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  • LingeringRegime
    Hall Of Fame
    • Jun 2007
    • 17089

    #2416
    Re: Destiny

    I started using fusion pistol to stop shotguns and it has worked gloriously. I laugh like a maniac when I kill those shotgun bastards.

    Also picked up a Shingen E from the earth cave (finally) and I slay now.

    Comment

    • JBH3
      Marvel's Finest
      • Jan 2007
      • 13506

      #2417
      Re: Destiny

      IGN's Final Review is up, they gave Destiny a 7.8


      My favorite take away from the review...


      Originally posted by IGN Review
      Why do I need an internet connection for a game that feels so intent on putting barriers between me and other players?
      Originally posted by Edmund Burke
      All that is needed for the triumph of evil, is for good men to do nothing.

      Comment

      • DTX3
        Hall Of Fame
        • Jun 2003
        • 13022

        #2418
        Re: Destiny



        finally got something cool


        Sent from my iPhone using Tapatalk
        XBL: DTX3
        PSN: DTX987
        WII U: DodgerBlue760

        Comment

        • brandon27
          MVP
          • Aug 2008
          • 1980

          #2419
          Re: Destiny

          Spent another 3 hours or so farming that earth cave tonight. Alot of blue stuff, got myself up to level 21 now, but just seems so damn difficult to find good gear. Didnt get one legendary in my 3 hours tonight, and 3 hours yesterday, about 6 or so blues, but that's about it.
          Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

          Comment

          • ubernoob
            ****
            • Jul 2004
            • 15522

            #2420
            Re: Destiny

            You aren't farming it properly if you've gotten 6 blues only in 6 hours at the cave.
            bad

            Comment

            • 24ct
              Pro
              • Sep 2012
              • 884

              #2421
              Re: Destiny

              Originally posted by Hoos
              Ok so I've switched over to a sub class and basically have no specials of any kind, No grenade, no throwing knife, amongst a list of other things LOL! Luckily all my good weapons carried over....my question is this, what's the best way to start leveling up this sub class??
              Vanguard bounties. The ones you can do really easy like patrol missions and etc. It also helps level what ever weapons you have equipped.

              Comment

              • ChubbyBanana
                Don't Trust Influencers
                • Oct 2003
                • 7071

                #2422
                Re: Destiny

                Originally posted by ubernoob
                You aren't farming it properly if you've gotten 6 blues only in 6 hours at the cave.
                Seems strange but that was about my drop rate last night when we were awaking the hive.
                Not A Moderator
                Extra Life 2017
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                • ubernoob
                  ****
                  • Jul 2004
                  • 15522

                  #2423
                  Re: Destiny

                  Originally posted by ChubbyBanana
                  Seems strange but that was about my drop rate last night when we were awaking the hive.
                  Sample size and all. I actually don't think I got a blue when we were there last night, but that's just RNG-esus not liking me for a bit.

                  I do think the Earth spot is better with 3+ people there, though. Seems to go much smoother.
                  bad

                  Comment

                  • Candyman5
                    Come get some!
                    • Nov 2006
                    • 14380

                    #2424
                    Re: Destiny

                    Originally posted by The_Wise_One
                    I've heard mixed reviews on sunsinger. How is it in PvP?
                    Sorry for lqte reply but: So great. I love it a lot, I mean the void walker special is better but I like so much more stuff the sunsinger has.

                    In PvP you can get a melee attack that gives a over shield when I use it (helps me win most trade offs), the double sticky grenades are most likely a kill every time it's recharged. My favorite is what I can do with my ultimate, if I'm fully charged and killed I can revive myself and immediately be in my super mode. I have killed so many people like that.

                    In PvM it has lots of survivability with the resurrection especially with the no respawning strikes and stuff. If we all wipe I can revive myself and keep us from losing. There's also a power that gives me reduced incoming damage while I'm in my super however you got to change out the resurrection power for it.
                    PS4 Twitch: http://www.twitch.tv/candyman5os

                    Steam ID: STEAM_0:0:37844096

                    Teams:
                    NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
                    NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                    NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

                    Comment

                    • ChubbyBanana
                      Don't Trust Influencers
                      • Oct 2003
                      • 7071

                      #2425
                      Re: Destiny

                      Originally posted by ubernoob
                      Sample size and all. I actually don't think I got a blue when we were there last night, but that's just RNG-esus not liking me for a bit.

                      I do think the Earth spot is better with 3+ people there, though. Seems to go much smoother.
                      Want to run earth spot again tonight when I get on. Currently installing the game again. (Long Story)

                      I'll message you when I'm on
                      Not A Moderator
                      Extra Life 2017
                      Twitter

                      Twitch Stream

                      Comment

                      • Burns11
                        Greatness Has Arrived
                        • Mar 2007
                        • 7406

                        #2426
                        Re: Destiny

                        I got maybe 6 blue engrams per hour on the earth cave, not that it did me much good, just glimmer and parts.

