Cities Skylines II

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  • canes21
    Hall Of Fame
    • Sep 2008
    • 22926

    #46
    Re: Cities Skylines II

    Turning off depth of field and turning down volumetric quality basically more than doubled my frames and now with a small town I'm getting closer to 40ish fps compared to the 25 I was getting before with a completely empty map. I don't want to know what the frames would be like had I not made those settings changes.

    Clearly something is wrong with the optimization, but at least some tweaks can keep the game looking fine without killing the frames.

    I will say that I am really enjoying the game now. The way the road tools all work now feel like a dream compared to CS1 even with mods. It's so intuitive and you can truly make some atrocious intersections if your heart desires.

    I'm not a fan of many of the detached home models nor the car models, but I knew coming in I'd be using custom assets, so that's not a big deal.

    Right now my biggest issue is not being able to disable parking on a road without making sidewalk changes to the road. I don't like the look of the wide sidewalks in certain parts of my town, but I also don't want parking on those streets. Maybe I'm missing something.

    I also don't like that when you place stop signs that it makes it an all way stop. For many of my t-shaped junctions I just want to place 1 or 2 stop signs, not 3.

    Sent from my SM-S901U using Tapatalk
    “No one is more hated than he who speaks the truth.”


    ― Plato

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    • Gotmadskillzson
      Live your life
      • Apr 2008
      • 23441

      #47
      Re: Cities Skylines II

      Yeah optimization is very bad. 4K maxed out I was getting around 21 fps with my RTX 4090 and 12900K. Turned off motion blur and depth of field, hovering in the low 30s. Game is fun though, at times however I don't like how hard it can be to connect sewer pipes or electrical cables. Same thing with bull dozing stuff, you have to really zoom in for the thing to click on what you want to click on. But this is one of these games where the hours fly by very fast.

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      • ODogg
        Hall Of Fame
        • Feb 2003
        • 37953

        #48
        Re: Cities Skylines II

        Here's some play from my game, specs are i5-12600 4.8Ghz, 32Gb Corsair RAM, SSD Samsung 980 Pro, 4080 MSI Ventus 16GB RTX

        Settings: Medium
        Average about 45-50 FPS (you can see my FPS and temp in upper left, it's tiny though)

        I had no issues playing it, once I moved everything from Ultra (that the game suggested btw) down to Medium, but it's very poorly optimized for sure.

        <iframe width="560" height="315" src="https://www.youtube.com/embed/YuC49zJYe20?si=KHleCcctBFgZ8GCn" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
        Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
        or Tiktok https://www.tiktok.com/@shaunh741

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        • mestevo
          Gooney Goo Goo
          • Apr 2010
          • 19556

          #49
          Re: Cities Skylines II

          I'll need to mess w/ some settings, the lighting is ROUGH at times, instead of it looking striking the game turns into a quivering mess of light/shadows.

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          • Gotmadskillzson
            Live your life
            • Apr 2008
            • 23441

            #50
            Re: Cities Skylines II

            So I let Nvidia optimize the game. It runs so much better now.

            Comment

            • bcruise
              Hall Of Fame
              • Mar 2004
              • 23274

              #51
              Re: Cities Skylines II

              Originally posted by Gotmadskillzson
              So I let Nvidia optimize the game. It runs so much better now.
              This did pretty well for me (and made things much simpler), although I made a few changes to what it was recommending in the Advanced tab - 1080p rather than 1440p (no matter what I cannot run the game on 1440p without some unplayable hitching while moving the camera), Dynamic Resolution Scale to Automatic (on Constant it's just too jaggy even with the following change) and Anti-Aliasing method to TAA. Looks fine to me and DRS does help framerate more than having it completely disabled (despite it only having an option for AMD tech). Maybe a little blurry from distance but I much prefer that to seeing every jagged line on every building. Most guides I've read strongly recommend turning depth of field and motion blur off as well.

              I haven't built any large towns yet though, so we'll see how it holds up later.

              Core i7-8700, RTX 3070, 32 GB System RAM

              Comment

              • Gotmadskillzson
                Live your life
                • Apr 2008
                • 23441

                #52
                Re: Cities Skylines II

                I can still run it in 4K just fine with no hitching. It completely disabled global illumination and reflection quality. Dropped the shadows and volumetrics to low. Texture of buildings and terrain to medium. Animation to medium. But yeah I noticed with Nvidia optimization my I9 12900k get 30% usage and RTX 4090 get 70%. Where as before it 1% and 99%.

                The AO, reflections, shadows and volumetrics be the biggest frame killers for open world games even with a game that is optimized. But when the stuff turned on or up high on an non optimized game it is even worse. At this rate I can see the console version being delayed until the end of next year because if they struggling to get it where they want it to be on high end PCs, than consoles going to have a harder time.

