The Division (Xbone/PS4/PC)
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PS4 Twitch: http://www.twitch.tv/candyman5os
Steam ID: STEAM_0:0:37844096
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NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
NCAA/PRO Basketball - Syracuse Orange/NJ Nets
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Re: The Division (Xbone/PS4/PC)
Enter code AGENTORIGINS to generate a code for some more outfits.
Sent from my XT1254 using TapatalkComment
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Re: The Division (Xbone/PS4/PC)
Sent from my SM-N920P using TapatalkPS4 Twitch: http://www.twitch.tv/candyman5os
Steam ID: STEAM_0:0:37844096
Teams:
NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
NCAA/PRO Basketball - Syracuse Orange/NJ Nets
NCAA/PRO Baseball - Miami Hurricanes/NY YankeesComment
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Re: The Division (Xbone/PS4/PC)
http://ubi.li/zjerg
Enter code AGENTORIGINS to generate a code for some more outfits.
Sent from my XT1254 using Tapatalk
Sent from my SM-N920P using TapatalkPS4 Twitch: http://www.twitch.tv/candyman5os
Steam ID: STEAM_0:0:37844096
Teams:
NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
NCAA/PRO Basketball - Syracuse Orange/NJ Nets
NCAA/PRO Baseball - Miami Hurricanes/NY YankeesComment
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Re: The Division (Xbone/PS4/PC)
Looks like total file size on PS4 is 34 gigs?
Also looks like the 1.01 patch that had leaked out from the PC files is included."Successful people do not celebrate in the adversity or misfortune of others."
OS Blog
The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
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Re: The Division (Xbone/PS4/PC)
Ah, it let me apply it to may account anyways, probably because I did it in UPlay but I've got it preordered on Steam because I like my DRM sold by other DRM.Comment
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Re: The Division (Xbone/PS4/PC)
Sent from my SM-T230NU using TapatalkComment
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Re: The Division (Xbone/PS4/PC)
It's a glorious sight for sure, I am making something to eat right now and guarding my microwave with nervous anticipation as though I am doing an extraction with Rogues closing in lol
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PSN: hoos4974Comment
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Re: The Division (Xbone/PS4/PC)
Patch notes & pre-load details. http://mp1st.com/2016/03/05/tom-clan.../#.Vtxk5dIrKHsSpoilerAccording to Massive, it is now possible to pre-load digital purchases of The Division on Xbox One and PC. The option will be available to PlayStation 4 users on March 6 — March 8 if you live in Japan. You’ll be looking at a file size between “26.9 to 34.4 GB depending on your platform and region,” says Massive.
But when do you actually get to play? Well, that’ll happen at the following times for digital versions of the game:
“Xbox One will be available on March 8 at 00:01 am in each country’s local time (00:01 am EST for USA and Canada).”
“PlayStation®4 will be available on March 8 starting from 00:01 am in each country’s local time (00:01 EST for USA and Canada).”
“PC will be available worldwide on March 8 at 6 am CET / 12 am EST / March 7, 9 pm PST.”
For physical versions, check out these times:
“Xbox One and PlayStation®4 will be available as soon as the servers open on Tuesday, March 8, 00:01AM Australian Eastern Daylight Time (AEDT) (March 7 at 2 pm CET/8 am EST/5 am PST)”
“PC will be available worldwide on March 8 at 6 am CET/12 am EST/March 7, 9 pm PST”
Naturally, there’ll be a ton of updates that have been made to the game since last month’s Open Beta. All of those are highlighted in the notes below:
THE DIVISION DAY ONE PATCH NOTES
Appearance Menu Has Been Updates
Now displays as a grid making it much easier to browse items
“Outfit Sets” option added to quickly equip all the items in a set
“Inspect” feature added
Visual Improvements
Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on traffic lights
Illuminated signs now cast actual light
Improved atmospheric haze in several time and weather combinations
Improved night time lighting and contrast
Adjusted exaggerated rim light shader on characters
Improved car window reflections
Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced
Mega Map and Open World Updates
New “Mission Overview” has been added to the Mega Map
Contaminated zones will now display the required filter level on the Mega Map
Field data with audio will automatically play when you pick them up
If you start listening to field data with audio from the menu, you can keep listening outside the menu
Subtitles added for all Field Data that play audio
Mission entrance menu usability has been improved
Significantly increased the number of crafting materials obtained from loot crates
The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not
Gameplay Improvements
New “Help” menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
Added information to the in-game loot pickup UI that displays why an item can’t be picked up
The deployable turret no longer targets non-rogue players and doesn’t damage neutral players caught in the line of fire
Skill modifiers have been added directly to gear (previously only available on gear mods)
Fixes and General Improvements
Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc).
Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators.
Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
Overall stability increased
Further backend improvements and optimizations
Localization adjustments and bug fixes
Additional minor bug fixes and polish
See you on launch day!"If you don't have anything good to say, say it often"- Ed the sockComment
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