State of Decay 2

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • mgoblue
    Go Wings!
    • Jul 2002
    • 25477

    #46
    Re: State of Decay 2

    Originally posted by techblogger911
    Despite the bugs, State of Decay 2 is by far the most fun I’ve had with a video game this year. For those who were fans of the First, SoD2 is a near perfect sequel.

    I’ve put in an embarrassing number of hours to SoD2 just over this weekend, and here are my thoughts.

    TLDR; loving the game. An incredible sequel that stays true to the ‘soul’ of SoD1, while improving just about everything. The multiplayer experience is fun, but hella buggy. Single player is 100x smoother than MP. Well worth the $30, or a month of Gamepass at $10.

    here is its reddit review thread:
    https://www.reddit.com/r/Games/comme...review_thread/
    Does single player get grindy after a bit? A lot I read said that the combat kinda got repetitive after a while, leading to it just being a bit of a grind.

    Thinking for future purchasing...I almost can't resist, but don't have enough time now and some other slightly older games would be cheaper eventually.
    Nintendo Switch Friend Code: SW-7009-7102-8818

    Comment

    • franch1se
      All Star
      • Apr 2004
      • 9060

      #47
      Re: State of Decay 2

      I don't know what is it but I just cannot get into this game. Lucky it's on game pass and i didn't purchase it. I'll give it another chance. Not sure if it's because of my back logs of games or maybe I'm playing offiline without friends but it's just very repetitive so far and not drawing me in.

      Sent from my SM-N950U using Operation Sports mobile app

      Comment

      • Smooth Pancakes
        MVP
        • Jul 2010
        • 1641

        #48
        Re: State of Decay 2

        An update on my community. I am currently in the middle of day 19 on Valley map. I was planning a move to Camp Kelenqua, since my next goal for my builder legacy is to look for a new base for some "elbow room", but I decided to stay at Mazzara Farm and denied my survivor's request to look for a new base. After setting up a power outpost, I ditched my generator and built a hydroponics.

        I got rid of my level 2 farm and built a staging area instead, which wipes out the -3 material per day costs from Barracks 2, Hydroponics and Infirmary 3. Then to put me in the positive, I have a temporary material outpost (gonna get rid of at some point for something else) and I get +1 material per day from Workshop 3, so I actually gain +2 materials per day right now.

        In addition to the hydroponics and staging area, I have a Workshop 3, Infirmary 3 and Barracks 2 (so I have a total of 10 beds right now including the built-in ones).

        Having hydroponics, with power and water, +30% Food Yield thanks to the "Fertile Soil" passive for being at Mazzara Farm, a Fertilizer mod that gives me +50% Food Yield and then boosting yields (+100% Food Per Day for 1 hour, 31 minutes) thanks to having knowledge of gardening, knowledge of agriculture and a hell of a lot of boxes of seeds, along with one food outpost that I established early in the game, I am currently producing 10.4 food/day.

        I get +8.4 from hydroponics, +1 from the food outpost, and +1 because my leader has the Agriculture skill, which gives +1 food/day in addition to knowledge of gardening and knowledge of agriculture. And since I currently only have 9 survivors, I'm gaining +1.4 food per day. I could dump my food outpost and still gain +0.4 food per day. So I never have to worry about food again.

        I do lose 2 meds per day because of having Infirmary 3, and since I only have one fuel outpost at the moment, I lose one fuel per day to my power outpost. Ammo and Parts are both at 0/day and because I have a survivor who has the skill Political Science, he gives me +25 Influence per day.

        So I am pretty much self sufficient at Mazzara Farm. Drop the material outpost and pick up a second gas outpost would zero out the -2 gas per day that the power outpost uses. And if I can ever find that damn +2 outpost mod from a trader, I can pick up two medicine outposts and bam, I'll have every resource either zeroed out for costs per day or I'll actually be gaining resources per day.

        As I said, I'm already on day 19 with my community, all of it in the Valley map, and I could stay conceivably forever. With gaining materials every day, I can keep breaking materials down into parts, so I'll always have parts to repair melee weapons and guns. I have four different ammo mods for my Workshop 3, so I can manufacture my own ammunition for 5.56mm, 7.62mm, .22, 9mm, .45, .357, .44 magnum and 12g shotgun shells. As well I can keep creating vehicle repair kits, quick vehicle repair kits, and all the explosives I could ever want as long as I have parts. As long as I have a fuel resource, I can keep creating my own gas cans.

