FIFA 17 OS Community Sliders

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  • Matt10
    Hall Of Fame
    • Apr 2006
    • 16621

    #751
    Re: FIFA 17 OS Community Sliders

    Originally posted by EvertonianSteeler
    Going to have an hour testing in a short while. What conclusions did you come to re width last night. Are we still exploring discrepancies or is it back to 70/70
    I determined that width is only as strong as it's marking value. The discrepancy resulted in less players meeting. The balance of marking lowered, has allowed more of the CPU trying to break down the user with penetrating balls into space. See my most recent match before I logged off this morning.

    I do believe the defending players stopped running into eachother as marking went down, and then maintaining the width. This mean much better isolation, versus tripping over one another like it was before. The "looseness", if you will, of the marking has allowed for quite a bit of variety to shine as well.

    I do feel the acceleration discrepancy may help a lot more in terms of the bursting, which occurred at the very end of the match. We will see though.

    Twitch is the world's leading video platform and community for gamers.

    (EDIT: first half was on FT 65, second half was FT 55)

    Originally posted by talucchesi
    If I want to play with a lower width or length setting, how should I change my marking setting accordingly Matt?
    You have to test that for yourself. Depending on what HLW you choose, start from 50 marking and run bursts at kick-off, until the midfielder(s) engage the runner. I have the restart match option in CM, so I used this all the time. It's evident by the multiple matches I played Fulham v Rotterdham this morning.

    Originally posted by nunogomes
    Absolutely true the crossing with 57 pass error. I can´t believe how this is a staple in the last 3 FIFA´s. The first person i saw here complaining about the crosses i suggested this number from the top of my head because i had it "engraved" in my brain from years past.

    The shot variety with speed at 49 im not so sure honestly...

    EDIT: Matt, i quit your stream abruptly because... i really had to! Sorry.
    Lol, you have all these numbers in your head. I think my recurring statement in my head is now "this is not FIFA 16, it is FIFA 14". I need to approach it that way more, just tough because spent so much time on 16.
    Last edited by Matt10; 10-04-2016, 12:59 PM.
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    • Brahvocado
      MVP
      • Oct 2012
      • 7480

      #752
      Re: FIFA 17 OS Community Sliders

      On the plus side Matt, FIFA 14 was one of the best soccer games we've seen yet

      Comment

      • Non Idoneo
        Rookie
        • Sep 2015
        • 21

        #753
        Re: FIFA 17 OS Community Sliders

        Hi guys! Do you release soon the set #3? Bursting problem is "fixed"?

        Comment

        • Tomba
          TOMBA IS ONLINE
          • Sep 2006
          • 8908

          #754
          Re: FIFA 17 OS Community Sliders

          Matt10.

          I have found something interesting in regards to Jittery animations on corner kicks below is an excerpt of my findings... Maybe this is something that can help with the overall "community sliders" but im not sure if you've ever seen it?

          So in play testing more with version 0.7 of this slider set I came across some interesting things.

          Player movement and awareness.

          For example corner kicks

          when players huddle by the goal(not sure of the exact term) i noticed that with certain settings the players were JITTERY. Meaning they kind of shook in place while defending or trying to get into position to receive the ball.

          My newest set which i'll be dubbing 0.8 for 80% complete addresses this issue VERY well and overall completely takes out the jittery awareness "animation" players had before with slider set 0.7.

          So 0.8 will REALLY address that jitter players had which looked like a glitching robot.

          Taking out this jiitter out greatly makes players run , walk and react more smoothly
          Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

          Comment

          • Aaron458f
            MVP
            • Nov 2015
            • 2357

            #755
            Re: FIFA 17 OS Community Sliders

            So ill ATM and want to play FIFA but don't have the concentration to play it so Annoying lol with all these new tweaks


            Sent from my iPhone using Tapatalk

            Comment

            • nunogomes
              MVP
              • Oct 2005
              • 1107

              #756
              Re: FIFA 17 OS Community Sliders

              Originally posted by Matt10
              Lol, you have all these numbers in your head. I think my recurring statement in my head is now "this is not FIFA 16, it is FIFA 14". I need to approach it that way more, just tough because spent so much time on 16.
              I think a lot of things from 16 (and 14 and 15) still stand. This year the new engine is not a "gameplay" engine it´s a graphics engine, so i believe that a lot from past years is valid, namely this above 57 no good crosses thing, values very high or very low (90+) usually break something (immediately or in the long run), etc...

              Originally posted by Tomba
              Matt10.

              I have found something interesting in regards to Jittery animations on corner kicks below is an excerpt of my findings... Maybe this is something that can help with the overall "community sliders" but im not sure if you've ever seen it?

              So in play testing more with version 0.7 of this slider set I came across some interesting things.

