Call Of Duty: Black Ops 2

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  • Tyrant8RDFL
    MVP
    • Feb 2004
    • 3563

    #136
    Re: Call Of Duty: Black Ops 2 (Working Title)

    I just found this link on more information on Black Ops 2.

    Sounds very interesting to me. What do you think?

    http://kotaku.com/5906808/48-things-...ium=socialflow
    Simply *Magic* Just click the link and Watch :)
    http://www.operationsports.com/forum...post2043715147

    Comment

    • BlueNGold
      Hall Of Fame
      • Aug 2009
      • 21817

      #137
      Re: Call Of Duty: Black Ops 2 (Working Title)

      I will say the fact David Goyer helped write the script for the campaign has me a little bit intrigued when it comes to the single-player.

      But again, if they're not doing anything new with the gameplay when it comes to some of the things I mentioned in my last post then the possibility of a good campaign doesn't mean much.
      Originally posted by bradtxmale
      I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



      Comment

      • Sausage
        MVP
        • Feb 2003
        • 3905

        #138
        Re: Call Of Duty: Black Ops 2 (Working Title)

        I am definitely interested. Treyarch has never dissappointed me.

        Comment

        • Tyrant8RDFL
          MVP
          • Feb 2004
          • 3563

          #139
          Re: Call Of Duty: Black Ops 2 (Working Title)

          Originally posted by BlueNGold
          I will say the fact David Goyer helped write the script for the campaign has me a little bit intrigued when it comes to the single-player.

          But again, if they're not doing anything new with the gameplay when it comes to some of the things I mentioned in my last post then the possibility of a good campaign doesn't mean much.
          What exactly are you looking for to be different?
          Simply *Magic* Just click the link and Watch :)
          http://www.operationsports.com/forum...post2043715147

          Comment

          • BlueNGold
            Hall Of Fame
            • Aug 2009
            • 21817

            #140
            Re: Call Of Duty: Black Ops 2 (Working Title)

            Originally posted by Tyrant8RDFL
            What exactly are you looking for to be different?
            This: <url>

            Originally posted by BlueNGold
            Now if they plan on giving us bigger and better maps, actually changing the knifing system, adding some type of cover system, destructible environments, or something that will actually freshen up a game that comes out every single year then I'll be a lot more interested. But at this point I just don't care.
            Originally posted by bradtxmale
            I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



            Comment

            • XenoZograscope
              MVP
              • Nov 2005
              • 3202

              #141
              Re: Call Of Duty: Black Ops 2 (Working Title)

              Originally posted by luv_mist
              I'm thinking that I might try to fight and play through a single player campaign this time. Looks pretty good honestly. I still need to get down with Battlefield to see the differences but I'm just getting turned off with shooters. Trailer does look good though. It did remind me a little of Terminator too. Sexy stuff honestly.......
              That's the first thing that came to my mind when I seen the trailer that & a little a bit of the old mech warriror game from Playstation.
              "The more you sweat in practice , the less you bleed in battle."


              Originally posted by GOD OF LIFE
              idc what you think man, only god can jude me.

              Comment

              • AUChase
                Hall Of Fame
                • Jul 2008
                • 19404

                #142
                Re: Call Of Duty: Black Ops 2 (Working Title)

                Originally posted by PaperBoyx703
                2025? They are taking a leap of faith with this move. I was completely turned off by the trailer. Looks like a mix of too much. Riding horses, robots, hover cars, normal cars, something that looks like the Batman jet(in the 3# trailer).

                Honestly it doesn't even fit to expect that kind of stuff in 2025 anyways. Treyarch was my fav over iW and now Im just off of both. They shouldn't even call this black ops 2 IMO Too far of a jump from the last Black Ops.
                This is pretty much what I was trying to get at, with my post. There's just too much going on in that trailer and it leaves me skeptical and un impressed.

                Originally posted by Tyrant8RDFL
                Wow homie slow down. Give it a chance. There is no way of really knowing if what Treyarch is doing works or not.

                Many have been stating that they feel stale about the farnachise, and wanted something different. Well here it is.

                Now we dont know for sure how it is going to turn out, but lets give it a chance. I respect the fact that they are gambling here, and really givnig us something different.

