Batman: Arkham Knight

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  • cam21224
    MVP
    • Jun 2008
    • 2033

    #1036
    Re: Batman: Arkham Knight

    Too much of something is not always a good thing is the best way I can describe the overuse of the batmobile. I loved the inclusion but felt it was too forced and took away from the actual combat, even tying it into multiple riddler trophies just smfh.

    While I did enjoy the game because I love batman and the previous two installments by rocksteady, I prefer AC over this. For Scarecrow to be the focal point of this game, I sure didn't get any AA/AC scare the crap out of you scarecrow related missions at all. And the closest thing to that is some damn nightmare races with you guessed it the got damn batmobile just smfh again.

    I hated the AK tunnel mission, the other one was fairly easy was just too much of a time strain, also sucks that it wasn't any true boss battles. They could of cut down on some of this batmobile **** for one at least.

    I'm going to finish up my last 10 riddler trophies and pray the Dlc is good enough to get me to keep this.
    Last edited by cam21224; 07-07-2015, 01:27 PM.
    Horseshoes & HollyWood

    Comment

    • JBH3
      Marvel's Finest
      • Jan 2007
      • 13506

      #1037
      Re: Batman: Arkham Knight

      Boss battles I enjoyed from AA, AC, & AO: Scarecrow, Mr Freeze, Deathstroke, R'has Al'Ghul, Grundy, Deadshot, Killer Croc, and Ivy...perhaps a few others that I am forgetting...

      Fact is, in those installments, we had them...
      Originally posted by Edmund Burke
      All that is needed for the triumph of evil, is for good men to do nothing.

      Comment

      • Jano
        You Dead Wrong
        • May 2004
        • 3161

        #1038
        Re: Batman: Arkham Knight

        After playing all 3 games of this series here are some of my own personal thoughts on the series as a whole. I personally think the self contained nature of AA was the best use of Batman by far. I know a lot of people LIKED the idea of a Batmobile or using Batman in an open world but they really didn't need to be included.

        If the Batmobile was relegated to the role it had in the old batman begins game it would have been terrible as well. Where all the game had u do with it was to drive from point A to point B... Really fast. I personally think the way it was designed in this game was the best way to go.

        To me the combat was just as a fun in the Batmobile as it was fighting on foot. It was just overused in this game.

        We had spent years without it so for them to throw it at us and make it more of a focal point then combat and predator sections was odd.

        This whole Batmobile section and even the open world part of these last two games just weren't necessary to me as I look back on this series. If Rocksteady had created two more self contained environments like the Asylum I think they would have been fine.

        Rocksteady and Batman are at their best with a less is more approach. These last two games TO ME would have been best if they focused on Combat, Predator, and Batman's detective skills.

        That's the one thing I enjoyed bout Riddler side mission on AA it was about studying the environment to figure out his riddles.

        The detective aspect of these last two games was really lacking. If WB wants to make a new Batman game I think they would better served to move away from open world. Instead go back to a smaller map but improve the combat and Predator arenas.

        Then they should make it a point to make the game more cerebral. Really allow us to get into detective mode with Batman. I wanna fight and stalk like Batman but make us think like him as well.

        Everything from boss battles to missions would best serve the Batman character if the focus was on Batman's intelligence and tactical skills. Those are his greatest assets if you ask me.


        Sent from my Nexus 6 using Tapatalk

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        • Fresh Tendrils
          Strike Hard and Fade Away
          • Jul 2002
          • 36131

          #1039
          Re: Batman: Arkham Knight

          I agree with you on AA. The more confined nature of the environment and the contained nature of the story makes it my favorite of the series. AC's open world has similar problems to AK, but the smaller map feels more active and filled. AK feels relatively empty and useless.

          The detective stuff has always been a negative for me. AO's procedure was somehow more involving and showed more of Batman's intelligence than Rocksteady managed. It would have been neat to come up on a crime scene and treat it like an LA Noire segment allowing you to branch off from the crime scene to interrogate suspects and not-so-innocent bystanders.

          Still, the predator gameplay to me is where I felt most like The Batman. The combat gameplay is fun and often-times brutal and empowering, but from a strategy and tactical side the Predator aspect is where they really put you into the cowl. AA and AC did a great job with those segments. AK literally treated them as an afterthought.

