Spider Man 2 Impressions

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  • Lester206
    MVP
    • Oct 2003
    • 1314

    #211
    Re: Spider Man 2 Impressions

    yeah, that web slinging sound seems like its way too loud, and i was already annoyed by it by the end of the video

    Comment

    • Lester206
      MVP
      • Oct 2003
      • 1314

      #212
      Re: Spider Man 2 Impressions

      also if you noticed from the video, it started out being real dark, then as time progressed the sky got brighter, and by the end of the video it was day

      Comment

      • Lester206
        MVP
        • Oct 2003
        • 1314

        #213
        Re: Spider Man 2 Impressions

        also if you noticed from the video, it started out being real dark, then as time progressed the sky got brighter, and by the end of the video it was day

        Comment

        • Lester206
          MVP
          • Oct 2003
          • 1314

          #214
          Re: Spider Man 2 Impressions

          also if you noticed from the video, it started out being real dark, then as time progressed the sky got brighter, and by the end of the video it was day

          Comment

          • Bacardi151
            **t *f y**r *l*m*nt D*nny
            • Aug 2002
            • 3114

            #215
            Re: Spider Man 2 Impressions

            </font><blockquote><font class="small">Quote:</font><hr />
            Lester206 said:
            also if you noticed from the video, it started out being real dark, then as time progressed the sky got brighter, and by the end of the video it was day

            <hr /></blockquote><font class="post">

            i didnt even notice any web sounds. Havent seen the video, but there was no sound that annoyed me enough to take notice.
            Eternal Salvation or triple your money back!

            Comment

            • Bacardi151
              **t *f y**r *l*m*nt D*nny
              • Aug 2002
              • 3114

              #216
              Re: Spider Man 2 Impressions

              </font><blockquote><font class="small">Quote:</font><hr />
              Lester206 said:
              also if you noticed from the video, it started out being real dark, then as time progressed the sky got brighter, and by the end of the video it was day

              <hr /></blockquote><font class="post">

              i didnt even notice any web sounds. Havent seen the video, but there was no sound that annoyed me enough to take notice.
              Eternal Salvation or triple your money back!

              Comment

              • Bacardi151
                **t *f y**r *l*m*nt D*nny
                • Aug 2002
                • 3114

                #217
                Re: Spider Man 2 Impressions

                </font><blockquote><font class="small">Quote:</font><hr />
                Lester206 said:
                also if you noticed from the video, it started out being real dark, then as time progressed the sky got brighter, and by the end of the video it was day

                <hr /></blockquote><font class="post">

                i didnt even notice any web sounds. Havent seen the video, but there was no sound that annoyed me enough to take notice.
                Eternal Salvation or triple your money back!

                Comment

                • SageInfinite
                  Stop The GOAT Talk
                  • Jul 2002
                  • 11896

                  #218
                  Re: Spider Man 2 Impressions

                  So far this game is sounding amazing. I cant wait to play it tomorrow.
                  http://twitter.com/sageinfinite

                  SageInfinite Bandcamp
                  https://sageinfinite.bandcamp.com/album/interminable
                  https://soundcloud.com/sageinfinite
                  Hidden Language Video Feat. Grandmilly
                  https://www.youtube.com/watch?v=hf5nW4rGTFM

                  #makethemaddenforumgreatagain

                  Comment

                  • SageInfinite
                    Stop The GOAT Talk
                    • Jul 2002
                    • 11896

                    #219
                    Re: Spider Man 2 Impressions

                    So far this game is sounding amazing. I cant wait to play it tomorrow.
                    http://twitter.com/sageinfinite

                    SageInfinite Bandcamp
                    https://sageinfinite.bandcamp.com/album/interminable
                    https://soundcloud.com/sageinfinite
                    Hidden Language Video Feat. Grandmilly
                    https://www.youtube.com/watch?v=hf5nW4rGTFM

                    #makethemaddenforumgreatagain

                    Comment

                    • SageInfinite
                      Stop The GOAT Talk
                      • Jul 2002
                      • 11896

                      #220
                      Re: Spider Man 2 Impressions

                      So far this game is sounding amazing. I cant wait to play it tomorrow.
                      http://twitter.com/sageinfinite

                      SageInfinite Bandcamp
                      https://sageinfinite.bandcamp.com/album/interminable
                      https://soundcloud.com/sageinfinite
                      Hidden Language Video Feat. Grandmilly
                      https://www.youtube.com/watch?v=hf5nW4rGTFM

                      #makethemaddenforumgreatagain

                      Comment

                      • HMcCoy
                        All Star
                        • Jan 2003
                        • 8212

                        #221
                        Re: Spider Man 2 Impressions

                        My first hour impressions....

