Street Fighter V
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Re: Street Fighter V
I reemember feasting on Ryu's in USF4 with Balrog, but hes a damn fortress against him in V...
Gimme my buffalo headbutt back :-(Comment
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Re: Street Fighter V
I'm Ultra Bronze. I don't get to play too much. Been working on my comic. I'm almost done though, so I'll have time to train, but I'm very scrubby right now.
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Re: Street Fighter V
I pulled off my best single-round comeback against an aggressive R Mika player last night:
<iframe width="540" height="315" src="https://www.youtube.com/embed/5Z2BBsHY6Gw?start=115" frameborder="0" allowfullscreen></iframe>
The fifth (and final) hit of Balrog's vtrigger dash punch combo always seems to catch people by surprise. And if it hits, you can cancel it into his critical art for massive damage. I always try to vary the number of hits I input off that vtrigger dash punch early in the fight to set them up for that unexpected fifth hit later in the match. I still don't see a lot of Balrogs online, so people don't seem to be very familiar with how his moves work.
If they throw a fireball, I hit them with a turn punch into a sweep (turn punch goes through projectiles if timed correctly). If you have vtrigger active, his turn punch can also go right into his deadly vtrigger combo.
If they jump in, I counter with a crouching fierce punch into a dash punch.
If they try to dash in or walk in, I keep them at bay with medium/fierce normal attacks.
You can't be too aggressive against Ryus/Kens because their dragon punch is such a high priority move that it will crush most of Balrog's attacks.Last edited by jyoung; 08-08-2016, 03:18 PM.Comment
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Re: Street Fighter V
I pulled off my best single-round comeback against an aggressive R Mika player last night:
<iframe width="540" height="315" src="https://www.youtube.com/embed/5Z2BBsHY6Gw?start=115" frameborder="0" allowfullscreen></iframe>
The fifth (and final) hit of Balrog's vtrigger dash punch combo always seems to catch people by surprise. And if it hits, you can cancel it into his critical art for massive damage. I always try to vary the number of hits I input off that vtrigger dash punch early in the fight to set them up for that unexpected fifth hit later in the match. I still don't see a lot of Balrogs online, so people don't seem to be very familiar with how his moves work.
I play ultra defensive with Balrog and just try to counter punch against Ryus and Kens.
If they throw a fireball, I hit them with a turn punch into a sweep (turn punch goes through projectiles if timed correctly). If you have vtrigger active, his turn punch can also go right into his deadly vtrigger combo.
If they jump in, I counter with a crouching fierce punch into a dash punch.
If they try to dash in or walk in, I keep them at bay with medium/fierce normal attacks.
You can't be too aggressive against Ryus/Kens because their dragon punch is such a high priority move that it will crush most of Balrog's attacks.
Balrog's v-skill is his best tool to advance trough projectiles, and his light punch and stomp target combo (c.mk>c.mk) are really good to make pressure. Mixing up light punches up and down with throws are still great, especially with throws being harder to tech in this game.
I play as Ryu and i have a hard time against Balrog.PSN ID/Street Fighter V Fighter ID: razorkaosComment
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Re: Street Fighter V
The range on Balrog's vskill attacks is much shorter than the turn punch's, but the benefit of using the vskill is that you don't have to charge it up first by holding down two buttons, plus you can just go right into his LK MK HK target combo if the vskill kick connects and you're close enough to hit the LK. A lot of the time though you'll end up outside of LK range, so you can try to frame trap them into a crush counter instead with the HK (close range) or HP (long range).
A level 1 turn punch into sweep is 180 damage, while vskill kick into LK MK HK target combo is 158 damage.
The turn punch's frame disadvantage is also -2 on block compared to the vskill's -4 (punch) and -8 (kick) on block, depending on which attack button you press after doing the vskill dodge. The vskill punch can't be linked into the target combo, which is why it's much safer (but still pretty punishable) on block.
I don't like to use Balrog's crouch MK crouch MK target combo unless the first hit lands clean because the second hit has a -6 frame disadvantage on block, which is very punishable at close range.
I play as Ryu and i have a hard time against Balrog.
Balrog only has two moves that can hit a crouch blocker: vskill kick and jumping HK. So you can get away with crouch blocking a lot of his offense.
He's also free to attack on wakeup unless he has a critical art ready to use, because all of his other offensive wakeup options suck.
Don't throw fireballs unless the distance is full screen because that plays right into Balrog's dodging abilities.Last edited by jyoung; 08-09-2016, 12:20 AM.Comment
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Re: Street Fighter V
I've got to spend a little time in the lab with Juri soon. I have no idea what she's going to throw at me when I play her.Comment
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Re: Street Fighter V
That's part of Juri's game. She was even more unpredictable in SF4, and i loved it.
But since her hcf.k changed so dramatically, she lost much of her zoning potential and unpredictability, which is a shame. At least she has a good anti-air now.
Training mode with level 8 dummy is your beat friend.PSN ID/Street Fighter V Fighter ID: razorkaosComment
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Re: Street Fighter V
All of Juri's fierce attacks and medium attacks (except crouching MP) are punishable on block if you start your punish with a 3-frame move. With Balrog, that means using his LK MK HK target combo to punish.
The majority of her special moves are also punishable on block.
Most of her moves come out extremely quick so you don't want to try to crush counter them; you just have to sit back and block, waiting to counter attack.
I'm slowly working my way up the rankings playing around 10 to 20 ranked matches a week. This was my most interesting bout from last night:
<iframe width="540" height="315" src="https://www.youtube.com/embed/wOTuc4xseMA" frameborder="0" allowfullscreen></iframe>
I have a feeling that the climb from 1500 to 2000 LP is going to be much tougher than the run from 1000 to 1500 LP.
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Re: Street Fighter V
Looks like Urien is coming out in September.
The update today also changed the rage quitting system to where 3 disconnects in a 24 hour period will make you lose 1,000 LP and get you temporarily locked out of ranked online mode for a day.Comment
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Re: Street Fighter V
You can unlock every character by just playing the game, earning in-game currency called Fight Money and using it to buy the characters.
Alternatively, you can buy then with real money if you're not into grinding (and believe me, you'll need to play a lot to earn the amount of fight money needed to unlock every character)PSN ID/Street Fighter V Fighter ID: razorkaosComment
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Re: Street Fighter V
D44 is my new favorite lead in to Balrogs CA...I stole it from a guy I played online, lol
Last edited by The 24th Letter; 08-29-2016, 01:34 PM.Comment
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Re: Street Fighter V
Crouching medium kick x2 into V Trigger activation is a great combo starter, but that second medium kick is -6 frame disadvantage on block (the first hit is -2), so you have to have good button discipline and make sure not to spam the second medium kick if the first one is blocked.
Balrog's comeback potential is huge in this game because of how quickly he can get someone into a dizzy state and how easily he can hit confirm into his critical art for massive damage.
<iframe width="540" height="315" src="https://www.youtube.com/embed/ma9y_Piyy7o" frameborder="0" allowfullscreen></iframe>
Last edited by jyoung; 08-29-2016, 06:03 PM.Comment
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