Super Mario Maker
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Last edited by ESPNdeportes; 08-14-2015, 01:06 PM."You can not ensure success, but you can deserve it." - John Quincy Adams
PSN: raginrapids -
Re: Super Mario Maker
So after watching some videos, I do have one area of concern in course design- invisible blocks.
I have seen several videos where people place invisible blocks at obvious jump locations. If these are over used its going to get real old quick. I think its fine to have them for hidden power-ups or as part of puzzle, but just hiding them to prevent a jump doesn't test a players skill at all. Hopefully this won't be a popular trend to make a level "harder"Last edited by ESPNdeportes; 08-17-2015, 11:28 AM."You can not ensure success, but you can deserve it." - John Quincy Adams
PSN: raginrapidsComment
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Re: Super Mario Maker
So after watching some videos, I do have one area of concern in course design- invisible blocks.
I have seen several videos where people place invisible blocks at obvious jump locations. If these are over used its going to get real old quick. I think its fine to have them for hidden power-ups or as part of puzzle, but just hiding them to prevent a jump doesn't test a players skill at all. Hopefully this won't be a popular trend to make a level "harder"
<iframe width="420" height="315" src="https://www.youtube.com/embed/in6RZzdGki8" frameborder="0" allowfullscreen></iframe>Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: Super Mario Maker
I can tell you I'm not gonna like the troll levels like that."You can not ensure success, but you can deserve it." - John Quincy Adams
PSN: raginrapidsComment
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Re: Super Mario Maker
So after watching some videos, I do have one area of concern in course design- invisible blocks.
I have seen several videos where people place invisible blocks at obvious jump locations. If these are over used its going to get real old quick. I think its fine to have them for hidden power-ups or as part of puzzle, but just hiding them to prevent a jump doesn't test a players skill at all. Hopefully this won't be a popular trend to make a level "harder"
This is not a test.Because I live in van down by the river...Comment
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Re: Super Mario Maker
I just don't want them all over the place so that if you hit them you fall and die. IMO it is not a fun game mechanic or a test of skill.....time will tell what people make though"You can not ensure success, but you can deserve it." - John Quincy Adams
PSN: raginrapidsComment
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Re: Super Mario Maker
I haven't played the lost levels, but I know it was the original SMB2 in Japan. It wasn't released elsewhere (we got SMB2 which was a remake of another platformer). The concern was that it was too hard for western gamers, so I guess that says something. In the lost levels, are they placed so that if you take a routine jump you hit them and die? I just watched a few levels and I see them but none that make you die if you hit them, I see hidden powerups and as puzzles, which is great
I just don't want them all over the place so that if you hit them you fall and die. IMO it is not a fun game mechanic or a test of skill.....time will tell what people make though
This is not a test.Because I live in van down by the river...Comment
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"You can not ensure success, but you can deserve it." - John Quincy Adams
PSN: raginrapidsComment
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Re: Super Mario Maker
As far as I can remember it was just limited to the Lost Levels.
This is not a test.Because I live in van down by the river...Comment
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Re: Super Mario Maker
Wow, all of these costumes can be unlocked in-game or if you the Amiibo.
<iframe width="640" height="360" src="https://www.youtube.com/embed/q9DZCDDo7CY" frameborder="0" allowfullscreen></iframe>
Easter Egg when using the Bowser costume:
Go Noles!!! >>----->Comment
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Re: Super Mario Maker
We check out every level theme in all 4 game styles. This includes Airships, Ghost Houses, and Castles in SMB, SMB3, SMW, and NSMBU. Oh, and you even get to hear the level editor music for each of them too!
<iframe width="640" height="360" src="https://www.youtube.com/embed/LJNbGGAN8Yc" frameborder="0" allowfullscreen></iframe>
IGN's Jose Otero and Brendan Graeber show you some of the wonderful surprises in Nintendo's impressive course creator.
<iframe width="640" height="360" src="https://www.youtube.com/embed/HVC5FL2ZRf0" frameborder="0" allowfullscreen></iframe>Go Noles!!! >>----->Comment
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