I did say Sunsinger is probably the best bet overall. Gate, I said either could be used. And I stand by that. Runes, yes, you don't need to use your supers, but it certainly doesn't hurt, and Nova bomb would certainly be better there, both for thrall as they spawn or for the wizards when they hide behind the pillars. For warpriest, again not really using either. Golgorath, I said stormcaller if you're clearing adds in the pit. If you're not, a quick Nova could help with the adds that are between stages of gaze holding, since they tend to be bunched but far off and using stormtrance at that stage badly exposes you. For daughters, most groups I'm in kill most of the trash from the bubble and run right back to our posts, so it's not an issue.
On Oryx, it's just extra damage on the ogre. You hit it as soon as it comes out, and then you can quickly get it down to move to the next ogre. The faster you get them down, the less chance of one getting too close to the middle. For the shade, I think we're talking about different things. I've never had to worry about thrall in there. The guys on the outside should be taking care of that stuff before they get in. And they spawn periodically on either side of the dome.
I never said it sucks. But it isn't a use all. In fact, it's the only new subclass that's actually balanced. Voidwalker is ranged burst dps (and comes very often with obsidian), stormcaller is close quarters dps, and sunsinger still has the best survivability, and is the least dependent on a super.
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