XCOM: Enemy Unknown

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  • RGmoney
    MVP
    • Sep 2003
    • 4681

    #841
    Re: XCOM: Enemy Unknown

    Originally posted by bakan723
    Anyone who enjoys these style games and are might be open to something a bit more involved needs to check out a game called Jagged Alliance 2 (and the 1.13 mod)

    Best tactical squad based game around.
    Ah, a blast from the past. Spent many hours with that game.

    Comment

    • Sandman42
      Hall Of Fame
      • Aug 2004
      • 15186

      #842
      Re: XCOM: Enemy Unknown

      Originally posted by FLIGHTWHITE
      Repurchased this yesterday. Only sold it the first time because I couldn't figure it out. I didn't understand the boxes/starting construction/placing satellites/excavations? When was I supposed to start the 2nd level. When/what to spend money and how much? Just couldn't figure it out and got frustrated. I didn't play the first one so this was a new exp for me.

      Gonna give it a 2nd chance

      Sent from my SPH-L710 using Tapatalk 2
      Focus on getting up satellites as quickly as possible so build Satellite uplinks and then satellite nexus' once you get them available. You get bonuses for putting the same facilities close to each other, so ideally you would have 2 satellite uplinks next to each other on the top row and then directly under them you place 2 satellite nexus'.

      Only build things you need. It's more important to get up satellites early than progress through the story so you can hold off on Alien Containment. Also place everything like Alien Containment, Foundry, and the later story stuff on the sides, you'll want to save the inner spaces to link together your facilities for bonuses. All satellite uplinks connected, all power/steam generators connected, all workshops connected. I also found building laboratories fairly useless. 1 is okay but I would focus on workshops. Engineers are more important as they drop the price of building equipment/facilities. Scientists will speed up research but I never had a problem with research times.

      So focus on satellites the first few months, upgrade your weapons to laser then to plasma. Then start focusing on other upgrades from the Foundry once you build it. Only build power generators when you need them, and try and build a steam generator and center your generators around that. Steam generators give you way more power than a normal generator.
      Member of The OS Baseball Rocket Scientists Association

      Comment

      • Lieutenant Dan
        All Star
        • Sep 2007
        • 5679

        #843
        Re: XCOM: Enemy Unknown

        Great tips, Sandman.

        FLIGHT, these were useful resources for me:

        XCOM: Enemy Unknown is the turn-based action-strategy game developed by Firaxis Games, the same company behind the massively successful Civilization games. The game re-imagines the classic UFO: Enemy Unknown/X-COM: UFO Defense and brings its tense, tactical gameplay to a new generation. XCOM: Enemy Unknown was released on October 9th, 2012 in North America and on October 12th internationally. XCOM: Enemy Unknown blends strategic base management with turn-based combat in unique and addictive...


        and

        GO 'HAWKS!

        OS Dibs: Anna Kendrick

        Elite Dangerous on One X has become my life.

        Proud PS5 and Xbox Series X Owner
        "Best of Both Worlds"

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        • Sandman42
          Hall Of Fame
          • Aug 2004
          • 15186

          #844
          Re: XCOM: Enemy Unknown

          Final mission beaten. Carried a squad of Geno Smith, Mark Sanchez, Troy Polamalu, Warren Moon, Brad Johnson, and Andre Johnson to the final battle. Moon and Brad Johnson bit it on the same turn being killed by a Berserker and a Muton. Moon dying left me with no medkits to heal the rest of my team. Both Sanchez and Andre Johnson only had 2 HP's left also.

          Spoiler


          All in all Geno Smith is the GOAT. Single handedly winning missions thanks to his Archangel Armor, Squadsight, and Double Tap.
          Member of The OS Baseball Rocket Scientists Association

          Comment

          • buickbeast
            Banned
            • Jul 2011
            • 1277

            #845
            Re: XCOM: Enemy Unknown

            Originally posted by Sandman42;2045030033\[U
            Only build things you need.
            Had to re-roll after putting in a ton of hours over the wkend because I didn't do this. Basically ran out of mats that I needed to make armor for mid-game and went from losing a solider every other fight at the beginning to losing at least 1 every battle.
            I'm bumping difficulty up to *gasp* normal lol
            Last edited by buickbeast; 05-20-2013, 07:59 PM.