                I'm very curious to see how this turns out. It may be the best thing since peanut butter and jelly
                I think most people were talking about something different with the game mechanics, rather than what time period the games are set in or what new "gimmicks" they bring to the table.

                We don't know too much, yet, but I doubt much changes with the game engine they use. We will just have to wait and see.

                Comment

                • sven
                  Banned
                  • Jul 2002
                  • 6021

                  #143
                  Re: Call Of Duty: Black Ops 2 (Working Title)

                  I'd say a non-linear campaign with a branching story based on how you perform is a step in the right direction. It also sounds sweet how you can switch between different characters and assets during a battle.

                  I'm not looking for any drastic changes in actual gameplay though. If I wanted that I'd just go play a different series. I just want Treyarch to put a tiny little bit of effort into the PS3 version this time.
                  Last edited by sven; 05-02-2012, 12:17 PM.

                  Comment

                  • Goffs
                    New Ork Giants
                    • Feb 2003
                    • 12279

                    #144
                    Re: Call Of Duty: Black Ops 2 (Working Title)

                    PC version will finally make use of DX11....not sure what exactly...tessalation? lighting? It's nice to see that they are putting more effort on the PC front though...

                    Black Ops 2 will utilise the power of DX 11 on PC. As reported on One of Swords, Treyarch’s director of online highlighted the graphical upgrades during the recent Black Ops 2 reveal presentation. Despite the technical upgrades, getting the upcoming FPS to run at a 60 frames per second on all platforms is still high on Treyarch's priority list.

                    Comment

                    • DaaBoTownSox
                      Rookie
                      • May 2012
                      • 91

                      #145
                      Re: Call Of Duty: Black Ops 2 (Working Title)

                      What I Know About Call of Duty: Black Ops II

                      Welcome to the future — and the past.

                      The game’s narrative is split into two eras — the Cold War of the 1980s and the second Cold War taking place in the year 2025. The villain, Raul Menendez, spans both time periods; we learn about what created him during the previous Cold War and what makes him so pivotal in the next. Black Ops II will also answer the questions posed from the first game — namely, what was reality and what was in Mason’s head? Thankfully, Woods will be back to explain some of that himself; he is alive in both eras. And Mason’s son David will be the soldier in the 2025 segments, dealing with the realities of the past that have come back to cause such chaos in the future.

                      This war isn’t science fiction.

                      Black Ops II’s future Cold War needed to be rooted in the actual present. Today, China controls 95% of the world’s rare earth minerals, a critical resource used in electronics, new energy tech, hybrid cars, and military equipment like F35s and missile guidance systems. Consider this: whatever screen you are using to read this, it was created with rare earth elements. And China’s near-total control over these materials is already causing global concern; check out this video of President Obama from mid-March. (This took place long after Treyarch had set its fictional course for the game; as Mark joked after showing the video, Call of Duty is powerful, but not that powerful.) By contrast, Iran controls 10% of the world’s oil, and you know how high tensions are about that today — so if China controls almost all the world’s tungsten and neodymium, global concerns could very plausibly grow exponentially in the next decade. (And speaking of Iran, it’s been suggested that a cold war there has already begun.)

                      Quadrotors are just the beginning.

                      That’s the cold war; what about when it heats up? As game director Dave Anthony puts it: “Warfare, up until very recently, has been hundreds of guys shooting at each other across a battlefield. But warfare has been completely redesigned, and 15 years from now…” You saw the quadrotor in action and you probably have seen the BigDog project; more and more of the military is turning to unmanned drones to keep humans out of harm’s way. You may recall Iran captured a CIA spy drone in December; this New York Times article on the U.S. officially confirming its use of drones to fight terrorism was written yesterday. This is all happening right now. Treyarch clearly sees a future where automated technology plays a much larger role on the battlefield — and they also see a way that those weapons can be turned against us. This is the technology that you’re going to get to play with in Black Ops II.

                      Branching storylines and player choice rule.

                      The playable level I saw — an escort mission protecting the President through a semi-destroyed downtown Los Angeles in 2025 — began with a choice: Snipe or Rappel? You’ll be able to pick paths during levels that better suit your play style or sense of adventure. The game’s director, Dave Anthony, admitted that he loved Choose Your Own Adventure books as a kid and wanted to do something like that in a game. As a result, he says the linear rulebook “has been thrown away, and all bets are off in term of how you expect this game is going to play.” What’s more — and this might come as a real surprise — you can fail missions in Black Ops II, and that will divert the main story. In some cases, people will live or die based on your success or failure on a mission, and that will affect the story’s outcome.

