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Re: Destiny
I just picked up the White Destiny PS4 bundle, I made a warlock, loving it so far. With the exception of a few abilities and "Special" it seems as if the classes are pretty much the same. I had a Level 20 Titan on XB1 before trading it in
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Re: Destiny
Just watch Datto's videos
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Re: Destiny
Keep in mind you can make any of these classes into high armored tanks or fast moving crack heads depending on the attributes you choose in skill tree.
Titan:
They are more the in you face bruisers of the 3. Their melee is the strongest out of the 3. They have 2 subclasses, Defender and Striker.
-Striker (Arc Damage): It's more of a personal subclass. Your super ground pounds and basically kills anything around you. It can be augmented with a dot, shockwave or bigger range. It's melee can be increasingly devastating as by default does bonus damage. It can also instantly reset, do aoe (area of effect) or reduce the cool down of the super. The grenades can be flashbangs, pulse grenade or lightning grenades. The passives can be increased distance of super, increase duration of you dot grenade and super or kills with melee 0rovide health regen. The other 3 can be your harder to kill while using the super, shoulder charge or gain a shield while sprinting.
-Defender (Void Damage): It's main purpose is support. It's super drops a shield that can increase defense, shields or damage boost. It's default melee gives you a shield when you kill with it, it can also get increased reload speed, creating orbs of light (helps team mates get super faster) or continuous overshield regen. It's passives can decrease recharge of super, make orbs of light with heavy kills and increase the effect of abilities. It's other 3 passives can increase length of super, increase strength of shield from melee or as the super takes damage it can produce orbs of light. It's grenades can magnet grenades that explode twice, spike grenades that provide dot (damage over time) damage and suppressor which prevents enemies for using abilities.
Hunter:
They seem to do more sniper damage than the other classes and are made out to be the assassins/rouges of the game. They have 2 subclasses, Gunslinger and Bladedancer.
-Gunslinger (Solar Damage): Imo it's the main damage dealer in high lvl pvm (player vs moster) due to its range. It's super summons a golden gun that shoots 3 shots of major damage. It can have increased accuracy, enemies killed explode or decrease recharge time. The class is a little different as he can have a grenade and throwing knife instead of a increased melee. The grenade can be incendiary, swarm which releases tracking drones to hit enemies or trip mines. The knife can increase the duration of golden gun if you get a kill with it active, fire or every precision kill with knife grants you instant recharge on knife. It's passives can increase recharge of knife with ammo pick ups, allow golden gun to penetrate to damage multiple enemies or increase stability with ever precision kill up to 3 times. The other 3 can increase reload with precision kills, increase range of super and give a extra throwing knife.
-Bladedancer (Arc Damage): Hands down the best and easiest super to use in everything. Reason it's really doesn't work to well in high lvl stuff is because the super relies on getting close to stiff that can normally 1 shot you. It does help clean up mobs when surrounded though. The super makes you go insane with a blade that allows you to run around slicing anything in your way. It can have a powerful aoe move, a wave cast in front of you or invisibility. The grenade can be a sticky, skip which breaks into multiple seeking explosives or arc bolt which has a chain lightning effect. The melee can do more damage from behind, invisibility or reduce cool down of super. Other 3 are killing enemies with super extends super, gain invisibility when crouch for a time and kills with super and melee increase health.
Warlock:
The have the most range on their melee attack. They are the mystical class in the game. Their 2 sub classes are Voidwalker and Sinsinger.
-Voidwalker (Void Damage): This class is chosen a lot for its super. The super lobs a giant purple ball that disenigrates everything around the impact radious. It can even hit through thin walls. It can create a dot effect where it hits, split into 3 smaller supers or can trace farther and faster. The grenades can be a vortex dot, a explosive one that splits up or on that splits up and tracks enemies. The melee reduces your grenades recharge, it can also increase movement speed and weapon reload, restore health or reduce cool down of super. The first passives can increase the size of explosions, make super track targets, or increase your melee effect. The other 3 are increased the range of you seeking grenades and increase duration of dot grenade and super, enemies killed by abilities explode or enemies killed by super or grenade triggers melee effect.
-Sunsinger (Solar damage): It's mainly used as a tanky/support class since you can take more damage with the super. It's super turns you into a solar infused being that increases your melee and grenade effectiveness. It can get reduces cool down of allies abilities, reduce damage taken or resurrect yourself after dieing if super is charged. It's melee ignites enemies doing solar dot damage. It can get a shield, knockback or melee kills make enemy explode. The grenades are solar vortex which does dot damage, fire bolt that seeks enemies or fusion that sticks to targets. The first passives are increase duration of super, enemies ignited burn longer and take more damage or killing with melee can produce orbs of light. The passives are increase sprint speed.and slide length, weapons are ready immediately or increase duration of invisibility. The other 3 are all grenades ignite ememies, while in air you can aim and hover for a few seconds or gain a additional grenade.
There's a short write up of all the characters and abilities. I hope that helps.Last edited by Candyman5; 09-30-2014, 05:38 PM.PS4 Twitch: http://www.twitch.tv/candyman5os
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Re: Destiny
Excellent info, thanks. Does the defender do enough damage to be able to solo with it or is it mainly for team play?Keep in mind you can make any of these classes into high armored tanks or fast moving crack heads depending on the attributes you choose in skill tree.
Titan:
They are more the in you face bruisers of the 3. Their melee is the strongest out of the 3. They have 2 subclasses, Defender and Striker.
