FIFA 17 OS Community Sliders

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  • Knickerbocker
    Pro
    • Apr 2011
    • 508

    #1201
    Re: FIFA 17 OS Community Sliders

    Just a little demonstration.



    Same if one goes through the middle. Poke me if you need more vids.
    “If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson

    “I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses Malone

    Comment

    • Matt10
      Hall Of Fame
      • Apr 2006
      • 16621

      #1202
      Re: FIFA 17 OS Community Sliders

      Originally posted by Knickerbocker
      Just a little demonstration.



      Same if one goes through the middle. Poke me if you need more vids.
      Yeah, we're not going to fix it. It's impossible at this point. At least now the CM's are following the player with the ball, versus just quickly handing him off. Spent a good amount of time at the start of the stream looking at defending player's attention. They mainly were focused on watching their teammates' positioning, more than actually worrying about the ball carrier.

      At this point, more of a priority to me, is getting the foul count working with lower acceleration values pertaining to the set. Everything else, to me, is solid for this year's game. I get incredibly physical games, but sometimes the CPU tackles too perfectly (foot to ball), so that's what I'm going to explore. Will mess around a bit with FT Control.

      If/when there is a patch update to ruin/help, so be it. For now, I'm ready to get started on my CM.
      Youtube - subscribe!

      Comment

      • Knickerbocker
        Pro
        • Apr 2011
        • 508

        #1203
        Re: FIFA 17 OS Community Sliders

        Originally posted by Matt10
        Yeah, we're not going to fix it. It's impossible at this point. At least now the CM's are following the player with the ball, versus just quickly handing him off. Spent a good amount of time at the start of the stream looking at defending player's attention. They mainly were focused on watching their teammates' positioning, more than actually worrying about the ball carrier.

        At this point, more of a priority to me, is getting the foul count working with lower acceleration values pertaining to the set. Everything else, to me, is solid for this year's game. I get incredibly physical games, but sometimes the CPU tackles too perfectly (foot to ball), so that's what I'm going to explore. Will mess around a bit with FT Control.

        If/when there is a patch update to ruin/help, so be it. For now, I'm ready to get started on my CM.
        I agree. Played some games with the foot of the pedal and I must say that the set has a nice organic flow with it. I love the player positioning when siegieng the goal or getting besieged also the balance with the runs make for a more dynamic experience. Good job!
        “If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson

        “I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses Malone

        Comment

        • Matt10
          Hall Of Fame
          • Apr 2006
          • 16621

          #1204
          Re: FIFA 17 OS Community Sliders

          Originally posted by Knickerbocker
          I agree. Played some games with the foot of the pedal and I must say that the set has a nice organic flow with it. I love the player positioning when siegieng the goal or getting besieged also the balance with the runs make for a more dynamic experience. Good job!
          I'm really happy with how the shape of the banks look. Makes the CPU play in a very different way compared to before. Really glad we were able to improve this set even more.
          Youtube - subscribe!

          Comment

          • Rachel93
            Banned
            • Oct 2016
            • 243

            #1205
            Re: FIFA 17 OS Community Sliders

            Originally posted by Matt10
            Okay. Set #3....relaunch party. Thank you to everyone who was on the 4 hour stream tonight.

            Operation Sports Community Sliders - Set #3 (10/8/16)
            Pro/World Class/Legendary, Slow, 10-15 Minutes
            Format: [Value - Value Number - OS Member - Explanation]

            Sprint Speed 50/50 - @Matt10 - Keeping it very simple here. Adjust as you see fit.

            Acceleration - 48/49 - @Matt10 - Slows down the pace of play without making it a complete bore. Players will feel like they have weight to them. If you feel like it's too sluggish, go to 49/50. Bursting (video @30 sec mark - where a player is able to sprint ,untouched, through the entire midfield and defense), can occur on many settings, and many combos of them. This is still a continued siege of experimentation to combat, but right when we think we have it - it shows up. It is most prevalent on kick-off, passing off to the winger, then sprinting diagonally from outside to in. I am not 100% sure of what the value should be. This needs the most attention.
            ***47/49 - @Josam27o7 - I would love for this to be the base, but the foul count has dropped with the CPU being under 50 acceleration. There is room to adjust acceleration anywhere, but I do believe the 2pt discrepancy is essential to prevent bursting.***
            Shot Error - 52/52 - @Matt10 - This is all personal preference. Adjust depending on your match minutes. I personally use 55.

