Sorcery (PS3 Move)

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  • georgiafan
    Hall Of Fame
    • Jul 2002
    • 11053

    #1

    Sorcery (PS3 Move)

    I looked and didnt see a thread for this and it looks like it could be one of the better games for the move as it its a real game with a story. Comes on next month

    I'm not smart enough to figure out how to make it appear on page http://www.youtube.com/watch?v=LPspdRAjBcQ

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  • georgiafan
    Hall Of Fame
    • Jul 2002
    • 11053

    #2
    Re: Sorcery (PS3 Move)

    another preview from ign

    Every year for the past decade or so, my heart has been broken by a terrible new Harry Potter game (except for Lego Harry Potter, which went some way towards mending it before Deathly Hallows Part 1 shattered it again). The Potter books are such a universal touchstone for anybody under the age of 25 that it's frankly baffling that nobody has tried to take advantage of our nostalgia with a half-decent video game involving wands. People under 25 tend to play a lot of videogames, after all.

    Sorcery is the closest thing to the actually-good Harry Potter game that exists in my mind that I think we're going to get in the real world. You play an apprentice sorcerer, Finn, in a colourful, storybook fantasy world that's a marked contrast to the blood-soaked high fantasy of Skyrim, Game of Thrones and The Witcher. Having gone rather quiet since last year's E3, where it was shown as little more than a concept demo, Sorcery has emerged from its development cocoon as a fully-formed adventure.

    Here's the most important thing about Sorcery: the motion controls enhance the core experience rather than getting in the way of it. With PlayStation Move you have the full control over your character and your surroundings that comes with a traditional analogue stick and buttons, as well as gesture controls that actually work reliably. Motion games are usually so desperate to asset their uniqueness by foisting terrible control schemes on you that this feels like a bit of a revelation. Like Skyward Sword, it reminds you of the value that motion control has to offer traditional games, if developers would only take advantage of it.



    Sorcery's world is lovely, full of ornate-looking chests and potions and spells and magical artefacts and quaint villages and a big, tumbledown sorcerer's tower. It's a simple game, built on reliable and enjoyable motion controls that focus on using Finn's magic to manipulate the world or duel against enemies. The opening half-hour teaches you how to aim and flick your wrist to target things with destructive and transformative spells that arc from the end of your wand, bursting pumpkins into chunks or turning rocks into vases of flowers. Other spells – an earthquake one is available from the start, and you earn a shield spell early on – are selectable from a radial menu.

    Magic isn't restricted to combat. You open chests with a flourish of the wrist, move things out of your way by lifting and depositing them elsewhere, and mend broken structures by moving your arm in circles. Mixing potions is probably the sweetest gesture control, getting you to shake it up in your hand before raising the Move controller to your mouth to drink. You're taught all of this in rapid sequence - for the opening few hours at least, Sorcery funnels you down clear avenues of progress rather than letting you explore. After a quick wander around the wizard's tower, Finn heads off to explore some magical ruins in search of some grave-dust for his wizard mentor.

    Before long, as you might expect, it becomes clear that investigating magical ruins entails fighting off hordes of the undead. The basic combat makes perfect instinctual sense: you point your wand at bad guys and shoot destructive spells at their faces. It's a bit of a shooting gallery – waves of enemies appear, and you have to cast all of them down before you're allowed to progress – but there's enough subtlety to the aiming and casting itself to make it challenging. Flicking your wrist sends the spell curling across the screen, where casting with a straight arm blasts enemies directly in front of you. Because you've got full control over movement and dodging, it doesn't feel on-rails.



    The cheesy American-accented voice acting jars a bit with Sorcery's fantastical, Celtic-inspired world, but the dialogue itself is an unexpected highlight. The back-and-forth between the characters, as Erline answers Finn's optimistic brashness with calm sarcasm, is genuinely enjoyable. The script often plays on your your natural impulse to smash things up for fun with a mock-congratulatory quip ("Yeah, take that, you… rocks!"). The story – as demonstrated in the trailer at the top of this page – is told with beautifully illustrated animated drawings rather than in-game cutscenes, which preserves the storybook ambience.

    It's the little things that entice you, rather than the meat-and-potatoes pointing and shooting. Sorcery has a Nintendo-ish tendency to reward curiosity: try waving your wand at one of the grazing sheep in the castle grounds, for instance, and it'll turn into a pig or a giant rat. These details are what give Sorcery its charm – the mending spell that demands a theatrical flourish of the wrist, the action of placing a key in a door and physically turning it, transforming flower pots into piggy banks and kettles.

    I'm so used to being disappointed by motion controls that Sorcery has impressed me just by working, but it's also got oodles of charm that make it very easy to sink yourself into, especially if you've any weakness for the kind of whimsical fantasy that it paints. The gameplay is simplistic, sure, but less so than it looks, and there are indications that it'll develop into something more multi-layered after the opening sections; it would be great to see puzzles and exploration play as large a part as combat as the game progresses.
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    • 42
      Hall Of Fame
      • Feb 2009
      • 8801

      #3
      Re: Sorcery (PS3 Move)

      <iframe width="560" height="315" src="http://www.youtube.com/embed/57OinBSAGtY" frameborder="0" allowfullscreen></iframe>

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      • georgiafan
        Hall Of Fame
        • Jul 2002
        • 11053

        #4
        Re: Sorcery (PS3 Move)

        Also this game is gonna be 40$ new
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        • Burns11
          Greatness Has Arrived
          • Mar 2007
          • 7406

          #5
          Re: Sorcery (PS3 Move)

          Originally posted by georgiafan
          Also this game is gonna be 40$ new
          I'm not sure if that's a good thing or not.