                Despite all that, after you fine you some settings for your rig, the game is a blast. I play strictly in sandbox mode, unlimited money, everything unlocked for I can just build what I want. The bridges in the game are cool.

                Comment

                • canes21
                  Hall Of Fame
                  • Sep 2008
                  • 22926

                  #53
                  Re: Cities Skylines II

                  Definitely turn depth of field off if you haven't. It's having a much larger impact on frames than I think anyone would expect. Many reports of peoples' frames doubling when doing so and mine was near that as well.

                  Of course, I still have left nearly everything else at High and only get around 25ish frames in my small town of a few thousand, but I was in the very low teens with depth of field on. In a game like this, I can live with 25. I'd love more, and hope they can actually optimize the game over time like they say they will. I also hope when DLSS is implemented it leads to significant improvement.

                  My only worry now is that I am getting 25 in a small town, so I hope when I am in the small city population range it still runs decent. Most people say it scales very well, it's just low performance overall, so my fingers are crossed that my frames stay around here as the town grows into a city.
                  “No one is more hated than he who speaks the truth.”


                  ― Plato

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                  • ODogg
                    Hall Of Fame
                    • Feb 2003
                    • 37953

                    #54
                    Re: Cities Skylines II

                    This article may help some folks get a better framerate:

                    Switch from 'Fullscreen' to 'Windowed Fullscreen' (or vice-versa)
                    Set 'Depth of Field Mode' to 'Disabled'
                    Set 'Volumetrics Quality' to 'Disabled'
                    Set 'Level of Detail' to Very Low
                    Turn motion blur off

                    Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
                    or Tiktok https://www.tiktok.com/@shaunh741

                    Comment

                    • canes21
                      Hall Of Fame
                      • Sep 2008
                      • 22926

                      #55
                      Re: Cities Skylines II

                      Going into the Advanced graphics settings and turning the Anti-aliasing Method to TAA has completely fixed the flickering issues I had with both assets and shadows without negatively impacting performance at all. Even with leaving the AA quality at Low and leaving the multisamples at 2. The removal of the flickering has done wonders for the visuals, imo.
                      “No one is more hated than he who speaks the truth.”


                      ― Plato

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                      • TheBleedingRed21
                        Game Dev
                        • Oct 2010
                        • 5071

                        #56
                        Re: Cities Skylines II

                        Just came here to say turning off Depth of Field, Fog, and lowering level of detail to medium fixed my issues and run constant 60 FPS now even with a growing city.

                        i7 9700k (OC 4.9ghz)
                        RX 6950xt 16GB
                        32GB Ram

                        Game is awesome. Wish they had better optimization but with the right tweaks, you can get it good enough for a city builder.
                        PSN: TheBleedingRed21
                        Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                        Comment

                        • bcruise
                          Hall Of Fame
                          • Mar 2004
                          • 23274

                          #57
                          Re: Cities Skylines II

                          Originally posted by canes21
                          Going into the Advanced graphics settings and turning the Anti-aliasing Method to TAA has completely fixed the flickering issues I had with both assets and shadows without negatively impacting performance at all. Even with leaving the AA quality at Low and leaving the multisamples at 2. The removal of the flickering has done wonders for the visuals, imo.
                          TAA is generally a game-changer in a lot of games for me, especially at lower resolutions that I'm often forced to run at (1080p on a 1440p monitor, mostly). Was one of the first things I tried, and I wasn't really surprised at all when it cleaned up this game's look without much of a performance hit.
                          Last edited by bcruise; 10-28-2023, 05:43 AM.

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                          • canes21
                            Hall Of Fame
                            • Sep 2008
                            • 22926

                            #58
                            Re: Cities Skylines II

                            Seems like part of the performance issues is due them not having LODs ready for many different asset types. That's just crazy to me.

                            Each cim is 40,000 polygons. They have more polygons in their teeth than many buildings have altogether. The cars are near GTA V quality with many more on screen, obviously.

                            I get that they wanted detail when you're taking up close pictures, but I can't comprehend a major game thsse days not having LOD models.

                            At least they've acknowledged it and it's something they can "easily" fix.

                            Sent from my SM-S901U using Tapatalk
                            “No one is more hated than he who speaks the truth.”


                            ― Plato

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                            • KSUowls
                              All Star
                              • Jul 2009
                              • 5891

                              #59
                              Re: Cities Skylines II

                              Anyone try this out recently to test performance? Based on Steam reviews, it's still in a pretty abysmal place, but there is a lot of missing context there in terms of hardware and to what degree does it run. Especially interested in anyone's experience on a 1440p monitor

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                              • canes21
                                Hall Of Fame
                                • Sep 2008
                                • 22926

                                #60
                                Re: Cities Skylines II

                                I've been waiting until modding was officially added to the game. I am excited to try it out when my new PC is here in the next week or two, however, but I won't really get back into playing it until modding is a thing.
                                “No one is more hated than he who speaks the truth.”


                                ― Plato

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