Spider-Man (PS4 Exclusive)

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  • peter42O
    MVP
    • May 2018
    • 1991

    #481
    Re: Spider-Man (PS4 Exclusive)

    Originally posted by KSUowls
    Guess it's just me, but this is actually a negative to the game for me. The 3 pack of the DLC can be purchased for about $25 (or by purchasing the deluxe edition for an additional $20 over the base price). Paying for DLC post launch is fine when it's actually post launch...if you can release DLC 1 month after the game's release then that means you withheld content and are double dipping from the players.

    I did have it preordered, but now I guess I'll just wait for some kind of bundle/sale later on where I can purchase the full game at 1 time.
    You can buy the "full game" now. It's the Deluxe Edition. The DLC content all takes place after the base game which tells me that they were working on the content at the same time as the base game which is basically what every developer/publisher does. The only time I think that DLC is cut content is when it takes place during the base game as opposed to post game.

    The sad part is that nowadays people care more about all of this bullcrap as opposed to "is the game great or better"?. Every publisher does this. Every live service game does this for years. If you want to play the game and it's a great game, I don't really see the point in waiting.

    Besides, unless you're a collector or buying digitally, the trade in value would decrease over time anyway so waiting for the game to be a lower price isn't accomplishing anything because it in turn lowers the trade in value so when you think about it, you're not really saving anything and even if you are, it's minimal at best.

    I'm hyped for Spider Man and have no problem with this. I'm even more hyped for AC Odyssey and already pre-ordered the Gold Edition so I want to see the road map, the expansions and their release date BEFORE AC Odyssey gets released because knowing earlier and beforehand is always better than months later when you don't care anymore and have already moved on to other games.

    EDIT: Knowing ahead of time makes it a lot easier to plan out my gaming schedule.
    Last edited by peter42O; 08-28-2018, 05:42 PM.

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    • jeremym480
      Speak it into existence
      • Oct 2008
      • 18198

      #482
      Re: Spider-Man (PS4 Exclusive)

      If you want to save a few dollars and you're okay with getting the game a week or so late, then ebay is having a 15% off sale right now. There's a seller that the game for $59.99 shipped and he has about 30 copies left. With the discount the total comes to $50.96 shipped.



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      • KSUowls
        All Star
        • Jul 2009
        • 5888

        #483
        Re: Spider-Man (PS4 Exclusive)

        Originally posted by peter42O
        You can buy the "full game" now. It's the Deluxe Edition. The DLC content all takes place after the base game which tells me that they were working on the content at the same time as the base game which is basically what every developer/publisher does. The only time I think that DLC is cut content is when it takes place during the base game as opposed to post game.

        The sad part is that nowadays people care more about all of this bullcrap as opposed to "is the game great or better"?. Every publisher does this. Every live service game does this for years. If you want to play the game and it's a great game, I don't really see the point in waiting.

        Besides, unless you're a collector or buying digitally, the trade in value would decrease over time anyway so waiting for the game to be a lower price isn't accomplishing anything because it in turn lowers the trade in value so when you think about it, you're not really saving anything and even if you are, it's minimal at best.

        I'm hyped for Spider Man and have no problem with this. I'm even more hyped for AC Odyssey and already pre-ordered the Gold Edition so I want to see the road map, the expansions and their release date BEFORE AC Odyssey gets released because knowing earlier and beforehand is always better than months later when you don't care anymore and have already moved on to other games.

        EDIT: Knowing ahead of time makes it a lot easier to plan out my gaming schedule.
        Have to disagree with you there.. .if you buy the standard edition of the game on 9/7 then you aren't getting what you paid for. I know this for fact because the only way a developer can promise content related dlc 1 month after launch is if they spent development resources on it while working on the 'base' game. Any time you buy a game, whether it is the initial release or a later expansion you should be paying for the development cycle of it. The fact that many companies in the industry are moving to this pay 'model' does not make it any less exploitive.

        If you really want to talk about things that are 'sad' then we do need to talk about this bull crap (I agree with your terminology 100%) because that is exactly what it is. It truly is ok to bash a good product when the business behind it is bull crap.

        The trade in argument is null unless you trade in within the first month of owning the game. If you do then yeah there isn't any real benefit to waiting. If you are the type of person to hang onto a game for a few months then the trade value doesn't matter. The biggest hit on value you take will be when you take it out of the plastic. After that the decreases are very negligible.

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        • peter42O
          MVP
          • May 2018
          • 1991

          #484
          Re: Spider-Man (PS4 Exclusive)

          Originally posted by KSUowls
          Have to disagree with you there.. .if you buy the standard edition of the game on 9/7 then you aren't getting what you paid for. I know this for fact because the only way a developer can promise content related dlc 1 month after launch is if they spent development resources on it while working on the 'base' game. Any time you buy a game, whether it is the initial release or a later expansion you should be paying for the development cycle of it. The fact that many companies in the industry are moving to this pay 'model' does not make it any less exploitive.

