Evolve (PC, XB1, PS4)

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  • LingeringRegime
    Hall Of Fame
    • Jun 2007
    • 17089

    #1

    Evolve (PC, XB1, PS4)

    Looks good.

    In this video feature, the studio heads of Turtle Rock describe what makes Evolve different than their previous games, and what it's like to play this intense multiplayer experience.


    <iframe width="560" height="315" src="//www.youtube.com/embed/Msh_DUUewcM" frameborder="0" allowfullscreen></iframe>
  • ODogg
    Hall Of Fame
    • Feb 2003
    • 37953

    #2
    Re: Evolve (PC, XB1, PS4)

    It's up for preorder today, looks awesome and the dev is awesome too...L4D is one of the best all time coop games..
    Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
    or Tiktok https://www.tiktok.com/@shaunh741

    Comment

    • Phobia
      Hall Of Fame
      • Jan 2008
      • 11623

      #3
      Re: Evolve (PC, XB1, PS4)

      Just read about this in GI. I was coming here to post about it and saw there was a thread already.

      I have full faith in the guys who created L4D. Fantastic game.

      Comment

      • Candyman5
        Come get some!
        • Nov 2006
        • 14380

        #4
        Re: Evolve (PC, XB1, PS4)

        Hated L4D however this game looks interesting.
        PS4 Twitch: http://www.twitch.tv/candyman5os

        Steam ID: STEAM_0:0:37844096

        Teams:
        NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
        NCAA/PRO Basketball - Syracuse Orange/NJ Nets
        NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

        Comment

        • Boltman
          L.A. to S.D. to HI
          • Mar 2004
          • 18283

          #5
          Re: Evolve (PC, XB1, PS4)

          Evolve: First Gameplay and Multiplayer Class Details Revealed

          Comment

          • LBzrule
            Hall Of Fame
            • Jul 2002
            • 13085

            #6
            Re: Evolve (PC, XB1, PS4)

            I'm intrigued by this game after having read GI's preview. Just another to add to the list.

            Comment

            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #7
              Re: Evolve (PC, XB1, PS4)

              <iframe width="640" height="360" src="//www.youtube.com/embed/k1HTGJcvTUk?rel=0" frameborder="0" allowfullscreen></iframe>

              <iframe width="640" height="360" src="//www.youtube.com/embed/_wmklRY2JXI?rel=0" frameborder="0" allowfullscreen></iframe>

              <iframe width="640" height="360" src="//www.youtube.com/embed/qNHw9VoXqsw?rel=0" frameborder="0" allowfullscreen></iframe>

              <iframe width="640" height="360" src="//www.youtube.com/embed/5UpXcMvFZIY?rel=0" frameborder="0" allowfullscreen></iframe>
              Go Noles!!! >>----->

              Comment

              • Brandwin
                Hall Of Fame
                • Jul 2002
                • 30621

                #8
                Re: Evolve (PC, XB1, PS4)

                Evolve preview: scratching the surface of Turtle Rock's 4v1 monster game


                While playing as a hunter will be immediately familiar to Left 4 Dead aficionados, playing as the monster is an entire different beast (pun intended). No longer are you restricted to a first-person view. As a beast, you play in third-person, so you can better see your melee attacks and make massive map-clearing leaps.

                You may be able to pick up boulders and throw them, breathe fire out of your mouth, and tear humans in half. But when a match begins, a monster is actually at a disadvantage compared to the formidably-equipped humans. They have unlimited ammo and special powers, while the monster has a finite amount of health that can never be restored. As a monster, it's crucial to play smart.

                You'll feel threatened immediately after a match starts. Like a classic game of Hide and Seek, monster players are only given ten seconds to scamper away from the starting point. Yes, both human and monster players start from the same place. And when you run away as a monster, you leave a ton of evidence for humans to track you with: your footprints will be visible, and should you run past a flock of bird-like aliens, the disturbance will appear as a notification on the HUD of the human players.

