Battlefield 4

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  • Jistic
    Hall Of Fame
    • Mar 2003
    • 16405

    #4021
    Re: Battlefield 4

    My point is that there's no benefit to use an unguided vs a guided launcher except maybe a few more points of damage at best.
    PSN: JISTIC_OS
    XBOX LIVE: JISTIC

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    • canesfins
      MVP
      • Jul 2012
      • 2412

      #4022
      Re: Battlefield 4

      Attack choppers need a buff IMO. In BF3 when an enemy chopper was coming in you were scared of it. Now in BF4 I don't even bother going for cover for anything. Not to mention someone will get 1 hit on him and he will spin out of control and crash. And that person still won't get credit for the kill.

      Comment

      • Sandman253
        Rookie
        • Sep 2012
        • 264

        #4023
        Re: Battlefield 4

        Originally posted by Rensational14
        What sensitivity do you play on on PS4/X1 ?
        Between 24-26.
        NFL: Seattle Seahawks
        NBA: Seattle Sonics
        MLB: Seattle Mariners
        MLS: Seattle Sounders
        NCAA: Washington St Cougars

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        • Lieutenant Dan
          All Star
          • Sep 2007
          • 5679

          #4024
          Re: Battlefield 4

          Originally posted by Rensational14
          What sensitivity do you play on on PS4/X1 ?
          15 on ps4.
          GO 'HAWKS!

          OS Dibs: Anna Kendrick

          Elite Dangerous on One X has become my life.

          Proud PS5 and Xbox Series X Owner
          "Best of Both Worlds"

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          • KMRblue1027
            MVP
            • Oct 2011
            • 1029

            #4025
            Re: Battlefield 4

            Originally posted by Jistic
            My point is that there's no benefit to use an unguided vs a guided launcher except maybe a few more points of damage at best.
            The RPG actually has a very specific role that makes it extremely powerful vs MBT's that a SRAW and SMAW (It needs a buff, not the RPG) cannot do, the only other launcher that can is a laser guided Javelin, it can hit for exactly 50 damage.

            This is much more important that you might think, one is the possibility of a 2hk, but the other more special thing is this is enough damage to deal a immobilizing hit on a MBT with reactive armor, nothing else in the game other than a TOW, Javelin or RPG can do that, an HE shell might be able to as well but I know AP rounds cannot.

            A properly aimed RPG shot to the back or top at a near 90 degree angle is the ultimate MBT killer also you don't have to stand there like an idiot aiming a SRAW (Stupid 50m/s speed lol).
            Last edited by KMRblue1027; 02-10-2014, 10:14 PM.
            PSN: KMRBlue1027

            PS4 Games:
            Battlefield 4
            MLB: The Show (Duh)
            Destiny

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            • 2phatshakur
              Rookie
              • Dec 2009
              • 134

              #4026
              Re: Battlefield 4

              Originally posted by canesfins
              Attack choppers need a buff IMO. In BF3 when an enemy chopper was coming in you were scared of it. Now in BF4 I don't even bother going for cover for anything. Not to mention someone will get 1 hit on him and he will spin out of control and crash. And that person still won't get credit for the kill.
              I can't speak for BF3, as I just never got into that version. But in BF2, the choppers were just way too overpowered. Pray the pilot on your side was better than theirs, if not it was going to be ugly and one player was gonna get 80% of the kills in the game.

              First off, the choppers had endless missiles and rounds. Then they could only be taken out by another chopper or a missile fired from a bazooka (very rare). You could pump enough lead in em from 50 cal machine guns to fill the grand canyon….they would only emit black smoke.

              So after playing BF2 for 2 years, I'm relieved to see the choppers not have 'God Mode' enabled automatically.

              Comment

              • franko3219
                Pro
                • Jul 2009
                • 788

                #4027
                Re: Battlefield 4

                Originally posted by 2phatshakur
                I can't speak for BF3, as I just never got into that version. But in BF2, the choppers were just way too overpowered. Pray the pilot on your side was better than theirs, if not it was going to be ugly and one player was gonna get 80% of the kills in the game.

                First off, the choppers had endless missiles and rounds. Then they could only be taken out by another chopper or a missile fired from a bazooka (very rare). You could pump enough lead in em from 50 cal machine guns to fill the grand canyon….they would only emit black smoke.

