Adaptive Difficulty

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  • BSDShoes
    Rookie
    • Sep 2015
    • 401

    #31
    Re: Adaptive Difficulty

    Originally posted by ricardodc
    Hi!

    Do those output numbers mean the decreased % in players ratings?

    Did you find any similar rules to balance games between high rating teams against very low ones? I find it so ridiculous how every game between any team you choose always balances itself by boosting weaker players and lessen the stronger ones. Doesn't matter if you are playing a 5 star teams vs a 1 star.

    I am trying to fight this issue (http://www.operationsports.com/forum...n-sliders.html) but until now without any success.

    Cheers!
    This is very visible in the NHL series, in NHL 16 I would get squashed by Toronto being the weakest team, it's the game trying to balance and like many has been saying that playing Barca and playing Aston Villa feels the same (I don't have that problem in PES). Also the AI scoring at the 45th and 90th minute is noticeable, just like in the NHL series, it'll go on an unstoppable pattern to score a goal and even if you do everything to stop it the puck physics takes way anyways and even if you have a 1 goal lead going into the third it's unbearable which is why I only play 2 of the 3 periods now and quit the game in second intermission (it automatically sims the third period)- the NHL series just isn't that fun anymore.

    Comment

    • NinthFall
      Rookie
      • Sep 2014
      • 232

      #32
      Re: Adaptive Difficulty

      Funny how player ratings also suddenly disappear. Alberto Moreno, 77 overall. Here I come rushing in with Bellerin and Walcott. Moreno runs behind and catches them, makes a miracle of a tackle to stop the ball and then steals it as both Bellerin and Walcott are too slow to react to the loose ball and rushes away with the ball. Both Bellerin and Walcott are too slow to catch Moreno before it's in my end, where Moreno dribbles through Bellerin and Walcott and Ramsey and Mustafi and passes to Sturridge who misses the net.

      I mean what the peep Moreno you were supposed to tackle Walcott inside the box and give me a penalty as it went in RL. When did you become such a superstar

      Comment

      • room112
        Rookie
        • Nov 2006
        • 48

        #33
        Re: Adaptive Difficulty

        Originally posted by ricardodc
        Hi!

        Do those output numbers mean the decreased % in players ratings?

        Did you find any similar rules to balance games between high rating teams against very low ones? I find it so ridiculous how every game between any team you choose always balances itself by boosting weaker players and lessen the stronger ones. Doesn't matter if you are playing a 5 star teams vs a 1 star.

        I am trying to fight this issue (http://www.operationsports.com/forum...n-sliders.html) but until now without any success.

        Cheers!
        I was going to try and make the change below and see what happens. I'm hoping it disables the gameplay balancing that FIFA tries to do. We'll see.

        [ADAPTIVE_DIFFICULTY]
        Enabled = 0

        Comment

        • ricardodc
          MVP
          • Oct 2014
          • 1237

          #34
          Re: Adaptive Difficulty

          Originally posted by NinthFall
          Funny how player ratings also suddenly disappear. Alberto Moreno, 77 overall. Here I come rushing in with Bellerin and Walcott. Moreno runs behind and catches them, makes a miracle of a tackle to stop the ball and then steals it as both Bellerin and Walcott are too slow to react to the loose ball and rushes away with the ball. Both Bellerin and Walcott are too slow to catch Moreno before it's in my end, where Moreno dribbles through Bellerin and Walcott and Ramsey and Mustafi and passes to Sturridge who misses the net.

          I mean what the peep Moreno you were supposed to tackle Walcott inside the box and give me a penalty as it went in RL. When did you become such a superstar
          100% true. One of many EA tricks to add difficulty... Here's another one:

          <iframe width="560" height="315" src="https://www.youtube.com/embed/IYGeAvtmDMY" frameborder="0" allowfullscreen></iframe>

          Everton (me) vs Yeovil, world class, default sliders. A simple short pass to a free teammate... He looks away and ignores the ball until it's too late... This happens dozens of times when you face a lower rated team.

          It looks like at Professional these tricks (CPU cheats) are gone.
          Last edited by ricardodc; 11-05-2016, 04:16 AM.

          Comment

          • NinthFall
            Rookie
            • Sep 2014
            • 232

            #35
            Re: Adaptive Difficulty

            Yep at Professional your teammates are smarter and play like you want them to play. I wish I could have that mixed with the difficulty of World Class.

