The Order: 1886

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • dubplate
    MVP
    • Dec 2002
    • 3784

    #31
    Re: The Order: 1886

    Originally posted by Cyros
    Spoiler

    Hot damn! That looks gorgeous.

    Comment

    • LBzrule
      Hall Of Fame
      • Jul 2002
      • 13085

      #32
      Re: The Order: 1886

      Originally posted by dubplate
      The Show should be the reason. This is just icing on the cake...and it's a hell of a lot of icing.
      I don't play baseball or else I'd be getting PS4 day one.

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #33
        Re: The Order: 1886

        The Next-Gen Tech Of The Order: 1886

        The power speaks [for] itself,” Foster says when asked how Ready At Dawn is able to create such a detailed world. “It’s more powerful than most computers on the planet, and it is the most powerful console on the planet. With that, they allow us bare-to-the-metal access [hardware free of pre-loaded software]. We can do whatever we want to. Even the head of ATI a couple months ago came out and said graphics are getting held back by a software layer that PC developers just can’t take advantage of. What we’re able to do is take it to a new level where we can literally take advantage of every cycle and try to make it as best it can be.”
        “From an art standpoint, with every generational shift you can do more of everything,” Phail-Liff says. “You can nickel and dime – ‘Oh we have this many more polygons and significant more textures.’ There’s this standard order of magnitude growth on the whole detail of level. But some of the standout things for us, going from the PS3 generation to the PS4, are the shading and internal models. That’s a huge thing. On PS3 there’s a lot more approximations of how objects look and respond to light. With the PS4 we can implement a much more reality-based, advanced shading model. So metals aren’t just shiny, they actually look like the physical samples in the real world. So that’s something that, for getting polygon and texture budgets just makes everything from lighting to physical objects really shine.”
        Textile scanning is another method Ready At Dawn is employing to save time and create a more immersive world. During our visit the studio showed us a large contraption that allows developers to scan flat, real-world objects into the game. The team scans real samples of aged parchment, wallpaper, and period-accurate clothing into the game. The multiple cameras and light sources allow in-game lighting to play off these textures realistically. These samples can then be pasted onto objects and the environment.

        “It adds a level of realism that’s just not possible otherwise,” Foster says. “There are imperfections in the world that you never think of. When you see cloth, there’s tons of little strand imperfections that are hard to mimic.”

        Foster adds that many artists painstakingly weather and distress game objects to make them look more realistic. The textile scanner allows Ready At Dawn to simply scan the genuine article into the game, which saves artists’ time and creates a higher level of fidelity.

        The process of zapping real textiles into the game saves time, but Ready At Dawn is still free to alter them if a specific pattern or look doesn’t perfectly fit the requirements. The in-game result is stunning. Everything down to the wood texture of a gun’s stock to the embroidery of a table cloth looks genuine.
        Speaking of motion capture, Ready At Dawn has put a lot of effort into the character models of The Order’s knights. The team says there are more joints in one knight’s face than in all of Uncharted’s Nathan Drake, another indicator of the PS4’s prowess.
        “As the developers our responsibility is to keep in mind the best interests of the game and making sure that we’re not gratuitously implementing technology as a digital ego trip just to show you can. It should have a purpose in terms of the emotional impact on the player, the enjoyment, [and] the experience,” Phail-Liff says.

        “That’s something we actually have almost no interest in,” Foster says. “We’re not a tech house; we’re a gaming house. We’re game developers. Every piece of technology that’s here, no matter how crazy outlandish it is, has a reason that was directly driven by the game.”

        The dawn of a new console generation is an exciting time, but games are the true incentive for making the leap. Sony has visually impressive first-party titles like Knack and Killzone: Shadow Fall ready at launch, but The Order: 1886 is the first next-gen title we’ve seen that truly looks like it couldn’t be pulled off on modern machines. The level of authenticity Ready At Dawn is injecting into its version of London has us excited to dive into The Order: 1886’s world next year.
        Go Noles!!! >>----->

        Comment

        • Jasong7777
          All Star
          • May 2005
          • 6415

          #34
          Re: The Order: 1886

          This game!!!

          <IFRAME height=315 src="//www.youtube.com/embed/GfHUvthiwBI" frameBorder=0 width=560 allowfullscreen></IFRAME>
          Redskins, Lakers, Orioles, UNC Basketball , and ND Football
          PSN: Jasong757
          Xbox Live: Monado X

          Comment

          • LingeringRegime
            Hall Of Fame
            • Jun 2007
            • 17089

            #35
            Re: The Order: 1886

            <iframe width="560" height="315" src="//www.youtube.com/embed/XQzm9lwc2Tk" frameborder="0" allowfullscreen></iframe>

            MORE...

            <iframe width="560" height="315" src="//www.youtube.com/embed/2lIG-BI2Vno" frameborder="0" allowfullscreen></iframe>

            <iframe width="560" height="315" src="//www.youtube.com/embed/xaSxSBXdnek" frameborder="0" allowfullscreen></iframe>

            <iframe width="560" height="315" src="//www.youtube.com/embed/UOJ6rD-1DMc" frameborder="0" allowfullscreen></iframe>
            Last edited by LingeringRegime; 02-18-2014, 08:36 AM.