        And now that I've destroyed all of the plague hearts and there are no active infestations, I'm up to 64 morale, or Enthusiastic as it's called. Got +200% global action speed, +200% global build action speed and +100% experience rate.

        Now it's just a matter of finishing my builder legacy missions and getting that sweet sweet Amenities boon. The Amenities boon from the Builder legacy gives you automatic base-wide water and power at your base with zero costs or noise penalties. So my next community, I'll have water and power the instant I settle my first base and I'll never have to worry about fuel for the power or having generators causing noise at my base ever again.

        Comment

        • Smooth Pancakes
          MVP
          • Jul 2010
          • 1641

          #49
          Re: State of Decay 2

          Well, after 20 days (and 33 hours of gameplay), the Last Folks Standing Community has come to an end. I finished my final legacy mission for my Builder leader. Spent the last hour going through and loading up the inventories of all 8 heroes in my community with items I want to save and carry over to a new game. Rucksacks of food, medicine, ammo and gas, those two bitchin' anti-material rifles, the really good facility mods (gotta keep that Fertilizer mod that gives me +50% food yields and all the ammo pressing mods for my workshop), books to learn the necessary skills like computers, medicine, craftsmanship, utilities, chemistry, etc.

          Everyone has 8-space backpacks, plus 2-3 pockets depending on their skills, so every single of the 8 heroes I can use in future communities are loaded down with one of my best melee weapons, one of my best guns, a rucksack, and 10-11 miscellaneous items (guns, melee weapons, textbooks, facility mods, the good explosives (napalm grenades, thermite grenades, box mines and fuel bombs, a crap ton of parts and circuitry, some vehicle repair toolkits and first aid kits. I even went so far as to completely dismantle every facility in my home site so I could take every last scrap of circuitry with me. No matter which ones I pick, whether I go with three or just one or two and a random to start my next community, I will be WELL prepared!


          Edit - Well, thank god I loaded out my two new recruits as well! I thought only those who reached Hero status in your community would carry over and be selectable for future communities, but it turns out all they have to do is be members of the community, whether they be heroes or citizens. I lost one person on the final builder mission when the base was swarmed by probably 100 zombies, two ferals, a couple screamers, a couple bloaters and a juggernaut, but they were just a new recruit, not even citizen, with zero good skills, so I'm not going to miss them.

          Now the challenge will be deciding who to take into my new community tomorrow. I want my maxed out automechanic, and my maxed out agriculture person for that sweet sweet food producing bonus to hydroponics, I also want my maxed munitions skill girl, and my guy with nearly maxed metalwork skill, and my guy with a maxed plumbing (and utilities) skill. Medicine I can find someone with in a new recruit or even teach to someone via textbook, so I'm not too concerned there, especially since my only survivor with a medicine skill is a zero star base medicine skill, not even an advanced skill, so I lose nothing with leaving them behind.
          Last edited by Smooth Pancakes; 05-24-2018, 02:13 AM.

          Comment

          • Americas Team
            MVP
            • Jun 2016
            • 1282

            #50
            Re: State of Decay 2

            Played about an hour so far, built my first infirmary. So far the game is very boring and repetitive, go out find supplies, build up your base and your squad. I'm not sure if I'm going to continue playing this game the graphics are not good enough to keep me interested and the game is flat out boring so far.

            Sent from my BLN-L24 using Operation Sports mobile app
            Xbox Series X: KILLMUNGER

            Comment

            • AshamanCarnage
              Rookie
              • Jul 2006
              • 1252

              #51
              Re: State of Decay 2

              I’m in day four of my community and it is a bit of a struggle. We are in the green for morale but learning all the ins and outs of gameplay has been tough as a new player. Add in the fact I rarely play games like this and the difficulty is upped even more.

              I will say the fun of the game lies in the building up of the characters in your community and trying to make your base fully upgraded, more then it is about killing zombies. Multi-player is pretty fun but fairly unstable, I’m sure try will address it soon enough.

