If ea had to choose

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  • Stu
    All Star
    • Jun 2004
    • 7924

    #16
    Re: If ea had to choose

    Originally posted by kondo
    So If im a big ea fan im better off waiting for the ps3 .And what are the odds ps3 comes out shortly after xbox 2 with a world wide launch.
    I don't know much about the details of each new system, but the consensus I've heard is the current technology isn't outdated enough to require a new system. So if you're EA, why would you want to develop for a brand new system when you already have tons of ps2's out there still being used?
    Sim Gaming Network

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    • Stu
      All Star
      • Jun 2004
      • 7924

      #17
      Re: If ea had to choose

      Originally posted by kondo
      So If im a big ea fan im better off waiting for the ps3 .And what are the odds ps3 comes out shortly after xbox 2 with a world wide launch.
      I don't know much about the details of each new system, but the consensus I've heard is the current technology isn't outdated enough to require a new system. So if you're EA, why would you want to develop for a brand new system when you already have tons of ps2's out there still being used?
      Sim Gaming Network

      Comment

      • kondo
        Rookie
        • May 2003
        • 372

        #18
        Re: If ea had to choose

        Originally posted by FootballForever
        sony for sure.
        Thats to bad because i was really becoming an xbox guy. But then you never know maybe ea will give full support to the xbox 2. Just hope maddens on xbox 2.
        DALLAS COWBOYS 4 LIFE.#22

        Comment

        • kondo
          Rookie
          • May 2003
          • 372

          #19
          Re: If ea had to choose

          Originally posted by FootballForever
          sony for sure.
          Thats to bad because i was really becoming an xbox guy. But then you never know maybe ea will give full support to the xbox 2. Just hope maddens on xbox 2.
          DALLAS COWBOYS 4 LIFE.#22

          Comment

          • BatsareBugs
            LVP
            • Feb 2003
            • 12553

            #20
            Re: If ea had to choose

            It'd most likely be Sony because they got more hardware out than Microsoft in the world. But then again, it depends on who they're catering their games for.

            Comment

            • BatsareBugs
              LVP
              • Feb 2003
              • 12553

              #21
              Re: If ea had to choose

              It'd most likely be Sony because they got more hardware out than Microsoft in the world. But then again, it depends on who they're catering their games for.

              Comment

              • sdrotar
                OS Managing Ed., 2002-07
                • Jul 2002
                • 1055

                #22
                Re: If ea had to choose

                Keep in mind that developing/porting between systems has less to do with sales numbers than you might think.
                It has more to do with production cost. In their current situation, if EA built one engine with the technologically superior Xbox in mind, it might have a rat's next of things to untangle before it could be ported "down" to a less capable machine.

                At the moment, this approach works doubly well for EA. Sony's machine is much more popular, and so they can code for that, and rest assured that the Xbox can handle anything they port "up", so long as it's handled well in the process.

                However, I've never spoken to a single developer who hasn't said that the the Xbox was easier to write for than the PS2. Microsoft's XNA architecture will likely make that advantage even greater as it steers more towards current industry standards then Sony's new "hardware testbed" approach (which is proprietary in nature). If, as it's been speculated, PS3's Cell system is more effectively powerful than the Xbox Next's triple PowerPC core - it's not unreasonable to suggest that developers like EA may optimize code for the Xbox Next and then port it to the PS3.

                It's simply a case of convenience and cost effectiveness.
                Shawn Drotar
                Former Managing Editor, OperationSports.com (2002-07)

                Comment

                • sdrotar
                  OS Managing Ed., 2002-07
                  • Jul 2002
                  • 1055

                  #23
                  Re: If ea had to choose

                  Keep in mind that developing/porting between systems has less to do with sales numbers than you might think.
                  It has more to do with production cost. In their current situation, if EA built one engine with the technologically superior Xbox in mind, it might have a rat's next of things to untangle before it could be ported "down" to a less capable machine.

                  At the moment, this approach works doubly well for EA. Sony's machine is much more popular, and so they can code for that, and rest assured that the Xbox can handle anything they port "up", so long as it's handled well in the process.

                  However, I've never spoken to a single developer who hasn't said that the the Xbox was easier to write for than the PS2. Microsoft's XNA architecture will likely make that advantage even greater as it steers more towards current industry standards then Sony's new "hardware testbed" approach (which is proprietary in nature). If, as it's been speculated, PS3's Cell system is more effectively powerful than the Xbox Next's triple PowerPC core - it's not unreasonable to suggest that developers like EA may optimize code for the Xbox Next and then port it to the PS3.

                  It's simply a case of convenience and cost effectiveness.
                  Shawn Drotar
                  Former Managing Editor, OperationSports.com (2002-07)

                  Comment

                  • kondo
                    Rookie
                    • May 2003
                    • 372

                    #24
                    Re: If ea had to choose

                    Originally posted by sdrotar
                    Keep in mind that developing/porting between systems has less to do with sales numbers than you might think.
                    It has more to do with production cost. In their current situation, if EA built one engine with the technologically superior Xbox in mind, it might have a rat's next of things to untangle before it could be ported "down" to a less capable machine.