              Player movement and awareness.

              For example corner kicks

              when players huddle by the goal(not sure of the exact term) i noticed that with certain settings the players were JITTERY. Meaning they kind of shook in place while defending or trying to get into position to receive the ball.

              My newest set which i'll be dubbing 0.8 for 80% complete addresses this issue VERY well and overall completely takes out the jittery awareness "animation" players had before with slider set 0.7.

              So 0.8 will REALLY address that jitter players had which looked like a glitching robot.

              Taking out this jiitter out greatly makes players run , walk and react more smoothly
              I don´t know if we are talking about the same thing, but do you refer to the "ragdoll" physics? If so, remember that this also creates good physical battles, although i see your point, sometimes looks wierd and stupid, but that is always the case. When less "canned" are the animations, the more strange colisions we see, but we also get more variation in them.

              Comment

              • villabraves
                Pro
                • Mar 2012
                • 690

                #757
                Re: FIFA 17 OS Community Sliders

                [QUOTE=Matt10;2048492101][indent]
                Sliders Status: Set 2 - Tweaks

                Test Number: #2 (10/4/16)

                Difficulty Level: Pro, World Class, Legendary

                Slider Values:

                - Decrease Marking from 78/78 to 52/52 (Matt10)
                - Less ADD (Attention Deficit Defending) by defending team.
                - Decrease FT Control from 65/65 to 55/55 (Matt10)
                - I felt with the higher FT that the game just went into overdrive, very fast-paced, no additional physicality either. It seems as the FT is lowered, the CPU "tries" to actually get the ball and has a good chance of making a good tackle or bad tackle. The decrease of Marking should assist in this. Please test openly as I know there is a preference for higher FT, but I've learned we need to be more open to making changes that are away from our slider comfort zone .

                Confirmed Values: From Test # 1

                - Pass Error from 60 will be changed to 57
                - Good crosses from CPU, more build up from CPU.
                - Shot Speed will be changed from 50 to 49
                - More dynamic shots, speed, rising shots, good variety without adjusting shot error.
                [quote=Matt10;2048492101][indent]

                FIFA 17 Career Match (In Menus)_6.jpg

                These are the stats from my test CM game going back to the original set #2 with only the above changes.

                Game was 0-0 at HT, felt like I had been watching an actual game between these 2 teams. Very cagey, not many chances, hard fought midfield battle etc. Second half opened up more. Went 1-0 ahead through Benteke early on, Stoke hit back to go 2-1 up, changed formation from 4-5-1 to 4-4-2 to go for an equalizer which Remi my sub scored. Got undone by a through ball right down the middle in the 89th minute to end up losing 3-2. Overall, game felt great, hard fought, still not many fouls or offsides. I noticed the pass accuracy % is higher than previous tests. Crossing by CPU was good, although pass accuracy is up, there were still errant passes in key situations by both teams. I actually had for the first time ever, a pass that rebounded off the referee and went to the opposition. Don't know if anyone else has seen that but it was pretty cool to see it in the game. I'm really liking where the community is getting the game, thank you everyone
                https://www.youtube.com/channel/UC4s...QID9JQYjg5nqHQ

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                Comment

                • Matt10
                  Hall Of Fame
                  • Apr 2006
                  • 16621

                  #758
                  Re: FIFA 17 OS Community Sliders

                  [QUOTE=villabraves;2048492379][QUOTE=Matt10;2048492101][indent]
                  Sliders Status: Set 2 - Tweaks

                  Test Number: #2 (10/4/16)

                  Difficulty Level: Pro, World Class, Legendary

                  Slider Values:

                  - Decrease Marking from 78/78 to 52/52 (Matt10)
                  - Less ADD (Attention Deficit Defending) by defending team.
                  - Decrease FT Control from 65/65 to 55/55 (Matt10)
                  - I felt with the higher FT that the game just went into overdrive, very fast-paced, no additional physicality either. It seems as the FT is lowered, the CPU "tries" to actually get the ball and has a good chance of making a good tackle or bad tackle. The decrease of Marking should assist in this. Please test openly as I know there is a preference for higher FT, but I've learned we need to be more open to making changes that are away from our slider comfort zone .

                  Confirmed Values: From Test # 1

                  - Pass Error from 60 will be changed to 57
                  - Good crosses from CPU, more build up from CPU.
                  - Shot Speed will be changed from 50 to 49
                  - More dynamic shots, speed, rising shots, good variety without adjusting shot error.
                  Originally posted by Matt10
                  [indent]

                  [ATTACH]125900[/ATTACH]

                  These are the stats from my test CM game going back to the original set #2 with only the above changes.

