ReCore

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  • Sandman42
    Hall Of Fame
    • Aug 2004
    • 15186

    #61
    Re: ReCore

    Originally posted by daniel77733
    Wait, what??? You have to find all the collectibles in order to get the ending or something, ala Batman Arkham Knight? Please explain. Thanks.
    It's similar to Mario 64, where you need a certain number of cores to access dungeons.
    Member of The OS Baseball Rocket Scientists Association

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    • daniel77733
      Banned
      • Nov 2011
      • 3544

      #62
      Re: ReCore

      Okay...so, the game can't be beaten without doing that stuff? Or do you just miss out on certain dungeons?

      Comment

      • The JareBear
        Be Good To One Another
        • Jul 2010
        • 11560

        #63
        Re: ReCore

        Originally posted by daniel77733
        Okay...so, the game can't be beaten without doing that stuff? Or do you just miss out on certain dungeons?
        I could be wrong but I think you will have to always at least collect a certain number of the special cores to advance certain segments of the game. I could be wrong though. I dont think you HAVE to unlock all dungeons and whatnot.

        The Mario64 comparison seems spot on
        "Successful people do not celebrate in the adversity or misfortune of others."

        OS Blog

        The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

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        • Bigg Cee
          MVP
          • Apr 2016
          • 4676

          #64
          Re: ReCore

          Originally posted by The JareBear
          I could be wrong but I think you will have to always at least collect a certain number of the special cores to advance certain segments of the game. I could be wrong though. I dont think you HAVE to unlock all dungeons and whatnot.

          The Mario64 comparison seems spot on
          im gunna try this game on my Xbox tonight. I hope I like it. Is the game hard overall?

          Comment

          • The JareBear
            Be Good To One Another
            • Jul 2010
            • 11560

            #65
            Re: ReCore

            Originally posted by Bigg Cee
            im gunna try this game on my Xbox tonight. I hope I like it. Is the game hard overall?
            I wouldn't say so. I think I died twice so far and it was only because I tried taking on enemies too high of level
            "Successful people do not celebrate in the adversity or misfortune of others."

            OS Blog

            The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

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            • Tha_Kid
              All Star
              • Oct 2002
              • 6550

              #66
              Re: ReCore

              The grinding is necessary though because without it you wouldn't be able to defeat the enemies you'll face. The problem is that the game's story portions are so thin and short. The optional dungeons could use some story motivation.

              Ultimately i enjoyed the gameplay so while i was initially annoyed at the tactic, it's no reason to pass on the game. Just don't expect much of a story.

              Sent from my Nexus 6P using Tapatalk

              Comment

              • kwebbvols4423
                VFL
                • Jul 2011
                • 2627

                #67
                Re: ReCore

                Originally posted by Tha_Kid
                The grinding is necessary though because without it you wouldn't be able to defeat the enemies you'll face. The problem is that the game's story portions are so thin and short. The optional dungeons could use some story motivation.

                Ultimately i enjoyed the gameplay so while i was initially annoyed at the tactic, it's no reason to pass on the game. Just don't expect much of a story.

                Sent from my Nexus 6P using Tapatalk
                I enjoyed it at first but after a few hours I think I am done with it. Really wanted to like it but I was forcing myself to play it.
                www.twitter.com/kwebbvols
                www.twitch.tv/kwebbvols

                Comment

                • mestevo
                  Gooney Goo Goo
                  • Apr 2010
                  • 19556

                  #68
                  Re: ReCore

                  I didn't get through the 30 minute trial, just wasn't feeling it.

                  Sent from my Nexus 6P using Tapatalk

                  Comment

                  • kwebbvols4423
                    VFL
                    • Jul 2011
                    • 2627

                    #69
                    Re: ReCore

                    Originally posted by mestevo
                    I didn't get through the 30 minute trial, just wasn't feeling it.

                    Sent from my Nexus 6P using Tapatalk
                    Luckily it only cost me $20. After reward certificates and such.
                    www.twitter.com/kwebbvols
                    www.twitch.tv/kwebbvols

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                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #70
                      Re: ReCore

                      Putting work into Recore a year later, despite lukewarm reception, maybe means there's still plans for the IP going forward.

                      Definitive Edition comes out next week. Free update for existing owners, otherwise $19.99. Also, will be apart of Game Pass.

                      The changes seem pretty meaningful. I think I will check it out.

                      From legendary creator Keiji Inafune and the makers of Metroid Prime comes the “ReCore Definitive Edition”, an action-adventure masterfully crafted for a new generation. As one of the last remaining humans, forge friendships with courageous robotic companions and lead them on an epic adventure through a mysterious dynamic world. Includes the new “Eye of Obsidian” adventure and “T8-NK” Corebot frame!


                      New Adventure

                      “Eye of Obsidian” is a brand new chapter in the ReCore story. Join the plucky Corebot, Violet, and journey into the permanent midnight of the “Starving Sea”, a previously unexplored region of Far Eden where ancient enemies plot their revenge on the last remnants of humankind!

                      New Companion

                      T8-NK Corebot (“Tank”)

                      New Areas to Explore
                      • 2 New Overworlds
                      • 10 New Dungeons
                      • Dynamic sandstorms in Far Eden’s Shifting Sands regions. Brave the storms to defeat more dangerous enemies and earn more valuable loot.


                      New Weapon Modes

                      3 new weapon modes for Joule’s Energy Rifle (switch to these instead of the charge shot)

                      Load Times
                      • When dying, reload times for combat encounters went from 30-60 seconds to < 5 seconds
                      • Restarting traversals and arenas are now instantaneous (was a load before)
                      • Optimized Level/Area Load Times


                      Prismatic Cores
                      • Added P-Cores for additional game play rewards and made them show up on the map from greater distances
                      • P-Core requirements fixed to a single value for the entire E-Tower. (Once you’re in the E-Tower, you no longer need additional cores.)


                      The Map
                      • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores)
                      • The Map shows all visual parts of dungeon maps
                      • Objective Markers improved
                      • Map improvements (greater visual detail, better iconography, improved zoom functionality, more game elements show up like power cells, audio logs, etc)


                      Fast Travel
                      • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set their Companion Party Configuration without having to go back to the Sandcrawler
                      • The player can now warp anywhere there is a Fast Travel node via the Map
                      • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous
                      • Added a few new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle)


                      Gear
                      • All new AoK gear for all Corebots
                      • Armor stats now make each Set vastly different from one another & the Perks have been refined and polished
                      • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement


                      Combat
                      • Improved the Combo Meter to encourage much higher combo amounts, with the ability to chain combos for a longer period of time.
                      • At high combos (more than x10), the player now keeps some of the combo meter after using an extract!
                      • Global weapon tuning, enemy health and damage balancing, and late game encounter improvements


                      General
                      • Enhanced visuals (increased resolution and HDR support)
                      • 20 New Achievements and 500 gamerscore.
                      • Increased level cap from 30 to 40
                      • 4 new bosses and Tank challenges
                      • Various UX and Feedback fixes (Core Pulling HUD, Combo Counter feedback & wordsmithing, menu navigation)
                      • Audio for pickups, combat feedback, rewards improved
                      • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
                      Go Noles!!! >>----->

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