Half-Life 2 Source Code leaked...

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  • mgoblue
    Go Wings!
    • Jul 2002
    • 25477

    #16
    Re: Half-Life 2 Source Code leaked...

    </font><blockquote><font class="small">Quote:</font><hr />
    Sonicmage said:
    Wow, just....wow. It started on September 11th, was this the next big terrorist attack?

    All I've got to say is DAMN HACKERS and DAMN MICROSOFT AND THEIR SECURITY HOLES!


    BTW, anybody know where I can take a look at this source?

    <hr /></blockquote><font class="post">

    you could probably benefit from reading some of that.

    Cool game pics (I checked out the site through your avatar's properties ). Reminds me of the simplistic GBA game a group I was in created. That was single player blow up other cars, but similar in concept. It's definitely a lot tougher than you'd think to create a game, especially if you're working with something pretty undocumented, like the gameboy advance.
    Nintendo Switch Friend Code: SW-7009-7102-8818

    Comment

    • SonicMage
      NBA Ratings Wizard
      • Oct 2002
      • 3544

      #17
      Re: Half-Life 2 Source Code leaked...

      </font><blockquote><font class="small">Quote:</font><hr />
      mgoblue said:

      Cool game pics (I checked out the site through your avatar's properties ). Reminds me of the simplistic GBA game a group I was in created. That was single player blow up other cars, but similar in concept. It's definitely a lot tougher than you'd think to create a game, especially if you're working with something pretty undocumented, like the gameboy advance.

      <hr /></blockquote><font class="post">

      Thanks, it was from a ten-week course at our university where six of us (though it turned out to be four since two of the guys wrote ZERO lines of code, making things tough) were supposed to basically make any game we wanted as long as it was 3-D, realtime, and networked for up to four players for the demo. You didnt happen to watch that demo video that I was in, did you? I was so nervous because it was a lecture hall full of 350 people including professors (some of my past ones), grad students, and actual developers from Rockstar Games. It turned out bad though because they promised us that we would have the same hardware at the demo that we had in the lab when developing, but that didnt happen because the stupid ACS (Academic Computing Services) department gave us 10 Mbit hubs instead of 100Mbit ones. It turned out a bit choppy (and thus somewhat unplayable) but no one really noticed except all the group members. Since then, Ive fixed up the game a lot and itll probably work smoothly on those 10Mbits now.
      NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

      Sonicmage NBA 2K18 Ratings 2017-18 season
      Link to Ratings 1996-2017
      Link to Ratings 1973-1996
      Link to Ratings All-time

      Discussion found here

      Comment

      • SonicMage
        NBA Ratings Wizard
        • Oct 2002
        • 3544

        #18
        Re: Half-Life 2 Source Code leaked...

        </font><blockquote><font class="small">Quote:</font><hr />
        mgoblue said:

        Cool game pics (I checked out the site through your avatar's properties ). Reminds me of the simplistic GBA game a group I was in created. That was single player blow up other cars, but similar in concept. It's definitely a lot tougher than you'd think to create a game, especially if you're working with something pretty undocumented, like the gameboy advance.

        <hr /></blockquote><font class="post">

        Thanks, it was from a ten-week course at our university where six of us (though it turned out to be four since two of the guys wrote ZERO lines of code, making things tough) were supposed to basically make any game we wanted as long as it was 3-D, realtime, and networked for up to four players for the demo. You didnt happen to watch that demo video that I was in, did you? I was so nervous because it was a lecture hall full of 350 people including professors (some of my past ones), grad students, and actual developers from Rockstar Games. It turned out bad though because they promised us that we would have the same hardware at the demo that we had in the lab when developing, but that didnt happen because the stupid ACS (Academic Computing Services) department gave us 10 Mbit hubs instead of 100Mbit ones. It turned out a bit choppy (and thus somewhat unplayable) but no one really noticed except all the group members. Since then, Ive fixed up the game a lot and itll probably work smoothly on those 10Mbits now.
        NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

        Sonicmage NBA 2K18 Ratings 2017-18 season
        Link to Ratings 1996-2017
        Link to Ratings 1973-1996
        Link to Ratings All-time

        Discussion found here

        Comment

        • SonicMage
          NBA Ratings Wizard
          • Oct 2002
          • 3544

          #19
          Re: Half-Life 2 Source Code leaked...

