Projec10: Custom AI Tactics & Formations [FIFA 17]

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  • Krebstar
    is looking at stats.
    • May 2005
    • 12904

    #196
    Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

    Update: 12.9.16

    First six Bundesliga teams are up: http://projec10.org/bundesliga/bayern
    Last edited by Krebstar; 12-09-2016, 08:15 PM.

    Comment

    • KingKO92
      Rookie
      • Sep 2016
      • 167

      #197
      Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

      Pulisic (Dortmund) and Muller (Bayern)'s instructions don't come up. And when will the Serie A tactics be posted?
      A high schooler who enjoys realistic sports gaming.

      Comment

      • Krebstar
        is looking at stats.
        • May 2005
        • 12904

        #198
        Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

        Originally posted by KingKO92
        Pulisic (Dortmund) and Muller (Bayern)'s instructions don't come up. And when will the Serie A tactics be posted?
        Fixed.

        Serie A is a work in progress—I have to create all the formation images before throwing them up. Should start to see some going up in the next week for sure.

        Comment

        • NexusVI Roy
          Rookie
          • Dec 2013
          • 94

          #199
          Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

          Any chance to have this for pc as an .ini file?

          I believe someone posted a ini file for La Liga teams and works well, no need for a second controller and chage settings everytime.

          Comment

          • Krebstar
            is looking at stats.
            • May 2005
            • 12904

            #200
            Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

            Originally posted by NexusVI Roy
            Any chance to have this for pc as an .ini file?

            I believe someone posted a ini file for La Liga teams and works well, no need for a second controller and chage settings everytime.
            If someone on PC would like to do that, have at it—I'm a PS4 user.

            Comment

            • "The dude abides"
              Rookie
              • Mar 2010
              • 170

              #201
              Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

              Krebstar, those Bundesliga tactics are playing beautifully. Do you plan on uploading new tactics today?

              Comment

              • ImmortalMindz
                Rookie
                • Nov 2015
                • 494

                #202
                Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

                Originally posted by Krebstar
                If you want to keep using updated rosters, then I'd just use the second controller method and put in your opponents tactics before each game.
                Awesome work! But sorry, I'm still a little confused about the most efficient way to implement these.

                Wouldn't the most efficient way be to create a new team sheet for each team, prior to starting a CM, and then use the second controller method to adjust as needed. This way you don't need to make new formations and instructions for each new CM?

                Does downloading roster updates (and the winter update) delete the extra team sheets, or just the default?

                I'm really just trying to find a way to not have to spend the time before each match to make major changes, which I find to kinda detract from the experience when I just want to play games.

                Thanks for all the work!

                Comment

                • ImmortalMindz
                  Rookie
                  • Nov 2015
                  • 494

                  #203
                  Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

                  Originally posted by lhsballa11
                  I want to again applaud all of those involved with this project.

                  With that said, I've had to amend a lot of these values, particularly the teams with extremely low values for passing. As an example: Arsenal. I completely get the idea behind the 1 value for speed and passing, to get them to use possession based game. The problem is that it is just too extreme. They are so safe and quick with their passing that they literally never organically pose a threat to my defense. Sure, I made some aggressive moves to intercept a pass and they had a lane at goal, but not once did that short quick passing result in any dangerous opportunities for the AI.

                  Again, I love the idea and theory, but for me I've had to play with a few of these values to still get some threat and variety out of the computer. Sure Arsenal play short, tidy passes, but you'll also see Ozil send a ball over the top to a runner or Sanchez take on a FB to get a cross in. In 90 minutes vs my Red Devils, it was all short pass pass pass, with zero threat on goal.

                  Just my .02, I don't say this to "blow things up" or troll or anything, just reporting what I've seen. On the plus side, they had 7 fouls with their current pressure/aggression setting

                  Keep up the good work guys, this has certainly improved the game for me!
                  Anyone else notice this issue?

                  Just a little concerned because I just played my first team with very low buildup speed and defending seemed way easier than normal. I'm fearing that taking away that speed negates one of the ways FIFA makes the CPU dangerous in attack.

                  Comment

                  • Krebstar
                    is looking at stats.
                    • May 2005
                    • 12904

                    #204
                    Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

                    Originally posted by ImmortalMindz
                    Awesome work! But sorry, I'm still a little confused about the most efficient way to implement these.

                    Wouldn't the most efficient way be to create a new team sheet for each team, prior to starting a CM, and then use the second controller method to adjust as needed. This way you don't need to make new formations and instructions for each new CM?

                    Does downloading roster updates (and the winter update) delete the extra team sheets, or just the default?

                    I'm really just trying to find a way to not have to spend the time before each match to make major changes, which I find to kinda detract from the experience when I just want to play games.

