Call Of Duty: Infinite Warfare (2016)
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Re: Call Of Duty: Infinite Warfare (2016)
I wasn't planning on buying this game anyway. I just got my PS4 in August and I've been playing Black Ops 3 and I love it so I'll stick with that until Modern Warfare it's sold by itself.
Sent from my Z981 using Tapatalk"on hoping there is a PSN flash sale before Valentine's Day"
Man there are no flashers... now what are we going to do for vd
yea but will they take psn cards
lolComment
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Re: Call Of Duty: Infinite Warfare (2016)
Played about 3 games this weekend. Deleted it shortly afterwardsComment
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Re: Call Of Duty: Infinite Warfare (2016)
Yup.
Bring on the remaster...this game is garbage, IMO. I'll be amazed if they keep going in this direction for CoD now after the terrible feedback I see from people.Comment
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Call Of Duty: Infinite Warfare (2016)
Well, when you have people buying the game just to play the remaster even though they agree that the main game's multiplayer isn't great, I'm not sure if the message is being sent. Maybe they'll reskin IW, remaster MW2, and sell it for $80 next year.
At some point, though, they'll run out of games to remaster. So there's that.Comment
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Re: Call Of Duty: Infinite Warfare (2016)
Well, when you have people buying the game just to play the remaster even though they agree that the main game's multiplayer isn't great, I'm not sure if the message is being sent. Maybe they'll reskin IW, remaster MW2, and sell it for $80 next year.
At some point, though, they'll run out of games to remaster. So there's that.
I just don't get why they don't see the massive amount of interest in the remaster and think to themselves, "Gee, maybe we should stop making TitanfallCoDHalo and start making what was good in the first place, MW/WWII games."Comment
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Call Of Duty: Infinite Warfare (2016)
Yeah, I get that, but why not just work on the remaster and maybe add some additional content like more maps. I'd pay more for the remaster if it offered something new.
I have a feeling that we'll probably see another future game from Sledgehammer. Hopefully the next Treyarch game is something different.
My argument is that only money makes them change. Buying their full product even though it sucks isn't making them force a change. If you don't like it, just wait for the remaster. It will come. I was a huge fan of the original so I get how hard it is to wait.Last edited by sbauer318; 10-24-2016, 11:15 AM.Comment
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Re: Call Of Duty: Infinite Warfare (2016)
I played Halo 5 last night for perspective and yeah, it's a better game than IW. By far. Graphics are insane good and the hit detection is top notch.
I still enjoyed IW, but it really is just trying to copy halos movements and feel. It is a shame for sure.
Still fired up for the remaster and ill slide in some IW as well now and then since I paid for it.
Life is too short for me to not buy the game and hope AV changes the game back to how we want it. I already realized that doesn't matter much once the NFL sold exclusive licenses to EA.Comment
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Re: Call Of Duty: Infinite Warfare (2016)
Of course, that's why it's packaged. Can you imagine if the remaster sold MORE than their most current release?
I just don't get why they don't see the massive amount of interest in the remaster and think to themselves, "Gee, maybe we should stop making TitanfallCoDHalo and start making what was good in the first place, MW/WWII games."TOUCHDOWN MSU!!!
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Re: Call Of Duty: Infinite Warfare (2016)
Of course, that's why it's packaged. Can you imagine if the remaster sold MORE than their most current release?
I just don't get why they don't see the massive amount of interest in the remaster and think to themselves, "Gee, maybe we should stop making TitanfallCoDHalo and start making what was good in the first place, MW/WWII games."
You go on Youtube or any Call of Duty related social media outlet and everyone is just bashing game. I've stated this in this thread before but IW just doesn't feel like Call of Duty at all. Unfortunately we probably won't see a boots on the ground Call of Duty game for another couple years at least. Sledgehammer's game is midway through development and is most likely another futuristic game, Treyarch is one year into theirs so hopefully they recognized the need for change and got the OK from Activision to do so and obviously Infinity Ward hasn't even started their next game yet.
Call of Duty is in a sad state of affairs. This is what happens when you pump out a new game every single year. They did it to Guitar Hero and now Call of Duty is getting to a very similar state. The product gets stale with every release. You try and change things and add new features to get people to buy the next game but then you get to a point where you can't "innovate" anymore. A classic example is Infinite Warfare. The game is pretty much a carbon copy of Black Ops 3. Same HUD, renamed specialists that are totally unbalanced, supply drops that are literally pay to win, similar style maps, similar guns, exact copy of the movement system, etc etc.
You can only fool the general consumer so much before they decide enough is enough. I mean the pre order numbers for the PS4 version of Infinite Warfare at the time of this post is 137, 142. Imagine how much lower that number would be if Call of Duty 4 wasn't included?! Black Ops 3 was well over 650,000+ pre orders on PS4 alone at this time last year. People are done with the futuristic genre and quite honestly getting close to being done with this franchise.
It's a shame really as I really do love Call of Duty. I think it's a great arena shooter that has lost its way. I used to look forward to playing the game when I had free time. I always had fun and enjoyed myself no matter how frustrated I got. Now it feels like a chore to play. I tried playing Black Ops 3 last week and got through two games and became bored. I'm looking forward to the remaster because it's a game I put 21 days in game time into and it's a game that's simple yet rewarding. Doesn't help that it has some of the best maps and weapons in the franchise.
Anyway this was me pretty much venting my annoyance and disappointment with the direction this franchise is going in.Last edited by SinisterAlex; 10-24-2016, 10:05 PM.Xbox LIVE GT: oALEXtheGREATo
PSN ID: oALEXtheGREAToComment
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Re: Call Of Duty: Infinite Warfare (2016)
I think they'll be fine. This will sell like hotcakes. Maybe not as well as some of the previous entries, but it will sell well enough.