                        I'm sure you've all read about the game, so i'll try to skip the basics.

                        So far the one thing that stands out more than anything is that Treyarch absolutely nailed the feeling of web-slinging recklessly through the air. They've added a ton of animations (quite a few borrowed from the original movie) like the "arms and legs flailing wildly" thing Parker did the first time he realized he could jump from building to building. Its really immersive.

                        They also added a nifty charge meter to his jump, which allows you to actually get some major distance on your leaps. Feels great, real spider-like. There's also a sprint button(don't remember if that was in there last time or not)which boosts his running and crawling. When you sprint towards the edge of a building, fully charge the jump, and then launch yourself into space.....man, that sh!t feels fabulous!

                        The narrator from the last game is still in, with a ton of new material. Its pretty funny. There are these little "hint" thingy's scattered everywhere and they not only give you hints but also "hero points" which you can use for extra stuff. I only bought a speed boost so far, but I'm hoping REEEEEEEEAL hard that there are alternate costumes and heros. I'd love to swing around Manhatten with Daredevil.

                        The web swinging is a little tricky right now, I havn't gotten the hang of it yet. The fighting also looks to be pretty deep, as on demo mode, they show Spidey doing complex juggles, air-combos, and puch/web chains. Reminds me a little of Marvel vs. Capcom's Spidey. I've only managed basic combos so far, as I've put more time into learning how to swing without smashing myself into the walls.

                        The map HUD is pretty smooth, too. It looks like a top-down grid, but its really 3d. when you move it you can actually make out the buildings. Its easy to get lost in this huge city.

                        Graphically, Riddick EfBB has spoiled me to death. This game was obviously designed with the weakling PS2 as the lead console, so the visuals are a little underwhelming. Wheres my normal mapping? Wheres my real-time lighting? Bleh. Its no slouch, but it aint Beyonce-geogeous either. The level of detail that Spidey is animated makes up for the texture or lack therof, though. Plus, the cutscenes use the in-game engine, and they don't look too shabby. The faces are actually modeled pretty well (Doc Oc looks spot-on)

                        So far I've run into Dr. Curt Conners, and I'm hoping I get to tangle with the Lizard later, but again I just played for about an hour or so and havn't seen any other cameos yet.

                        Overall, the Spidey animations and the magnitude of the city layout are the real stars of this game. There also seems to be alot of extra content to be found, and I've already found a few hidden icons and side missions. The open-endedness will really remind you alot of GTA, but I'm sure you all already heard that. On a scale of 1-100, I'd give it a solid 86. Nothing groundbreaking, but for the experience of what it feels like to "BE" Spider-man, doing death defying acrobatics 200 feet over busy NY traffic.. this game is awesome.
                        Hank's Custom Collectibles 3D printer/painter extraordinaire

                        Comment

                        • HMcCoy
                          All Star
                          • Jan 2003
                          • 8212

                          #222
                          Re: Spider Man 2 Impressions

                          My first hour impressions....

                          I'm sure you've all read about the game, so i'll try to skip the basics.

                          So far the one thing that stands out more than anything is that Treyarch absolutely nailed the feeling of web-slinging recklessly through the air. They've added a ton of animations (quite a few borrowed from the original movie) like the "arms and legs flailing wildly" thing Parker did the first time he realized he could jump from building to building. Its really immersive.

                          They also added a nifty charge meter to his jump, which allows you to actually get some major distance on your leaps. Feels great, real spider-like. There's also a sprint button(don't remember if that was in there last time or not)which boosts his running and crawling. When you sprint towards the edge of a building, fully charge the jump, and then launch yourself into space.....man, that sh!t feels fabulous!

                          The narrator from the last game is still in, with a ton of new material. Its pretty funny. There are these little "hint" thingy's scattered everywhere and they not only give you hints but also "hero points" which you can use for extra stuff. I only bought a speed boost so far, but I'm hoping REEEEEEEEAL hard that there are alternate costumes and heros. I'd love to swing around Manhatten with Daredevil.

                          The web swinging is a little tricky right now, I havn't gotten the hang of it yet. The fighting also looks to be pretty deep, as on demo mode, they show Spidey doing complex juggles, air-combos, and puch/web chains. Reminds me a little of Marvel vs. Capcom's Spidey. I've only managed basic combos so far, as I've put more time into learning how to swing without smashing myself into the walls.

                          The map HUD is pretty smooth, too. It looks like a top-down grid, but its really 3d. when you move it you can actually make out the buildings. Its easy to get lost in this huge city.

