Adaptive Difficulty

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  • Introspectah
    Pro
    • Sep 2014
    • 328

    #136
    Re: Adaptive Difficulty

    I'm NOT complaining about losing, that is so not my issue. I'm complaining about the overall feel of certain games. Those games are not fun to play. And those games are the games where my players are suddenly walking in mud, missing everything, agility is like -40 when fatigue shouldn't play any part yet! And even when fatigue normally plays part in games, for some reason the players still move better. Win or lose, those games are just not fun and clear indication that there is something going on in the background.
    I know. It's happened to me in the past.
    Luckily i've evolved beyond the phase in which the AI retorts to such dirty measures so as to ''even out the play'' by so nastily manipulating your players whenever you're clearly not doing something right.

    Have you mastered the basics of gameplay yet?
    - Solid defensive organization all throughout the pitch
    - Effective marking by making efficient use of every player at your disposal
    - Not dragging your players unnaturally and unprofessionally out of position, leaving too many holes for the AI to exploit unnaturally and unrealistically omnipotently.
    - Using L2 and X effectively when it comes to marking.


    These, i figure, are the main elements of gameplay (whenever the AI has the ball) that you absolutely need to get right before you can even expect the AI to take and treat you seriously.

    It's a ridiculously flawed system which should've come with an elaborate manual full of guidelines explaining point by point which prerequisities you need to fulfill first before even daring to expect of the AI to play realistically.

    Unfortunately we've been left to our selves to figure it all out, and the road to attaining a certain level of completion required in our gameplay in order to make the AI play fairly consistently realistically, takes sooo much time, effort, but above all learning and evolving, and efficient implementation of knowledge into practice ---- whaddaya know, just about as much work as professional footballers need to put into their job!

    I want the game to be controlled by myself, solely by myself.
    Haha, good luck with that vain fantasy.

    How can you expect the ''game to be controlled just by your self'' when you're playing against an opponent?
    By that logic i must naturally presume you're the type of guy who doesn't like to play against fellow humans cause they make you feel out of control, certainly if they're tangibly better than you.

    Again, make the AI better, don't make my players worse.
    Yeah, it's flucked up, but it only does this when you're not playing realistically your self. The AI reacts with according surrealism, which will for ever remain to be unjustifiable in the sordidness of its [random?] design.

    Comment

    • BlackCaesar
      Pro
      • Dec 2006
      • 897

      #137
      Re: Adaptive Difficulty

      Originally posted by NinthFall
      It was already argued here that you cannot talk about slider gaming because this stuff does not happen if you edit them, nor can you really argue if you don't play the Fifa right now. You simply don't have the recent frustration and experience, all you have is your memories. And in games like Fifa that frustration will run out very fast and you'll start talking about the game in a positive tone again.

      This kind of stuff occurs in career mode only and I have absolutely zero doubt that my player's horrible agility, shooting accuracy, etc. that SHOULD be caused by fatigue is being controlled by the rubber band difficulty EA uses for nearly all their games. There is no logic to the fatigue issue here, all of a sudden right from the beginning of the match it can be your players walking in a mud, playing entirely differently, feeling entirely something else, missing every sinlge net, hitting posts, etc. It's not just one player, but the entire match. Everyone playing really horribly bad.

      It doesn't matter if the opponent plays better especially in Cup games, what matters is when our players are randomly affected by something mystical.

      I want the result to be as good as I play, the opponent can jump to legendary difficulty for all I care, but do NOT touch my players! I set up the team to play my football, my way and I control the players, so let it be that way. I don't want some random bad team jumping on the field when they're all in full energy and in excellent or good form.

      If you want that kind of annoying game experience, then make it an option "do you want us to modify your team when you're too good for the AI?"
      I don't know where in my response you found that I don't play FIFA. I've logged a few hundred matches on FIFA 17 as well. It's pretty much the only game I play and because of the things being done to win online this year, pretty much exclusively offline.

      You miss a valuable piece of information here. You don't "control your team." You control a single player on the pitch at any given time. The AI controls the other 10. At the same time, there are things you can do as a user that the AI cannot stop. Ball roll and body feint your way into the box and hit a driven shot across the keeper. I don't care if you're playing with Fleetwood Town against Barcelona, that shot is going in 8 times out of 10, because the game mechanic is broken. No rubber band AI is going to fix that. Sure, the adaptive difficulty will kick in because the team is down a goal (WHICH SHOULD HAPPEN BECAUSE TEAMS CHANGE THE WAY THEY PLAY WHEN THEY ARE LOSING), but just get back in the box and do it again. Knowing that you can do this, knowing that EA let this broken mechanic reach the final product, can you really say "They've coded some nefarious system to make me lose!"? I personally can't.

      If you're missing the net, YOU'RE missing the net. If you're misplacing passes, YOU'RE misplacing passes. You are holding the controller. Lionel Messi unmarked in the box, one-on-one with the keeper, is going to score unless YOU the USER messes up. This is doubly true if you are playing on assisted controls because it might as well be automatic. Get through on goal, tap B, ball in the net. There's no code in the game to make the keeper save this because again, it's a broken mechanic. So if you're telling me that you're having keepers save one-on-ones like this, I don't mean to insult you or anything, but that's a you problem, not a game problem (It is a game problem, but you get what I mean. It's not EA's magical coding wizards.)

