XCOM: Enemy Unknown

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #1

    XCOM: Enemy Unknown

    Game Informer February Cover Revealed

    One of the most beloved strategy titles of all time re-imagined by one of the best strategy studios in the world. Firaxis Games' XCOM: Enemy Unknown introduces a wider console audience to what made the storied franchise great in the first place.

    Unlike 2K Marin's previously announced XCOM shooter, which sparked tempers among longtime fans for turning its back on the series' cerebral roots, this title is a full-on strategy game that puts players in command of a global anti-alien defense force. XCOM's leader needs a worldwide perspective where threats are identified, populations reassured, and national leaders mollified – but a tactical mind is just as critical considering every shot XCOM's soldiers fire on the battlefield is under the player's turn-based control.

    "It’s been a dream of ours to recreate X-COM with our unique creative vision. We’re huge fans of the original game and it’s a once in a lifetime opportunity to re-envision a game that is as beloved as X-COM," said Steve Martin, president of Firaxis Games. "We were careful to keep XCOM: Enemy Unknown true to the elements that made X-COM such a revered game while delivering an entirely new story and gameplay experience for both die-hard X-COM fans and newcomers to the franchise."
    The huge feature in February's Game Informer goes into all the gory details of XCOM's destructible tactical environments, the interaction between the real-time strategic view and the turn-based combat, how the XCOM organization improves its capabilities as the war rages on, and much more.
    XCOM: Enemy Unknown comes out for Xbox 360, PlayStation 3, and PC this fall. Until then, check up on our XCOM hub page all month long as we bring you exclusive new content including video interviews with the team leads and the legendary Sid Meier himself.
    Go Noles!!! >>----->
  • CaptainZombie
    Brains
    • Jul 2003
    • 37851

    #2
    re: XCOM: Enemy Unknown

    Flawless, is this game that you originally posted back 2 years ago been scrapped for Enemy Uknown?

    http://www.operationsports.com/forum...om-360-pc.html
    Last edited by CaptainZombie; 01-05-2012, 09:03 PM.
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    • snepp
      We'll waste him too.
      • Apr 2003
      • 10007

      #3
      re: XCOM: Enemy Unknown

      As an avid fan of the original, all I can say is that it's about damn time.
      Member of The OS Baseball Rocket Scientists Association

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      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #4
        re: XCOM: Enemy Unknown

        Originally posted by CaptainZombie
        Flawless, is this game that you originally posted back 2 years ago been scrapped for Enemy Uknown?

        http://www.operationsports.com/forum...om-360-pc.html
        Apparently that's still in development.
        Go Noles!!! >>----->

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        • MachoMyers
          Old School
          • Jul 2002
          • 7670

          #5
          re: XCOM: Enemy Unknown

          Good to see this one is going back to strategy. The original is legendary.

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          • jyoung
            Hall Of Fame
            • Dec 2006
            • 11132

            #6
            re: XCOM: Enemy Unknown

            You can get all 5 of the original X-Com games for $5 total on STEAM today.

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            • Skyboxer
              Donny Baseball!
              • Jul 2002
              • 20302

              #7
              re: XCOM: Enemy Unknown

              Originally posted by snepp
              As an avid fan of the original, all I can say is that it's about damn time.
              Loved (still have) the original. Hopefully this one adds to the memories.
              Joshua:
              "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
              a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #8
                re: XCOM: Enemy Unknown

                Why Firaxis Loves X-COM

                The original X-COM was a masterpiece, and nobody is quicker to acknowledge that than XCOM: Enemy Unknown's lead designer Jake Solomon. He cites the original title as his favorite game of all time and he wanted to make sure that the rest of the team at Firaxis understood why the 1994 PC title is so beloved. Many at the studio also cherished the classic title, but anybody that wasn't familiar with it was put on a crash course to absorb every detail. The first X-COM has the scope, depth, and atmosphere to survive the test of time, and the team at Firaxis is approaching the reimagining of the game for 2012 with humility and extreme caution. In this video, the art director, producer, and lead designer for XCOM: Enemy Unknown share their experiences with the original game and talk about the process of dissecting and analyzing a masterpiece.
                Go Noles!!! >>----->

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                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #9
                  re: XCOM: Enemy Unknown