                    Thanks for all the work!
                    The issue with that is some would rather start a CM and adjust tactics as they go, as opposed to spending days or a week inputting tactics before starting a CM.

                    Originally posted by ImmortalMindz
                    Anyone else notice this issue?

                    Just a little concerned because I just played my first team with very low buildup speed and defending seemed way easier than normal. I'm fearing that taking away that speed negates one of the ways FIFA makes the CPU dangerous in attack.
                    I don't notice any issues using OS Community Sliders on World Class or Legendary. To me, it's not too easy, and teams still attack.

                    If it's too easy to you, you're playing on a higher difficulty and using sliders, then I'd say you're ability is at a level which is higher than the average player.

                    Comment

                    • Krebstar
                      is looking at stats.
                      • May 2005
                      • 12904

                      #205
                      Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

                      Originally posted by "The dude abides"
                      Krebstar, those Bundesliga tactics are playing beautifully. Do you plan on uploading new tactics today?
                      Not today—there will be some more up this week, though.

                      Comment

                      • Krebstar
                        is looking at stats.
                        • May 2005
                        • 12904

                        #206
                        Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

                        Update: 12.12.16

                        Added first two Serie A teams and one more Bundesliga team.

                        Comment

                        • Brahvocado
                          MVP
                          • Oct 2012
                          • 7480

                          #207
                          Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

                          Originally posted by Krebstar
                          I don't notice any issues using OS Community Sliders on World Class or Legendary. To me, it's not too easy, and teams still attack.

                          If it's too easy to you, you're playing on a higher difficulty and using sliders, then I'd say you're ability is at a level which is higher than the average player.
                          Unfortunately, once you reach a certain skill level in this game, the very thing most people complain about (legendary CPU being too fast and too cheesy) is a necessary aspect of the game.

                          If you are a player of higher skill levels, you can still use CTTs, but you have to adjust them differently in order to keep the CPU from becoming too complacent. Generally speaking, leaving the build up speed sliders untouched is a good start. Some of these stats go pretty low, so the obvious answer would just be to NOT bring them down as far.

                          If you do fall into the above category, and you spend a bunch of time implementing these CTTs, you are going to just end up being very frustrated. People of higher skill levels should still be able to enjoy the amazing work you've done Kreb, and they definitely can, but it will require extra work on their part.

                          Personally I don't use CTTs as I don't have the time, and my slider sets are already skewed heavily in favor of the CPU, and I feel like altering CTTs will just send me back to the lab for additional slider testing. However, if people do have the time, I can't recommend enough your CTT work because you always do a phenomenal job.

                          Comment

                          • Krebstar
                            is looking at stats.
                            • May 2005
                            • 12904

                            #208
                            Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

                            Update: 12.13.16

                            Added five more Bundesliga teams today—will be working on more Serie A this week.

                            Comment

                            • ImmortalMindz
                              Rookie
                              • Nov 2015
                              • 494

                              #209
                              Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

                              Originally posted by Brahvocado
                              Unfortunately, once you reach a certain skill level in this game, the very thing most people complain about (legendary CPU being too fast and too cheesy) is a necessary aspect of the game.

                              If you are a player of higher skill levels, you can still use CTTs, but you have to adjust them differently in order to keep the CPU from becoming too complacent. Generally speaking, leaving the build up speed sliders untouched is a good start. Some of these stats go pretty low, so the obvious answer would just be to NOT bring them down as far.

                              If you do fall into the above category, and you spend a bunch of time implementing these CTTs, you are going to just end up being very frustrated. People of higher skill levels should still be able to enjoy the amazing work you've done Kreb, and they definitely can, but it will require extra work on their part.

                              Personally I don't use CTTs as I don't have the time, and my slider sets are already skewed heavily in favor of the CPU, and I feel like altering CTTs will just send me back to the lab for additional slider testing. However, if people do have the time, I can't recommend enough your CTT work because you always do a phenomenal job.
                              That's an interesting perspective and I'd like to hear more about adjusting CTTs for different ability levels. Personally I find CTTs and Krebstar's work more important to me than sliders in terms of how the benefit gameplay, but I think these current tactics are making the CPU a little too easy to defend against.

                              Comment

                              • Krebstar
                                is looking at stats.
                                • May 2005
                                • 12904

                                #210
                                Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

                                Originally posted by ImmortalMindz
                                That's an interesting perspective and I'd like to hear more about adjusting CTTs for different ability levels. Personally I find CTTs and Krebstar's work more important to me than sliders in terms of how the benefit gameplay, but I think these current tactics are making the CPU a little too easy to defend against.
                                For a attack that's harder do defend I'd start by raising speed and pass risk.

                                Comment

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