              Comment

              • mgoblue
                Go Wings!
                • Jul 2002
                • 25477

                #52
                Re: State of Decay 2

                How does it work with leaving the community? Is it part of the progression to a new map or something?
                Nintendo Switch Friend Code: SW-7009-7102-8818

                Comment

                • Smooth Pancakes
                  MVP
                  • Jul 2010
                  • 1641

                  #53
                  Re: State of Decay 2

                  Originally posted by mgoblue
                  How does it work with leaving the community? Is it part of the progression to a new map or something?
                  What do you mean as far as leaving the community?

                  Sent from my SM-G930V using Tapatalk

                  Comment

                  • BadAssHskr
                    XSX
                    • Jun 2003
                    • 3534

                    #54
                    Re: State of Decay 2

                    what is with a medical rucksack? i believe i think i have 4 of them, moral is low in my community, and medicine is part of the issue.

                    if i try to open a rucksack, nothing seems to be happening.

                    yes, i realize i'm doing something wrong, just not sure what it is?
                    "Not the victory but the action. Not the goal but the game. In the deed the glory."

                    Comment

                    • Smooth Pancakes
                      MVP
                      • Jul 2010
                      • 1641

                      #55
                      Re: State of Decay 2

                      Originally posted by BadAssHskr
                      what is with a medical rucksack? i believe i think i have 4 of them, moral is low in my community, and medicine is part of the issue.

                      if i try to open a rucksack, nothing seems to be happening.

                      yes, i realize i'm doing something wrong, just not sure what it is?
                      Don't open rucksacks. You get only a couple items and they're usually not good. What you want to do is either carry the rucksack to your storage in your home site and deposit it (you will get anywhere from 3-5 of that resource) or if you have a vehicle, load your rucksacks into the trunk, then press RT (if you're on Xbox) and it'll automatically deposit your rucksacks into your base.

                      Sent from my SM-G930V using Tapatalk

                      Comment

                      • BadAssHskr
                        XSX
                        • Jun 2003
                        • 3534

                        #56
                        Re: State of Decay 2

                        Originally posted by Smooth Pancakes
                        Don't open rucksacks. You get only a couple items and they're usually not good. What you want to do is either carry the rucksack to your storage in your home site and deposit it (you will get anywhere from 3-5 of that resource) or if you have a vehicle, load your rucksacks into the trunk, then press RT (if you're on Xbox) and it'll automatically deposit your rucksacks into your base.

                        Sent from my SM-G930V using Tapatalk
                        ok that makes sense, thanks for the explanation. i was confused with what was going on.
                        "Not the victory but the action. Not the goal but the game. In the deed the glory."

                        Comment

                        • Smooth Pancakes
                          MVP
                          • Jul 2010
                          • 1641

                          #57
                          Re: State of Decay 2

                          Originally posted by BadAssHskr
                          ok that makes sense, thanks for the explanation. i was confused with what was going on.
                          Yeah, only deposit rucksacks in your base storage. Breaking them open gives you terrible stuff in return.

                          Just to see what I'd get, I broke open a medicine rucksack over the weekend, got a whole whopping two bottles of weak painkillers.

                          Much better to deposit them, get those 3-5 medical resources and then manufacture your own bottles of painkillers and other stuff from your Infirmary.

                          Sent from my SM-G930V using Tapatalk

                          Comment

                          • bry422
                            Rookie
                            • Oct 2008
                            • 133

                            #58
                            Re: State of Decay 2

                            Does this game (playing solo, mind you) have a finite ending (example: I survived 10 years, the CDC released a cure, the credits start to roll)?

                            Or, is it something that goes on "forever" as long as you "keep surviving"?

                            Comment

                            • Smooth Pancakes
                              MVP
                              • Jul 2010
                              • 1641

                              #59
                              Re: State of Decay 2

                              Originally posted by bry422
                              Does this game (playing solo, mind you) have a finite ending (example: I survived 10 years, the CDC released a cure, the credits start to roll)?

                              Or, is it something that goes on "forever" as long as you "keep surviving"?
                              As you play, your survivors gain standing. Anyone new who joins your community starts as a recruit. By bringing rucksacks and items back from clearing buildings, killing hordes and special zombies, clearing out infestations, etc, they can gain "standing", working their way up to Citizen and Hero. Once you have at least one Hero, you can name someone the Leader of your community.

