Beyond: Two Souls (PS3)

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  • Burns11
    Greatness Has Arrived
    • Mar 2007
    • 7406

    #76
    Re: Beyond: Two Souls (PS3)

    I finished this earlier and I liked it, wasn't blown away, but it was good. Since it's the only other game like it, I'll make some comparisons to Heavy Rain.

    Graphics

    Both games looked great, but Beyond was absolutely a step above, without a doubt one of the best looking games this gen. It really had some great moments and locations. Actors most definitely looked like themselves (though that's not surprising, considering I recognized the guy from Heavy Rain as being the cop from Fifth Element) and conveyed their acting convincingly, the exceptions to this was smiling (not sure why the smiling was just so bad, maybe it was stretching the lip meshes around the teeth) and kissing (which was awful, and LISTENING to the kissing was a little nauseating).

    Story
    The story for Beyond was quite a bit more taught than Heavy Rain, partially due to Heavy Rain having a chunk (rightfully) cut out of it late in the game, and had few plot holes. The downside here is the story was absolutely more linear. That's not to say the story in Beyond was absolutely linear, failure in some parts does mean missing some small parts of the story, for good or ill, and those failures to marginally change later parts of the game. For the most part, though, the story in Beyond was a straight line, there weren't any major changes like there were in Heavy Rain. The story in Beyond isn't told linearly, it's told in chunks jumping from different points in time. It makes sense in the end, but I can't help thinking the game would be better laid out chronologically.

    Beyond doesn't quite have the emotional impact of Heavy Rain, but that's because Heavy Rain's story was more about anguish, loss, guilt, anger, etc all in a frantic chase to save your son. Beyond definitely had it's own share of emotional moments, but it was more of a slow burn of misery. Don't think that leaves Beyond without some tense moments, it definitely had some times where your heart was in your throat, and it also had some moments where you might rage out a bit within the confines of the game.

    Acting

    The acting in Beyond was MUCH better than Heavy Rain, but that should be a given considering the actors on the marquee. The other actors were up to snuff too though, Kadeem Hardison was definitely good as was pretty much everyone else in the game (even the kids). There wasn't a truly low spot here.

    Gameplay

    I wasn't a fan of the action sequences, I found it really hard to know where they wanted you to press as the direction felt random at times, so I played most of the game in "I don't play games often" mode so it prompted you with a direction. Speaking of, I didn't like the slow-mo "wait for button push" action sequences at times, for one because it would have been better to just hit a button to jump over a fence (for instance) rather than having to wait for a slow motion to activate before it would register the button push. A simple tweak of just bringing up the prompt and opening up input slightly before fading to grey and waiting for input would have been a welcome change and would have given less interruptions to action flow. That wasn't that bad though, and I got used to it towards the end. Most everything else was fairly similar to Heavy Rain.

    Navigating was a little rough at times, with camera angles determining scene interaction prompts, there were times where I would have to pace back and forth just to get the camera to swing around so I could interact with something, that was a little obnoxious. I wasn't a fan of controlling Aiden, the way he just moved from point to point rather than being able to just fly around, it made some things too easy and obvious (for instance if you needed to do something with Aiden just fly to the orange marker and it would be right there, looking for the collectables just fly around with Aiden and if there is one around the orange marker will point you right at it when you go there).

    The game had a habit of throwing in conversation prompts in what seemed like non-interactive scenes, and they don't pop up forever, so I missed a couple of prompts and didn't have but a split second to decide on others. Again, I learned part way through to never look away or sit the controller down, but it would have been nice to get a tad more time and maybe a prompt to some of these isolated prompts (like have Jodie think to herself "what the hell do I say to that?" or something, to give an extra response time and wake up the player). But that's another small quibble.

    I definitely think Beyond was a great game, I may even put it above Heavy Rain (that's hard to give a definitive choice to, considering one is a relatively distant memory and ht other I just finished), it's at the very least right there with Heavy Rain.

    Comment

    • Heroesandvillains
      MVP
      • May 2009
      • 5974

      #77
      Re: Beyond: Two Souls (PS3)

      If you relinquish part of your gaming self, Beyond: Two Souls will astound you.