      And you say players are slow from the kick of a match, are you disregarding that in career mode there is progressive fatigue? The scheduling in this mode is horrendous. Are you playing back-to-back matches, and I mean back-to-back in the FIFA career mode sense where they are literally on consecutive days, and expecting your players to run through brick walls after playing a match less than 24 hours before? I have NEVER experienced a pacey winger, who had 100% stamina, get on the pitch and be slow from the kick off. It just doesn't happen. Will he burn everyone on the pitch every match? Obviously not because some fullbacks are also pacey, but we're going to disregard that too for the sake of the argument to say EA is coding the game against us? There aren't many wingers who can outrun Hector Bellerin in the first minute of a match. Not to mention you have to factor in things like angles, starting position, acceleration, does the player have the ball at his feet (this makes the player slower which is why they have the knock on mechanic), stamina, morale, distance, etc. Just speaking from the angles of runs, watch a real football match, if a centerback has an angle on the winger, chances are the winger won't get by him. You're telling me that EA is coding out simple logic from the game? Sure, Per Mertesacker isn't catching ANYONE EVER in FIFA, but even he catches wingers in real life solely from proper positioning.

      At the end of the day, if you think the game is coded against you, stop playing it. No one is going to convince you otherwise and you're not enjoying it.

      I personally don't and won't believe that EA is plotting against me, out of millions of copies of this game because I know that the number of losses I've taken to the AI are few and far between especially without sliders.

      Comment

      • bacchus
        Rookie
        • Oct 2015
        • 22

        #138
        Re: Adaptive Difficulty

        Originally posted by BlackCaesar
        I don't know where in my response you found that I don't play FIFA. I've logged a few hundred matches on FIFA 17 as well. It's pretty much the only game I play and because of the things being done to win online this year, pretty much exclusively offline.

        You miss a valuable piece of information here. You don't "control your team." You control a single player on the pitch at any given time. The AI controls the other 10. At the same time, there are things you can do as a user that the AI cannot stop. Ball roll and body feint your way into the box and hit a driven shot across the keeper. I don't care if you're playing with Fleetwood Town against Barcelona, that shot is going in 8 times out of 10, because the game mechanic is broken. No rubber band AI is going to fix that. Sure, the adaptive difficulty will kick in because the team is down a goal (WHICH SHOULD HAPPEN BECAUSE TEAMS CHANGE THE WAY THEY PLAY WHEN THEY ARE LOSING), but just get back in the box and do it again. Knowing that you can do this, knowing that EA let this broken mechanic reach the final product, can you really say "They've coded some nefarious system to make me lose!"? I personally can't.

        If you're missing the net, YOU'RE missing the net. If you're misplacing passes, YOU'RE misplacing passes. You are holding the controller. Lionel Messi unmarked in the box, one-on-one with the keeper, is going to score unless YOU the USER messes up. This is doubly true if you are playing on assisted controls because it might as well be automatic. Get through on goal, tap B, ball in the net. There's no code in the game to make the keeper save this because again, it's a broken mechanic. So if you're telling me that you're having keepers save one-on-ones like this, I don't mean to insult you or anything, but that's a you problem, not a game problem (It is a game problem, but you get what I mean. It's not EA's magical coding wizards.)

        And you say players are slow from the kick of a match, are you disregarding that in career mode there is progressive fatigue? The scheduling in this mode is horrendous. Are you playing back-to-back matches, and I mean back-to-back in the FIFA career mode sense where they are literally on consecutive days, and expecting your players to run through brick walls after playing a match less than 24 hours before? I have NEVER experienced a pacey winger, who had 100% stamina, get on the pitch and be slow from the kick off. It just doesn't happen. Will he burn everyone on the pitch every match? Obviously not because some fullbacks are also pacey, but we're going to disregard that too for the sake of the argument to say EA is coding the game against us? There aren't many wingers who can outrun Hector Bellerin in the first minute of a match. Not to mention you have to factor in things like angles, starting position, acceleration, does the player have the ball at his feet (this makes the player slower which is why they have the knock on mechanic), stamina, morale, distance, etc. Just speaking from the angles of runs, watch a real football match, if a centerback has an angle on the winger, chances are the winger won't get by him. You're telling me that EA is coding out simple logic from the game? Sure, Per Mertesacker isn't catching ANYONE EVER in FIFA, but even he catches wingers in real life solely from proper positioning.

        At the end of the day, if you think the game is coded against you, stop playing it. No one is going to convince you otherwise and you're not enjoying it.

        I personally don't and won't believe that EA is plotting against me, out of millions of copies of this game because I know that the number of losses I've taken to the AI are few and far between especially without sliders.
        Bud NinthFall is right. I play CPU v CPU choosing a team from the start page and them setting controller to neutral as the other team kicks off (It smy version of PES Coach Mode but on FIFA). If my CPU team is 3-0 up no matter how many one on one's or clear tap ins there are a fourth is never scored. The most unrealistic behaviour from top players happens and the other side (lets say Bristol City) start playing like Chelsea and Chelsea start playing like Brsitol City. Ignoring the ball, missing 10 yards open goals, not shooting the most obvious chance that they were shooting before 3-0 or 2-0. Heavily, heavily scripted.

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