          If you really want to talk about things that are 'sad' then we do need to talk about this bull crap (I agree with your terminology 100%) because that is exactly what it is. It truly is ok to bash a good product when the business behind it is bull crap.

          The trade in argument is null unless you trade in within the first month of owning the game. If you do then yeah there isn't any real benefit to waiting. If you are the type of person to hang onto a game for a few months then the trade value doesn't matter. The biggest hit on value you take will be when you take it out of the plastic. After that the decreases are very negligible.
          If you want to skip buying the game or whatever, that's entirely up to you but don't say that for a fact the DLC is cut content because it's not. By this theory, you should be boycotting every game and publisher period. Every game has DLC that's worked on alongside the game in the final stages of development.

          Look at AC Origins. Two expansions. The Hidden Ones was released three months after the base game and The Curse of the Pharaohs was released five months later. Do you think these were cut content as well?

          To me, it seems like your bigger complaint is that they're releasing too soon but if they were January/February/March, would that all of a sudden change your mind? Also, if you have a complaint with this, I guess you must only play one or two games a year because EVERY game has bullcrap behind it. It's called business and is exactly the same crap we all would do if we were where those making the decisions are.

          As for the trade in value, not really true. A few months later, I can get around $40-$45 for a game if it's popular and a great game. The value is in the eye of the purchaser. Everything is only worth what people are willing to pay for it.

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          • CMH
            Making you famous
            • Oct 2002
            • 26203

            #485
            Re: Spider-Man (PS4 Exclusive)

            Any recommendations on selling my physical copy for full or as close to full price as possible?

            I prefer this on digital but I'm getting a physical copy from my Pro order.

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            • KSUowls
              All Star
              • Jul 2009
              • 5888

              #486
              Re: Spider-Man (PS4 Exclusive)

              Originally posted by peter42O
              If you want to skip buying the game or whatever, that's entirely up to you but don't say that for a fact the DLC is cut content because it's not. By this theory, you should be boycotting every game and publisher period. Every game has DLC that's worked on alongside the game in the final stages of development.

              Look at AC Origins. Two expansions. The Hidden Ones was released three months after the base game and The Curse of the Pharaohs was released five months later. Do you think these were cut content as well?


              As for the trade in value, not really true. A few months later, I can get around $40-$45 for a game if it's popular and a great game. The value is in the eye of the purchaser. Everything is only worth what people are willing to pay for it.
              I will say it as a fact because it is. Certainly you can argue semantics all you you want. I mean, is it 6 or is it half a dozen? Did they cut content or did they just not include content that they had already developed (or nearly finished developing)

              As I've said, I have no problem buying DLC in later development cycles. A lot of times the development of that DLC probably starts while other things are going on. The difference is, it takes time to write code, test, and just make content in general. If they are only 30% into whatever future content at the time of the release then that is not the same development cycle, but they also aren't releasing it a month later either.

              If however they are far enough along in the process where they can tell you the exact date that it will be released just 6 weeks post launch (while being still being nearly 2 weeks out from that initial launch) then it's very reasonable to place them in the same development cycle. If a game releases DLC 4, 5, or 6 months post launch then that's much harder to argue as you're really talking about an entirely different timeline.

              Fair enough on the trade value argument. I'm thinking Gamestop, Best Buy, trade-in system where you're going to lose half the value the moment you cut the plastic. If you're talking about private transactions then yeah you can get a lot more for it.

              To me, it seems like your bigger complaint is that they're releasing too soon but if they were January/February/March, would that all of a sudden change your mind? Also, if you have a complaint with this, I guess you must only play one or two games a year because EVERY game has bullcrap behind it. It's called business and is exactly the same crap we all would do if we were where those making the decisions are.
              You're actually not far off, at least in terms of image. Visibly it would be much better for them to hold off releasing anything for 6 months to at least give the appearance that they did this massive development project for fans where additional expense was justified. The logic behind the complaint would still hold, but unless they somehow got audited then it would be unlikely to become public knowledge.

              And no. Not every company does this, probably closer to a very small percentage of them than even a simple majority. There are a number that do, and it is an ever increasing business practice because some people allow it to expand by just accepting it. However, your bolded statement is hypberole in the extreme. It's quite possible to run a successful business without exploiting your consumers. I don't blame Sony for trying to sneak one past us, but they deserve to be called out on it all the same.
              Last edited by KSUowls; 08-28-2018, 10:37 PM.

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              • DieHardYankee26
                BING BONG
                • Feb 2008
                • 10178

                #487
                Re: Spider-Man (PS4 Exclusive)

                IMO you don't pay for the development cycle of the game unless you're putting in monthly in an MMO. You bought the product. If you don't like the product, that's one thing but arguing that they withheld content from you I just don't get. The game will be complete as is. You didn't pay anyone's salary. You're not financing the development of the game. Their time is not yours, the copy of the game you buy is.
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                • TripleCrown9
                  Keep the Faith
                  • May 2010
                  • 23676

                  #488
                  Re: Spider-Man (PS4 Exclusive)

                  Yeah I don't understand "you aren't getting what you paid for" thing at all.

