Adaptive Difficulty

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  • ricardodc
    MVP
    • Oct 2014
    • 1237

    #46
    Re: Adaptive Difficulty

    Originally posted by bad_philanthropy
    We'll never know, but I do think it's a combination of cpu buff of speed, agility, ball control, passing, and attacking, and nerfing the speed and agility of the human.

    I think all of us can relate to the sudden sluggish feeling of one's squad in CM. You always feel a step behind the cpu, and the inputs feel kind of delayed and gummy. And, yeah, your team's AI seems a little wonky. Simple slow and close passes will just kind of go ignored by your players when they are only a foot or so off the mark, and there is nothing you can do to take control and get your player there in time. It's been this way for years and years.
    +1

    This is exactly what I am trying to say.

    Cheers!

    Comment

    • Gonira
      Banned
      • Sep 2011
      • 865

      #47
      Re: Adaptive Difficulty

      i agree about cm gameplay being a bit weird sometimes, but there i believe there's a lot of things shuffling performace, like form, morale, even press conferences, and who knows what else. to me it's very clear that a player in bad form tends to have horribly slow reactions, for example.

      i'm just not sure about difficulty level being a factor for how our players perform. also, i can't say that i feel like i'm always a step behind of the cpu; there are times when i do, there are times when it's the opposite. if you feel like this all the time, your difficulty level probably isn't right and you should lower it or at least nerf the cpu a bit with sliders.

      Comment

      • NinthFall
        Rookie
        • Sep 2014
        • 232

        #48
        Re: Adaptive Difficulty

        I tried playing HUT offline on world class matches and even though I have worse team than I have in my career mode, it felt so much easier. And when facing lower rated teams, they actually felt like they were worse.

        Now I've had an experiment in my career mode, started a new career on Arsenal and the very first game versus Liverpool, I can't manage to change the result to a multi-goal game. It's always a tie or a one goal game. I start seeing lots of post hits and on 2 occasions when I've been leading Liverpool gets a corner at the dying minutes and scores. I've restarted the game now for at least 10 times and I just can't change the outcome. I don't mind starting my career as it ends, but I want to restart and test it until I manage to change the result. It's also odd how Liverpool always make the same changes, everytime I restart. Milner always comes in after first half.

        Comment

        • ricardodc
          MVP
          • Oct 2014
          • 1237

          #49
          Re: Adaptive Difficulty

          Originally posted by NinthFall
          I tried playing HUT offline on world class matches and even though I have worse team than I have in my career mode, it felt so much easier. And when facing lower rated teams, they actually felt like they were worse.

          Now I've had an experiment in my career mode, started a new career on Arsenal and the very first game versus Liverpool, I can't manage to change the result to a multi-goal game. It's always a tie or a one goal game. I start seeing lots of post hits and on 2 occasions when I've been leading Liverpool gets a corner at the dying minutes and scores. I've restarted the game now for at least 10 times and I just can't change the outcome. I don't mind starting my career as it ends, but I want to restart and test it until I manage to change the result. It's also odd how Liverpool always make the same changes, everytime I restart. Milner always comes in after first half.
          For EA every game has to be a drama. Most of the times you can not be clearly superior or inferior to CPU. Things balance no matter what you do.

          And, I have to say that the difficulty level doesn't change anything. Today I played at Professional and unfortunately my players still decide to ignore the ball in the most incredible situations. No difficulty level related, no sliders related... If I will not find a way to fight this script I will strongly consider stop playing.

          Comment

          • ricardodc
            MVP
            • Oct 2014
            • 1237

            #50
            Re: Adaptive Difficulty

            WC default sliders

            <iframe width="560" height="315" src="https://www.youtube.com/embed/lnEVw7dgp1k" frameborder="0" allowfullscreen></iframe>


            Lallana (Liverpool) vs Irvine (Burton).

            Lallana is closest to the ball
            Lallana has better acceleration and speed (etc) stats
            Irvine is injured

            Irvine gets to the ball first!...

            <iframe width="560" height="315" src="https://www.youtube.com/embed/_EWkePv3MJc" frameborder="0" allowfullscreen></iframe>

            Coutinho is running full speed
            Bellerin stops in front of him

            Coutinho tries to pass to the right, still running full speed, but Bellerin breaks the laws of physics and wins the ball...

