The way DMZ works is that you initially start with some basic level gear.
You start with a small backup which can be upgraded to a medium or large backpack. Whatever you extract with, you keep moving forward until you die, then you start back with the basic small backpack.
You start with a basic 1-plate armor vest. It can be upgraded to 2 and 3-plate carriers. Whatever you extract with, you keep moving forward until you die, then you start back with the basic 1-plate vest.
Weapons-wise, you are given some contraband weapons to start with. Contraband weapons are any weapons you find in raid and extract with. When you extract with a weapon, it is in your stash where you can take it into future raids with you. Any contraband weapon you lose in raid via either dropping it or dying with it, it's gone forever. Contraband weapons come as-is, meaning you cannot customize them. Whatever attachments they have, they are stuck with.
There are also insured weapon slots. You start with 1 slot and can progress and unlock more. The insured weapon is one you are free to customize however you want. The way the insured weapon works is that if you leave it in raid or die with it in raid, you have to wait 120 minutes for it to be returned, then it can be used again. However, this 120 minutes can be reduced by extracting with loot or cash.
Loot and cash are used in a couple of ways. First, you can simply extract with cash or loot on you and you will earn XP based on the total dollar amount that you extracted with. If you had a $1,500 laptop and $1,500 cash on you, you extracted with $3,000 in cash value total and that will get you XP that helps level you up and it also reduces the insured weapon timer if you are awaiting a return.
Loot can also be sold for cash in raid at buy stations which are marked by the shopping cart on the map. At these stations you can sell loot and earn cash and you can spend that cash, and any you have picked up in that raid, on items like more armor plates, upgraded backpacks or plate carriers, new weapons, etc.
There are also faction missions that you select before going into a raid. These missions lay it out pretty clearly what you need to do. For example, visit 6 points of interest on the map, extract with a certain number of an item, etc. Each faction has tiers of missions. You start in tier one, then when you do all tier one missions for a faction, you unlock the tier two factions. Once those are done, you unlock the tier three missions and so on. Advancing tiers is how you unlock things like additional insured weapon slots.
Finally, there are also contracts inside of each raid that you can take on to earn cash and XP in the raid. These are varying in what they ask you to do. Some contracts are to go into radiated zones and find nuclear materials, others are simply tracking down and taking out specific targets, some are stealing cargo and delivering it to an extract point, etc.
They did a terrible job of explaining the mode in game, but this is the gist of it. I love the mode as it is a good mix of Tarkov, the dark zone in The Division series, and The Hunt Showdown, all with CoD movement and gunplay. There's PvE, PvP, missions to complete cooperatively, you risk some gear in death which makes it more intense, etc. It just blends together a lot of games I've enjoyed in a nice manner that just works.
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