o Reduced Max Damage resistance of all archetypes except Tankers.
o Increased Tanker Damage.
o Changed Tanker Taunt to an AoE Taunt. Increased Recharge Time, and increased duration of taunt effect. Tanker Taunt is an Auto Hit and does not require a ToHit roll.
o Pool/Challenge no longer Auto hits. Gave it a 20% Accuracy Bonus.
o Slightly Reduced Accuracy of Provoke.
o Made all Tanker attack powers (secondary set) generate hate from all nearby foes. The more damage the power does, the greater the affected area. This effect does not kick in until after level 5, and slowly ramps up from there. The intent is to reduce a tanker’s reliance on Taunt powers, and encourage the use of attack powers to keep villains attention on them.
o Renamed Scrapper Taunt powers to “Confront” (This is a single targeted Taunt, so the name change is to differentiate it from Tanker Taunt). Scrapper “Confront” is an Auto Hit and does not require a ToHit roll.
o Reverted villain AI behavior towards Burn and Ignite. As before, they will be afraid of Burn and Ignite, but can be taunted back into it.
o Scrapper Integration and Instant Healing can no longer be used at the same time (they are now mutually exclusive). Instant Healings recharge time has been reduced from 60 seconds to 15 seconds. Integration now offers some increased Regeneration, and can accept Healing Enhancements.
o Moment of Glory now lasts longer (120 seconds). Additionally, resistance to Healing has been reduced, so you can now be healed more from healing powers (not 100%) while MoG is active. Regeneration rate will still be zero and will not increase with powers that boost HP regeneration rate. Also, fixed some gaps in MoG Mez protection.
Currently, Tankers have a 90% Resistance Cap. Scrappers will have a 75% cap. Tankers damage cap, which was at 70%, is now 80%. Scrapper damage remains at 100% (not including the criticals). The goal was to make Tankers as good in Resistance as Scrappers are at damage (and vice-versa). Playtesting has shown that these changes bring the Scrappers and Tankers into line with one another...
These changes are not FINAL. In other words, they are being put onto the Training Room server in order to be tested & datamined.
When Issue 3 goes live (or shortly thereafter), we will issue a FREE "holiday" respec to ALL characters. Yep. All characters - regardless of Archeype.
Dark, Stone and Ice Armor changes have been bundled into Update 4. I can't give any date but "soon" for Update 4.
ONE MORE THING: We are also rolling back the HP & XP increases to mobs at lvls 25+. The changes weren't getting what we wanted.
Edited by Statesman (12/02/04 04:34 PM)

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