                    At the moment, this approach works doubly well for EA. Sony's machine is much more popular, and so they can code for that, and rest assured that the Xbox can handle anything they port "up", so long as it's handled well in the process.

                    However, I've never spoken to a single developer who hasn't said that the the Xbox was easier to write for than the PS2. Microsoft's XNA architecture will likely make that advantage even greater as it steers more towards current industry standards then Sony's new "hardware testbed" approach (which is proprietary in nature). If, as it's been speculated, PS3's Cell system is more effectively powerful than the Xbox Next's triple PowerPC core - it's not unreasonable to suggest that developers like EA may optimize code for the Xbox Next and then port it to the PS3.

                    It's simply a case of convenience and cost effectiveness.
                    Is ea giving solid support for the nextbox?
                    DALLAS COWBOYS 4 LIFE.#22

                    Comment

                    • kondo
                      Rookie
                      • May 2003
                      • 372

                      #25
                      Re: If ea had to choose

                      Originally posted by sdrotar
                      Keep in mind that developing/porting between systems has less to do with sales numbers than you might think.
                      It has more to do with production cost. In their current situation, if EA built one engine with the technologically superior Xbox in mind, it might have a rat's next of things to untangle before it could be ported "down" to a less capable machine.

                      At the moment, this approach works doubly well for EA. Sony's machine is much more popular, and so they can code for that, and rest assured that the Xbox can handle anything they port "up", so long as it's handled well in the process.

                      However, I've never spoken to a single developer who hasn't said that the the Xbox was easier to write for than the PS2. Microsoft's XNA architecture will likely make that advantage even greater as it steers more towards current industry standards then Sony's new "hardware testbed" approach (which is proprietary in nature). If, as it's been speculated, PS3's Cell system is more effectively powerful than the Xbox Next's triple PowerPC core - it's not unreasonable to suggest that developers like EA may optimize code for the Xbox Next and then port it to the PS3.

                      It's simply a case of convenience and cost effectiveness.
                      Is ea giving solid support for the nextbox?
                      DALLAS COWBOYS 4 LIFE.#22

                      Comment

                      • kondo
                        Rookie
                        • May 2003
                        • 372

                        #26
                        Re: If ea had to choose

                        Originally posted by sdrotar
                        Keep in mind that developing/porting between systems has less to do with sales numbers than you might think.
                        It has more to do with production cost. In their current situation, if EA built one engine with the technologically superior Xbox in mind, it might have a rat's next of things to untangle before it could be ported "down" to a less capable machine.

                        At the moment, this approach works doubly well for EA. Sony's machine is much more popular, and so they can code for that, and rest assured that the Xbox can handle anything they port "up", so long as it's handled well in the process.

                        However, I've never spoken to a single developer who hasn't said that the the Xbox was easier to write for than the PS2. Microsoft's XNA architecture will likely make that advantage even greater as it steers more towards current industry standards then Sony's new "hardware testbed" approach (which is proprietary in nature). If, as it's been speculated, PS3's Cell system is more effectively powerful than the Xbox Next's triple PowerPC core - it's not unreasonable to suggest that developers like EA may optimize code for the Xbox Next and then port it to the PS3.

                        It's simply a case of convenience and cost effectiveness.
                        There was a rumor that madden would only be on the ps3 and not xbox2 .Is this true.
                        DALLAS COWBOYS 4 LIFE.#22

                        Comment

                        • kondo
                          Rookie
                          • May 2003
                          • 372

                          #27
                          Re: If ea had to choose

                          Originally posted by sdrotar
                          Keep in mind that developing/porting between systems has less to do with sales numbers than you might think.
                          It has more to do with production cost. In their current situation, if EA built one engine with the technologically superior Xbox in mind, it might have a rat's next of things to untangle before it could be ported "down" to a less capable machine.

                          At the moment, this approach works doubly well for EA. Sony's machine is much more popular, and so they can code for that, and rest assured that the Xbox can handle anything they port "up", so long as it's handled well in the process.

                          However, I've never spoken to a single developer who hasn't said that the the Xbox was easier to write for than the PS2. Microsoft's XNA architecture will likely make that advantage even greater as it steers more towards current industry standards then Sony's new "hardware testbed" approach (which is proprietary in nature). If, as it's been speculated, PS3's Cell system is more effectively powerful than the Xbox Next's triple PowerPC core - it's not unreasonable to suggest that developers like EA may optimize code for the Xbox Next and then port it to the PS3.

                          It's simply a case of convenience and cost effectiveness.
                          There was a rumor that madden would only be on the ps3 and not xbox2 .Is this true.
                          DALLAS COWBOYS 4 LIFE.#22

                          Comment

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