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          • DocHolliday
            Farewell and 'ado
            • Oct 2002
            • 4697

            #6
            Re: Sorcery (PS3 Move)

            I think it is safe to say that The Move and Kinect where some of the worst video game ideas of all time.
            GT: Event Horizon 0

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            • georgiafan
              Hall Of Fame
              • Jul 2002
              • 11053

              #7
              Re: Sorcery (PS3 Move)

              Originally posted by DocHolliday
              I think it is safe to say that The Move and Kinect where some of the worst video game ideas of all time.
              I wouldn't say that bc they wasn't made to target the hardcore people like us that post on message boards about video games. They was made to get the casual person to buy them. I have a ps3 move and I don't use it much its good for when i have people over to my house.

              Has any of the ps3 move games went for 60$?
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              • thaSLAB
                [Player 1]
                • Feb 2008
                • 4495

                #8
                Re: Sorcery (PS3 Move)

                Originally posted by Burns11
                I'm not sure if that's a good thing or not.
                That's just the cost for all PS Move-based (primary) games.
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                • rudyjuly2
                  Cade Cunningham
                  • Aug 2002
                  • 14815

                  #9
                  Re: Sorcery (PS3 Move)

                  Just bought this game online from TRU Canada. I got a free navigation controller and free shipping with it for only $39.99. That deal was too good to turn down even if the game isn't that great. I think my kids will like it.



                  Hands on Preview: http://wegotthiscovered.com/videogam...hands-preview/

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                  • georgiafan
                    Hall Of Fame
                    • Jul 2002
                    • 11053

                    #10
                    Re: Sorcery (PS3 Move)

                    Originally posted by rudyjuly2
                    Just bought this game online from TRU Canada. I got a free navigation controller and free shipping with it for only $39.99. That deal was too good to turn down even if the game isn't that great. I think my kids will like it.



                    Hands on Preview: http://wegotthiscovered.com/videogam...hands-preview/
                    I hope this game gets good reviews im wanting to find a good move game with a story. The IGN review is suppose to be live today

                    edit - here is the review a solid 7.5 downside 6 hours to beat
                    Last edited by georgiafan; 05-21-2012, 10:08 AM.
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                    • 42
                      Hall Of Fame
                      • Feb 2009
                      • 8801

                      #11
                      Re: Sorcery (PS3 Move)

                      <iframe width="560" height="315" src="http://www.youtube.com/embed/5AeaCts1KBQ" frameborder="0" allowfullscreen></iframe>

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                      • georgiafan
                        Hall Of Fame
                        • Jul 2002
                        • 11053

                        #12
                        Re: Sorcery (PS3 Move)

                        This game is still looking solid to me and I think it will be something for the ps3 move that i don't have. The biggest downside is that its a short campign and not a ton of replay value. But I have always looked at it if the game is fun and the story gets me then I'll play through it a 2nd time. But since its 40$ new im guessing 35 used right off the bat. I don't fell rushed to go out and get it soon i'll just pick it up whenever I get around to it.
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                        • rudyjuly2
                          Cade Cunningham
                          • Aug 2002
                          • 14815

                          #13
                          Re: Sorcery (PS3 Move)

                          I got the game but with kids baseball the last two nights I haven't even told them I got it yet. Just no time to play it. I'll show them the game tomorrow or Saturday and then we'll check it out.

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                          • rudyjuly2
                            Cade Cunningham
                            • Aug 2002
                            • 14815

                            #14
                            Re: Sorcery (PS3 Move)

                            Well I got that great deal on Sorcery where I got the game, the navigation controller and free shipping for $40 plus tax. The game itself is pretty fun. The graphics are mediocre but the two main characters (one you control and the cat sidekick) have a pretty good story and voice acting. This is the first full game (not party games) I have ever played with motion controls that actually felt like the controls were a positive and not some side gimmick to sell extra controllers. The Move controller works well with the spells and it feels good plus there are some strategies.

                            My 7 year old son has played most of the time (I've played a little myself) with me watching a lot. We've also had it on the lowest difficulty (apprentice) so he doesn't get frustrated and for the most part he has rarely died. He's up to the 4th magic power (fire) now and there are six in the game. Most reviews have been average with the criticisms being that the game is short. I don't think it's fair to compare game length of a $40 game to a full $60 game imo. It probably is short so I would suggest playing on a harder difficulty so it takes a little longer. I have no clue how hard the game is on the higher difficulties but there are four settings.

                            The time you are playing is fun and the new powers the game introduces keeps the game from feeling repetitive. There are actually quite a few things to do with the 6 main powers you get through the game (secondary things with them too) plus a shield. You can't jump up on things and the game is on rails (not open world) which is a good thing for younger gamers imo. Some different potions you get also add some variety throughout.

                            The games powers and controls develop nicely so you are never really confused as to how to do things. The one area where we have neglected is the potions. You have to collect a bunch of things and try mixing them together which provide powers and upgrades for your abilities. We only have four but there are tons of slots for new potions and upgrades that we should have by now but don't. There is an alchemist who shows up occassionally that you can buy and sell stuff and I think we have screwed that part up. Since we are on Apprentice it hasn't hurt us.

                            Overall though my son loves it and I've enjoyed playing and watching.

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                            • rudyjuly2
                              Cade Cunningham
                              • Aug 2002
                              • 14815

                              #15
                              Re: Sorcery (PS3 Move)

                              I didn't realize how to do the potions right. You had to hit the Move Trigger when accessing the potions to switch to your ingredient list and that's where you can experiment with combinations of three different ingredients. Once you have experimented with a combination the new combination/potion will show up on the list of potions where you can choose to activate or not. Some are better than others. The last one boosted our fire attack by 50% which was pretty good but others boost areas that don't matter as much.

                              Kind of feel dumb about that right now but I guess it's not idiot proof lol.

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