                  You pay 65 bucks and get a complete, finished game.

                  You pay the extra whatever for the deluxe edition, you get a complete, finished game PLUS the DLC.

                  So yeah, you are getting what you paid for.
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                  • Jr.
                    Playgirl Coverboy
                    • Feb 2003
                    • 19171

                    #489
                    Re: Spider-Man (PS4 Exclusive)

                    For some reason I expected the novel to be like $30 or something.. went on Amazon because I found a gift card and it was only $6.

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                    • inkcil
                      All Star
                      • Jul 2002
                      • 5253

                      #490
                      Re: Spider-Man (PS4 Exclusive)

                      I gotta chime in...however I don't want to be misunderstood as "raining on the parade."

                      If I work 9 to 5 and tell the employer that an hour of my work during that time is "DLC" and therefore pay me overtime or bonus money, that is a joke. Any employer would laugh you out of the building.

                      The only exception is that if I get more done between 9 and 4 than anyone else in the building. Then consider the work I did from 4 to 5 as "DLC" work and pay me a bonus.

                      Hopefully Spiderman is so good it's worth paying the Bonus/OT to Insomniac for the "DLC" they did during working hours (aka 9 to 5 aka the "pre-launch" development cycle).

                      I have a hunch it will be. My Spider Senses are tingling.
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                      • jeremym480
                        Speak it into existence
                        • Oct 2008
                        • 18198

                        #491
                        Re: Spider-Man (PS4 Exclusive)

                        You guys can buy the game/DLC at full price or you can wait until it's in the bargain bin or you can not buy one or the other at all it at all. Honestly, I don't care either way.

                        At the end of the day, I only care about what I'm going to do... which is buy the game Day 1 and get the DLC later on if it looks like it has value to me... and I say that knowing full well that no one else really cares. [emoji3]

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                        • DJ
                          Hall Of Fame
                          • Apr 2003
                          • 17756

                          #492
                          Re: Spider-Man (PS4 Exclusive)

                          Man, let's keep this thread positive.
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                          • KSUowls
                            All Star
                            • Jul 2009
                            • 5888

                            #493
                            Re: Spider-Man (PS4 Exclusive)

                            MMO's are completely different. You aren't funding a single development cycle as with any SP game, you're funding a never ending development cycle + maintenance. This is actually my overall point of why one DLC model is justified and one is not.

                            Yes it's true there is a game and there is some beginning and end leading to final credits. It's also true that you're paying $59.99 for not just that game but also for the development of a directly related product that you do not have access to. However you view that scenario is up to the individual, but I am curious as to how you guys are not seeing this as an example of "cut content"?
                            If this isn't then what is? Is it really as black and white as x amount of content was finished on Y date and that's the "full game"? How is that not just offering a free pass to intentionally make a development map where X amount of content is in and the rest will be sold separately even though it was all developed before the game was released?

                            *Mini Spoiler*
                            Spoiler


                            In the interests of not completely derailing the thread I will say that the game looks fun. Swinging around New York City was a lot of fun in games like Web of Shadows, and this one looks like a big step up. If you buy the game day 1 then I can't fault you for choosing how to spend your money, and I hope the content sold separately is not diminishing to the experience base experience.
                            Last edited by KSUowls; 08-29-2018, 08:43 AM.

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                            • TripleCrown9
                              Keep the Faith
                              • May 2010
                              • 23676

                              #494
                              Re: Spider-Man (PS4 Exclusive)

                              Originally posted by KSUowls
                              MMO's are completely different. You aren't funding a single development cycle as with any SP game, you're funding a never ending development cycle + maintenance. This is actually my overall point of why one DLC model is justified and one is not.

                              Yes it's true there is a game and there is some beginning and end leading to final credits. It's also true that you're paying $59.99 for not just that game but also for the development of a directly related product that you do not have access to. However you view that scenario is up to the individual, but I am curious as to how you guys are not seeing this as an example of "cut content"?
                              If this isn't then what is? Is it really as black and white as x amount of content was finished on Y date and that's the "full game"? How is that not just offering a free pass to intentionally make a development map where X amount of content is in and the rest will be sold separately even though it was all developed before the game was released?

                              *Mini Spoiler*
                              Spoiler


                              In the interests of not completely derailing the thread I will say that the game looks fun. Swinging around New York City was a lot of fun in games like Web of Shadows, and this one looks like a big step up. If you buy the game day 1 then I can't fault you for choosing how to spend your money, and I hope the content sold separately is not diminishing to the experience base experience.
                              In regards to the spoiler, literally nothing I've read says anything about the clues being left in the base game. That would make no sense.
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                              • ricky24
                                MVP
                                • Jan 2014
                                • 4888

                                #495
                                Re: Spider-Man (PS4 Exclusive)

                                Originally posted by TripleCrown9
                                In regards to the spoiler, literally nothing I've read says anything about the clues being left in the base game. That would make no sense.


                                Pretty sure I read the same exact thing.

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