          </font><blockquote><font class="small">Quote:</font><hr />
          mgoblue said:

          Cool game pics (I checked out the site through your avatar's properties ). Reminds me of the simplistic GBA game a group I was in created. That was single player blow up other cars, but similar in concept. It's definitely a lot tougher than you'd think to create a game, especially if you're working with something pretty undocumented, like the gameboy advance.

          <hr /></blockquote><font class="post">

          Thanks, it was from a ten-week course at our university where six of us (though it turned out to be four since two of the guys wrote ZERO lines of code, making things tough) were supposed to basically make any game we wanted as long as it was 3-D, realtime, and networked for up to four players for the demo. You didnt happen to watch that demo video that I was in, did you? I was so nervous because it was a lecture hall full of 350 people including professors (some of my past ones), grad students, and actual developers from Rockstar Games. It turned out bad though because they promised us that we would have the same hardware at the demo that we had in the lab when developing, but that didnt happen because the stupid ACS (Academic Computing Services) department gave us 10 Mbit hubs instead of 100Mbit ones. It turned out a bit choppy (and thus somewhat unplayable) but no one really noticed except all the group members. Since then, Ive fixed up the game a lot and itll probably work smoothly on those 10Mbits now.
          NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

          Sonicmage NBA 2K18 Ratings 2017-18 season
          Link to Ratings 1996-2017
          Link to Ratings 1973-1996
          Link to Ratings All-time

          Discussion found here

          Comment

          • mgoblue
            Go Wings!
            • Jul 2002
            • 25477

            #20
            Re: Half-Life 2 Source Code leaked...

            </font><blockquote><font class="small">Quote:</font><hr />
            Sonicmage said:
            </font><blockquote><font class="small">Quote:</font><hr />
            mgoblue said:

            Cool game pics (I checked out the site through your avatar's properties ). Reminds me of the simplistic GBA game a group I was in created. That was single player blow up other cars, but similar in concept. It's definitely a lot tougher than you'd think to create a game, especially if you're working with something pretty undocumented, like the gameboy advance.

            <hr /></blockquote><font class="post">

            Thanks, it was from a ten-week course at our university where six of us (though it turned out to be four since two of the guys wrote ZERO lines of code, making things tough) were supposed to basically make any game we wanted as long as it was 3-D, realtime, and networked for up to four players for the demo. You didnt happen to watch that demo video that I was in, did you? I was so nervous because it was a lecture hall full of 350 people including professors (some of my past ones), grad students, and actual developers from Rockstar Games. It turned out bad though because they promised us that we would have the same hardware at the demo that we had in the lab when developing, but that didnt happen because the stupid ACS (Academic Computing Services) department gave us 10 Mbit hubs instead of 100Mbit ones. It turned out a bit choppy (and thus somewhat unplayable) but no one really noticed except all the group members. Since then, Ive fixed up the game a lot and itll probably work smoothly on those 10Mbits now.

            <hr /></blockquote><font class="post">

            I didn't see the demo video, I'll download it at home...My course was a 1 semester 'major project' class, where we had to document the whole life cycle of the project. I also had another project class where we were streaming audio across a LAN, so I understand how that bandwidth cut would hurt. The projects are the most fun, cause you actually see a final product, rather than just a bunch of mini programming assignments.
            Nintendo Switch Friend Code: SW-7009-7102-8818

            Comment

            • mgoblue
              Go Wings!
              • Jul 2002
              • 25477

              #21
              Re: Half-Life 2 Source Code leaked...

              </font><blockquote><font class="small">Quote:</font><hr />
              Sonicmage said:
              </font><blockquote><font class="small">Quote:</font><hr />
              mgoblue said:

              Cool game pics (I checked out the site through your avatar's properties ). Reminds me of the simplistic GBA game a group I was in created. That was single player blow up other cars, but similar in concept. It's definitely a lot tougher than you'd think to create a game, especially if you're working with something pretty undocumented, like the gameboy advance.