                              From that point on, your main goal is to destroy and eliminate the 10 plague hearts that are somewhere on the map. After that, you will start getting Legacy missions, as your leader wants to leave a legacy behind. Once you complete the final legacy mission for your leader, your leader will make a comment about creating a legacy that will help future survivors and some other comment or two, and then that's it, the credits roll.

                              There may be something, if your community stays alive long enough, that something happens with Red Talon or The Network, but at least through 20 days in my first community, it was never anything other than radio messages and events happening somewhere else over the radio.

                              That is one negative about this game versus the first game, there is no specific storyline like the first one had. If you create a community by going through the tutorial, you'll have specific missions at the beginning of your community before moving on to destroying plague hearts, naming a leader and doing leader legacy missions. If you skip the tutorial, you basically just start with the mission of establishing a home site and defeating plague hearts right off the bat.

                              I'm hoping we'll see some sort of story added in through future DLC. But as it is now, it's essentially just a zombie survival game where you can try to make your community last as long as you want until you decide to move on to leader legacy goals and end the community.

                              I made it to Day 20 in my first community before I decided to do my legacy missions and beat the game. My second community, I'll probably try to keep the community going until I have completely drained all resources and cleared all buildings from my initial map (I only cleared maybe 50% of the buildings on the Valley map in my first community).

                              My third community, that one I may try to go for distance. I'll try to get resources built up, completely empty my initial map, actually move onto a second map, and just try to keep the community alive while I drain each map and move onto the next. See just how many days I can keep the community alive, be it 20, 50, 100 days or even more.

                              Comment

                              • WTF
                                MVP
                                • Aug 2002
                                • 20274

                                #60
                                Re: State of Decay 2

                                I flat out love this game man. I got in on Games Pass, but I'm buying the ultimate edition to support the team.

                                I don't know what day I'm on, or how to find out, but I've got a group of 7 people in my community currently, and just bought the distillery as a base, trying to build it out. I've got a dude named "Fixit" that I elected leader/sheriff, and I have to go all through the map and settle disputes at other camps. Game is a TON of fun man. I developed an attachment to several of my members. Still have the nurse from the beginning tutorial at camp, but she's the lone survivor of my original 4.

                                I almost lost Fixit, my 2nd longest and most important character by being stuck (ran out of gas, no pain killers, no stamina help, and no ammo) 854m away from home, on top of an infested restaurant. I camped up there all night, waiting for daylight, so I could see what was in front of me. At daybreak, I took off running (sort of, I was exhausted, so moving really slowly).

                                I made it to within view of my old homesite, which I clicked on the map, and it said I could claim it for 0, so since he was so important to my community, and that was the only way I was going to survive, I went for it. It was around 255 m away, and I darted and snuck through zombies all the way to a billboard, which I BARELY made it to, dodging lunging zombie hordes the last 50m. I climbed up, as zombies swarmed the billboard. A screamer joined the party, which brought tons more. Another "green" zombie showed up on the map, and wouldn't you know it, it's a Feral. FML. I waited until he was turned the other direction, leapt off of the billboard and took off towards my old homesite to claim it. The screamer screams, the Feral turns, and it's a foot race to the top of the hill. Each time he lunged for me, I dodged, so slowly, but made it past him, along with the other 15 zombies who were all chasing too.

                                I get to the top of the hill, jumped the barricade, and I couldn't claim my site because it wasn't secure, lol. I try to secure it, only to have the horde break through the gates. I'm running around the perimeter, when I see a Roadster car, still parked outside the base. Hop in it, and I have maybe 1/16 tank of gas. Zombies are swarming the car, I'm on the last ounce of life I have.. Reverse, knocked the zombies riding on the car door off by hitting a tree. Circle the block, sneak back around to the homesite, and slowly clear it. 8 zombies I had to stealthily attack, and it allowed me to claim the homesite. I did, all other survivors joined me, they administered the Blood Plague serum, and Fixit lived to see another day.

                                If you read all of this ,I commend you. It was just so exciting, I had to share it, haha.
                                Twitter - WTF_OS
                                #DropMeAFollow

                                Comment

                                Working...