XCOM: Enemy Unknown
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Re: XCOM: Enemy Unknown
Repurchased this yesterday. Only sold it the first time because I couldn't figure it out. I didn't understand the boxes/starting construction/placing satellites/excavations? When was I supposed to start the 2nd level. When/what to spend money and how much? Just couldn't figure it out and got frustrated. I didn't play the first one so this was a new exp for me.
Gonna give it a 2nd chance
Sent from my SPH-L710 using Tapatalk 2
Only build things you need. It's more important to get up satellites early than progress through the story so you can hold off on Alien Containment. Also place everything like Alien Containment, Foundry, and the later story stuff on the sides, you'll want to save the inner spaces to link together your facilities for bonuses. All satellite uplinks connected, all power/steam generators connected, all workshops connected. I also found building laboratories fairly useless. 1 is okay but I would focus on workshops. Engineers are more important as they drop the price of building equipment/facilities. Scientists will speed up research but I never had a problem with research times.
So focus on satellites the first few months, upgrade your weapons to laser then to plasma. Then start focusing on other upgrades from the Foundry once you build it. Only build power generators when you need them, and try and build a steam generator and center your generators around that. Steam generators give you way more power than a normal generator.Member of The OS Baseball Rocket Scientists AssociationComment
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Re: XCOM: Enemy Unknown
Great tips, Sandman.
FLIGHT, these were useful resources for me:
XCOM: Enemy Unknown is the turn-based action-strategy game developed by Firaxis Games, the same company behind the massively successful Civilization games. The game re-imagines the classic UFO: Enemy Unknown/X-COM: UFO Defense and brings its tense, tactical gameplay to a new generation. XCOM: Enemy Unknown was released on October 9th, 2012 in North America and on October 12th internationally. XCOM: Enemy Unknown blends strategic base management with turn-based combat in unique and addictive...
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Re: XCOM: Enemy Unknown
Final mission beaten. Carried a squad of Geno Smith, Mark Sanchez, Troy Polamalu, Warren Moon, Brad Johnson, and Andre Johnson to the final battle. Moon and Brad Johnson bit it on the same turn being killed by a Berserker and a Muton. Moon dying left me with no medkits to heal the rest of my team. Both Sanchez and Andre Johnson only had 2 HP's left also.
SpoilerTook out those damned Sectopods with Rift and then fired a rocket to finish them off. Made it into the final room with the Uber Ethereal, knowing that if you killed him the rest would die too. My "volunteer" only had 2 health left so I didn't even bring him in the room knowing I would lose the mission. The ethereal through out a rift killing Sanchez. Really amazing he lasted me nearly the entire game even if he could never hit an overwatch to save his life. He literally must have hit 5% of them. Guess he was living up to his namesake.
The rest of my soldiers were all badly damaged from Rift too. Any shot from a muton would have finished them off. Luckily somehow Geno Smith flying with his Archangel armor dodged 2 shots. Back to my turn. After hurting the Ethereal some with my remaining heavy, it was up to Geno Smith to try and finish it off. With the highest kill count on the team his headshot from the sniper landed a crit and took down the Ethereal.
So pumped it hit. Had it missed I was toast the next turn since there was no way I was going to avoid all there attacks.
All in all Geno Smith is the GOAT. Single handedly winning missions thanks to his Archangel Armor, Squadsight, and Double Tap.Member of The OS Baseball Rocket Scientists AssociationComment
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Re: XCOM: Enemy Unknown
Originally posted by Sandman42;2045030033\[UOnly build things you need.
I'm bumping difficulty up to *gasp* normallol
Last edited by buickbeast; 05-20-2013, 07:59 PM.Comment
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Re: XCOM: Enemy Unknown
I really, really, really hate those huge *** mechs the aliens have. I've noticed they tend to miss more when my soldier/SHIV is up close but I'm not really willing to test the theory out lest I lose more soldiers. Any tips?Comment
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Re: XCOM: Enemy Unknown
If you focus fire and have your whole squad equipped with plasma weapons you should be able to take it out in 2 turns. Just beware that AoE missile attack it sends out every few turns.Member of The OS Baseball Rocket Scientists AssociationComment
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Re: XCOM: Enemy Unknown
Great advice so far. I'd also add that you should always stay in cover if you can. Also don't bunch your guys up too much, if you do they WILL throw a grenade and take out 3 guys at once (it's a guarantee).Nintendo Switch Friend Code: SW-7009-7102-8818Comment
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Re: XCOM: Enemy Unknown
Those sectopods are deadly. That auto overwatch perk they have along with them being able to attack twice if they choose not to move equals one big pain in the ***!!!Comment
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Re: XCOM: Enemy Unknown
On normal/Ironman and really treading each map slow and carefully. I've worked 4 Colonials up so far and my highest ranking loss has been a captain. I'm bringing 2 Colonials, 2 or 3 mid-levels and the rest are squaddies. I haven't had this much fun with a game since Medieval 2.Comment
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Re: XCOM: Enemy Unknown
PC version is $9.99 on Amazon. Picked it up and looking forward to giving this a run.Comment
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