-Striker (Arc Damage): It's more of a personal subclass. Your super ground pounds and basically kills anything around you. It can be augmented with a dot, shockwave or bigger range. It's melee can be increasingly devastating as by default does bonus damage. It can also instantly reset, do aoe (area of effect) or reduce the cool down of the super. The grenades can be flashbangs, pulse grenade or lightning grenades. The passives can be increased distance of super, increase duration of you dot grenade and super or kills with melee 0rovide health regen. The other 3 can be your harder to kill while using the super, shoulder charge or gain a shield while sprinting.
-Defender (Void Damage): It's main purpose is support. It's super drops a shield that can increase defense, shields or damage boost. It's default melee gives you a shield when you kill with it, it can also get increased reload speed, creating orbs of light (helps team mates get super faster) or continuous overshield regen. It's passives can decrease recharge of super, make orbs of light with heavy kills and increase the effect of abilities. It's other 3 passives can increase length of super, increase strength of shield from melee or as the super takes damage it can produce orbs of light. It's grenades can magnet grenades that explode twice, spike grenades that provide dot (damage over time) damage and suppressor which prevents enemies for using abilities.
Hunter:
They seem to do more sniper damage than the other classes and are made out to be the assassins/rouges of the game. They have 2 subclasses, Gunslinger and Bladedancer.
-Gunslinger (Solar Damage): Imo it's the main damage dealer in high lvl pvm (player vs moster) due to its range. It's super summons a golden gun that shoots 3 shots of major damage. It can have increased accuracy, enemies killed explode or decrease recharge time. The class is a little different as he can have a grenade and throwing knife instead of a increased melee. The grenade can be incendiary, swarm which releases tracking drones to hit enemies or trip mines. The knife can increase the duration of golden gun if you get a kill with it active, fire or every precision kill with knife grants you instant recharge on knife. It's passives can increase recharge of knife with ammo pick ups, allow golden gun to penetrate to damage multiple enemies or increase stability with ever precision kill up to 3 times. The other 3 can increase reload with precision kills, increase range of super and give a extra throwing knife.
-Bladedancer (Arc Damage): Hands down the best and easiest super to use in everything. Reason it's really doesn't work to well in high lvl stuff is because the super relies on getting close to stiff that can normally 1 shot you. It does help clean up mobs when surrounded though. The super makes you go insane with a blade that allows you to run around slicing anything in your way. It can have a powerful aoe move, a wave cast in front of you or invisibility. The grenade can be a sticky, skip which breaks into multiple seeking explosives or arc bolt which has a chain lightning effect. The melee can do more damage from behind, invisibility or reduce cool down of super. Other 3 are killing enemies with super extends super, gain invisibility when crouch for a time and kills with super and melee increase health.
Warlock:
The have the most range on their melee attack. They are the mystical class in the game. Their 2 sub classes are Voidwalker and Sinsinger.
-Voidwalker (Void Damage): This class is chosen a lot for its super. The super lobs a giant purple ball that disenigrates everything around the impact radious. It can even hit through thin walls. It can create a dot effect where it hits, split into 3 smaller supers or can trace farther and faster. The grenades can be a vortex dot, a explosive one that splits up or on that splits up and tracks enemies. The melee reduces your grenades recharge, it can also increase movement speed and weapon reload, restore health or reduce cool down of super. The first passives can increase the size of explosions, make super track targets, or increase your melee effect. The other 3 are increased the range of you seeking grenades and increase duration of dot grenade and super, enemies killed by abilities explode or enemies killed by super or grenade triggers melee effect.
-Sunsinger (Solar damage): It's mainly used as a tanky/support class since you can take more damage with the super. It's super turns you into a solar infused being that increases your melee and grenade effectiveness. It can get reduces cool down of allies abilities, reduce damage taken or resurrect yourself after dieing if super is charged. It's melee ignites enemies doing solar dot damage. It can get a shield, knockback or melee kills make enemy explode. The grenades are solar vortex which does dot damage, fire bolt that seeks enemies or fusion that sticks to targets. The first passives are increase duration of super, enemies ignited burn longer and take more damage or killing with melee can produce orbs of light. The passives are increase sprint speed.and slide length, weapons are ready immediately or increase duration of invisibility. The other 3 are all grenades ignite ememies, while in air you can aim and hover for a few seconds or gain a additional grenade.
There's a short write up of all the characters and abilities. I hope that helps.≡Comment
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Re: Destiny
Russell from the Show!
Thanks.≡Comment
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Re: Destiny
I'm kinda on the fence about this game. How is the multiplayer for it and how is the regular campaign? I'm trying to decide between this and the new LOTR game but this one has online and I think that will add to the replayability.Comment
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Re: Destiny
If you're looking for a good single player and story this game isn't for you. The multiplayer is pretty fun once you get used to it, and this game is all about the high level strikes and missions with groups of three. If you don't have people to play with you probably won't enjoy this game as much as one focused on single player.NHL: Vegas Golden Knights
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Oklahoma State Cowboys 2011 Big XII Champions, 2012 Fiesta Bowl Champions
NCAA: Oklahoma State Cowboys - Michigan Wolverines
NFL: Houston Texans
NBA: Houston Rockets
MLB: Houston Astros
PSN: KaiserwilsonComment
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Oklahoma State Cowboys 2011 Big XII Champions, 2012 Fiesta Bowl Champions
NCAA: Oklahoma State Cowboys - Michigan Wolverines
NFL: Houston Texans
NBA: Houston Rockets
MLB: Houston Astros
PSN: KaiserwilsonComment

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