          I think an open-world Batman would still work. Even in AC and AK Rocksteady did a great job of building interiors and bringing the action in to fit those levels. An episodic open-world Batman game would be awesome. A full Two-Face story arc would be awesome. I would have the main villains each have an episodic style story. To fill the world you can have the Riddler challenges, gang wars, crime scenes, and optional side missions for each episode.



          Comment

          • cam21224
            MVP
            • Jun 2008
            • 2033

            #1040
            Re: Batman: Arkham Knight

            =Jano;2047474356]If the Batmobile was relegated to the role it had in the old batman begins game it would have been terrible as well. Where all the game had u do with it was to drive from point A to point B... Really fast. I personally think the way it was designed in this game was the best way to go.

            To me the combat was just as a fun in the Batmobile as it was fighting on foot. It was just overused in this game.
            It definitely was fun using , it's not that many, well me personally didn't want the tank fights just would of preferred a lil less of that and not overuse it to death. Having never played AO, I wanted to hand to hand fight Deathstroke not run around in the overused mobile.
            Horseshoes & HollyWood

            Comment

            • JBH3
              Marvel's Finest
              • Jan 2007
              • 13506

              #1041
              Re: Batman: Arkham Knight

              Originally posted by Fresh Tendrils
              I agree with you on AA. The more confined nature of the environment and the contained nature of the story makes it my favorite of the series. AC's open world has similar problems to AK, but the smaller map feels more active and filled. AK feels relatively empty and useless.

              The detective stuff has always been a negative for me. AO's procedure was somehow more involving and showed more of Batman's intelligence than Rocksteady managed. It would have been neat to come up on a crime scene and treat it like an LA Noire segment allowing you to branch off from the crime scene to interrogate suspects and not-so-innocent bystanders.

              Still, the predator gameplay to me is where I felt most like The Batman. The combat gameplay is fun and often-times brutal and empowering, but from a strategy and tactical side the Predator aspect is where they really put you into the cowl. AA and AC did a great job with those segments. AK literally treated them as an afterthought.

              I think an open-world Batman would still work. Even in AC and AK Rocksteady did a great job of building interiors and bringing the action in to fit those levels. An episodic open-world Batman game would be awesome. A full Two-Face story arc would be awesome. I would have the main villains each have an episodic style story. To fill the world you can have the Riddler challenges, gang wars, crime scenes, and optional side missions for each episode.
              With AC we could equate the lack of thugs or population of the area to the fact that it's a city turned prison. Whereas in AK its all of Gotham, but no identifiable increase in the population of thugs.

              I think the open world game could be done and improved too. With Batman there's so many sidekicks making co-op an awesome idea. Plus I would love to see some way to create your own gadgets not unlike how one creates/modifies their guns in borderlands.
              Originally posted by Edmund Burke
              All that is needed for the triumph of evil, is for good men to do nothing.

              Comment

              • DieHardYankee26
                BING BONG
                • Feb 2008
                • 10178

                #1042
                Re: Batman: Arkham Knight

                Create your own gadgets? LOL you guys are trying to ruin this series
                Originally posted by G Perico
                If I ain't got it, then I gotta take it
                I can't hide who I am, baby I'm a gangster
                In the Rolls Royce, steppin' on a mink rug
                The clique just a gang of bosses that linked up

                Comment

                • jmurphy31
                  MVP
                  • Jun 2008
                  • 2803

                  #1043
                  Re: Batman: Arkham Knight

                  Does anyone else on xbox one have trouble with this game randomly freezing. It's pretty random...it can be while I'm gliding around time, after a mission , etc. Probably has happened 10 times and I'm 70%done with main mission

                  Comment

                  • jmurphy31
                    MVP
                    • Jun 2008
                    • 2803

                    #1044
                    Re: Batman: Arkham Knight

                    Quick question. I'm trying to find the second plant of ivy. I'm in the cemetery where the dot is and I can't get the Alfred help to kick in. Only reason I know he is supposed to is because I was just sonar blasting it for 10 minutes with nothing happening so I went on toutube. (First rime I had to do this). I watched a video and it shows you fighting tanks just as you get over the first bridge before the cemetery part. I had no tanks waiting for me. Any help would be great.