                      Get ready for Strike Force Operations.

                      Strike Force Operations “have a very meaningful influence on how the story progresses,” says Dave Anthony. In these missions, you choose which mission to play and who to play within them. You can swap between people within the squad, or you can also just control the drones — be the quadrotor, if you want — or you can be in Overwatch mode and control from a top-down perspective, almost like a tactical strategy game. But at any point, you can pick a soldier on the field and zoom in instantly to take their place. These are open sandbox levels with clear goals — the one I saw took place on the Singapore docks, clearing out defenses so that a gunship could come in to destroy the place — but Strike Force Operations are not linear, so if you replay it, it will be different. Mark Lamia cites these as an example of “the team wanting to give the player new experiences inside the campaign. On every single front, the team is not resting on its laurels.”

                      Storytelling is key.

                      Mark says Black Ops II will offer “an epic story that’s going to span generations.” David Goyer, writer of Batman Begins and script consultant on the original Black Ops, returned to work with Treyarch on Black Ops II. According to Dave Anthony, Goyer said “Let’s rewrite the rules of storytelling in Call of Duty.” Expect a renewed focus on character development — both for the good guys and the bad guys. “We wanted to create the most compelling villain that Call of Duty has ever seen,” added Dave Anthony. “You understand who he is as a human being. One minute you will understand where he’s coming from, and the next minute you will see him do something that you cannot support in a million years.”

                      The experts are on board.

                      The charming and imposing Lt. Col. Hank Keirsey is once again Call of Duty’s military advisor, but Treyarch has sought the expertise of some other notable names for this project, too. P.W. Singer, author of Wired for War and one of the government’s top advisors on future warfare, worked with Treyarch to discuss a world where, as Lamia puts it, “technology is evolving faster than our governments can respond.” As for the past, can there be a better expert on covert operations in the 1980s than Colonel Oliver North? He met with the team at Treyarch to discuss the government’s role in Nicaragua, Panama, and Afghanistan. (How that history will be incorporated into the game remains to be seen; don’t take those locations as confirmations of levels. Those conflicts are just North’s areas of expertise.)

                      We’re in for a visual overhaul.

                      Dan Bunting, Treyarch’s Director of Online, showed some of the graphical upgrades Treyarch has been working on – what he called a mix of “tech and technique.” He walked us through an unpopulated level on Socotra Island in Yemen that showed off HDR lighting, bounce lighting, and self-shadowing (“Lighting is what does most of the work when it comes to visual fidelity,” says Bunting) as well as a new texture technique called reveal mapping. I don’t know what it does — all I know is I saw beautiful, detailed sand that looked like it had haphazardly fallen between the cobblestones on the street. When “the old way” of texturing and “the new way” were shown side by side, the differences were undeniable. Some of the improvement is more practical than technical; on a future LA level called Aftermath, Dan pointed out that there were lots of unique environments within the level — a coffee shop, a hotel lobby — designed so players could easily call out their locations to teammates without having to struggle for a description. And yes…it’s all still running at 60 frames per second. Dan said the team was not willing to sacrifice frame rate for visual detail. The build he was showing was on an Xbox 360, but it’s worth noting that Mark Lamia mentioned that the PC version will take advantage of DX11 cards.

                      Zombies is going to be big.

                      Mark Lamia didn’t want to beat around the undead bush: “I’m not going to hide it from you – it’s a Treyarch game, we’re making Zombies. It’s a huge world, running inside the multiplayer mode. There are new game modes; it’s bigger and better” Any details to go with that tease? Nope — Mark is saving some of his secrets until later. “Zombies is its own game and it deserves its own time.” Guess we’ll have to wait and see, but since they dragged the confirmation out last time, I’m glad to see they’re being up-front on this lap.

                      “Multiplayer is no longer a one-size-fits-all solution.”

