Good to know not to waste my time with a PC purchase.
Remember Me
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Re: Remember Me
Good to know not to waste my time with a PC purchase. -
Re: Remember Me
It's still very nice looking and runs well on PC if you've got a good comp. (Though it doesn't look so great in the screens I'm about to share,mostly imgur's fault.) But if you're in the middle you should probably stay away since the game doesn't seem to have a middle.
After further play I think they made an adventure game to start and then for whatever reason decided to add the platforming and combat.
For example if you stand here:
instead of going to your target you'll hear and see that guy in the chair having an argument with the fellow that's sitting at the bar. There's a ton of little things and conversations going on all over the place and the way people are likely to play this game they'll end up missing them. The world as a whole is astounding.
They deserve extra special credit for this:
In case you can't tell,they modeled nearly all the interiors despite the fact you can't even go in. Usually there'd be low-res textures slapped on windows and that's it. Even the few you can't see in properly reflect what's opposite of them. The 3rd you can't go in but there's people in there,a virtual menu,hand written menu and the bartender interacts with the person at the bar. That last one,99% of people aren't even going to look down there but they modeled a resturant with 2 people outside it having a conversation and people walking by.
If it were a straight adventure game and you could go in all these places it'd easily be a 10. Story and world are great but platforming and combat are just so-so.Comment
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Re: Remember Me
Giantbomb's video:
<iframe width="560" height="315" src="http://www.youtube.com/embed/DHRDCzGdiwg" frameborder="0" allowfullscreen></iframe>
They make it look way worse than it is. They can't complete the combo because they don't have the pre-order DLC. I don't know why they'd have it like that,that'll only cause damage. Those load times are really long compared to the PC.
Here's Kotaku's video discussing why it's worth giving a try:
<iframe width="560" height="315" src="http://www.youtube.com/embed/haK8EHApUD0" frameborder="0" allowfullscreen></iframe>Comment
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Re: Remember Me
IGN is bugging with their rating of this game. Then they wonder why new IPs fail miserably. The game isnt revolutionary but it has a decent concept and a reasonably fresh lore. I like the style of the setting and the music filled combat. It could have been something really special though. IGN really wanted this to be like every other 3rd person game they've ever played.Comment
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Re: Remember Me
I'm playing on PC and I love the game and world that Dontnod has created. If they're allowed to make a sequel (which I doubt since this game has had almost no marketing and the reviews have been mixed) or with whatever they make next, I just hope that they spend some time focusing on the animations and camera. I like the combat but the animations are very stiff and the camera is awful.Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: Remember Me
This game is beautiful, and the story is great thus far. Love the way you change memories and the effect it has on the game. Not sure why more folks aren't talking about the game. The environments are so detailed, the music choice is outstanding, and the voice over work is top notch. Such a wonderful surprise for me. Game truly filled me with wonder several times now and I'm only a couple of chapters into it.
Flashback, Assassins Creed, Matrix.... these are the the stories/games that Remember Me brings to mind. IMHO you're missing out on a good story (if it holds) and a solid game if you fail to play it.
Who knew Capcom still had it in them???Comment
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Re: Remember Me
IGN is bugging with their rating of this game. Then they wonder why new IPs fail miserably. The game isnt revolutionary but it has a decent concept and a reasonably fresh lore. I like the style of the setting and the music filled combat. It could have been something really special though. IGN really wanted this to be like every other 3rd person game they've ever played.Comment
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Re: Remember Me
I would like to call bs on this game being short:
and I'm not finished. I'm on chapter 8 so almost but I don't see how people are finishing this in 5 hours.
I will say the combat actually gets worse. They keep adding things and it just messes everything up. It was already a bit disjointed but later you've got to start shooting things and using special abilities all the time and there's a lot more enemies so the attacking in the middle of a combo thing gets to be really bad. Especially during boss fights which all have ended up being terrible. See in the boss fights you have to use the special ability to make them attackable. All of these have giant cooldowns. So with your combo being constantly interupted it makes the boss fights extremely tedious.
Other games that do this sort of thing have a counter system that will keep your combo going but here you have to dodge and not just dodge but dodge over the exact enemy that's attacking to keep it going and you'll be hitting them instead of the one you started with.
And this part right here...
...that was the WORST. I almost uninstalled it at that section. That could've used some better design or more QA testing.
The world and story are still really great later on and I found a mod to get rid of film grain. I really don't think this game got enough graphical credit from both the technical and artistic standpoint,maybe it's just the PC version...
Great lighting and all that,particularly like the wet effect in the rain,it doesn't even instantly go away indoors.Last edited by goh; 06-25-2013, 04:26 PM.Comment
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Re: Remember Me
Goh, are you playing on PC or console? I'm playing on XBox360 and absolutely love the gameplay/fighting. It works extremely well with a controller, and thus far (only on Chapter 3) hasn't really confused me or confounded me in any way. I especially like the fact that we can set up our own combos (in the sense as to what they actually do with regards to damage, health, cooldown recharge, etc).Last edited by Valdarez; 06-26-2013, 03:33 AM.Comment
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Re: Remember Me
PC but using a 360 controller.