I can see them doing a soft reset similar to Battlefield. Take MW/MW2 style gameplay and take us back to Vietnam or Korea.
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Re: Call Of Duty: Infinite Warfare (2016)
I agree on the every year thing. It's just greed over quality.
Take a great game like COD4 and add new maps and new perks and guns over a two year span and really support the game. Do like Halo and OW did and add in game purchases that are cosmetic.
Instead the rush to put something new out every year has ruined a lot of games. They can never wow you with a new release anymore and that sucks.Comment
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Re: Call Of Duty: Infinite Warfare (2016)
Day one update detailed.SpoilerWEAPONS
We received a ton of great data from the Beta, allowing us to take a hard look at all of the guns and we will make changes as needed. Here are some of the immediate tweaks we will be implementing.
Shotguns
Increased the consistency of shotgun damage.
Shotgun damage at longer range has been increased.
Slightly increased the one shot kill range.
Both the Reaver and Banshee have received a slight bonus to their 1 trigger pull kill range.
Snipers
Bullet spread at the hip no longer gets smaller as the player ADS’s. Once the scope reaches the player’s eye, the bullet spread goes instantly to zero.
Sniper aim assist was reduced slightly for the KBS Longbow and the other bolt action snipers. Our turn rate while Aimed Down Sights is still slowed to help with precision aiming.
Sniper-class weapons no longer have any Aim Assist until the optic fully reaches the player’s eye.
For the ELO and Scout optics on snipers, the idle sway while ADS has been increased along with the player’s view bounce when moving. Because these optics are less zoomed in, the view bounce and the sway are felt less. These changes are to promote more stationary aiming and firing with these optics.
The Tracking Chip optic’s visuals have been improved.
Reduced bonus of the Quickdraw attachment on snipers.
Updated snipers to have more flinch when getting shot.
Launchers
The Howitzer Grenade launcher can now be fired from the hip instead of requiring full ADS
SMGs
The RPR Evo epic variant (Ripper) has had a tuning pass to increase recoil given its bonus fire rate
PERKS & RIG TRAITS
Marksman – We fixed a bug where, in addition to reducing flinch, it was also reducing recoil. This would then stack with Gun Perks and the Foregrip Attachment. This bonus reduction has been removed.
Momentum – Fixed issues with speed not being retained
Marked Target – The temporary red marker on the victim has been toned down
HEALTH REGEN AND SPAWNING
Health Regen time has been reduced.
Infusion bonus reduced.
Continuing to refine spawn system on beta maps, will assess remaining launch maps in live environment.
ECONOMY
Increased salvage gain in mission teams.
Changed currency value in supply drops.
Increased drop rate of keys in round-based modes.
SCORESTREAKS AND RIGS
Scorestreaks
AP-3X
Increased health, bullet damage, and weapon accuracy up close to help with target acquisition
RC-8
Increased health, increased weapon accuracy to help with target acquisition, slight increase in fire rate, and slight damage increase on splash damage
T.H.O.R
Increased speed of tracking rockets
Increase damage of both tracking and straight fire rockets
Bombardment
Slight decrease in both time to the initial drop and the time between each subsequent drop
Updated area damage to be consistent inner to outer
Rigs
Refining payload balance
Slight tweaks to gameplay balance across rigs
MODES
Defender: When carrying the Drone, the score-per-second bonus has been bumped from 5 score per second to 10 score per second. Scorestreak carrier bonus is unaffected.
Gun Game: Now features all classic weapons. In future updates, weapons with alternate functions will retain their state upon spawn.
Domination: When you step off a flag, the current capture bar progress starts to decay. The rate of this decay has been halved from the Beta. This allows players to hop off a flag to defend it and then get back on the flag with less progress loss
MATCHMAKING
Potential player evaluation was too strict. We were doing some very thorough testing of your connection to other players before placing you in a lobby with those players. This turned out to be a bit too thorough, and eventually was relaxed, leading to shorter matching times.
Incorrect geographic categorization. There was an issue in our geolocation system which was causing some players to be incorrectly categorized. This was also resolved during the beta, improving matchmaking times.
Dead lobby cleanup. The process which cleans up unused or dead lobby information from our back end was taking too long. This was causing a number of slowdowns when searching for a match.
The matchmaker was always quite good at generating new lobbies, but one thing we noticed was that queueing into a join in progress situation was taking much longer. This was due to some issues in the way we track information about the lobbies that are currently playing a match. These issues were also addressed during the beta, and sped up the join in progress case immensely.
TTK (TIME TO KILL / ENGAGEMENT)
We know a lot of you had different experiences with TTK during the Beta. With the above adjustments to dedicated servers, matchmaking, and weapon tuning, we think you’ll find that the TTK will be more balanced at launch, both on the attacking and receiving end. We’ll continue to monitor and balance throughout the year as need and would love your feedback in the process.
We’re always looking at TTK and will continue to balance and monitor
DEDICATED SERVERS
One of the major infrastructure changes we made this project was how dedicated server allocations work. We’re using a new load balancing system on the servers themselves, as well as pretty heavily changed how the game chooses a datacenter to use, and requests a dedicated server from that datacenter.
At the start of the Beta, you may have noticed some host migrations and some poorer quality matches. We discovered some issues where the new system was dropping our dedicated server utilization numbers way below target. After some tweaks and fixes we were able dramatically improve our dedicated server utilization for the second weekend and beyond."If you don't have anything good to say, say it often"- Ed the sockComment
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