      To shed a little light on my mindset going into this title, I think it's important to list the games I've recently played. From scouring every square inch of The Last of Us, to finding every piece of evidence every scoundrel ever left behind in L.A Noire, and to crawling what seemed to be the entire Middle East in Metal Gear Solid 4, I learned early on that trying to see all Beyond had to offer in one playthrough was an enormous disservice to the game's narrative and pacing.

      When I play video games I try to put myself in that story's world and play with the characters how I view they'd act in real life. Joel in The Last of Us, a nearly 53 year old man, walked (not ran) through the post-apocalypse; taking in everything the world had to offer and stopping frequently to catch his breath. Well, unless Clickers were on his tail. Cole Phelps came to a complete stop at nearly every one of L.A.'s neat stop lights when he drove to crime scenes. And Old Snake? Well, he smoked - a lot. No matter how low or terminal his health was. These three men also needed to do a lot of discovery work in order to survive their circumstances. It was necessary to go left when the game clearly wanted you to go right to advance the story! We needed the clues and the cool sub-plots and the sustenance, regardless of how glowing or how freaking yellow that big-old bridge in Pittsburgh was!

      Beyond: Two Souls is a game that fits better when played with advancement in mind.

      Early on in the narrative, we're introduced to the lead character's invisible side-kick: A ghost/entity named Aiden - whom has single handedly torn apart Jodie's life at its seams. In our first encounter with him, the game tasks you with causing some mayhem in order to not only learn his controls (unlike Jodie, Aiden is played in the first person), but to experience just how many ways Aiden can genuinely interact with the world. It was a blast causing havoc and freaking people the heck out!

      So naturally, every time the game allowed me to control him, I sought out every conceivable way I could mess with people! And oh, the game has these neat little bonuses hidden within the levels too!!! I love exploring and hidden content unlocking bonuses!!!

      Well, except as I quickly found out, SOME levels have neat things to interact with, not all. Wait, but Heroes, sometimes you can travel hundreds of yards away from Jodie and possess people and do really cool things! Yes you can. Except, most of the time you're attached to Jodie by the hip with no rhyme or reason to it and there are numerous occasions in which controlling Aiden is completely pointless; with nothing to interact with, no conversations to listen in on and essentially only 10 square feet to move in.

      Fortunately, when Aiden needs to be controlled, Jodie makes it incredibly clear. My advice: wait for these moments to use him. This is when he's the most enjoyable. And boy, is he enjoyable! Don't always go left when the game wants you to go right - if you catch my drift? Right can be good sometimes too!

      So why is this game great then? Good question!

      Beyond: Two Souls is riveting coming of age story - one that speaks loudest when it's talking quietly. Sure, there's a decent batch of brawlery, CIA operativeness, ghost thingys and sci-fi set pieces; but the best moments are in the soft and seemingly mundane. Yes, teddy bears were hugged, apartments were cleaned, and parties with boys were attended. Yes, all of it was interesting and way more-so than when I do these things myself in real life. OK, moving on.

      The control patterns are very similar to previous Quantic Dream entries, except this time around, the screen is cleaner. Action prompts are now given mostly as a small white dot on the screen. Tip: Turn down the sensitivity. Jodie is extremely responsive with even the slight touches on the sticks. With it at default, Jodie will seem like a drunkard and will walk into walls. Turned down, the game world is easy to navigate and the controls are crisp and refreshing. Although...

      Combat sequences can be more than just a bit confusing. When an action is needed, the games goes into a slow-motion mode, leaving it up to the player to discern which direction to move the right stick in. The idea is extremely clever, but due to the game's cinematic nature, it can be tough to discern which direction the game actually wants you to dodge or punch in. There were plenty of occasions where it appeared that Jodie should duck down, when in actuality the "correct" move would have been to dodge right.

      At its core, Beyond: Two Souls is more of an interactive movie than any of David Cage's previous games. Visually, it's easily one of the most stunning games on this generation's hardware. A desert scene in particular is especially beautiful and is the first to make me WISH that Red Dead Redemption could've possibly looked that good!

      The voice acting is top-tier - consistently better than any of Quantic Dream's previous outings, and other than foreheads not crinkling enough during emotional expressions (yeah, it looks a little odd), the A-List acting, the motion capture and the story's pacing are exceptional and one of the better gaming experiences I've had on the PS3 to date.

      Though, that's not to say David Cage has suddenly become a great writer.

      Fortunately, the sometimes trite and cliched dialogue; and the extremely odd choice of time-jumping with the chapters are easily overshadowed with just how captivating and compelling Jodie's life story truly is.

