Yes but the problem is I don't know how much sliders can "fix" what's going on. For example, even though on the higher difficulties the CPU often finishes with 60% possession and 90% possession, the issue isn't with their pass accuracy per se - the passes they're making are often very easy and safe; they aren't passes that shouldn't be completed in most cases.
The issue is the defensive system isn't allowing us to put pressure on the CPU to force them into bad passes and mistakes. It reminds me a lot of last year's PES where the CPU would pass it around their side of the field with little purpose.
The problem for me is more that contain is useless on the higher difficulty settings and it's difficult if not impossible to apply pressure as effectively as the CPU can. It's a legacy issue that's complicated by the deficiencies of the tactical defending system, which I like in concept but falls short in implementation.
Hopefully though EA will be tweaking things and this is less and issue in the final release. I'm still optimistic but my early impressions have been tempered somewhat after trying out the higher difficulties.
And YES - I totally agree about the player models! They're slightly better than last year but they still feel way too skinny. It's honestly one aspect of PES that I love a ton more than FIFA .
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