                So after playing BF2 for 2 years, I'm relieved to see the choppers not have 'God Mode' enabled automatically.
                I just think that there is more of a balance that they just haven't found yet. My biggest problem isn't the amount of damage that the heli's take, it is more so with how quickly the shoulder fired AA missiles can reload and re-shoot. I feel that if someone locks on and you fire your counter measures, you should have enough time to get out of there without them being able to fire one, sometimes two more missiles before your counter measures reload or you can get out of there. Obviously if you are getting locked on by two different people, there's not much you can do. I think that it could definitely help to bring back below radar, especially with the mobile AA.

                Comment

                • mikenoob
                  All Star
                  • Oct 2007
                  • 5545

                  #4028
                  Re: Battlefield 4

                  Originally posted by CowherPower
                  the .50 cal in tanks is NOT fine. Nobody said anything about going "30-0",so not sure what the point of that was.

                  I'm well aware of what their used for,and as I've already mentioned getting several hits and the guy just bunny hops away...this to me does not seem fine.

                  Put it this way....I've exhausted the rounds in a .50 cal,getting hit markers every time,and yet the dude STILL doesn't die...yea,this screams "fine" to me.
                  To expand on my previous post, I believe symthic lists the damage values as 25 damage, but drops to 16.7 from far. 4 shots to the chest is more than enough to kill a guy running toward the tank with c4 or an engineer standing behind a rock. You might even get a headshot or two which drops it down to 2-3 shots to kill. Sure there is some spread now for the gunner in BF4 now, but it's nothing too drastic to not be able to kill.

                  Either you're taking pot shots at a dude running in the distance or you really are not getting hit markers like you say you are.

                  Also, I'm not basing this off only symthic stats. I've spent at least a quarter of my playing time in a tank both as a driver and a gunner. It's more than enough to kill guys in your surrounding environment, whether they're in a building or right behind you. When there are multiple guys though, you will have problems as the 50cal will overheat.

                  Comment

                  • canesfins
                    MVP
                    • Jul 2012
                    • 2412

                    #4029
                    Re: Battlefield 4

                    Originally posted by 2phatshakur
                    I can't speak for BF3, as I just never got into that version. But in BF2, the choppers were just way too overpowered. Pray the pilot on your side was better than theirs, if not it was going to be ugly and one player was gonna get 80% of the kills in the game.

                    First off, the choppers had endless missiles and rounds. Then they could only be taken out by another chopper or a missile fired from a bazooka (very rare). You could pump enough lead in em from 50 cal machine guns to fill the grand canyon….they would only emit black smoke.

                    So after playing BF2 for 2 years, I'm relieved to see the choppers not have 'God Mode' enabled automatically.
                    In BF3 it took teamwork to take down a decent chopper which was good.

                    Comment

                    • canesfins
                      MVP
                      • Jul 2012
                      • 2412

                      #4030
                      Re: Battlefield 4

                      Originally posted by mikenoob
                      To expand on my previous post, I believe symthic lists the damage values as 25 damage, but drops to 16.7 from far. 4 shots to the chest is more than enough to kill a guy running toward the tank with c4 or an engineer standing behind a rock. You might even get a headshot or two which drops it down to 2-3 shots to kill. Sure there is some spread now for the gunner in BF4 now, but it's nothing too drastic to not be able to kill.

                      Either you're taking pot shots at a dude running in the distance or you really are not getting hit markers like you say you are.

                      Also, I'm not basing this off only symthic stats. I've spent at least a quarter of my playing time in a tank both as a driver and a gunner. It's more than enough to kill guys in your surrounding environment, whether they're in a building or right behind you. When there are multiple guys though, you will have problems as the 50cal will overheat.
                      I played multiple times as a gunner and it's really not that bad to get kills as a gunner, since most of your kills will be guys running at you. The only challenge is when the gun reloads.

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                      • Kramer5150
                        Medicore Mike
                        • Dec 2002
                        • 7391

                        #4031
                        Re: Battlefield 4

                        Originally posted by mikenoob
                        Either you're taking pot shots at a dude running in the distance or you really are not getting hit markers like you say you are.
                        Yeah,I'm just making this stuff up,and taking "pot shots"and not getting hit markers.....
                        I'm well aware of what I am seeing,and what I explained happens quite frequently.


                        Originally posted by mikenoob
                        Also, I'm not basing this off only symthic stats. I've spent at least a quarter of my playing time in a tank both as a driver and a gunner. It's more than enough to kill guys in your surrounding environment, whether they're in a building or right behind you. When there are multiple guys though, you will have problems as the 50cal will overheat.
                        I've been a gunner or tank driver since BF:BC2,and in that game the .50 cal was a potent weapon,in BF3 it was toned down quite a bit to allow dudes to just run up to a tank and plant c4 without repercussion,and this trend continues in BF4 as well.
                        People are for reviews if it backs their argument, and against them when they don't.
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                        • mikenoob
                          All Star
                          • Oct 2007
                          • 5545

                          #4032
                          Re: Battlefield 4

                          Well yeah, it's not going to take 7+shots to kill someone like someone else stated earlier. It does 25 points a shot, if he's hurt already, it'll take even less shots.