      Though there's less dialogue choices than in Heavy Rain, and far less creative choice driven outcomes for the ending, Beyond: Two Souls is a triumph in Quantic Dream's development prowess because Ellen Page's character is worth relinquishing control over.

      She's as sweet as she is endearing. As bad-*** as she is fragile, and has a life as tragic as she has one to envy. If you allow yourself to enjoy the ride and can muster up enough restraint to step out of the driver's seat and let the game navigate for you more than you're used to, Beyond: Two Souls is a movie of a game that must be experienced. But only if you can give up part of your gaming self and let the narrative take you where it wants you to go.

      Just because you can explore doesn't mean you always should or that it always makes sense to.
      Last edited by Heroesandvillains; 10-16-2013, 01:53 PM.

      Comment

      • DJ
        Hall Of Fame
        • Apr 2003
        • 17756

        #78
        Re: Beyond: Two Souls (PS3)

        Awesome write-up, Heroes! I'm hoping to pick this game up soon. I still need to play Heavy Rain and finish LA Noire, too.
        Currently Playing:
        MLB The Show 25 (PS5)

        Comment

        • jonpt
          MVP
          • Dec 2002
          • 1289

          #79
          Re: Beyond: Two Souls (PS3)

          Nice write up Heroes. Just started playing this a couple days ago. Not too far into it yet. Just completed the level called The Party I think. Don't want to give any spoilers away but had some good times in the end of that chapter. Love these type of games that are different and more story based. Wishing I could play now but I'm stuck at work thinking about it. Sign of a good game.
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          • Heroesandvillains
            MVP
            • May 2009
            • 5974

            #80
            Re: Beyond: Two Souls (PS3)

            Originally posted by DJ
            Awesome write-up, Heroes! I'm hoping to pick this game up soon. I still need to play Heavy Rain and finish LA Noire, too.
            Finish L.A. Noire. I made the mistake of not doing that, trading it in, then re-buying it, only to discover that the last several chapters are some of gamings most climactic and intriguing to date.

            Heavy Rain is one of the all-time greats. The voice acting can be underwhelming in places, but the mystery is one for the ages and its multiple endings make the experience markedly unique.

            Comment

            • mgoblue
              Go Wings!
              • Jul 2002
              • 25477

              #81
              Re: Beyond: Two Souls (PS3)

              Originally posted by Heroesandvillains
              Finish L.A. Noire. I made the mistake of not doing that, trading it in, then re-buying it, only to discover that the last several chapters are some of gamings most climactic and intriguing to date.

              Heavy Rain is one of the all-time greats. The voice acting can be underwhelming in places, but the mystery is one for the ages and its multiple endings make the experience markedly unique.
              I got busy in the middle of LA Noire, and it bogged down for me in the middle too I think. Probably will never finish it.

              Great review though, eventually I'll play or rent this.
              Nintendo Switch Friend Code: SW-7009-7102-8818

              Comment

              • DJ
                Hall Of Fame
                • Apr 2003
                • 17756

                #82
                Re: Beyond: Two Souls (PS3)

                Originally posted by Heroesandvillains
                Finish L.A. Noire. I made the mistake of not doing that, trading it in, then re-buying it, only to discover that the last several chapters are some of gamings most climactic and intriguing to date.

                Heavy Rain is one of the all-time greats. The voice acting can be underwhelming in places, but the mystery is one for the ages and its multiple endings make the experience markedly unique.
                It's been so long with Noire that I'll probably just start over from the beginning.
                Currently Playing:
                MLB The Show 25 (PS5)

                Comment

                • Heroesandvillains
                  MVP
                  • May 2009
                  • 5974

                  #83
                  Re: Beyond: Two Souls (PS3)

                  Originally posted by DJ
                  It's been so long with Noire that I'll probably just start over from the beginning.
                  I did the same thing.

                  I just started fresh and let my partner drive until I got to the parts I'd left off at.

                  I'd say I completed about half of the dispatch calls. They weren't all bad. Actually, some were a blast. But as bed-time approached or when missions were getting really good, "I'm going to review the case notes" was heard quite frequently around my house.
                  Last edited by Heroesandvillains; 10-16-2013, 04:50 PM.