            Comment

            • Sundown2600
              Brake less...Go Faster!
              • Jul 2009
              • 1362

              #846
              Re: XCOM: Enemy Unknown

              Overwatch!!!

              Comment

              • Leon
                An Old Trafford
                • Mar 2003
                • 4981

                #847
                Re: XCOM: Enemy Unknown

                I really, really, really hate those huge *** mechs the aliens have. I've noticed they tend to miss more when my soldier/SHIV is up close but I'm not really willing to test the theory out lest I lose more soldiers. Any tips?
                "It's not how big you are; it's how big you play" - David Thompson

                @nicroni

                Comment

                • Sandman42
                  Hall Of Fame
                  • Aug 2004
                  • 15186

                  #848
                  Re: XCOM: Enemy Unknown

                  Originally posted by Leon
                  I really, really, really hate those huge *** mechs the aliens have. I've noticed they tend to miss more when my soldier/SHIV is up close but I'm not really willing to test the theory out lest I lose more soldiers. Any tips?
                  Sectopods? Heavies with rockets and HEAT ammo will help. A sniper with squadsight who is out of the sectopods range can land some critical hits that take down nearly half of there health. I wouldn't try getting close to them though, unless you want to run an assault up to it with an alloy cannon. They are the only viable class to move close because the sectopods have Overwatch active at all times. If the assault has Lightning Reflexes they will dodge it.

                  If you focus fire and have your whole squad equipped with plasma weapons you should be able to take it out in 2 turns. Just beware that AoE missile attack it sends out every few turns.
                  Member of The OS Baseball Rocket Scientists Association

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                  • mgoblue
                    Go Wings!
                    • Jul 2002
                    • 25477

                    #849
                    Re: XCOM: Enemy Unknown

                    Great advice so far. I'd also add that you should always stay in cover if you can. Also don't bunch your guys up too much, if you do they WILL throw a grenade and take out 3 guys at once (it's a guarantee).
                    Nintendo Switch Friend Code: SW-7009-7102-8818

                    Comment

                    • Sundown2600
                      Brake less...Go Faster!
                      • Jul 2009
                      • 1362

                      #850
                      Re: XCOM: Enemy Unknown

                      Originally posted by mgoblue
                      Great advice so far. I'd also add that you should always stay in cover if you can. Also don't bunch your guys up too much, if you do they WILL throw a grenade and take out 3 guys at once (it's a guarantee).
                      I will take this a step further and say in the second half of the game even half cover is not good enough. Planning movement to full cover as much as possible is probably one of the most important tips I learned the hard way.

                      Those sectopods are deadly. That auto overwatch perk they have along with them being able to attack twice if they choose not to move equals one big pain in the ***!!!

                      Comment

                      • buickbeast
                        Banned
                        • Jul 2011
                        • 1277

                        #851
                        Re: XCOM: Enemy Unknown

                        On normal/Ironman and really treading each map slow and carefully. I've worked 4 Colonials up so far and my highest ranking loss has been a captain. I'm bringing 2 Colonials, 2 or 3 mid-levels and the rest are squaddies. I haven't had this much fun with a game since Medieval 2.

                        Comment

                        • thaima1shu
                          Robot
                          • Feb 2004
                          • 5598

                          #852
                          Re: XCOM: Enemy Unknown

                          PC version is $9.99 on Amazon. Picked it up and looking forward to giving this a run.

                          Comment

                          • Solidice
                            Guns Up!
                            • Jul 2006
                            • 9942

                            #853
                            Re: XCOM: Enemy Unknown

                            Originally posted by thaima1shu
                            PC version is $9.99 on Amazon. Picked it up and looking forward to giving this a run.

                            I will likely do the same. $30 off is a steal.
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                            • Armor and Sword
                              The Lama
                              • Sep 2010
                              • 21795

                              #854
                              Re: XCOM: Enemy Unknown

                              Originally posted by thaima1shu
                              PC version is $9.99 on Amazon. Picked it up and looking forward to giving this a run.
                              Probably the best 9.99 game you will ever play.
                              Now Playing on PS5:
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                              • SickDL
                                Pro
                                • Aug 2012
                                • 970

                                #855
                                Re: XCOM: Enemy Unknown

                                Originally posted by Armor & Sword
                                It's safe to say...this is one of the all-time great games for this console generation.


                                Such a gem.
                                Yes agree. Really good game. Underrated

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