                  Details from Game Informer:
                  • Randomly generated missions, terrain. Developer says you'll never play the exact same mission twice outside of a few story missions which feature in-game cinematics.
                  • Fog of War is confirmed. area starts off with darkness everywhere, and the average soldier can't see.
                  • Enemy spawns are randomized.
                  • Mobile platform called SHIV; customizable for new chasis.
                  • Sectoids and Mutons confirmed.
                  • The base's screenshot is accurate. It is now a side shot instead of top down. You can also upgrade your base, like the satellite, with alien technology.
                  • There was an example in one scenario where Japan had the laser rifle already developed before the invasion because they felt threatened, so that seems random.
                  • You have 16 countries in the funding council you need to keep happy. Some provide more money, but others, like Africa, provide more raw resources.
                  • The sniper units have a grappling hook ability to get on top of buildings.
                  • Gunners have a suppressing fire.
                  • You can equip your X-Com guys with all kinds of different guns. Customization looks like a big deal.
                  • Apparently there's some sort of cinematic view when your guys get killed.
                  • Unexperienced agents can panic, freak out, etc.
                  • Firaxis designer states that the PC version will have an enhanced interface. He cites Dragon Age: Origins on PC and console as a big inspiration.

                  • Destructible environments
                  • In the scenario they showed, one member died, because of this the other squadmates didn't get an experience bonus.
                  • Without the bonus, the sniper leveled up still. He was able to choose from two abilities. Either Squad Sight (which means he can shoot anything a squadmate can see) and Snap Shot (which lets him shoot after moving. Something snipers aren't normally allowed to do).
                  • You can't recruit specific classes. You can only recruit rookies and then level them up to become specific classes.
                  • The guys in suits in the screenshots are 'Thin Man' aliens. They're able to leap long distances.
                  • Challenge is stressed a lot.
                  • Same quick save/load system though they are considering an iron man type mode where you can't load previous saves.
                  • Firaxis states that they're not rebooting it, they are re-imagining it. Using the same core gameplay with modern technology, weapons, audiovisuals, etc.


                  ...

                  More

                  So this is some kind of RTS?

                  No, not in the way the term "RTS" typically applies to games like StarCraft. The real-time element of XCOM is confined to the global view, where the player keeps track of known UFOs and abductions going on around the world. Managing research and development at the XCOM organization's secret base can be done at the player's leisure, and all combat is completely turn-based.

                  You switch between real-time and turn-based?

                  Yes. When your aerial transport lands at an abduction site, the game switches to a tactical view and you command your squad of personalized soldiers in battle against an unknown alien threat.

                  So what do you do in the real-time global view?

                  On the strategic layer, players direct research into alien technology, give their engineers and foundries fabrication requests, interact with the nations of the world (who have to be mollified to secure funding for XCOM), intercept airborne UFOs with jet fighters, level up their soldiers and recruit new ones, and dispatch the Skyranger transport to engage alien incursions on the ground.


                  Go Noles!!! >>----->

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                  • Money99
                    Hall Of Fame
                    • Sep 2002
                    • 12695

                    #10
                    re: XCOM: Enemy Unknown

                    I loved the original!
                    I'll definitely be keeping my eye on this game.

                    Comment

                    • Candyman5
                      Come get some!
                      • Nov 2006
                      • 14380

                      #11
                      re: XCOM: Enemy Unknown

                      Is this game similar to Valkyria Chronicals.
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                      • Phobia
                        Hall Of Fame
                        • Jan 2008
                        • 11623

                        #12
                        re: XCOM: Enemy Unknown

                        OMG I am sooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooo excited for this game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

                        It has been long long over due for X-Com to come back. I read the Game Informer preview on this and it was heaven!!! Literally my most anticipated game by far now.

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                        • lofeazy
                          Banned
                          • Jan 2010
                          • 586

                          #13
                          re: XCOM: Enemy Unknown

                          One of my fav PC games coming back.

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                          • Armor and Sword
                            The Lama
                            • Sep 2010
                            • 21794

                            #14
                            re: XCOM: Enemy Unknown

                            Pre ordered it already.

                            Along with Aliens Colonial Marines I am super pumped for this title.

                            I am a huge fan of the original game. Huge.
                            Now Playing on PS5:
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                            • Skyboxer
                              Donny Baseball!
                              • Jul 2002
                              • 20302

                              #15
                              re: XCOM: Enemy Unknown

                              Originally posted by Phobia
                              OMG I am sooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooo excited for this game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

                              It has been long long over due for X-Com to come back. I read the Game Informer preview on this and it was heaven!!! Literally my most anticipated game by far now.
                              The original was simply addicting fun! I am tempted to install it this weekend.
                              Everything about it was fun. The strategy and the "wonder what's next" to learn.

                              Cant wait!
                              Joshua:
                              "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                              a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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