Exactly. By the time all of the patches are released, rosters are the way you want them, and you are able to find a good set of sliders, it's three months after release. So you finally start your franchise. Then another sports game, or AAA title comes out and you put it on hold. You might come back to it, play it a little more, then the info for the next version of the game starts leaking out, and you trade it in.
No wonder people don't think they are getting their $60 worth.
Playing 4-5 seasons in franchise is insanely fun for me. You might say, "well, I'd do that too if the free agent and trading logic weren't so screwed up."
It's true, the CPU AI for signing free agents, drafting and trading aren't very good in any sports game. It sucks. But, these games now allow you to control every team. And that's exactly what I do.
Instead of letting the CPU sign and trade at random, I develop story lines and make the moves myself. Going into the 2013-14 season in my NBA 2K11 franchise, Taj Gibson is getting fed up playing behind Noah and Boozer for my Bulls, so I will pretend he requests to be moved in the offseason and will do so. The Thunder had a very disappointing season, narrowly missing the playoffs. I'll pretend that the friction between Russell Westbrook and the rest of the team has reached a boiling point, and he will be moved in the offseason.
See how that works? Remember in the old days, when these games were so barebones that they didn't even track stats, or have season modes, or anything like that? We didn't whine and complain on messages boards (mostly becuase they didn't exist and a lot of us were like 10 years old

We've lost our ability to be creative in coming up with ways to enjoy games that admittedly have limitations. Should devs put it some work on making free agency, trade and drafting logic work better? Definitely. But I've found ways around that for now that allow me to enjoy the game.
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