                While you may tower over a single human player, it still pays to play stealthily--at least in the match's opening moments. By entering stealth mode, you can avoid leaving tracks and disturbing wildlife. You might also subtly blend in with the jungle environment. I was amazed when I was able to successfully evade detection by hiding in the bushes and crouching. I saw an entire squad of four run past me--and it was tempting to try and wipe them all out by catching them off-guard.

                I decided against that tactic, mostly because I hadn't evolved yet. Given that it is the title of the game, evolution plays a crucial role to the flow of battle. By consuming the wildlife that's scattered throughout the map, monsters will be able to level up and gain an additional ability. Feasting will also restore some of your shields--the only part of your health that can be recovered in some way. However, eating leaves you vulnerable: not only is it time-consuming, but it can attract the attention of the hunters.

                The feasting mechanic is responsible for creating the ebb and flow of each match. Players on both sides will want to avoid being caught off-guard. As a human, being unable to find the monster is terrifying--especially if you hear him shedding his skin and transforming into a higher-level beast. Because of how much health the monster has, it's effective to retreat whenever possible. Dole out some damage, get some scares, and then run. It's better to feast and restore some shielding while the humans stay on edge, preparing for the monster's inevitable attack.

                Monsters can evolve in other ways as well. By eating specially colored beasts, they'll be able to unlock special time-limited bonuses which can grant extra damage, extra health, or other special effects that can change the tide of battle. But wildlife isn't just food--they can be enemies and tools. Some can be quite formidable, taking serious time to battle. However, they can also be used as tools against the humans. Luring them to a swamp where a particularly ferocious wild animal is could help you take out a few human players, leaving the weakened squad to your clutches.

                Comment

                • greenegt
                  G-Men
                  • Feb 2003
                  • 4494

                  #9
                  Re: Evolve (PC, XB1, PS4)

                  Oh man......Sign me up for this one!
                  XBL: Mean Greene

                  PSN: OGMeanGreene

                  Twitter: @greenegt

                  Comment

                  • jmood88
                    Sean Payton: Retribution
                    • Jul 2003
                    • 34639

                    #10
                    Re: Evolve (PC, XB1, PS4)

                    I can't wait for this. I loved Left 4 Dead and this concept sounds great.
                    Originally posted by Blzer
                    Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                    If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                    Comment

                    • doubledeuceR6
                      Ride on Kentucky Kid
                      • Apr 2011
                      • 1948

                      #11
                      Re: Evolve (PC, XB1, PS4)

                      Looking forward to this the more and more I read about it.
                      Texas Rangers/Saints/LSU/Tottenham Hotspur
                      GT: CQR Deuce
                      PSN: doubledeuceR6
                      Twitter: @CQRDeuce @CQRclub
                      www.cqrclub.co.uk

                      Comment

                      • Fresh Tendrils
                        Strike Hard and Fade Away
                        • Jul 2002
                        • 36131

                        #12
                        Re: Evolve (PC, XB1, PS4)

                        That sounds pretty damn badass.



                        Comment

                        • LBzrule
                          Hall Of Fame
                          • Jul 2002
                          • 13085

                          #13
                          Re: Evolve (PC, XB1, PS4)

                          This game just moved up on my anticipated list. It looks like crazy fun.

                          Comment

                          • ODogg
                            Hall Of Fame
                            • Feb 2003
                            • 37953

                            #14
                            Re: Evolve (PC, XB1, PS4)

                            After watching the second video all I can say is SHUT UP AND TAKE MY MONEY!!
                            Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
                            or Tiktok https://www.tiktok.com/@shaunh741

                            Comment

                            • jmood88
                              Sean Payton: Retribution
                              • Jul 2003
                              • 34639

                              #15
                              Re: Evolve (PC, XB1, PS4)



                              Originally posted by Blzer
                              Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                              If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                              Comment

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