              <hr /></blockquote><font class="post">

              Thanks, it was from a ten-week course at our university where six of us (though it turned out to be four since two of the guys wrote ZERO lines of code, making things tough) were supposed to basically make any game we wanted as long as it was 3-D, realtime, and networked for up to four players for the demo. You didnt happen to watch that demo video that I was in, did you? I was so nervous because it was a lecture hall full of 350 people including professors (some of my past ones), grad students, and actual developers from Rockstar Games. It turned out bad though because they promised us that we would have the same hardware at the demo that we had in the lab when developing, but that didnt happen because the stupid ACS (Academic Computing Services) department gave us 10 Mbit hubs instead of 100Mbit ones. It turned out a bit choppy (and thus somewhat unplayable) but no one really noticed except all the group members. Since then, Ive fixed up the game a lot and itll probably work smoothly on those 10Mbits now.

              <hr /></blockquote><font class="post">

              I didn't see the demo video, I'll download it at home...My course was a 1 semester 'major project' class, where we had to document the whole life cycle of the project. I also had another project class where we were streaming audio across a LAN, so I understand how that bandwidth cut would hurt. The projects are the most fun, cause you actually see a final product, rather than just a bunch of mini programming assignments.
              Nintendo Switch Friend Code: SW-7009-7102-8818

              Comment

              • mgoblue
                Go Wings!
                • Jul 2002
                • 25477

                #22
                Re: Half-Life 2 Source Code leaked...

                </font><blockquote><font class="small">Quote:</font><hr />
                Sonicmage said:
                </font><blockquote><font class="small">Quote:</font><hr />
                mgoblue said:

                Cool game pics (I checked out the site through your avatar's properties ). Reminds me of the simplistic GBA game a group I was in created. That was single player blow up other cars, but similar in concept. It's definitely a lot tougher than you'd think to create a game, especially if you're working with something pretty undocumented, like the gameboy advance.

                <hr /></blockquote><font class="post">

                Thanks, it was from a ten-week course at our university where six of us (though it turned out to be four since two of the guys wrote ZERO lines of code, making things tough) were supposed to basically make any game we wanted as long as it was 3-D, realtime, and networked for up to four players for the demo. You didnt happen to watch that demo video that I was in, did you? I was so nervous because it was a lecture hall full of 350 people including professors (some of my past ones), grad students, and actual developers from Rockstar Games. It turned out bad though because they promised us that we would have the same hardware at the demo that we had in the lab when developing, but that didnt happen because the stupid ACS (Academic Computing Services) department gave us 10 Mbit hubs instead of 100Mbit ones. It turned out a bit choppy (and thus somewhat unplayable) but no one really noticed except all the group members. Since then, Ive fixed up the game a lot and itll probably work smoothly on those 10Mbits now.

                <hr /></blockquote><font class="post">

                I didn't see the demo video, I'll download it at home...My course was a 1 semester 'major project' class, where we had to document the whole life cycle of the project. I also had another project class where we were streaming audio across a LAN, so I understand how that bandwidth cut would hurt. The projects are the most fun, cause you actually see a final product, rather than just a bunch of mini programming assignments.
                Nintendo Switch Friend Code: SW-7009-7102-8818

                Comment

                • Jabisco
                  MVP
                  • Aug 2002
                  • 1358

                  #23
                  Re: Half-Life 2 Source Code leaked...

                  As soon as a company tried to sell a game using the pirated source code, Valve could just sue the f#$k out of them. I mean it wouldn't stop people from making their own homemade games but they couldn't sell them. And whats the point of making a game if you can't profit.
                  Today I realized something. I'm a clown. A class clown... and it sickens me. - Bart Simpson (The Simpsons)

                  Comment

                  • Jabisco
                    MVP
                    • Aug 2002
                    • 1358

                    #24
                    Re: Half-Life 2 Source Code leaked...

                    As soon as a company tried to sell a game using the pirated source code, Valve could just sue the f#$k out of them. I mean it wouldn't stop people from making their own homemade games but they couldn't sell them. And whats the point of making a game if you can't profit.
                    Today I realized something. I'm a clown. A class clown... and it sickens me. - Bart Simpson (The Simpsons)

                    Comment

                    • Jabisco
                      MVP
                      • Aug 2002
                      • 1358

                      #25
                      Re: Half-Life 2 Source Code leaked...

