Watch Dogs

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • youvalss
    ******
    • Feb 2007
    • 16601

    #136
    Re: Watch Dogs

    Originally posted by 13
    I think we will see a huge jump in graphics, once developers really figure out how to harness the power of the new system.

    Hell, we haven't even gotten close to reaching full potential graphically on PS3 yet, and that console cycle is almost over.
    That's how I felt when I first played Black on the PS2. I didn't understand how come there was a game that looked like next-gen (as of 2006) with next-gen destruction engine...and it was still the PS2. I didn't even think that was possible with the PS2 capabilities.
    My Specs:

    ZX Spectrum
    CPU: Z80 @ 3.5 MHz
    GPU: Monochrome display
    RAM: 48 KB
    OS: Sinclair BASIC

    Comment

    • jmood88
      Sean Payton: Retribution
      • Jul 2003
      • 34639

      #137
      Re: Watch Dogs

      First preview
      Originally posted by Blzer
      Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

      If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

      Comment

      • jmood88
        Sean Payton: Retribution
        • Jul 2003
        • 34639

        #138
        Re: Watch Dogs

        Polygon preview

        Joystiq multiplayer article
        Originally posted by Blzer
        Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

        If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

        Comment

        • j3nkins29
          Pro
          • Oct 2010
          • 686

          #139
          Re: Watch Dogs

          <iframe width="560" height="315" src="http://www.youtube.com/embed/LC_OaVtkHzU" frameborder="0" allowfullscreen></iframe>

          Comment

          • trobinson97
            Lie,cheat,steal,kill: Win
            • Oct 2004
            • 16366

            #140
            Re: Watch Dogs

            <iframe width="560" height="315" src="http://www.youtube.com/embed/05-5bQHvAnE" frameborder="0" allowfullscreen></iframe>
            PS: You guys are great.

            SteamID - Depotboy



            ...2009, 2011, 2012, 2015, 2017, 2020....
            What a run
            Roll Tide




            Comment

            • bigeastbumrush
              My Momma's Son
              • Feb 2003
              • 19245

              #141
              Re: Watch Dogs

              Watch_Dogs’s dark vision of technological totalitarianism is heading to PS3 and PS4, and we were lucky enough to see the first live gameplay demo in San Francisco earlier this week (played on a DualShock 4, no less!). We’ve carefully studied the footage, asked pressing questions, and present you with this breakdown.


              7 THINGS YOU NEED TO KNOW

              Aiden Pierce isn’t your typical videogame protagonist. “Aiden is a man with a dark past who has made questionable choices,” Lead Story Designer Kevin Shortt explained in our first live gameplay demo. Growing up in Chicago, Aiden used his technical prowess to infiltrate bank accounts and access surveillance systems, becoming something of a vigilante. Naturally, these pursuits earned him some powerful enemies on both sides of the law. As you play Watch_Dogs, you won’t be choosing between stark extremes on some binary morality scale, but defining where Aiden resides on much murkier spectrum of acceptability.
              Chicago isn’t your typical videogame city. We’ve all played open-world action games where cities feel more like a collection of giant painted boxes than a living, breathing urban community. Watch_Dogs’s densely detailed Chicago feel less like a pretty façade and more like a densely populated city. Alleys are riddled with rotting cardboard boxes and detritus and parking garages are honeycombed with gloomy staircases — hack the right device and you may even find yourself peering into the living room of a Chicago citizen.
              You can hack almost anything. Thanks to Chicago’s Central Operating System (ctOS), the city’s expansive (and invasive) technology is constantly at your fingertips. Take control of a nearby security camera to map out the positions of guards in a well-fortified area, raise a garage door or forklift to confuse and distract your would-be enemies, or — if you’re in particularly dire straits — tamper with the traffic grid and cause a multi-car pileup. These aren’t scripted scenarios, but dynamic and occasionally unpredictable events that can change the course of an escape in a nanosecond.
              Stealth and no-holds-barred combat are viable options. Aiden is no sedentary computer geek — he’s quite capable of dispatching his enemies using lethal and nonlethal force. The stealthier player will value misdirection and surveillance, using remote cameras to tag and monitor enemy positions while skirting past trouble. Brute-force players will have a wide range of armaments to choose from, but you’ll want to keep civilian casualties in check lest your reputation suffer.
              Multiplayer and single-player will overlap. Watch_Dogs will feature a full-blown multiplayer mode set in the mean streets of Chicago, though final details are still under lock and key. More intriguing is that multiplayer and single-player will “seamlessly” overlap, an effort by Ubisoft to demolish the wall that has divided single-player gaming and multiplayer for decades. This interconnectivity will extend to a companion experience on mobile devices, though details remain scarce.
              Voyeurism is more fun than it sounds. Connecting to “FREE PUBLIC WI-FI” is risky business in the real world, so you can imagine what’s in store for anyone foolish enough to hop on an unsecured network in Aiden Pearce’s city. Aiden can activate Wi-Fi hotspots around the city, then hack into any device that connects to it granting him access to, among other things, a webcam on an unsuspecting citizens’ computer. This enables you to score valuable data, but also peer into the strange domestic lives of Chicago’s apartment dwellers.
              The side quests are novel and varied. Once you hack into a district of Chicago’s ctOS, you’ll find yourself swimming in an ocean of data including the city’s crime prediction algorithms. If you want to go full-on Batman, you can use the crime prediction data to track down potential “victims” from the passers-by on the street, then intervene before their lives are cut short by a hail of bullets or a baseball bat to the head. Other side missions are less grim; one of our favorite was NVZN, an augmented-reality arcade game that tasks you with blasting marauding aliens with ray guns.

