XCOM 2 (PC/PS4/XB1)

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  • 42
    Hall Of Fame
    • Feb 2009
    • 8801

    #1

    XCOM 2 (PC/PS4/XB1)

    XCOM 2 coming this November exclusively to PC


    <iframe width="640" height="360" src="https://www.youtube.com/embed/2E_-2wIJIzQ" frameborder="0" allowfullscreen></iframe>





    XCOM 2, a sequel to 2012's celebrated turn-based strategy game XCOM: Enemy Unknown, will be released this November, reports IGN.

    It will be available only on Windows PC.
  • Blitz1942
    MVP
    • Apr 2009
    • 2645

    #2
    re: XCOM 2 (PC/PS4/XB1)

    New classes, procedural maps, mod support.

    Yep, this is a day 1 buy for me.

    Comment

    • TheBleedingRed21
      Game Dev
      • Oct 2010
      • 5071

      #3
      re: XCOM 2 (PC/PS4/XB1)

      PC exclusive? Hmm. Didn't expect that. Luckily I was gonna get it on PC
      PSN: TheBleedingRed21
      Twitch: http://www.twitch.tv/TheBleedingRED21_OS

      Comment

      • redsrule
        All Star
        • Apr 2010
        • 9396

        #4
        re: XCOM 2 (PC/PS4/XB1)

        Fantastic. From what I've heard, it was a giant pain in the butt for modders on EU and EW, which limited what you could do on Long War.
        Cincinnati Reds University of Kentucky Cincinnati Bengals
        @GoReds1994

        Comment

        • Gotmadskillzson
          Live your life
          • Apr 2008
          • 23431

          #5
          re: XCOM 2 (PC/PS4/XB1)

          I'm not surprised it is PC only. The last 2 XCom games didn't sell well on consoles, these type of games never do. Day 1 buy for me.

          Comment

          • mrclutch
            MVP
            • Nov 2008
            • 2369

            #6
            re: XCOM 2 (PC/PS4/XB1)

            Well that stinks. No gaming PC so I guess I'm left out.
            Gamertag and PSN Mrclutch1013
            Currently Playing
            XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
            PS4: Nothing currently

            Comment

            • Russell_SCEA
              SCEA Community Manager
              • May 2005
              • 4161

              #7
              re: XCOM 2 (PC/PS4/XB1)

              Originally posted by Gotmadskillzson
              I'm not surprised it is PC only. The last 2 XCom games didn't sell well on consoles, these type of games never do. Day 1 buy for me.
              It sold over 1M combined on Xbox and PS3 those are good numbers. Especially considering the PC version moved over 600k copies.
              Last edited by Russell_SCEA; 06-01-2015, 05:09 PM.

              Comment

              • fistofrage
                Hall Of Fame
                • Aug 2002
                • 13682

                #8
                re: XCOM 2 (PC/PS4/XB1)

                <iframe width="420" height="315" src="https://www.youtube.com/embed/_7VsoxT_FUY" frameborder="0" allowfullscreen></iframe>
                Chalepa Ta Kala.....

                Comment

                • Candyman5
                  Come get some!
                  • Nov 2006
                  • 14380

                  #9
                  re: XCOM 2 (PC/PS4/XB1)

                  Originally posted by mrclutch
                  Well that stinks. No gaming PC so I guess I'm left out.
                  Yeah, kind of a slap in the face. Love Xcom as well. I got a PC but its annoyances are annoying me.
                  PS4 Twitch: http://www.twitch.tv/candyman5os

                  Steam ID: STEAM_0:0:37844096

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                  • fistofrage
                    Hall Of Fame
                    • Aug 2002
                    • 13682

                    #10
                    re: XCOM 2 (PC/PS4/XB1)

                    Originally posted by Russell_SCEA
                    It sold over 1M combined on Xbox and PS3 those are good numbers. Especially considering the PC version moved over 600k copies.
                    I'm pretty surprised they won't be bringing it to consoles those numbers would seem to warrant it. I had X-Com on the Xbox even though I own a gaming PC. Given the choice between PC and Console I choose console. I thought the controls were just fine on a controller and never had it crash. My PC crashes too often for whatever reason.
                    Chalepa Ta Kala.....

