I determined that width is only as strong as it's marking value. The discrepancy resulted in less players meeting. The balance of marking lowered, has allowed more of the CPU trying to break down the user with penetrating balls into space. See my most recent match before I logged off this morning.
I do believe the defending players stopped running into eachother as marking went down, and then maintaining the width. This mean much better isolation, versus tripping over one another like it was before. The "looseness", if you will, of the marking has allowed for quite a bit of variety to shine as well.
I do feel the acceleration discrepancy may help a lot more in terms of the bursting, which occurred at the very end of the match. We will see though.
(EDIT: first half was on FT 65, second half was FT 55)
You have to test that for yourself. Depending on what HLW you choose, start from 50 marking and run bursts at kick-off, until the midfielder(s) engage the runner. I have the restart match option in CM, so I used this all the time. It's evident by the multiple matches I played Fulham v Rotterdham this morning.
Lol, you have all these numbers in your head. I think my recurring statement in my head is now "this is not FIFA 16, it is FIFA 14". I need to approach it that way more, just tough because spent so much time on 16.
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