            Comment

            • Fresh Tendrils
              Strike Hard and Fade Away
              • Jul 2002
              • 36131

              #36
              Re: The Order: 1886

              *Open up OS*
              *See new posts in 1886 thread - try not to get hopes up - have faith in LingeringRegime*
              *Clicks thread and sees goldmine*
              <iframe width="420" height="315" src="//www.youtube.com/embed/03C4tnCFEMQ" frameborder="0" allowfullscreen></iframe>



              Comment

              • JODYE
                JB4MVP
                • May 2012
                • 4834

                #37
                Re: The Order: 1886

                Visually this game is incredibly impressive. Can tell that this was built specifically for next gen.

                However, I read somewhere (I think IGN, so take it FWIW) that it wasn't polished in the slightest, in regards to frame rate, transitions between scenes etc. Could be an early build but so close to release, it is a little concerning. And I don't think they would have a reason to bash this game, seeing they have hyped the hell out of it since the debut trailer.

                I guess we will see but from what I see here, whew!
                Cubs | Bulls | Dolphins | 'Noles
                The artist formerly known as "13"
                "Heroes get remembered, but legends never die..."


                Comment

                • Fresh Tendrils
                  Strike Hard and Fade Away
                  • Jul 2002
                  • 36131

                  #38
                  Re: The Order: 1886

                  Has there been a release date given?



                  Comment

                  • JODYE
                    JB4MVP
                    • May 2012
                    • 4834

                    #39
                    Re: The Order: 1886

                    Originally posted by Fresh Tendrils
                    Has there been a release date given?
                    Well not a hard date, but I thought they were aiming for summer of this year?

                    From what it seems like, it probably won't release until fall. Still seems kind of close to be hearing about these types of issues. Again, the build they played could have indeed been super early, but not sure why they would have showcased that, if it is that far in development.
                    Cubs | Bulls | Dolphins | 'Noles
                    The artist formerly known as "13"
                    "Heroes get remembered, but legends never die..."


                    Comment

                    • Quint75
                      MVP
                      • Jul 2002
                      • 3304

                      #40
                      Re: The Order: 1886

                      I want to have really high hopes for this game. I love the setting especially. But the QTEs scare me. I hope this isn't the PS4 equivalent of Ryse.
                      NCAA: Michigan Wolverines
                      MLB: St. Louis Cardinals
                      NHL: St. Louis Blues
                      NFL: Pittsburgh Steelers
                      EPL: Liverpool Reds

                      Comment

                      • TheBleedingRed21
                        Game Dev
                        • Oct 2010
                        • 5071

                        #41
                        Re: The Order: 1886

                        Originally posted by Quint75
                        I want to have really high hopes for this game. I love the setting especially. But the QTEs scare me. I hope this isn't the PS4 equivalent of Ryse.
                        What?! This game uses them for the story as the guy said in the video. Ryse uses it for it's combat.

                        Qte are great when implemented right.
                        PSN: TheBleedingRed21
                        Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                        Comment

                        • JODYE
                          JB4MVP
                          • May 2012
                          • 4834

                          #42
                          Re: The Order: 1886

                          Originally posted by TheBleedingRed21
                          What?! This game uses them for the story as the guy said in the video. Ryse uses it for it's combat.

                          Qte are great when implemented right.
                          What do you mean? The main QTE example for this game was in combat lol
                          Cubs | Bulls | Dolphins | 'Noles
                          The artist formerly known as "13"
                          "Heroes get remembered, but legends never die..."


                          Comment

                          • Knight165
                            *ll St*r
                            • Feb 2003
                            • 24964

                            #43
                            Re: The Order: 1886

                            Originally posted by 13
                            What do you mean? The main QTE example for this game was in combat lol
                            I think it's for some of the story driven hand to hand combat.....not all.

                            M.K.
                            Knight165
                            All gave some. Some gave all. 343

                            Comment

                            • Sandman42
                              Hall Of Fame
                              • Aug 2004
                              • 15186

                              #44
                              Re: The Order: 1886

                              Originally posted by TheBleedingRed21
                              What?! This game uses them for the story as the guy said in the video. Ryse uses it for it's combat.

                              Qte are great when implemented right.
                              I don't think I've ever seen a great QTE implementation. Some games are okay about them (Asura's Wrath, Bayonetta only because they are so absurd), but most are awful. Especially the ones who put them in the middle of cutscenes which result in a fail state if you miss it. I really hate it if I have to watch a cutscene over.
                              Member of The OS Baseball Rocket Scientists Association

                              Comment

                              • Fresh Tendrils
                                Strike Hard and Fade Away
                                • Jul 2002
                                • 36131

                                #45
                                Re: The Order: 1886

                                Originally posted by Sandman42
                                I don't think I've ever seen a great QTE implementation. Some games are okay about them (Asura's Wrath, Bayonetta only because they are so absurd), but most are awful. Especially the ones who put them in the middle of cutscenes which result in a fail state if you miss it. I really hate it if I have to watch a cutscene over.
                                I enjoyed Tomb Raider's QTE's if they are a bit jarring at first.

                                I like the premise that 1886 has for its QTE's with the branching of events depending on your actions.



                                Comment

                                Working...