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #11
                      re: XCOM 2 (PC/PS4/XB1)

                      Originally posted by Russell_SCEA
                      It sold over 1M combined on Xbox and PS3 those are good numbers. Especially considering the PC version moved over 600k copies.
                      Where are you getting these numbers from? Please don't tell me you're using VGChartz.

                      Steamspy shows over 2.5M for PC.

                      Steam Spy automatically gathers data from Steam user profiles, analyzes it and presents in simple, yet beautiful, manner. Steam Spy is designed to be helpful for indie developers, journalists, students and all parties interested in PC gaming and its current state of affairs.


                      It sold 114K in its debut month on consoles in the U.S. If we're being generous, it maybe sold 200K worldwide its first month. If it had the legs to eventually go on to sell 1M on consoles, Take-Two would have definitely mentioned it.

                      U.S. retail sales of video games fell 25 percent year-over-year for the month of October, according to research firm NPD. Dishonored sold 460,200 units while 2K's XCOM: Enemy Unknown sold 114,000.
                      Go Noles!!! >>----->

                      Comment

                      • Cyros
                        ULTRAAAA!!!!
                        • Jun 2003
                        • 12628

                        #12
                        re: XCOM 2 (PC/PS4/XB1)

                        I imagined the console numbers were better with how much love the game seemed to get on the internet.
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                        • cjkool69
                          Rookie
                          • May 2003
                          • 199

                          #13
                          re: XCOM 2 (PC/PS4/XB1)

                          They plan on having a deeper level of modding support this time around, which is something you cant do on the console.

                          Comment

                          • Phobia
                            Hall Of Fame
                            • Jan 2008
                            • 11623

                            #14
                            re: XCOM 2 (PC/PS4/XB1)

                            Originally posted by Cyros
                            I imagined the console numbers were better with how much love the game seemed to get on the internet.
                            It was also given away on both consoles by MS and Sony, plus it saw a big price cut early on, so the numbers might be a tad skewed.

                            Comment

                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #15
                              re: XCOM 2 (PC/PS4/XB1)

                              Welcoming Our New Alien Overlords -- IGN First

                              More on that on Friday in Why XCOM 2 Had to be a PC-Only Game.
                              Out of every success in Enemy Unknown, Solomon considers the soldier customization and the personal attachment that comes from that to be among the biggest, and has set out to push it further in XCOM 2. “We have some really cool-looking soldiers,” he promised. “They can have big beards, they can have really awesome haircuts, they can have some cool stuff that gives them a lot of character and fits this idea of they’re this sort of hardened group, they’re not fresh-out-of-the-barracks Johnny Soldier; this is really more of a Sons of Anarchy-type of squad.”

                              We can now swap genders and set nationalities to our liking – if you want an all-female, all-Portuguese team, you can do that. What’s more, we’ll be able to tweak the look of the right and left arms, torso, pants, and headgear individually, drawing from a larger selection of pieces designed to give this version of XCOM a more ragtag, scavenged look and feel.
                              Thanks to a new concealment system and waypoints that’ll allow you to precisely guide your troops’ movement within their two-move radius, setting up the battle will be a big part of what Firaxis intends XCOM 2 to be about. “You have a lot of control over when the engagement starts,” Solomon explained. “Of course, a lot of times you’ll blunder or do something wrong, like come around the corner and get revealed. We give the player the ability to jump the enemy first, and that feels very resistance-y, very guerilla tactics.”
                              With Firaxis’ new system, we’ll see maps drastically change each time we encounter them, drawing from a large pool of components like buildings, roads, and different types of terrain to create battlefields that look good, are more destructible than ever (including by fire that spreads, acid that melts through floors, and exploding barrels), and offer well-placed cover.
                              “When you encounter aliens out in the field, your soldiers are not going to go toe-to-toe with them. Certainly not in the beginning of the game,” promised Solomon. “In these past 20 years, they’ve grown very strong. The important thing about the aliens is that soldiers are no longer a one-to-one match; there is no way to take on aliens without teamwork.”
                              Go Noles!!! >>----->

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