            Those missed passes are super annoying. Happens to me often as well and I got assisted passing

            Comment

            • KG
              Welcome Back
              • Sep 2005
              • 17583

              #36
              Re: Adaptive Difficulty

              Originally posted by ricardodc
              100% true. One of many EA tricks to add difficulty... Here's another one:

              <iframe width="560" height="315" src="https://www.youtube.com/embed/IYGeAvtmDMY" frameborder="0" allowfullscreen></iframe>

              Everton (me) vs Yeovil, world class, default sliders. A simple short pass to a free teammate... He looks away and ignores the ball until it's too late... This happens dozens of times when you face a lower rated team.

              It looks like at Professional these tricks (CPU cheats) are gone.
              I actually kind of like that because too many times players react to passes that they shouldn't even see because of poor head-tracking. I'll try to upload a few videos of goals scored by the CPU where the player shouldn't have even seen the pass.

              BUT I def understand what you're saying. There are a few times on manual passes where my pass is so wayward that makes me question if it's time for a new controller.
              Twitter Instagram - kgx2thez

              Comment

              • ricardodc
                MVP
                • Oct 2014
                • 1237

                #37
                Re: Adaptive Difficulty

                Originally posted by KG
                I actually kind of like that because too many times players react to passes that they shouldn't even see because of poor head-tracking. I'll try to upload a few videos of goals scored by the CPU where the player shouldn't have even seen the pass.

                BUT I def understand what you're saying. There are a few times on manual passes where my pass is so wayward that makes me question if it's time for a new controller.
                In my example, the thing that annoys me isn't the direction of the pass, but the freezing of the receiving player. Instead of immediately move to catch the ball, correctly passed in front of him, he ignores it. He just reacts to it when the ball is too far and going out of bounds. This kind if freezing happens all the time, in all kind of situations, allowing the CPU to balance a game that should be unbalanced. Adding to this, rebounds taking strange trajectories to fall into the CPU players, poor rated players performing like any word class player, etc. These "tricks" are all meant to make any game a stupid thriller.

                Enviado do meu GT-I8190 através de Tapatalk

                Comment

                • KG
                  Welcome Back
                  • Sep 2005
                  • 17583

                  #38
                  Re: Adaptive Difficulty

                  Originally posted by ricardodc
                  In my example, the thing that annoys me isn't the direction of the pass, but the freezing of the receiving player. Instead of immediately move to catch the ball, correctly passed in front of him, he ignores it. He just reacts to it when the ball is too far and going out of bounds. This kind if freezing happens all the time, in all kind of situations, allowing the CPU to balance a game that should be unbalanced. Adding to this, rebounds taking strange trajectories to fall into the CPU players, poor rated players performing like any word class player, etc. These "tricks" are all meant to make any game a stupid thriller.

                  Enviado do meu GT-I8190 através de Tapatalk


                  Ahhh..gotcha.

                  Yeah there are a lot of suspect things that go on as you move up in difficulty. I've def experienced the "pass and chase" you're talking about.


                  Sent from my iPhone using Tapatalk
                  Twitter Instagram - kgx2thez

                  Comment

                  • Gonira
                    Banned
                    • Sep 2011
                    • 865

                    #39
                    Re: Adaptive Difficulty

                    guys... i don't know... really... this just looks like confirmation bias to me.

                    i mean, you believe ai teammates are dumber in higher difficulties, then every time they act dumb, you see this as a confirmation of your belief, even if they would probably act the same way in the same situation in a lower difficulty.

                    ricardo, i thought your example was poor. it was not an easy pass to receive, it was a bit too strong. if you expect your players to catch this pass 100% of the time, you're definitely expecting too much from them.

                    Comment

                    • ricardodc
                      MVP
                      • Oct 2014
                      • 1237

                      #40
                      Re: Adaptive Difficulty

                      Originally posted by Gonira
                      guys... i don't know... really... this just looks like confirmation bias to me.

                      i mean, you believe ai teammates are dumber in higher difficulties, then every time they act dumb, you see this as a confirmation of your belief, even if they would probably act the same way in the same situation in a lower difficulty.

                      ricardo, i thought your example was poor. it was not an easy pass to receive, it was a bit too strong. if you expect your players to catch this pass 100% of the time, you're definitely expecting too much from them.
                      It was just one example (probably not the best looking one). I can record more if you want.