                        Comment

                        • Sausage
                          MVP
                          • Feb 2003
                          • 3905

                          #2427
                          Re: Destiny

                          Originally posted by JBH3
                          IGN's Final Review is up, they gave Destiny a 7.8


                          My favorite take away from the review...
                          The internet just exploded on game forums with little to no moderation. On one side you have those that knew all along the game was gonna suck. On the other side those who will defend there purchase, but are extremely insecure.

                          Then you have us who will play and enjoy the game or give constructive criticism on our dislikes.

                          Comment

                          • brandon27
                            MVP
                            • Aug 2008
                            • 1980

                            #2428
                            Re: Destiny

                            Originally posted by ubernoob
                            You aren't farming it properly if you've gotten 6 blues only in 6 hours at the cave.
                            Please explain?

                            Me and the others there were just standing on the hill shooting them as they spawned in the cave. Picked up alot of greens, like more than I care to count, but I guess there were a bit more than 6 blues tonight, but not by much.

                            Last night on two separate occassions we awoke the hive, and they came pouring from the wall to the left, and basically everywhere, but nothing tonight.
                            Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

                            Comment

                            • SinisterAlex
                              Canadian eh?
                              • Oct 2009
                              • 4551

                              #2429
                              Re: Destiny

                              Originally posted by Sausage
                              The internet just exploded on game forums with little to no moderation. On one side you have those that knew all along the game was gonna suck. On the other side those who will defend there purchase, but are extremely insecure.

                              Then you have us who will play and enjoy the game or give constructive criticism on our dislikes.
                              I agree with what the reviewer said regarding the characters and skill trees. There's little to no difference between the Hunter, Warlock and Titan classes, makes dungeon raiding less strategic when each class doesn't really offer anything that the other cannot do.

                              As for the skill trees, it just seems basic. Like I pages back, there's really only a few options that change your character all the rest are things like making your health regenerate faster, make you character move faster, etc.
                              Xbox LIVE GT: oALEXtheGREATo
                              PSN ID: oALEXtheGREATo

                              Comment

                              • SinisterAlex
                                Canadian eh?
                                • Oct 2009
                                • 4551

                                #2430
                                Re: Destiny

                                This article on Gamesradar puts Destiny into perspective.

                                http://www.gamesradar.com/if-youre-w...stand-destiny/

                                There are two games called Destiny around at the moment. Both of them are by Bungie. Both of them released last week. One of them is a soaring, confoundingly large, dizzyingly ambitious, and seamlessly realised MMOFPS. Refined yet intricate in its systems, immensely, endlessly gratifying in its combat, it’s truly exciting in its long-term scope. The other is a short FPSRPG with a tiny level-cap, that you’ll finish in a day.


                                But only the first of these games really exists. The other is a hallucination, fabricated via a jabbering combination of under-researched misinformation, knee-jerk reactions, and standard-issue internet cynicism. It’s a hallucination that an unfortunate proportion of the gaming populace seems to have bought into over the last week, propelled seemingly in part by an unfortunate proportion of early (far too early) online impressions of the game.

                                Now you’ll notice that GamesRadar still doesn’t have a scored review of Destiny up yet, over a week since the game launched (though you can read my ongoing review diary here). There’s a very good reason for that. It’s still too soon. It’s too soon to appraise Destiny’s full potential as the evolving, long-term prospect it was conceived as. It’s too soon to properly appraise Destiny’s current content. It’s still too soon to have even played its current content. Those early verdicts from writer and gamer alike, erroneously shrieking about its low level cap, basic systems and short story? They came from people who hadn’t comprehended Destiny, not really. They came from confoundedly wrong perspectives of a game not understood, viewed as something it is not, and judged by criteria irrelevant to its nature.

                                Because to judge Destiny’s story as short--and it really isn’t--is to surmise a game’s quality based on the experience you had playing through its tutorial. To appraise Destiny’s content as lacking is to determine a house to be small, having viewed its interior only through the keyhole of the front door. And to state that Destiny’s level cap is too low, and its scope for achievement and progress stunted, is to flat-out state that you haven’t bloody played the thing and should really shut up right about now.


                                Because Destiny really does only start once you hit level 20. Because Destiny is a far cleverer, far bigger, and far less finite game than some are choosing to give it credit for. It doesn’t communicate its full breadth of horizons to start with, but it ultimately bears very little resemblance to the standard, linear, AAA shooter. Nor do its RPG elements make it simply Halo with levelling. Its scope goes much wider than that. It isn’t a mook-grinding, loot-grabbing, Borderlands 2.5 either. Its focus is much more precise, and intricate than that.

                                What Destiny does with its ‘main’ story is craft a smart, sympathetic segue through which players only familiar with traditional FPS can graduate from the land of A-to-B shooting to the wider world of the more malleable, expansive action-MMO. The true game--not the pure shooter, or even the shooter with loot drops, but the true game--only starts to reveal itself between levels 16 and 20. Rare loot begins to appear relatively frequently from 16 onwards. That loots starts to appear with extra stats you won’t have seen before. Stats for Intellect, Discipline and Strength. Stats that you’d been aware of, but never understood until this ‘late’ stage of the game.