              Comment

              • Blzer
                Resident film pundit
                • Mar 2004
                • 42520

                #142
                Re: Watch Dogs

                Originally posted by trobinson97
                <iframe width="560" height="315" src="http://www.youtube.com/embed/05-5bQHvAnE" frameborder="0" allowfullscreen></iframe>

                1:44 -- Forklift mini-game??
                Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                Comment

                • TheBleedingRed21
                  Game Dev
                  • Oct 2010
                  • 5071

                  #143
                  Re: Watch Dogs

                  Cannot wait for this game. This and GTA V, ugh, so much fun this fall/winter.
                  PSN: TheBleedingRed21
                  Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                  Comment

                  • ghettogeeksta
                    Banned
                    • Sep 2011
                    • 2632

                    #144
                    Re: Watch Dogs

                    I'm sure this will be a good game, but the sub-par graphics for a next-gen title are a deal breaker for me, am I the only one who feels this way?

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #145
                      Re: Watch Dogs

                      It looks good to me, except for the poorly filtered shadowing. It's a cross-gen title though, and the tech is still rooted in current-gen. Probably best to judge graphical quality closer to release, and honestly, outside of Deep Down (which was a tech demo) I haven't been really impressed with anything I've seen of next-gen yet. Highly compressed videos certainly aren't doing these games any favors.

                      ...

                      Shacknews

                      Although Watch Dogs will launch on PS4, the central DNA of the game is still rooted in the current gen. "We wanted to support those platforms, because we wanted those gamers to play Watch Dogs," Guay said, adding "we're not going to ignore the 30 million people that have current-gen systems."

                      With its lengthy development time, Watch Dogs spent most of its production within current-gen pipeline
                      Go Noles!!! >>----->

                      Comment

                      • ghettogeeksta
                        Banned
                        • Sep 2011
                        • 2632

                        #146
                        Re: Watch Dogs

                        Originally posted by Flawless
                        It looks good to me, except for the poorly filtered shadowing. It's a cross-gen title though, and the tech is still rooted in current-gen. Probably best to judge graphical quality closer to release, and honestly, outside of Deep Down (which was a tech demo) I haven't been really impressed with anything I've seen of next-gen yet. Highly compressed videos certainly aren't doing these games any favors.


                        Shacknews

                        I have to agree with you their (though MGS: Phantom Pain and Ground Zeros was impressive too), hopefully we see more at E3.
                        ...

                        Comment

                        • bigeastbumrush
                          My Momma's Son
                          • Feb 2003
                          • 19245

                          #147
                          Re: Watch Dogs

                          Originally posted by ghettogeeksta
                          I'm sure this will be a good game, but the sub-par graphics for a next-gen title are a deal breaker for me, am I the only one who feels this way?
                          Not trying to be funny or anything, but what exactly are you expecting it to look like?

                          Comment

                          • TracerBullet
                            One Last Job
                            • Jun 2009
                            • 22119

                            #148
                            Re: Watch Dogs

                            Originally posted by bigeastbumrush
                            Not trying to be funny or anything, but what exactly are you expecting it to look like?
                            I believe he's looking for a jump maybe not as big as say PS2-PS3, but something near that instead of it looking very similar to a PS3 game on the PS4.

                            Personally, don't really care about the graphics early on. Does not bother me one bit with the information about the game that has come out so far.
                            Originally posted by BlueNGold
                            I feel weird for liking a post about exposed penises.

                            Comment

                            • mestevo
                              Gooney Goo Goo
                              • Apr 2010
                              • 19556

                              #149
                              Re: Watch Dogs

                              For some reason I'm not even worried about this game in particular because it's on PC too. Non-PC titles I'll be a bit more picky about graphics/capabilities.

                              Comment

                              • Kearnzo
                                Banned
                                • Jul 2002
                                • 5963

                                #150
                                Re: Watch Dogs

                                This comes out this fall, correct? How in the world am I supposed to make time for this with GTAV coming out as well?

                                Comment

                                Working...