                      I don't expect the player to be successful in every situation. No way! I don't want perfection! But If you look carefully you can see how long it takes to the player to react to the pass. It artificial feezes and you can't do nothing to avoid it.

                      Enviado do meu GT-I8190 através de Tapatalk

                      Comment

                      • Gonira
                        Banned
                        • Sep 2011
                        • 865

                        #41
                        Re: Adaptive Difficulty

                        Originally posted by ricardodc
                        It was just one example (probably not the best looking one). I can record more if you want.

                        I don't expect the player to be successful in every situation. No way! I don't want perfection! But If you look carefully you can see how long it takes to the player to react to the pass. It artificial feezes and you can't do nothing to avoid it.
                        teammate ai has always been stupid on fifa. i'm just advocating that it doesn't make much sense to think that this is difficulty level related. not impossible, but i've never seen evidence of this. they still should be stupid on amateur, but it's easy to overcome this when you're playing against cones.

                        Comment

                        • ricardodc
                          MVP
                          • Oct 2014
                          • 1237

                          #42
                          Re: Adaptive Difficulty

                          Originally posted by Gonira
                          teammate ai has always been stupid on fifa. i'm just advocating that it doesn't make much sense to think that this is difficulty level related. not impossible, but i've never seen evidence of this. they still should be stupid on amateur, but it's easy to overcome this when you're playing against cones.
                          There's only one true difficulty level, the real life one. Correct?

                          How EA artificially produces multiple difficulty levels? Take a look at the opening post... Maybe it's something similar...

                          My guess/experience/observation is: it's all about the reaction/response time to events and accuracy (pass/shot). As you move to higher difficulty levels your (USER) players/teammates are slower to react and more prone to miss passes and shots while CPU's players get faster and more accurate. There's no rocket science involved.

                          Play Everton (you) vs Yeovil Town (last RL score was 4-0) 10 times at Legendary. Tell me how many times you win with a score over 3-0? (and vise-versa) If you say 9 or 10 times you can say Legendary is the most realistic difficulty level for your skill level.

                          Cheers!
                          Last edited by ricardodc; 11-05-2016, 01:41 PM.

                          Comment

                          • Gonira
                            Banned
                            • Sep 2011
                            • 865

                            #43
                            Re: Adaptive Difficulty

                            this is almost impossible to prove, but in my experience, it's only about the cpu being faster, more accurate and more aggressive. cpu quality changed, not user's. i honestly can't see a difference in my players' reactions when i switch from world class to legendary or when i play h2h against other people.

                            it would be absurdly stupid from ea if they dumbed down teammate ai even more depending on the difficulty level, when their reactions are already an aspect that raises a lot of complains every year and seems to be something ea have trouble in getting right.

                            again, i'm not saying legendary isn't much harder, of course it is. but not for this reason you're stating, it's just the cpu quality that becomes super-humanish.

                            Comment

                            • ricardodc
                              MVP
                              • Oct 2014
                              • 1237

                              #44
                              Re: Adaptive Difficulty

                              Originally posted by Gonira
                              this is almost impossible to prove, but in my experience, it's only about the cpu being faster, more accurate and more aggressive. cpu quality changed, not user's. i honestly can't see a difference in my players' reactions when i switch from world class to legendary or when i play h2h against other people.

                              it would be absurdly stupid from ea if they dumbed down teammate ai even more depending on the difficulty level, when their reactions are already an aspect that raises a lot of complains every year and seems to be something ea have trouble in getting right.

                              again, i'm not saying legendary isn't much harder, of course it is. but not for this reason you're stating, it's just the cpu quality that becomes super-humanish.
                              I can accept that. I guess we will never know...

                              Cheers!

                              Comment

                              • bad_philanthropy
                                MVP
                                • Jul 2005
                                • 12167

                                #45
                                Re: Adaptive Difficulty

                                We'll never know, but I do think it's a combination of cpu buff of speed, agility, ball control, passing, and attacking, and nerfing the speed and agility of the human.

                                I think all of us can relate to the sudden sluggish feeling of one's squad in CM. You always feel a step behind the cpu, and the inputs feel kind of delayed and gummy. And, yeah, your team's AI seems a little wonky. Simple slow and close passes will just kind of go ignored by your players when they are only a foot or so off the mark, and there is nothing you can do to take control and get your player there in time. It's been this way for years and years.
                                Last edited by bad_philanthropy; 11-05-2016, 01:59 PM.

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