Battlefield 4

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  • erickonasis
    MVP
    • Jan 2006
    • 3016

    #7441
    Re: Battlefield 4

    3.5 GB update today got it this morning b4 work

    Here is the full list of changes and improvements included in the Winter Patch. All changes applies to all platforms unless explicitly stated otherwise. For highlights with pictures, follow the link: http://static.cdn.ea.com/battlelog/c...interPatch.pdf [static.cdn.ea.com]

    GENERAL IMPROVEMENTS
    - Added Squad Obliteration game mode
    - Added support for New player servers (rank 10 and down)
    - Added support for matchmaking into ranked servers (in addition to standard official)
    - Various anti-cheat improvements implemented
    - In combat system now temporarily disables squad spawning when squad mate is in combat
    - In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase
    - In combat system now temporarily disables First Aid Kit healing based on damage taken
    - Decouple vehicle aiming from turning option added
    - Added Mastery Dog tags for several weapons that were previously missing
    - Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters'
    - Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected
    - Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
    - PC - Several AMD Mantle optimizations
    - PC - Various graphical performance improvements
    - PS4/XBOX ONE - Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section
    - PS4/XBOX ONE - Fixed naming inconsistency with the server browser and quick match for Conquest Large
    - Xbox One - Fixed an issue where the user would sometimes not enter friends online session when joining through 'Friends List'
    - Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog
    - X360 - Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen
    - X360 - Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server
    - Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers
    - All consoles - Fixed an issue where it was not possible to join a rented server that had a password set

    AUDIO
    - Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds
    - Fixed an issue where EOR music would not play in CTF
    - PC - TDM/SQDM: 'Tension music' now correctly playing for all teams in TDM and SQDM

    ART
    - Updated the shading for many of the Dog tag country flags to make them more accurate
    - Animation: Cleaned up fast side to side movement of the character in third person
    - Fixed an issue where tracers would incorrectly show up on bullet impacts

    USER INTERFACE
    - Fixed an issue where the soldier camouflage selected would change to default between rounds
    - Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible
    - Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV
    - Dog tags will now display stats both in game and in menus
    - Several hit indicator and crosshair improvements
    - Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating health
    - Updated HUD Logic for several weapons so that they show "overheat" messages correctly
    - Tweaked Jet HUDs to be more clear
    - Improved scout helicopter crosshairs
    - All consoles - Removed an incorrect reference to parachute in the customization screen
    - Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates
    - Deploy screen - Improved squad mate selection when in vehicles

    VEHICLES
    - All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)

    WEAPONS
    - Animation updates for m412 and sw30
    - Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot
    - Fixed an audio bug where the FAC boat cannons would loop indefinitely
    - Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle
    - Removed small animation played when going into sprint for any weapons that have a fore grip
    - Adjusted QBZ95 fore grip position in first person
    - Fix for RPK74 bolt cycle during fire animation
    - Improved HUD clarity for red dot sights against snowy/bright backgrounds - AND improved PS3/Xbox360 look as well
    - PS3/PS4 - Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle
    - X360 - Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly

    MAPS
    HANGAR 21
    - PS3/PS4 –Fixed an issue where a user would get stuck when descending the ladder that leads to the lower Hangar
    - Fixed a sound bug that would cause the titan engine audio to become distorted
    - Fixed various smaller sound issues

    HAMMERHEAD
    - Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B if spawning on squad mate.

    PROPAGANDA
    - Fixed several collision issues based on community feedback

    PEARL MARKET
    - Fixed a collision issue which would cause players to fall down from the big neon sign that is used as a bridge between 2 buildings
    - Fixed an issue where a user could see through the game world after destroying part of a building situated near the CN base

    LUMPHINI GARDEN
    - Fixed several collision issues that would occur after the mudslide levolution was triggered. The mudslide has also been optimized to reduce visual glitches
    - Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US base first set of M-coms
    - Fixed an issue with an indestructible window in the house at the center of the map
    - Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy
    - Xbox One - Various issues collision near the valves and between them after the levolution event

    SUNKEN DRAGON
    - Fixed several collision issues based on community feedback

    ROGUE TRANSMISSION
    - Made collision conform closer to render mesh for destroyed track pieces. Moved collision volume in the level to accommodate the new changes to the adjusted object collision
    - Fixed several collision issues based on community feedback

    ZAVOD 311
    - Fixed several collision issues based on community feedback

    METRO 2014
    - Fixed an issue where users where able to get C4 kills through the roof
    - Fixed several collision issues based on community feedback

    FLOOD ZONE
    - Fixed several collision issues based on community feedback

    HAINAN RESORT
    - Fixed several collision issues based on community feedback

    OPERATION LOCKER
    - Fixed several collision issues based on community feedback

    SIEGE OF SHANGHAI
    - Improved collision issues on several skyscrapers

    DAWNBREAKER
    - Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the boardwalk located north from the water and south from objective C
    - Fixed several collision issues based on community feedback

    LOST ISLAND
    - Added collision in the ceiling of the cave so that is no longer possible to hide there with the little bird

    GULF OF OMAN
    - Lights now no longer stay intact once building is destroyed
    SLIDERS SUCK

    Comment

    • Stormyhog
      All Star
      • Feb 2004
      • 5304

      #7442
      Re: Battlefield 4

      Here's vid I spotted at mp1st talking about the winter patch. <iframe width="640" height="360" src="https://www.youtube.com/embed/51IqsjSa-74?feature=player_embedded" frameborder="0" allowfullscreen></iframe>
      "If you don't have anything good to say, say it often"- Ed the sock