                  Game was 0-0 at HT, felt like I had been watching an actual game between these 2 teams. Very cagey, not many chances, hard fought midfield battle etc. Second half opened up more. Went 1-0 ahead through Benteke early on, Stoke hit back to go 2-1 up, changed formation from 4-5-1 to 4-4-2 to go for an equalizer which Remi my sub scored. Got undone by a through ball right down the middle in the 89th minute to end up losing 3-2. Overall, game felt great, hard fought, still not many fouls or offsides. I noticed the pass accuracy % is higher than previous tests. Crossing by CPU was good, although pass accuracy is up, there were still errant passes in key situations by both teams. I actually had for the first time ever, a pass that rebounded off the referee and went to the opposition. Don't know if anyone else has seen that but it was pretty cool to see it in the game. I'm really liking where the community is getting the game, thank you everyone
                  Thanks for trying them out, Villa. Good to see the CPU tackles up. I believe we can adjust things gradually here. The one that sticks out to me is possibly FT Control. I'm not sure, I need to see it in front of me.

                  Please provide another screenshots of your next match to see what kind of variation in stats we're getting. Your description of how the CPU making errant passes in key situations is what I liked as well. It means they're trying to break you down realistically. I think we can work from here. Thanks again.
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                  Comment

                  • miketheslummy
                    Rookie
                    • Sep 2004
                    • 80

                    #759
                    Re: FIFA 17 OS Community Sliders

                    I will try the marking slider to 52.
                    Interesting considerations. If the problem are the animations , maybe on 52 it could be a good balance.

                    Later I test tonight.
                    BTW 2 points discrepancy on acceleration made my day.

                    Comment

                    • AshianoRaion
                      Just started!
                      • Oct 2016
                      • 2

                      #760
                      Re: FIFA 17 OS Community Sliders

                      [QUOTE=Matt10;2048492389][QUOTE=villabraves;2048492379]
                      Originally posted by Matt10
                      [indent]
                      Sliders Status: Set 2 - Tweaks

                      Test Number: #2 (10/4/16)

                      Difficulty Level: Pro, World Class, Legendary

                      Slider Values:

                      - Decrease Marking from 78/78 to 52/52 (Matt10)
                      - Less ADD (Attention Deficit Defending) by defending team.
                      - Decrease FT Control from 65/65 to 55/55 (Matt10)
                      - I felt with the higher FT that the game just went into overdrive, very fast-paced, no additional physicality either. It seems as the FT is lowered, the CPU "tries" to actually get the ball and has a good chance of making a good tackle or bad tackle. The decrease of Marking should assist in this. Please test openly as I know there is a preference for higher FT, but I've learned we need to be more open to making changes that are away from our slider comfort zone .

                      Confirmed Values: From Test # 1

                      - Pass Error from 60 will be changed to 57
                      - Good crosses from CPU, more build up from CPU.
                      - Shot Speed will be changed from 50 to 49
                      - More dynamic shots, speed, rising shots, good variety without adjusting shot error.


                      Thanks for trying them out, Villa. Good to see the CPU tackles up. I believe we can adjust things gradually here. The one that sticks out to me is possibly FT Control. I'm not sure, I need to see it in front of me.

                      Please provide another screenshots of your next match to see what kind of variation in stats we're getting. Your description of how the CPU making errant passes in key situations is what I liked as well. It means they're trying to break you down realistically. I think we can work from here. Thanks again.
                      @Matt10L I have tested the new injury slides both on 1.

                      This was very odd... during a match on a 10 minute length with Orlando City(ME) against Everton(CPU) with the new test sets #2. After 3 minutes my CVM "Higuita" has been injured... it was a harsh push of Ross Barkley and after that my "Hiquita" felt down and stayed down grabbing his arm.

                      ** Hiquita has no injury weakness like Robben.

                      But it is very strange that both injury sliders on 1 there is still a injury but not only that the "CPU" seems very agressive from the beginning.

                      "Maybe something with (DAA)"

                      By the way i am new here and my english is pretty bad.

                      What is your update on the "DAA' ?

                      Comment

                      • CanOfCornCobb
                        Banned
                        • Sep 2013
                        • 525

                        #761
                        Re: FIFA 17 OS Community Sliders

                        Nice changes Matt. Small tweaks to get the gameplay right, instead of more mass changes. One step at a time.

                        Comment

                        • Rachel93
                          Banned
                          • Oct 2016
                          • 243

                          #762
                          Re: FIFA 17 OS Community Sliders

                          Originally posted by Rna6
                          Hi, I played a match with these sliders, and it ended in a draw (2-2) with 10 shots on target for me against 4 for the AI. Is that because I'm doing 6 minutes matches ? And i put the GK to 10/10 like you adviced to me.

                          Sorry if the syntax is bad.
                          Are you replying to me?


