I haven't played much lately either. I still find all the things to do in this game overwhelming with the research, upgrades, a million different powers, etc.
That's one thing DAI did better. While that game had a lot to do and I was confused at first, the restrictions on party class actually helped focus what you were doing. If you were a mage you only looked at your magic abilities. Not ALL abilities and there weren't rpg level upgrades to them either. Everyone was restricted to only a couple of abilities early on and you grew with the story. The game tried to teach you a little along the way. Plus the level of your enemies was displayed and it was easy to tell if it was an area you should avoid since you were under powered yet.
Mass Effect does virtually no teaching of how to do anything. I have spent more time on google trying to figure things out than actually playing. With no class restrictions the game has oodles of powers, weapons and equipment which can be upgraded and modded and it blows my mind. Not every item in a game should be upgradeable. It's nuts. You always feel like you are not doing something right or missing something.
Normally I view choices/options as a good thing. But MEA added way too many imo. Sometimes the KISS system is the best. It's why a board game like Risk can be very popular and the more complicated war games, while loved by some, will never sell as well. I truly feel if they had cut out half the RPG elements and side stuff in this game it would have been a much better experience for most people.
Comment