                      Yes, there will be multiplayer, but no, they’re not talking much about it yet, and no gameplay was shown. But game design director David Vonderhaar did offer a few cryptic clues: “Multiplayer is no longer a one-size-fits-all solution. We’ve stripped the game back a lot and started from a very core place” with a goal of supporting the broadest range of players and play styles. Sounds like changes of some sort are coming — and I know a lot of people have told me, in agitated and detail-free feedback, that they feel MP needs to change — so have fun trying to figure out what that means until we get some solid info. For Black Ops and MW3, they didn’t offer solid details until September, so it could very well be a long summer.

                      They mocapped a horse.

                      Animation lead Adam Rosas showed some extremely impressive performance-capture demos — very emotional stuff, as a woman speaks to her soldier husband via webcam. No idea if that was just a test or if a scene like that will be used in the game, but there was a lots of nuance in the face and extremely expressive eyes; it was a very believable scene. Adam said they intentionally aimed for some of the toughest emotional challenges they could think of when testing out the animation rig, and they were very pleased with the results. Adam then showed some raw footage of, yes, a real-life horse with mocap sensors all over it, and showed us some of the resulting data to go with it. They performance-captured…a horse. You probably spotted a few in the trailer.
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                      Comment

                      • DickDalewood
                        All Star
                        • Aug 2010
                        • 6263

                        #146
                        Re: Call Of Duty: Black Ops 2 (Working Title)

                        Wow... that looked real good IMO. I thought Black Ops was the best COD in a loooooong time, and I like where they are taking this one.

                        I'm definitely interested.

                        Comment

                        • Aggies7
                          All Star
                          • Jan 2005
                          • 9495

                          #147
                          Not a fan of future stuff. I hope they just do a COD4 type game for Vita cause I won't be buying this one.
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                          • Chef Matt
                            True.
                            • Apr 2008
                            • 7832

                            #148
                            I don't care what they decide for the vita, just give me a cod game for it.
                            Originally posted by Anthony Bourdain
                            The celebrity chef culture is a remarkable and admittedly annoying phenomenon. Of all the professions, after all, few people are less suited to be suddenly thrown into the public eye than chefs. We're used to doing what we do in private, behind closed doors.

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                            • jwilphl
                              Legal Advisor
                              • Jun 2009
                              • 1499

                              #149
                              Re: Call Of Duty: Black Ops 2 (Working Title)

                              Okay so the story is split between the 80s and the future, hence the title, but honestly that trailer was a complete turn-off for me, as Paperboy said. It looked really bad and I never would have recognized it as a COD game. I understand them wanting to do new things, and perhaps the "future" setting is the only they haven't tried. But in reality there are lots of futuristic shooters, and this take looked pretty bad.

                              Obviously I don't know what the rest of the game is like, but thus far color me not impressed or interested. Zombies was by far my favorite mode in the original Black Ops, but I don't think that will be enough for me to want to purchase this game. Part of me wonders if this series is just played out. I still think there are some other theaters they can explore, but much of the COD gameplay has completely bored me (I blame BF3 which I find much more appealing).

                              Comment

                              • Tyrant8RDFL
                                MVP
                                • Feb 2004
                                • 3563

                                #150
                                Re: Call Of Duty: Black Ops 2 (Working Title)

                                Originally posted by jwilphl
                                Okay so the story is split between the 80s and the future, hence the title, but honestly that trailer was a complete turn-off for me, as Paperboy said. It looked really bad and I never would have recognized it as a COD game. I understand them wanting to do new things, and perhaps the "future" setting is the only they haven't tried. But in reality there are lots of futuristic shooters, and this take looked pretty bad.

                                Obviously I don't know what the rest of the game is like, but thus far color me not impressed or interested. Zombies was by far my favorite mode in the original Black Ops, but I don't think that will be enough for me to want to purchase this game. Part of me wonders if this series is just played out. I still think there are some other theaters they can explore, but much of the COD gameplay has completely bored me (I blame BF3 which I find much more appealing).
                                At this point with all the shooters that came out I would have to say all time lines have been covered, so what would you suggest?

                                Also please list what theaters you would like explored? I will admit I'm growing tired of the whole military scene. I'm curious as to where your interest lay.

                                Me I would like something like a spy. with a twisted a open plot. I would also like for them to try the survival horror theme.
                                Last edited by Tyrant8RDFL; 05-03-2012, 08:56 AM.
                                Simply *Magic* Just click the link and Watch :)
                                http://www.operationsports.com/forum...post2043715147

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