                  Comment

                  • Heroesandvillains
                    MVP
                    • May 2009
                    • 5974

                    #84
                    Re: Beyond: Two Souls (PS3)

                    Originally posted by mgoblue
                    I got busy in the middle of LA Noire, and it bogged down for me in the middle too I think. Probably will never finish it.
                    It did for me too, trust me. Until when it *BAM!!!* changed.

                    If you don't get what I'm referring to, than you haven't gotten there yet. Or if you did, you weren't as impressed as me!

                    The feeling you described is why I traded it in in the first place. But when I picked it up again, for whatever reason, the game really grabbed me like it hadn't the first time.

                    Or maybe I'm just easier to please as I get older.

                    Comment

                    • SmashMan
                      All Star
                      • Dec 2004
                      • 9780

                      #85
                      Re: Beyond: Two Souls (PS3)

                      Hate to be the guy that bumps a months-old thread, but my sister gave me the game for Christmas and I'm finally jumping into it now.

                      The graphics really stand out as a highlight so far. I'm not too far in (just completed the 'Hunted' chapter), but I like what I'm seeing. Everything just looks much more polished than Heavy Rain, so nice to see them take such a step up.

                      My only complaints to this point would be the camera and the sensitivity. With the camera angles, I've hit the wrong direction a few times just because of a weird angle. Getting better at it now, so probably a learning curve.
                      Sensitivity - geez. Controlling Aiden was getting frustrating, so I just turned this all the way down and it feels better than default. Even for a spirit it felt REALLY floaty before.

                      The time-jumping for chapters is a little confusing, but I'm sure will form a better picture when I experience more of Jodie's life. It's probably the best way to span this many years of her life too.

                      So yeah, another on the list of games I have to finish.

                      Comment

                      • Picci
                        MVP
                        • Feb 2003
                        • 4517

                        #86
                        Re: Beyond: Two Souls (PS3)

                        Beyond: Two Souls is coming to PS4 next week, complete with graphical improvements and new fan-requested features. You’ll be able to download it from PlayStation Store starting November 24th for $29.99.

                        The PS4 edition of the game features a number of improvements:

                        <ul><li>Enhanced 1080p graphics including motion blur, bloom and depth of field effects, as well as improved lighting and shadows. The game also makes use of the DualShock 4 speaker to improve immersion when playing as the Entity.</li>
                        <li>Decisions are highlighted at the end of each scene and compared with those made by other players.</li>
                        <li>Once you have completed Beyond: Two Souls, you will be able to replay the game in chronological order — a much requested feature in the PS3 version!</li>
                        <li>Increased difficulty in certain fight scene, combined with improved controls for action sequences.</li>
                        <li>Includes the “Enhanced Experiments” DLC.</li>.<ul>

                        Hello, PlayStation fans. I'm pleased to announce that Beyond: Two Souls is coming to PS4 next week, complete with graphical improvements and new fan-requested features. You'll be able to download it from PlayStation Store starting November 24th for $29.99.






                        <iframe width="640" height="360" src="https://www.youtube.com/embed/9__YpUVpZ-M" frameborder="0" allowfullscreen></iframe>

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                        • TheBleedingRed21
                          Game Dev
                          • Oct 2010
                          • 5071

                          #87
                          Re: Beyond: Two Souls (PS3)

                          Another place says you can play in chronological order from the beginning. I would assume this is the case, not what the above article says.
                          PSN: TheBleedingRed21
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                          Comment

                          • Pappy Knuckles
                            LORDTHUNDERBIRD
                            • Sep 2004
                            • 15966

                            #88
                            Re: Beyond: Two Souls (PS3)

                            I've been playing this for the past couple of hours and I'm really enjoying it. I decided to run it in the original order that it was released. I was surprised just how good this game looks. Very impressive.

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                            • DGuinta1
                              MVP
                              • Aug 2004
                              • 2706

                              #89
                              Re: Beyond: Two Souls (PS3)

                              Great game, playing on the PS4!!
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                              • Pappy Knuckles
                                LORDTHUNDERBIRD
                                • Sep 2004
                                • 15966

                                #90
                                Re: Beyond: Two Souls (PS3)

                                Originally posted by DGuinta1
                                Great game, playing on the PS4!!
                                I finished it up over the weekend and I thought it was pretty entertaining. I don't know how it looked on PS3, but it was beautiful on PS4. Looking forward to playing through Heavy Rain again.

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