                          2-2 sounds very good for a 6 min match. Looks like lowering the GKs worked

                          Comment

                          • Rachel93
                            Banned
                            • Oct 2016
                            • 243

                            #763
                            Re: FIFA 17 OS Community Sliders

                            Originally posted by Matt10
                            After testing the majority of last night, and a bit in the morning, I have determined that marking needs to go down. The number that makes the most sense is 52.

                            I determined it being 52 by starting to burst from kick off, and seeing how soon the midfielder engages. This is not an arbitrary number, but is one that will work best with the Current Set #2. It would be different if you had HLW different, not to mention run frequency and FB Positioning, etc.

                            So relative to Set # 2, marking at 52 works the best. I was reluctant to drop from 78, but the animations I started seeing were reminding me of PES' "freak out" defense", which made huge gaps in the defense open.

                            Listed below are the requested tweaks to test. I am still looking at other values, simply ran out of time. Will be on again later today around 4PM CST.

                            Sliders Status: Set 2 - Tweaks

                            Test Number: #2 (10/4/16)

                            Difficulty Level: Pro, World Class, Legendary

                            Slider Values:

                            - Decrease Marking from 78/78 to 52/52 (Matt10)
                            - Less ADD (Attention Deficit Defending) by defending team.
                            - Decrease FT Control from 65/65 to 55/55 (Matt10)
                            - I felt with the higher FT that the game just went into overdrive, very fast-paced, no additional physicality either. It seems as the FT is lowered, the CPU "tries" to actually get the ball and has a good chance of making a good tackle or bad tackle. The decrease of Marking should assist in this. Please test openly as I know there is a preference for higher FT, but I've learned we need to be more open to making changes that are away from our slider comfort zone .
                            Confirmed Values: From Test # 1

                            - Pass Error from 60 will be changed to 57
                            - Good crosses from CPU, more build up from CPU.
                            - Shot Speed will be changed from 50 to 49
                            - More dynamic shots, speed, rising shots, good variety without adjusting shot error.
                            Dropped Values: From Test # 1

                            - Decrease User Injury Frequency to 1
                            - Felt this was a bit of a placebo as the DAA continued to show up.
                            - Decrease User Injury Severity to 1
                            - Felt this was a bit of a placebo as the DAA continued to show up.
                            Things to Look into/Possible areas:

                            - Acceleration discrepancy, 47/49 (Josam27o7).
                            - Could help more with bursting, some physicality. Good feedback so far.
                            - FT Control 99 (Rachel93).
                            - More realistic touches dependent on skill level, more stand out by stand out players. Personal preference, but something to look into as it is gaining momentum.
                            Is there no new idea on injuries then? What are people trying right now?

                            EDIT: just to be 100% clear we're talking about a 2 point difference in favour of the CPU, right? Sounds like a good idea.
                            Last edited by Rachel93; 10-04-2016, 02:37 PM.

                            Comment

                            • Entiae
                              Flip That Bat!
                              • Apr 2008
                              • 785

                              #764
                              Re: FIFA 17 OS Community Sliders

                              Just finished a game in my Sunderland CM against Spurs. I won 3-1.

                              I used Set 2 with the tweaks, other than the Acc discrepancy. 15 minutes, Legendary.
                              Spurs | SAFC
                              7 Shots 12
                              3 On Target 5
                              49% Possession 51%
                              27 Tackles 34
                              7 Fouls 5
                              2 Yellow 1
                              0 Red 0
                              1 Injuries 0
                              0 Offsides 1
                              3 Corners 4
                              42% Shot Accuracy 41%
                              85% Pass Accuracy 79%

                              Look at those fouls! I scored my second on a penalty as well.

                              I'll try the Acc discrepancy next. I'm intrigued.

                              Comment

                              • Matt10
                                Hall Of Fame
                                • Apr 2006
                                • 16621

                                #765
                                Re: FIFA 17 OS Community Sliders

                                Originally posted by Entiae
                                Just finished a game in my Sunderland CM against Spurs. I won 3-1.

                                I used Set 2 with the tweaks, other than the Acc discrepancy. 15 minutes, Legendary.
                                Spurs | SAFC
                                7 Shots 12
                                3 On Target 5
                                49% Possession 51%
                                27 Tackles 34
                                7 Fouls 5
                                2 Yellow 1
                                0 Red 0
                                1 Injuries 0
                                0 Offsides 1
                                3 Corners 4
                                42% Shot Accuracy 41%
                                85% Pass Accuracy 79%

                                Look at those fouls! I scored my second on a penalty as well.

                                I'll try the Acc discrepancy next. I'm intrigued.
                                Good tackles to fouls ratio there. I see a consistency with a lack of offsides though, something to look at. Good stuff, thanks again for testing!
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