                      As soon as a company tried to sell a game using the pirated source code, Valve could just sue the f#$k out of them. I mean it wouldn't stop people from making their own homemade games but they couldn't sell them. And whats the point of making a game if you can't profit.
                      Today I realized something. I'm a clown. A class clown... and it sickens me. - Bart Simpson (The Simpsons)

                      Comment

                      • mgoblue
                        Go Wings!
                        • Jul 2002
                        • 25477

                        #26
                        Re: Half-Life 2 Source Code leaked...

                        </font><blockquote><font class="small">Quote:</font><hr />
                        Jabisco said:
                        As soon as a company tried to sell a game using the pirated source code, Valve could just sue the f#$k out of them. I mean it wouldn't stop people from making their own homemade games but they couldn't sell them. And whats the point of making a game if you can't profit.

                        <hr /></blockquote><font class="post">

                        yeah, that's true...I think that amateur video game creators could learn something from that code...almost like taking a class...just see how the pros do it, and it'd help your mental thinking
                        Nintendo Switch Friend Code: SW-7009-7102-8818

                        Comment

                        • mgoblue
                          Go Wings!
                          • Jul 2002
                          • 25477

                          #27
                          Re: Half-Life 2 Source Code leaked...

                          </font><blockquote><font class="small">Quote:</font><hr />
                          Jabisco said:
                          As soon as a company tried to sell a game using the pirated source code, Valve could just sue the f#$k out of them. I mean it wouldn't stop people from making their own homemade games but they couldn't sell them. And whats the point of making a game if you can't profit.

                          <hr /></blockquote><font class="post">

                          yeah, that's true...I think that amateur video game creators could learn something from that code...almost like taking a class...just see how the pros do it, and it'd help your mental thinking
                          Nintendo Switch Friend Code: SW-7009-7102-8818

                          Comment

                          • mgoblue
                            Go Wings!
                            • Jul 2002
                            • 25477

                            #28
                            Re: Half-Life 2 Source Code leaked...

                            </font><blockquote><font class="small">Quote:</font><hr />
                            Jabisco said:
                            As soon as a company tried to sell a game using the pirated source code, Valve could just sue the f#$k out of them. I mean it wouldn't stop people from making their own homemade games but they couldn't sell them. And whats the point of making a game if you can't profit.

                            <hr /></blockquote><font class="post">

                            yeah, that's true...I think that amateur video game creators could learn something from that code...almost like taking a class...just see how the pros do it, and it'd help your mental thinking
                            Nintendo Switch Friend Code: SW-7009-7102-8818

                            Comment

                            • SonicMage
                              NBA Ratings Wizard
                              • Oct 2002
                              • 3544

                              #29
                              Re: Half-Life 2 Source Code leaked...

                              </font><blockquote><font class="small">Quote:</font><hr />
                              Jabisco said:
                              And whats the point of making a game if you can't profit.

                              <hr /></blockquote><font class="post">
                              &lt;---- Check the avatar like mgoblue did. That is a screenshot from a video game that I did a great deal of development on.

                              If you are someone like me, it is absolutely vital to have a demo. About half the game companies out there ask for some type of game demo when applying for an entry-level job at their company as a programmer or artist. It is a proof of some experience.
                              NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                              Sonicmage NBA 2K18 Ratings 2017-18 season
                              Link to Ratings 1996-2017
                              Link to Ratings 1973-1996
                              Link to Ratings All-time

                              Discussion found here

                              Comment

                              • SonicMage
                                NBA Ratings Wizard
                                • Oct 2002
                                • 3544

                                #30
                                Re: Half-Life 2 Source Code leaked...

                                </font><blockquote><font class="small">Quote:</font><hr />
                                Jabisco said:
                                And whats the point of making a game if you can't profit.

                                <hr /></blockquote><font class="post">
                                &lt;---- Check the avatar like mgoblue did. That is a screenshot from a video game that I did a great deal of development on.

                                If you are someone like me, it is absolutely vital to have a demo. About half the game companies out there ask for some type of game demo when applying for an entry-level job at their company as a programmer or artist. It is a proof of some experience.
                                NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                                Sonicmage NBA 2K18 Ratings 2017-18 season
                                Link to Ratings 1996-2017
                                Link to Ratings 1973-1996
                                Link to Ratings All-time

                                Discussion found here

                                Comment

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