            Comment

            • Gonira
              Banned
              • Sep 2011
              • 865

              #51
              Re: Adaptive Difficulty

              "breaks the laws of physics"?

              you practically gave him a pass, man.

              honestly, i see too much conspirative moaning about devs devilishly adding hidden codes just to piss off the players, like scripting/handicapping in h2h matches, and scripting always in favour of the cpu in offline. this is something i see in every board about any sports game every year.

              some things just incidentally happen into the realm of the physics engine, whether they're congruent with reality or how "it should be" or not. it sounds foolish to keep blaming devs from "stealing" you. imagine how intricate and difficult it would be to insert this kind of thing into the game, and for what? just to piss off costumers?

              people hate to lose video-game matches, it seems. it's just like real football, it's always the referee's fault...
              Last edited by Gonira; 11-07-2016, 03:05 PM.

              Comment

              • Gonira
                Banned
                • Sep 2011
                • 865

                #52
                Re: Adaptive Difficulty

                anyway, just to not discredit you totally, ricardo, it's possible that one of the ways ea makes higher difficulties harder is giving some kind of speed/acceleration boost to cpu, which i believe is what you were trying to show here. it can be, i'm not sure though. their reactions definitely get sharper and this might be interpreted as "more speed", which even if this is the only thing influencing this perception, is not a very wrong assumption (they react faster, afterall).

                i was calling you though for making alarming videos/posts about pretty much nothing. the first was a difficult pass to receive that wasn't received. the third was you handling the ball to the opposition. the second is the only one which imo could be argued about, but even then i don't think it's something blatant/broken/a steal.

                anyway, sorry for being harsh. you're a nice lad despite being a moaner =p

                Comment

                • KG
                  Welcome Back
                  • Sep 2005
                  • 17583

                  #53
                  Re: Adaptive Difficulty

                  Originally posted by ricardodc
                  WC default sliders

                  <iframe width="560" height="315" src="https://www.youtube.com/embed/lnEVw7dgp1k" frameborder="0" allowfullscreen></iframe>


                  Lallana (Liverpool) vs Irvine (Burton).

                  Lallana is closest to the ball
                  Lallana has better acceleration and speed (etc) stats
                  Irvine is injured

                  Irvine gets to the ball first!...

                  <iframe width="560" height="315" src="https://www.youtube.com/embed/_EWkePv3MJc" frameborder="0" allowfullscreen></iframe>

                  Coutinho is running full speed
                  Bellerin stops in front of him

                  Coutinho tries to pass to the right, still running full speed, but Bellerin breaks the laws of physics and wins the ball...
                  I don't see anything wrong with these 2 sequences.

                  The 1st one just looks like a pass that was too far out in front of Llalana.

                  The 2nd one just looks like you dribbled into Bellerin's path. Looks more of a flick of the right-stick than a pass.
                  Twitter Instagram - kgx2thez

                  Comment

                  • NinthFall
                    Rookie
                    • Sep 2014
                    • 232

                    #54
                    Re: Adaptive Difficulty

                    Today I begun a career mode with Liverpool and the first match against Arsenal was so easy I scored 2 goals before 15 minutes had passed by. The game overall just felt easy, on world class difficulty. However, after I had finished the game I noticed Coutinho was injured for 3 months. I didn't want to start the career like that.

                    So, I begun a new career mode with Liverpool and the first match against Arsenal is a hell of a lot more difficult, though I still use world class. Arsenal firstly playes extremely tight defensive game, parking the bus since the first minute of the match. The game feels completely different second time around and I have no doubt that there's something affecting the gameplay.

                    I feel like there are some sort of "paths" affecting the AI gameplay depending on how your players have played, their form, etc. If you've for example won the pre-season cup and your players are in great form, then the first match will be much more difficult because the AI will have prepared for the match knowing your form.

                    It's of course realistic, but it's also adaptive difficulty. And while at times adaptive difficulty is realistic, it also at times gets unrealistic, as spoken often before - lower tier teams should not perform like Barca, etc.

                    Comment

                    • ricardodc
                      MVP
                      • Oct 2014
                      • 1237

                      #55
                      Re: Adaptive Difficulty

                      The only way Bellerin could stop Coutinho was by a tackle or blocking him. It's not humanly possible to a static body to change direction and catch a player running at full speed that quickly.

                      Originally posted by Gonira
                      anyway, just to not discredit you totally, ricardo, it's possible that one of the ways ea makes higher difficulties harder is giving some kind of speed/acceleration boost to cpu, which i believe is what you were trying to show here. it can be, i'm not sure though. their reactions definitely get sharper and this might be interpreted as "more speed", which even if this is the only thing influencing this perception, is not a very wrong assumption (they react faster, afterall).
                      Correct. That's what I am trying to show. In my opinion, it's obvious that CPU has a speed/acceleration boost. That's what I will try to "correct".

                      anyway, sorry for being harsh. you're a nice lad despite being a moaner =p
                      Don't worry. I am done moaning...