                                Then you’ll come to understand those stats. And you’ll come to understand that they’re the first building block in really customising your character. You’ll learn that each stat boosts the cooldown on one of your special abilities. And if you really think about it, you’ll then realise this means that deliberately combining different pieces of armour with different elements of your skill-trees will create feedback loops, causing skills and buffs to resonate with each other to create even more powerful effects.

                                And still, this is just intro-level stuff.


                                Get closer to level 20, and you’ll start getting weapon and armour-drops with additional, increasingly creative properties, via their own skill-trees. Guns that save ammo on missed shots. Helmets that recharge character-abilities faster when you kill certain enemies.Guns with double-powerful ammo in the second half of their mag. Guns that draw faster. Gauntlets that cause even more powerful cooldown loops, especially if you combine them with the right gun, Intellect, Discipline and Strength stats. And we’re still just getting started.

                                Hit the ‘level-cap’ that everyone is moaning about, and you’ll discover that you have now completed Destiny’s tutorial. Congratulations. Welcome to the big leagues. By the way, there are now a load more game systems to learn.

                                Now you can start buying the Rare and Legendary gear that does all this stuff. You can more actively pick and choose the combinations and abilities you want. Exotic gear is coming too, later down the line, and the good Lord only knows what that will do. But you can’t just buy this stuff. Even if you accrue enough of one of the four new, functionally distinct currencies, you still have to have a high enough reputation with the vendors first. That means having high enough Crucible and Vanguard XP ratings from PvP and PvE. And whether you go to the general store owners or the class-tailored faction vendors--whose stuff offers the potential for killer buff feedback loops, as long as you commit your progress to the cabal in question--you’ll only get those from completing Bounties, the Achievement-style challenges you ignored as a pointless diversion before level 20. Surprise! They’re fundamental to the whole damn thing, and you never realised ‘til now.


                                But haven’t we already hit the level cap at this point? Oh yeah, sorry, I didn’t mention. Destiny just starts using a new leveling system after 20, based on the amount of Light your armour is carrying. Light is another new property that only appears after level 20, and it will take your level as high as you want to go if you can acquire the right stuff, long-term. I’ve seen level 28s running around already. I’m at 24 and-a-half myself, after more than a week of solid play.

                                But why bother continuing to level up if the game is over? Well, as should be searingly predictable by now, Destiny is--everybody sing it with me--just getting started. Because you now have access to high-level, ludicrously challenging Strike missions, designed for a mandatory three players. And you can remix those previous story levels with new difficulty, new enemies, and a whole bunch of abstract gameplay modifiers. And then a little later, you’ll unlock in the Nightfall missions. These come in daily and weekly flavours, refreshed respectively, and combine high challenge with game-mod lunacies, such as enemies having higher defence, quirky immunities, and being more susceptible to certain elemental weapons. The very same elemental weapons I haven’t even got access to at level 24, because I haven’t got the crafting system rolling yet.

                                And then there are the full-blown Raids--the first one of which is only releasing today--which promise to provide, if not the long-term backbone of Destiny, then a great deal of the vertebrae. There are few details on these yet, but they are going to be big, they are going to be hard, and they are going to demand a team of six players before they even let you try. There’s talk that Raids being tested out at Bungie incorporate new platforming, puzzling and problem-solving elements not seen anywhere else in the game so far, and can take anywhere from 3 - 16 hours to complete, depending on how smart your team is. Today’s Raid has a recommended starting level of 26. Just to get through the door. Of Destiny’s first ever Raid.


                                You see why I’m not reviewing Destiny yet? And why I’m wary of anyone who has? You see why I’m waiting at least until I’ve played the first Raid? You see why, even then, I’ll be reluctant to stick a number on the end of the words, knowing that there are three free content expansions dropping into the game world over just the next six weeks, before the first big DLC arrives later this year?

                                I write a lot of reviews. I know how long they take to craft. I know how long they take to upload to a website and design as a page. So I can take a good guess at how much play-time I can take off any Destiny verdict already delivered. And so far they’ve all come too soon. Hell, a Destiny review that landed today would still be too soon. Look out for mine some time around the end of the week.

                                No, it might well not be the first one you read, but I don’t care about that. On a game like Destiny, I’m not interested in chasing the perceived traffic win that supposedly comes inherent to the first review to hit the ‘net. I’m interested in really understanding this game, getting it right, and telling you what you really need to know. I understand why others haven’t taken that route, but if I’m investing this much time in playing Destiny and communicating it to you, I want to make sure that we all get the maximum value out of that experience. That sound fair?

                                (Quick spoiler though: Destiny is brilliant)
                                Xbox LIVE GT: oALEXtheGREATo
                                PSN ID: oALEXtheGREATo

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