      Comment

      • DTX3
        Hall Of Fame
        • Jun 2003
        • 13022

        #7443
        Re: Battlefield 4

        Yup, definitely skipping on Hardline now.
        XBL: DTX3
        PSN: DTX987
        WII U: DodgerBlue760

        Comment

        • NoFlyZoneAzCards
          Rookie
          • Jun 2014
          • 366

          #7444
          Re: Battlefield 4

          Originally posted by DTX3
          Yup, definitely skipping on Hardline now.
          Ya why is that buddy? Just curious

          Comment

          • DTX3
            Hall Of Fame
            • Jun 2003
            • 13022

            #7445
            Re: Battlefield 4

            Originally posted by NoFlyZoneAzCards
            Ya why is that buddy? Just curious
            I really don't feel like shelling out $110 on it when Dice is still supporting BF4. Rumor around is that theres going to be more DLC maps down the road so jumping to Hardline is pointless and a waste of money, for me at least.
            XBL: DTX3
            PSN: DTX987
            WII U: DodgerBlue760

            Comment

            • NoFlyZoneAzCards
              Rookie
              • Jun 2014
              • 366

              #7446
              Re: Battlefield 4

              Originally posted by DTX3
              I really don't feel like shelling out $110 on it when Dice is still supporting BF4. Rumor around is that theres going to be more DLC maps down the road so jumping to Hardline is pointless and a waste of money, for me at least.
              Ya I totally understand what your saying. For me I wouldn't even spend $60 on it just don't look appealing to me my opinion
              Last edited by NoFlyZoneAzCards; 03-04-2015, 01:27 AM.

              Comment

              • UWfan206
                Banned
                • Apr 2011
                • 1096

                #7447
                Re: Battlefield 4

                How is the netcode and hit detection for those who updated the patch? What's your opinion. Better or worse?

                Comment

                • Boltman
                  L.A. to S.D. to HI
                  • Mar 2004
                  • 18283

                  #7448
                  Re: Battlefield 4

                  I played a couple of games of conquest last night.

                  I went under options then advanced settings I believe. I changed up the rgb of a few things just to play with the visuals. I like that you can set virtually everything to something you like.

                  I couldn't really say if hits were better or worse really, I'm pretty accurate and I went positive like I usually do. Won most of my 1 on 1's & 1 on 2's.

                  Still a fun game and I look forward to the player input created maps. I already paid off BFH deluxe and will upgrade that to premium before it releases. Always love new maps and I want to play all the maps in BFH.

                  Look forward to comparing them once I have BFH.

                  Comment

                  • erickonasis
                    MVP
                    • Jan 2006
                    • 3016

                    #7449
                    Re: Battlefield 4

                    Originally posted by DTX3
                    I really don't feel like shelling out $110 on it when Dice is still supporting BF4. Rumor around is that theres going to be more DLC maps down the road so jumping to Hardline is pointless and a waste of money, for me at least.
                    SLIDERS SUCK

                    Comment

                    • AUChase
                      Hall Of Fame
                      • Jul 2008
                      • 19403

                      #7450
                      Re: Battlefield 4

                      I was surprised to see so many online playing today.

                      Also, I asked Bolt and Rez about the update coming. I couldn't even tell it was out by just playing other than my hit marker color being different.

                      It may just be me, but I feel like the game plays pretty similar to how it did before. Some of the posts online I've read and videos made it sound like the game was going to play like a totally different game.. lol.

                      It's smooth for the most part with the exception of the occasional server lag and it's still a fun game to play, but I don't see any of the updates changing someone's opinion about the gameplay if they didn't like it before.

                      Comment

                      • Boltman
                        L.A. to S.D. to HI
                        • Mar 2004
                        • 18283

                        #7451
                        Re: Battlefield 4

                        So waiting on these player designed custom maps soon to be released.

                        I want to mix in a little BF4 with Hardline.

                        Anyone know when these are being released?

                        Comment

                        • erickonasis
                          MVP
                          • Jan 2006
                          • 3016

                          #7452
                          Re: Battlefield 4

                          Originally posted by Boltman
                          So waiting on these player designed custom maps soon to be released.

                          I want to mix in a little BF4 with Hardline.

                          Anyone know when these are being released?

                          i see alot of people calling for these maps to be Jungle maps

                          if they could take the TTK and smoothness from hardline and implement it in BF4 that would be amazing (i know it wont happen).
                          SLIDERS SUCK

                          Comment

                          • TMagic
                            G.O.A.T.
                            • Apr 2007
                            • 7550

                            #7453
                            Re: Battlefield 4

                            I didn't realize that they fixed some things. I stopped playing it a WHILE ago.

                            I don't even think I've played the new maps if there are any after the Naval ones.

                            Might have to give it a run today.
                            PSN: TMagic_01

                            Twitter: @ThoseFools

                            YouTube: https://www.youtube.com/channel/UCEC...cd41cJK2238sIA

                            Comment

                            • Boltman
                              L.A. to S.D. to HI
                              • Mar 2004
                              • 18283

                              #7454
                              Re: Battlefield 4

                              Originally posted by TMagic
                              I didn't realize that they fixed some things. I stopped playing it a WHILE ago.

                              I don't even think I've played the new maps if there are any after the Naval ones.

                              Might have to give it a run today.
                              Me and Rez still play it and we'll probably give it a run sometime during our hardline session tonight.

                              Comment

                              • Cusefan
                                Earlwolfx on XBL
                                • Oct 2003
                                • 9820

                                #7455
                                Re: Battlefield 4

                                I'm sticking with BF4 because the game plays so damn well now.


                                Sent from my Motorola DynaTAC using Tapatalk
                                My dog's butt smells like cookies

                                Comment

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