                          Yes I'm well aware of how vehicles were in previous battlefield games. They want to strike a balance between infantry and vehicles. The gunner seat definitely isn't the thing that needs to be buffed. Like I said, 2-4 shots is more than enough to kill infantry with the gunner seat.

                          The only buff that would seem reasonable is delaying when the overheating kicks in. Anything else would be much too easy to pick up kills,


                          Sent from my iPhone using Tapatalk

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                          • KMRblue1027
                            MVP
                            • Oct 2011
                            • 1029

                            #4033
                            Re: Battlefield 4

                            That's the thing, the gunner seat has been ninja nerfed in comparison to BF3, it has the "same" stats in terms of damage but the overheat is faster, like the repair torch nerf, you need a perk to restore its old level of functionality. Almost no one runs the Beltfeeder after hitting the motion sensor or SOFLAM. I think just restoring the old level of overheat would be a nice balance, the Beltfeeder would actually be a viable option too as its percentage based so it would get an indirect buff.
                            PSN: KMRBlue1027

                            PS4 Games:
                            Battlefield 4
                            MLB: The Show (Duh)
                            Destiny

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                            • mikenoob
                              All Star
                              • Oct 2007
                              • 5545

                              #4034
                              Battlefield 4

                              But you can still get around the overheating in the gunner seat and repair torch. You just have to learn to pause for a second in between each "burst". I only mentioned that would "probably" be the only thing I would change, but actually I have no issues with the overheating. Once you make it a habit to fire in bursts in everything that you do, you'll be more efficient in doing so.

                              As I said a few days ago, I only go full automatic when they're up in my face and I feel like that applies to vehicles as well. If the guy is still running at me in not on my tail yet, I'll be firing in bursts. If he catches me by surprise and is dropping his c4's, I'll be spraying the **** outta him.

                              Same goes for the attack chopper. I believe the damage output is fine. Fire in bursts and you can get 3-5 guys before reloading. I only really go full automatic when the pilot makes a low sweep over the enemies and I don't have much time or space to get my shots off. The pilot missiles are pretty weak against infantry, but they do a lot of damage to vehicles. Majority of people are fine with either a mobility buff or bringing back below radar.

                              IFV's primary cannon is awfully weak, but if you run zunies, those more than make up for it. You get 16 rockets and it only takes 1 direct hit from the Zuni to get a kill on infantry. I notice a lot of people just spamming an entire volley of zunies just to get 1 kill on splash damage. They're using it wrong.


                              Sent from my iPhone using Tapatalk
                              Last edited by mikenoob; 02-11-2014, 09:57 AM.

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                              • canesfins
                                MVP
                                • Jul 2012
                                • 2412

                                #4035
                                Re: Battlefield 4

                                Originally posted by mikenoob
                                But you can still get around the overheating in the gunner seat and repair torch. You just have to learn to pause for a second in between each "burst". I only mentioned that would "probably" be the only thing I would change, but actually I have no issues with the overheating. Once you make it a habit to fire in bursts in everything that you do, you'll be more efficient in doing so.

                                As I said a few days ago, I only go full automatic when they're up in my face and I feel like that applies to vehicles as well. If the guy is still running at me in not on my tail yet, I'll be firing in bursts. If he catches me by surprise and is dropping his c4's, I'll be spraying the **** outta him.

                                Same goes for the attack chopper. I believe the damage output is fine. Fire in bursts and you can get 3-5 guys before reloading. I only really go full automatic when the pilot makes a low sweep over the enemies and I don't have much time or space to get my shots off. The pilot missiles are pretty weak against infantry, but they do a lot of damage to vehicles. Majority of people are fine with either a mobility buff or bringing back below radar.

                                IFV's primary cannon is awfully weak, but if you run zunies, those more than make up for it. You get 16 rockets and it only takes 1 direct hit from the Zuni to get a kill on infantry. I notice a lot of people just spamming an entire volley of zunies just to get 1 kill on splash damage. They're using it wrong.


                                Sent from my iPhone using Tapatalk
                                The IFV is so powerful when used right. I don't even feel like the main cannon is underpowered. Main cannon+Zuni rockets make it so good against infantry and vehicles.

                                Since we are on the topic of nerfs/buffs, I wish the G36C didn't get nerfed from bf3.

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