ReCore
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Re: ReCore
Okay...so, the game can't be beaten without doing that stuff? Or do you just miss out on certain dungeons?Comment
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Re: ReCore
The Mario64 comparison seems spot on"Successful people do not celebrate in the adversity or misfortune of others."
OS Blog
The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
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Re: ReCore
I could be wrong but I think you will have to always at least collect a certain number of the special cores to advance certain segments of the game. I could be wrong though. I dont think you HAVE to unlock all dungeons and whatnot.
The Mario64 comparison seems spot onComment
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"Successful people do not celebrate in the adversity or misfortune of others."
OS Blog
The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
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Re: ReCore
The grinding is necessary though because without it you wouldn't be able to defeat the enemies you'll face. The problem is that the game's story portions are so thin and short. The optional dungeons could use some story motivation.
Ultimately i enjoyed the gameplay so while i was initially annoyed at the tactic, it's no reason to pass on the game. Just don't expect much of a story.
Sent from my Nexus 6P using TapatalkComment
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Re: ReCore
The grinding is necessary though because without it you wouldn't be able to defeat the enemies you'll face. The problem is that the game's story portions are so thin and short. The optional dungeons could use some story motivation.
Ultimately i enjoyed the gameplay so while i was initially annoyed at the tactic, it's no reason to pass on the game. Just don't expect much of a story.
Sent from my Nexus 6P using TapatalkComment
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Re: ReCore
Putting work into Recore a year later, despite lukewarm reception, maybe means there's still plans for the IP going forward.
Definitive Edition comes out next week. Free update for existing owners, otherwise $19.99. Also, will be apart of Game Pass.
The changes seem pretty meaningful. I think I will check it out.
From legendary creator Keiji Inafune and the makers of Metroid Prime comes the “ReCore Definitive Edition”, an action-adventure masterfully crafted for a new generation. As one of the last remaining humans, forge friendships with courageous robotic companions and lead them on an epic adventure through a mysterious dynamic world. Includes the new “Eye of Obsidian” adventure and “T8-NK” Corebot frame!
New Adventure
“Eye of Obsidian” is a brand new chapter in the ReCore story. Join the plucky Corebot, Violet, and journey into the permanent midnight of the “Starving Sea”, a previously unexplored region of Far Eden where ancient enemies plot their revenge on the last remnants of humankind!
New Companion
T8-NK Corebot (“Tank”)
New Areas to Explore
- 2 New Overworlds
- 10 New Dungeons
- Dynamic sandstorms in Far Eden’s Shifting Sands regions. Brave the storms to defeat more dangerous enemies and earn more valuable loot.
New Weapon Modes
3 new weapon modes for Joule’s Energy Rifle (switch to these instead of the charge shot)
Load Times
- When dying, reload times for combat encounters went from 30-60 seconds to < 5 seconds
- Restarting traversals and arenas are now instantaneous (was a load before)
- Optimized Level/Area Load Times
Prismatic Cores
- Added P-Cores for additional game play rewards and made them show up on the map from greater distances
- P-Core requirements fixed to a single value for the entire E-Tower. (Once you’re in the E-Tower, you no longer need additional cores.)
The Map
- The Map displays everything that needs to be collected (audio logs, chests, prismatic cores)
- The Map shows all visual parts of dungeon maps
- Objective Markers improved
- Map improvements (greater visual detail, better iconography, improved zoom functionality, more game elements show up like power cells, audio logs, etc)
Fast Travel
- Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set their Companion Party Configuration without having to go back to the Sandcrawler
- The player can now warp anywhere there is a Fast Travel node via the Map
- Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous
- Added a few new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle)
Gear
- All new AoK gear for all Corebots
- Armor stats now make each Set vastly different from one another & the Perks have been refined and polished
- Blueprint Inventory now sorts by Armor Type, Color and LVL requirement
Combat
- Improved the Combo Meter to encourage much higher combo amounts, with the ability to chain combos for a longer period of time.
- At high combos (more than x10), the player now keeps some of the combo meter after using an extract!
- Global weapon tuning, enemy health and damage balancing, and late game encounter improvements
General
- Enhanced visuals (increased resolution and HDR support)
- 20 New Achievements and 500 gamerscore.
- Increased level cap from 30 to 40
- 4 new bosses and Tank challenges
- Various UX and Feedback fixes (Core Pulling HUD, Combo Counter feedback & wordsmithing, menu navigation)
- Audio for pickups, combat feedback, rewards improved
- Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
Go Noles!!! >>----->Comment
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