                          Graphically, Riddick EfBB has spoiled me to death. This game was obviously designed with the weakling PS2 as the lead console, so the visuals are a little underwhelming. Wheres my normal mapping? Wheres my real-time lighting? Bleh. Its no slouch, but it aint Beyonce-geogeous either. The level of detail that Spidey is animated makes up for the texture or lack therof, though. Plus, the cutscenes use the in-game engine, and they don't look too shabby. The faces are actually modeled pretty well (Doc Oc looks spot-on)

                          So far I've run into Dr. Curt Conners, and I'm hoping I get to tangle with the Lizard later, but again I just played for about an hour or so and havn't seen any other cameos yet.

                          Overall, the Spidey animations and the magnitude of the city layout are the real stars of this game. There also seems to be alot of extra content to be found, and I've already found a few hidden icons and side missions. The open-endedness will really remind you alot of GTA, but I'm sure you all already heard that. On a scale of 1-100, I'd give it a solid 86. Nothing groundbreaking, but for the experience of what it feels like to "BE" Spider-man, doing death defying acrobatics 200 feet over busy NY traffic.. this game is awesome.
                          Hank's Custom Collectibles 3D printer/painter extraordinaire

                          Comment

                          • HMcCoy
                            All Star
                            • Jan 2003
                            • 8212

                            #223
                            Re: Spider Man 2 Impressions

                            My first hour impressions....

                            I'm sure you've all read about the game, so i'll try to skip the basics.

                            So far the one thing that stands out more than anything is that Treyarch absolutely nailed the feeling of web-slinging recklessly through the air. They've added a ton of animations (quite a few borrowed from the original movie) like the "arms and legs flailing wildly" thing Parker did the first time he realized he could jump from building to building. Its really immersive.

                            They also added a nifty charge meter to his jump, which allows you to actually get some major distance on your leaps. Feels great, real spider-like. There's also a sprint button(don't remember if that was in there last time or not)which boosts his running and crawling. When you sprint towards the edge of a building, fully charge the jump, and then launch yourself into space.....man, that sh!t feels fabulous!

                            The narrator from the last game is still in, with a ton of new material. Its pretty funny. There are these little "hint" thingy's scattered everywhere and they not only give you hints but also "hero points" which you can use for extra stuff. I only bought a speed boost so far, but I'm hoping REEEEEEEEAL hard that there are alternate costumes and heros. I'd love to swing around Manhatten with Daredevil.

                            The web swinging is a little tricky right now, I havn't gotten the hang of it yet. The fighting also looks to be pretty deep, as on demo mode, they show Spidey doing complex juggles, air-combos, and puch/web chains. Reminds me a little of Marvel vs. Capcom's Spidey. I've only managed basic combos so far, as I've put more time into learning how to swing without smashing myself into the walls.

                            The map HUD is pretty smooth, too. It looks like a top-down grid, but its really 3d. when you move it you can actually make out the buildings. Its easy to get lost in this huge city.

                            Graphically, Riddick EfBB has spoiled me to death. This game was obviously designed with the weakling PS2 as the lead console, so the visuals are a little underwhelming. Wheres my normal mapping? Wheres my real-time lighting? Bleh. Its no slouch, but it aint Beyonce-geogeous either. The level of detail that Spidey is animated makes up for the texture or lack therof, though. Plus, the cutscenes use the in-game engine, and they don't look too shabby. The faces are actually modeled pretty well (Doc Oc looks spot-on)

                            So far I've run into Dr. Curt Conners, and I'm hoping I get to tangle with the Lizard later, but again I just played for about an hour or so and havn't seen any other cameos yet.

                            Overall, the Spidey animations and the magnitude of the city layout are the real stars of this game. There also seems to be alot of extra content to be found, and I've already found a few hidden icons and side missions. The open-endedness will really remind you alot of GTA, but I'm sure you all already heard that. On a scale of 1-100, I'd give it a solid 86. Nothing groundbreaking, but for the experience of what it feels like to "BE" Spider-man, doing death defying acrobatics 200 feet over busy NY traffic.. this game is awesome.
                            Hank's Custom Collectibles 3D printer/painter extraordinaire

                            Comment

                            • vinny
                              MVP
                              • Jun 2004
                              • 2738

                              #224
                              Re: Spider Man 2 Impressions

                              from anyone whos played it...has the crap camera from the previous game been replaced . it was hard playing with that

                              Comment

                              • vinny
                                MVP
                                • Jun 2004
                                • 2738

                                #225
                                Re: Spider Man 2 Impressions

                                from anyone whos played it...has the crap camera from the previous game been replaced . it was hard playing with that

                                Comment

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