                    Comment

                    • Fresh Tendrils
                      Strike Hard and Fade Away
                      • Jul 2002
                      • 36131

                      #1045
                      Re: Batman: Arkham Knight

                      Originally posted by JBH3
                      With AC we could equate the lack of thugs or population of the area to the fact that it's a city turned prison. Whereas in AK its all of Gotham, but no identifiable increase in the population of thugs.

                      I think the open world game could be done and improved too. With Batman there's so many sidekicks making co-op an awesome idea. Plus I would love to see some way to create your own gadgets not unlike how one creates/modifies their guns in borderlands.
                      Having them empty out Gotham City due to Scarecrow's takeover negatively affected the open world to me. I understand why its so empty, but its just odd running around and (this becomes more apparent after the game is over) having little actually going on.

                      I'm kind of surprised they didn't just go all out and use No Man's Land as a basis for this game.



                      Comment

                      • JBH3
                        Marvel's Finest
                        • Jan 2007
                        • 13506

                        #1046
                        Re: Batman: Arkham Knight

                        Originally posted by DieHardYankee26
                        Create your own gadgets? LOL you guys are trying to ruin this series
                        To some (not me) it was already ruined with this latest installment. There needs to be SOME innovation. I feel like Batman can create any kind of gadget he wants, at least let us quest to maybe get different components to craft a variation or something.....something innovative....
                        Originally posted by Edmund Burke
                        All that is needed for the triumph of evil, is for good men to do nothing.

                        Comment

                        • JBH3
                          Marvel's Finest
                          • Jan 2007
                          • 13506

                          #1047
                          Re: Batman: Arkham Knight

                          Originally posted by Fresh Tendrils
                          Having them empty out Gotham City due to Scarecrow's takeover negatively affected the open world to me. I understand why its so empty, but its just odd running around and (this becomes more apparent after the game is over) having little actually going on.

                          I'm kind of surprised they didn't just go all out and use No Man's Land as a basis for this game.
                          Even though it was evacuated, there should have been more thugs then what we get on screen, that's what I'm saying...
                          Originally posted by Edmund Burke
                          All that is needed for the triumph of evil, is for good men to do nothing.

                          Comment

                          • Fresh Tendrils
                            Strike Hard and Fade Away
                            • Jul 2002
                            • 36131

                            #1048
                            Re: Batman: Arkham Knight

                            Originally posted by JBH3
                            Even though it was evacuated, there should have been more thugs then what we get on screen, that's what I'm saying...
                            Definitely.

                            It would have been cool to see turf and gang wars between the various factions.



                            Comment

                            • DieHardYankee26
                              BING BONG
                              • Feb 2008
                              • 10178

                              #1049
                              Re: Batman: Arkham Knight

                              Originally posted by JBH3
                              To some (not me) it was already ruined with this latest installment. There needs to be SOME innovation. I feel like Batman can create any kind of gadget he wants, at least let us quest to maybe get different components to craft a variation or something.....something innovative....
                              Ummm...there was innovation (the batmobile), everyone just immediately debunked it and asked for more of Arkham City. But Batman isn't Macguyver lol, he doesn't create **** in the field.
                              Originally posted by G Perico
                              If I ain't got it, then I gotta take it
                              I can't hide who I am, baby I'm a gangster
                              In the Rolls Royce, steppin' on a mink rug
                              The clique just a gang of bosses that linked up

                              Comment

                              • JBH3
                                Marvel's Finest
                                • Jan 2007
                                • 13506

                                #1050
                                Re: Batman: Arkham Knight

                                Originally posted by DieHardYankee26
                                Ummm...there was innovation (the batmobile), everyone just immediately debunked it and asked for more of Arkham City. But Batman isn't Macguyver lol, he doesn't create **** in the field.
                                I'm not talking about creating **** in the field. More interaction with the bat computer and spending time in the batcave...another area of batman lore lacking from Rocksteady's games. I think we only interacted in the ACTUAL batcave in Arkham Origins....there was some makeshift batcave in Arkham asylum and I don't remember a base of operations in AC.
                                Originally posted by Edmund Burke
                                All that is needed for the triumph of evil, is for good men to do nothing.

                                Comment

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