the car right there and with good timing because 20 seconds after that a mortar hit the car directly. Thankfully the mortar fire stayed around the car. The drone never spotted us on the hills/mountain sides going through the trees and we made the last 3km hike on foot.

                            When we got the the resource site it was a big scrap like yard in the basin so we had a great view of it all. We spotted 10 soldiers there, one squad of 6 patrolling the outskirts, one squad of 4 guarding the flag there. We never spotted anyone else on the outskirts near the trees and mountains. So, I waited until the patrolling squad was making their way back towards the flag and called in a napalm strike right on top of all of them. That was a sight to behold. When I had my NV goggles on everything turned white. When I turned them off, the fire from the strike was lighting everything in site up. It was incredible. Somehow, though, a few guys had survived the strike. My buddy stayed at the top of the mountain as I trekked down the 400-500 meters to get a closer shot in as I didn't have a sniper like him, I just had an AKM with a 1x sight. When I get near the bottom of the hill I came across a squad of 3 that was either a reinforcement or a squad we missed, but I stayed hidden and handled them with ease when they turned their back on me. At the same time my buddy was able to pick each of the survivors off. I made my way towards the flag, and then we heard the dreaded mortars getting launched again. This time they were close. I ran to a nearby shed for cover, but was an idiot and stayed on the side of the building facing the strikes and one mortar hit close enough that I got downed from what seemed like shrapnel. I laid there, losing blood for a bit before my buddy could safely make it to me. He was able to give me to blood bags and get me on m feet again. We took the flag and the site over, then made our way up the hill to where the mortars were coming from.

                            When we reached the top of the hill/mountain the mortar team was right where we thought they'd be and we took them out with ease. We stole their truck and equipment to take back for our faction's arsenal, but before we got even 2km away from the site, we lost it to the AAF again. We laughed, but kept heading back home. By this time it was midnight in game and near 1 in the morning in real life. We spent hours doing these few runs and in the end we kept no strategic points. We did gain a mortar, so it wasn't a total loss. Now we're back to square one in terms of locations taken over, but we the close town we lost is split with loyalty so more propaganda and removing the AAF units should get us back in control there. After that, I guess we will just try and win over more civilians in other towns to try and grow some more before we take over something bigger like a power plant or even the small airfield.

                            Pic of the napalm

                            Spoiler
                            “No one is more hated than he who speaks the truth.”


                            ― Plato

                            Comment

                            • canes21
                              Hall Of Fame
                              • Sep 2008
                              • 22926

                              #1169
                              Re: ARMA III

                              I've never messed with or really played anything that uses ALiVE. I know it gets a lot of praise and looking at the description of some missions on the workshop that use it, it looks to be great. Suicide bombers, IEDs, terrorists posing as civs, etc. Is it really that good? I'm loving Antistasi and my buddy and I are playing it through before we try any new scenarios/missions, but I am just curious about ALiVE because it may be what we go to afterwards.

                              What can I expect out of it? One mission I was reading about looked like a deployment sim as it was less combat focused like Antistasi and more based of getting intel, running patrols if need be, being cautious because of undercover insurgents, etc. To me, that sounds like something we'd both enjoy. I love the idea of not just going to engagement after engagement. Being suspicious of every civilian and never feeling completely safe is right up my alley. I don't mind spending a whole night just trying to collect intel to find one base of operations to halt the recruitment of civs for an insurgent group.

                              Also, is it an easy tool to work with for someone with a decent understanding of ARMA's mission making? And do you all have any missions you recommend using it? We both prefer persistent missions that take multiple play sessions. We will play ops that take an hour or two, but we definitely prefer something like this Antistasi that is going to take us probably a month if not more of playing a few times a week just to make good progress on.
                              “No one is more hated than he who speaks the truth.”


                              ― Plato

                              Comment

                              • Gotmadskillzson
                                Live your life
                                • Apr 2008
                                • 23441

                                #1170
                                Re: ARMA III

                                Originally posted by canes21
                                I've never messed with or really played anything that uses ALiVE. I know it gets a lot of praise and looking at the description of some missions on the workshop that use it, it looks to be great. Suicide bombers, IEDs, terrorists posing as civs, etc. Is it really that good? I'm loving Antistasi and my buddy and I are playing it through before we try any new scenarios/missions, but I am just curious about ALiVE because it may be what we go to afterwards.

                                What can I expect out of it? One mission I was reading about looked like a deployment sim as it was less combat focused like Antistasi and more based of getting intel, running patrols if need be, being cautious because of undercover insurgents, etc. To me, that sounds like something we'd both enjoy. I love the idea of not just going to engagement after engagement. Being suspicious of every civilian and never feeling completely safe is right up my alley. I don't mind spending a whole night just trying to collect intel to find one base of operations to halt the recruitment of civs for an insurgent group.

                                Also, is it an easy tool to work with for someone with a decent understanding of ARMA's mission making? And do you all have any missions you recommend using it? We both prefer persistent missions that take multiple play sessions. We will play ops that take an hour or two, but we definitely prefer something like this Antistasi that is going to take us probably a month if not more of playing a few times a week just to make good progress on.
                                ALIVE have a steep learning curve. The thing about ALIVE though is you going to need a dedicated server to make it run smoothly. Don't want to be hosting with ALIVE on the same PC you trying to play on at the same time.

                                Technically you can do pretty much everything ALIVE does with scripts. ALIVE essentially is nothing more then dozens of scripts combined together for people can have the benefit of doing the same thing without having to script themselves. All those scripts though is what makes ALIVE a resource hog.

                                I think now all of AuburnAlumni missions are ALIVE based. He is also the lead expert of using ALIVE on OS too probably.

                                Comment

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