The problem is this...
X,Y,Y...oh have to dodge...basic dodge...start combo over again.
Y,X,Y...dodge...start combo again...next 2 were cooldowns for special ability to beat the boss.
X,Y,Y...dodge over enemy with ! mark...X,Y,Y on him finishing the combo but not the guy I was trying to actually get rid of.
Y,Y,Y,X,X...oh have to stop to shoot a robot.Comment
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Re: Remember Me
PC but using a 360 controller.
The problem is this...
X,Y,Y...oh have to dodge...basic dodge...start combo over again.
Y,X,Y...dodge...start combo again...next 2 were cooldowns for special ability to beat the boss.
X,Y,Y...dodge over enemy with ! mark...X,Y,Y on him finishing the combo but not the guy I was trying to actually get rid of.
Y,Y,Y,X,X...oh have to stop to shoot a robot.
X, X, X
Y, X, Y, X, Y, X
Y, X, X, Y, X, X
Have them all mixed up with one of everything in them (damage, cooldown, heal). Only X, X, X is pure damage for me. From what I see in the game, if you dodge timing is correct, and you are focused on the same enemy, the combo continues on. It's only when you switch enemies after the dodge that the combo will break. Have you tried setting the combos up so the effect you want, say cool down, is first? That way you get it every time even if you only get 2x or 3x way into the 5x combo? I've had to stop, and switch my combos up in the middle of a fight to be effective, which was one of the aspects that I liked about the combat. The ability to switch things around as necessary.
One other thing I've done is slowed my input down. I'm sure you figured this out as well, but you can't hit your buttons as fast as you want because the animations simply don't play out that quickly. So timing, in a way, comes into play for using combos effectively.Comment
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Re: Remember Me
Goh has posted some beautiful shots of the game, which is simply amazing to look at as you play through it. The environment is so well detailed that at times I'm frustrated that I lack the liberty to move about it. There's so much going on, so many visual and auditory cues, and then an invisible wall blocks me.Comment
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Re: Remember Me
My combos thus far have been:
X, X, X
Y, X, Y, X, Y, X
Y, X, X, Y, X, X
Have them all mixed up with one of everything in them (damage, cooldown, heal). Only X, X, X is pure damage for me. From what I see in the game, if you dodge timing is correct, and you are focused on the same enemy, the combo continues on. It's only when you switch enemies after the dodge that the combo will break. Have you tried setting the combos up so the effect you want, say cool down, is first? That way you get it every time even if you only get 2x or 3x way into the 5x combo? I've had to stop, and switch my combos up in the middle of a fight to be effective, which was one of the aspects that I liked about the combat. The ability to switch things around as necessary.
One other thing I've done is slowed my input down. I'm sure you figured this out as well, but you can't hit your buttons as fast as you want because the animations simply don't play out that quickly. So timing, in a way, comes into play for using combos effectively.
Missed a ton of stuff and I have no idea where most of it is,I knew where one was but no idea how to get it. Which brings up another problem with the game in that once you go through a door you usually can't go back. I thought one of those scaramech things was going to be above the door I had to go through so went but it wasn't and the door closed.
The end was pretty good. I like how a seemingly only there for amusement billboard in chapter 1 ends up being an important plot point. I have to go back and look at it again because it may in fact be the MOST important part of the plot. Edge's voice actor is much,much,much,much,much better in french.
Oh right...I guess they should've mentioned this:
then they could've got +1 added to all their review scores.
Oh there's a medium option on PC now. Must've been a bug.
Also I think this is one of those games that would've benefited greatly from the publisher shelling out some $ for lisenced songs in some of the scenes.Last edited by goh; 06-26-2013, 04:56 PM.Comment
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Re: Remember Me
Into Chapter 5 and there are some fairly strong combat sequences. You're right that you have to dodge, or in some cases shoot, but in the cases of dodging, you can always continue the combination if done quickly enough. I'm not finding it frustrating, and can complete enough of the 6 button combos to find it both worthwhile and fulfilling. I'd go so far as to say I truly enjoy the combat, and the fact that I can tune the combo's to what I need to accomplish for the given fight.
On the music front, I thought the musical score was outstanding. Some of the scenes are epic not only because of the attention to detail, which is superb, but because of the accompanying musical score that goes along with it. Find it along the lines of classical or movie score (i.e. sounds like it's played by a symphony). Not in all areas of course, but in many.
Did you ever play Flashback in the early 90's on the Sega Genesis? I can't put my finger on it, but this game gives me the overall feel of when I played that game. Perhaps the feeling that things might not be what they seem...Comment
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