                      Originally posted by KG
                      I don't see anything wrong with these 2 sequences.
                      Good for you.

                      Originally posted by NinthFall
                      It's of course realistic, but it's also adaptive difficulty. And while at times adaptive difficulty is realistic, it also at times gets unrealistic, as spoken often before - lower tier teams should not perform like Barca, etc.
                      True. Lower tier teams can beat higher ones, but not by playing like Barça, but by playing like Leicester, Iceland, etc...

                      Cheers!
                      Last edited by ricardodc; 11-07-2016, 05:29 PM.

                      Comment

                      • TeriyAkin
                        Rookie
                        • Jul 2012
                        • 62

                        #56
                        Re: Adaptive Difficulty

                        Beat Bayern with Hoffenheim 6-1 on Legendary.

                        I guess the CPU was mad and embarrassed or something because ever since that game they decided to unleash their inner Super Saiyan and increase their power levels to over 9000.

                        Could be wrong in my assessment but thanks to this thread, I think I know who's behind this dastardly plot.
                        Attached Files

                        Comment

                        • RonMexico1992
                          Pro
                          • Nov 2013
                          • 844

                          #57
                          Re: Adaptive Difficulty

                          Originally posted by ricardodc
                          WC default sliders

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/lnEVw7dgp1k" frameborder="0" allowfullscreen></iframe>


                          Lallana (Liverpool) vs Irvine (Burton).

                          Lallana is closest to the ball
                          Lallana has better acceleration and speed (etc) stats
                          Irvine is injured

                          Irvine gets to the ball first!...

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/_EWkePv3MJc" frameborder="0" allowfullscreen></iframe>

                          Coutinho is running full speed
                          Bellerin stops in front of him

                          Coutinho tries to pass to the right, still running full speed, but Bellerin breaks the laws of physics and wins the ball...
                          no & no....
                          Follow along with my 1996-97 MyLeague courtesy of Thunder Shaq's roster & mod work on twitch & on Operation Sports here.

                          Comment

                          • RonMexico1992
                            Pro
                            • Nov 2013
                            • 844

                            #58
                            Re: Adaptive Difficulty

                            Originally posted by ricardodc
                            The only way Bellerin could stop Coutinho was by a tackle or blocking him. It's not humanly possible to a static body to change direction and catch a player running at full speed that quickly.
                            He was a good 7-8 yards in front of him already and had an angle to that heavy poor touch you took, what do you mean catch him?

                            and not to mention, you are trying to spin it a certain way.... Hector had already stopped before you took that touch, he had all the time in the world to react to it and had the 7 yards and an angle.
                            Last edited by RonMexico1992; 11-10-2016, 07:22 AM.
                            Follow along with my 1996-97 MyLeague courtesy of Thunder Shaq's roster & mod work on twitch & on Operation Sports here.

                            Comment

                            • NinthFall
                              Rookie
                              • Sep 2014
                              • 232

                              #59
                              Re: Adaptive Difficulty

                              I just yelled so hard my neighbour knocked on the wall. I guess I need anger management, but this game makes me mad at times, so mad.

                              I had started well with Arsenal, but then comes the Spurs match at our home stadium. All of my players are in very good or excellent form. And for some reason, all of a sudden in this game they play so sloppy. Passes go where ever they go, all shots go on posts, or miss the net. *** **** I had Giroud standing 2 meters from the net and he missed it. At that point I knew, I'd lose.

                              And here comes Tottenham with the only chance they get to attack, shoot at Cech, who for no reason at all drops the ball in front of him and lets Kane kick it in.

                              Why does these random bad games happen for players in form? The entire team played bad and didn't behave at all as I wanted. Even the commentators mentioned it. You can just tell the game does not want you to win at times. What made me more mad is that it was against Spurs at our home stadium, they've only won there once in the history of these derbies, so it's not very realistic either.

                              Comment

                              • Gonira
                                Banned
                                • Sep 2011
                                • 865

                                #60
                                Re: Adaptive Difficulty

                                Originally posted by NinthFall
                                they've only won there once in the history of these derbies
                                sorry if i'm spoiling you, but you know home advantage in fifa is just for aesthetics and has zero influence in team performance (except on simulated matches), right?

                                Comment

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