Battlefield 4
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Re: Battlefield 4
Rush certainly lives up to its name on a lot of these maps. Gets the adrenaline going just sprinting from one set of mcoms to the next. I was able to hit level 30 tonight.
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Re: Battlefield 4
When me and Nuni got switched to the other team for some reason and we were stuck facing all of you, I knew it was going to be rough lol. I couldn't get in any kind of rhythm last night, I'd go on a 2-4 kill streak and then Koolie would shoot me in the back
I also attempted on one map to use that airburst gun as a means to keep yall pinned down. It was doing the job for a while but fell short in the end.
I came real close to taking AA's tags last night, someone saved him right as I was running up behind him.
Looks like it will be a fun bunch of years on the PS4 because we got a large crew of OS gamers to play every game under the sun with!!!Last edited by Phobia; 12-17-2013, 10:04 AM.Comment
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Re: Battlefield 4
Bought it yesterday. What a game! K/D is now right around 0.85 so gotta step my game up. Can't really get much points though every round. I play as assault, with a defibrillator and medic packs and try to heal teammates as much as possible. Also i'm spotting as a madman lol, so useful! Wish more people would do it. Now rocking the M413 (3rd assault rifle), trying to get enough kills to get a surpressor. Mostly playing TDM and Domination as of now.Comment
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Re: Battlefield 4
What does everyone have their Network Smoothing Factor set to? Also, could using a TV with a higher refresh rate (240) be screwing up my image so I think I'm shooting someone but really am not?
I feel like I did better on a wireless connection.Comment
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Re: Battlefield 4
I got in late with everyone but I was shocked to see that one entire side of the team was almost completely made up of OS. It was great to see!
When me and Nuni got switched to the other team for some reason and we were stuck facing all of you, I knew it was going to be rough lol. I couldn't get in any kind of rhythm last night, I'd go on a 2-4 kill streak and then Koolie would shoot me in the back
I also attempted on one map to use that airburst gun as a means to keep yall pinned down. It was doing the job for a while but fell short in the end.
I came real close to taking AA's tags last night, someone saved him right as I was running up behind him.
Looks like it will be a fun bunch of years on the PS4 because we got a large crew of OS gamers to play every game under the sun with!!!
Good times.PSN: Koolie_G
XBL: KoolieG
Twitch: KoolieGComment
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Re: Battlefield 4
0% for me. Although if you enjoy sniping, I wouldn't suggest doing so. It's hard to track and anticipate when they're doing 90 degree cuts.Comment
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Re: Battlefield 4
It's probably the server update. Just means that there is nothing that you have to download.
My smoothing factors is at 30% I believe. I tried 0% and found that I had actually worse hit detection issues. Maybe it was in my head, I dunno.
And Phobia/Nuni, it switched you guys to team balance. If it didn't, it woulda been like 15 on 10 which is obviously lopsided. You can always switch back once the teams are even again too
Sent from my iPhone using TapatalkEagles | Phillies | Sixers | Flyers
PSN: JNes__
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Re: Battlefield 4
It's probably the server update. Just means that there is nothing that you have to download.
My smoothing factors is at 30% I believe. I tried 0% and found that I had actually worse hit detection issues. Maybe it was in my head, I dunno.
And Phobia/Nuni, it switched you guys to team balance. If it didn't, it woulda been like 15 on 10 which is obviously lopsided. You can always switch back once the teams are even again too
Sent from my iPhone using TapatalkComment
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Re: Battlefield 4
Yeah just logged on and saw the update. Weird that they didn't announce anything
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Here they are for PS3: Dec 17 PS3 Game Update
-General stability improvements.
-Fixed one of the most frequently occurring crashes that could happen during round transition.
-Reduced the probability of the “Kill trade” issue (see below for details).
-Fixed a crash that could occur when bringing up the scoreboard.
-Fix for player tags not always showing quickly enough. This could often lead to confusion or team kills on Hardcore servers.
-Populated servers are now by default placed on the top in the Server Browser, where previously empty servers would be shown.
-Servers that friends are playing on have a higher priority in the server list.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for players getting stuck in the revive screen after being killed.
-Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
-Fix for the death camera/screen being displayed too early.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer runs out.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “road killing” opponents.
-Fix for an issue where 4x the damage from a vehicle's miniguns would be applied to the chest when a player had the Defense specialization equipped.
-Balanced vehicle miniguns to do more damage versus infantry.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
-Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
-Fixed an issue where players could get stuck in infinite loading when connecting to a server.
-Fix for side gunners in attack boats and transport helicopters experiencing jitter when aiming.
-Fixed the issue with Levolution events sometimes not being triggered properly when playing the Rush, Defuse, Obliteration and Team/Squad Deathmatch game modes.
-Removed the SCAR-H and Ace 52 damage tweaks that were included in a previous patch.
Kill trading issue
We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.PSN: Koolie_G
XBL: KoolieG
Twitch: KoolieGComment
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Battlefield 4
For PS4:
We’ve rolled out a new PS4 game update and will continue to make improvements based on your feedback. The update includes fixes with the aim to increase the general stability of the game, and eliminates bugs that you may have experienced.
Dec 17 PS4 Game Update Notes
-Reduced the probability of the “Kill trade” issue (see below for details).
-Fixed a common crash that could occur during round transition.
-Fixed a crash that could happen for players that had lots of friends.
-Fixed a problem where the “end of round” screen was adding up scores several times in the rank bar, resulting in the rank bar showing a higher value or rank than players really had.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
Fix for a graphical glitch that could appear on terrain.
-Fixed an engine audio dropout that could happen when driving IFV’s.
-Fix for a camera glitch that could occur when players were switching weapons while moving in crouched stance.
-Fixed an animation bug for passengers on the China Rising dirt bike to make sure that the character is pointing in the direction where the player is actually aiming.
-Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped.
-Tweaked the War Tape audio setting to remove distortion.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
-Servers with users playing on them are now by default placed on the top in the Server Browser.
-Servers that friends are playing on have a higher priority in the server list.
-Server Browser is no longer showing empty or full servers by default.
-Servers that are completely empty will be shown only when the “Empty” option is checked in the Server Browser filter.
-Server Browser filter will count a server as full if all “Soldier” slots are occupied, unless the “Free Commander” slot is checked.
-Balancing jet handling across all stealth and attack jet classes.
-Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
-Fix for players getting stuck in the revive screen.
-Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for the death camera/screen being displayed too early.
-Raised the first-person camera slightly for walking in crouch to more accurately reflect the actual position of the character.
-Lowered IED explosion sound to not bottom out the HDR.
-General stability improvements.
Kill trading issue
We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the time frame when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.
Sent from my iPhone using TapatalkEagles | Phillies | Sixers | Flyers
PSN: JNes__
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