The guy uses a tractor to go into one mission and uses it to transport his captive and leave. He's playing on normal difficulty but even more importantly, he's playing a mission with only "one skull" difficulty. There's a "one to five skull" difficulty scale for the entire game. Some areas will be one, some will be five and some will be in between. Add this in with the normal difficulty and yeah, at worse, it's unrealistic but no more unrealistic than me driving a jeep in MGSV, running over a bunch of guards and accomplishing my objective.
Does this mean that MGSV is also like Just Cause 3? No, it doesn't. The game is giving you options in regards to how you go about a mission and your objectives. You want to be stealthy, go ahead. You want to be tactical, go ahead. You want to be stupid and goofy, go ahead. GRW is an open world game and like every open world game, the game gives you plenty of different options in regards to how you accomplish your mission objectives.
The guy is playing in a stupid and goofy way and yet is complaining about how he's playing to begin with? That makes no sense. If anything, this is a good thing because the game isn't restricting you in regards to how you're playing.
Don't know about anyone else but I don't want restrictions when im playing a video game. The more freedom I have in a game, the better. Am I going to play the same way this guy did? Hell no. My play style is going in solo, keeping my team mates far away with me eliminating every enemy stealthily and completing my missions and objectives without raising alarms and seeing reinforcements, etc.
But the different options to play the way YOU want to play is what makes open world games appealing. I can understand those who are complaining about GRW not being what they prefer it to be but at the same time, is it really that surprising? In a time where all these games are literally costing the publishers hundreds of millions of dollars, they all do the same thing and that's trying to appeal to the mass market.
The guy also lands a helicopter on the area but again, he's playing on normal and go into a base with a "one skull" difficulty level. The game is obviously giving you a lot of leeway considering the difficulty levels for both aspects. Watching GhostRobo try that and he almost got shot down and had to fly away and land a decent ways away and then infiltrate the base.
When this can be done on hard difficulty on a five skull base, then we'll have a huge problem. But on normal and one skull, please. Give me a break. I can do the same damn thing in pretty much every open world game that gives me the freedom to do so.
The worse thing when reading articles like that one is that the gamer is complaining about doing what he's doing yet he's the one doing it. He doesn't have to play the game that way but yet, he chooses to do so and then complain about it. It's freaking hilarious.
But whatever, I learned generations ago to ignore so called professional critics and play the game(s) for myself and form my own opinion which quite honestly, is what everyone should do after playing the game. But that's just me.
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