            Pass Error - 60/60 - @Josam27o7 - The best balance of efficient passing and pass variety, with a mix of bad and good. Humanizing the CPU is key, as always. Crosses are fine as well.

            Shot Speed - 52/52 - @Rachel93 - Tested this for a little bit and absolutely loved it. Makes keepers perfect saves a thing of the past, and their reactions to shots on their goal quite realistic. Again, this is a personal preference.

            Pass Speed - 40/40 - @Matt10 @Velocityy - Personal preference again. Adjust as you see fit. Pass Speed is relative to the distance the pass needs to cover, and run frequency determines the receivers collecting the ball. Remember, the CPU will use a driven pass, relative to the Pass Error. Driven passes range from a bottom range of 60 when Pass speed is on 50, and reach speeds up to 80. So, by lowering the pass speed you now get a good mix of pass speeds that can reach a max speed of 60, then you take in the pass error and that introduces the chance of that 60 speed of pass to be less accurate - as it should be.

            Injury Frequency - 50/50 - Untouched. There is discussions of the most recent squad update fixed the injuries, this still needs to be looked at.

            Injury Severity - 50/50 - Untouched. There is discussions of the most recent squad update fixed the injuries, this still needs to be looked at.

            Goalkeeper Ability - 50/50 - @Matt10 - Best balance as too low and the GK will dive lower than the ball's height. Interested to see feedback on this value relative to Rachel's shot speed.

            Marking - 60/60 - @Matt10 @lshballa11 - Spent a while on this one, and we found that marking at 60, relative to the set, is what works best. Enough room for an attacker to post up and release, and also enough compression to get proper space. The aim is that this value, relative to the other values, works with reducing the bursting and Defensive Angle Animation (DAA, where the defenders/midfielders will randomly "warp" forward or sideways, with no intention to get the ball, or player in possession)

            Run Frequency - 25/25 - @lshballa11 - Changed our stance on this after testing it. Loved the types of runs we're seeing. Opens up the game, but not in a bad way as long runs can be covered just as well as runs that are check-to runs.

            Line Height - 60/60 - @Matt10 - We've lowered this because with the increase in length, from Set #2, there needs to be room for the midfielders to still drop back, and not be "pushed" out of position. This creates that half-field approach when numbers are built up. The marking value also brings the defenders to be in the back of the attackers, and the attackers post up. This also helps the midfielders to post up in certain positions as well. In addition, the chance of offsides are stronger, not to mention more pass variety and clearances.

            Line Length - 48/47 - @Matt10 - This one took a while, but man, was it worth it - especially with the Line Width discrepancy as well. The midfield is back now. They key is to have the discrepancy that allows the CPU to drop back just slightly, but enough that they keep players in front of them. *If you want to play proper attack/defending football, raise and lower your team's mentality by pushing L or R on the D-Pad when you are in, and out of possession. Just remember to adjust accordingly to where the ball is and match scenario.*

            Line Width - 48/47 - @Matt10 - Dropping marking to 60 lets this width and length work correctly. The shape of the midfield is very good, and it gives those outlets for wide players.

            Full Back Positioning - 20/20 - @Matt10 - FB's still get up the pitch at a good rate, and serve well as the outlet for the congested middle of the pitch, if needed. Works well that they aren't push so high that the CB's don't spread out to cover the transition.

            First Touch Control - 50/51 - @Matt10 - So this one is still a WIP. The concept/theory here is that if the CPU is 1 point up in error, that reduces their foot-to-ball ratio, which means more tackles/fouls, especially with the CPU acceleration at 50. Again, it's always personal preference, and you can adjust to what you feel is solid. I would say play to the differences of this value, relative to the acceleration value of 50. So if you have accel at 47/49, use a differential of 3 - so it would be FT 50/53. Again, this is just a very early concept/theory - that needs some testing. Thanks.

            Just a couple of thoughts on keepers...


            50/50 keepers is working very well for me with 52 shot speed. As you say, the reactions are very realistic I'm going to try and lower it a bit though and see if I can get a bigger gap between average keepers and really great keepers.


            It might be worth giving a +1 keeper advantage to people who use a 2 point acceleration discrepancy because acceleration will affect them to some degree. So maybe 51/50 or 50/49.

            Comment

            • Knickerbocker
              Pro
              • Apr 2011
              • 508

              #1206
              Re: FIFA 17 OS Community Sliders

              Originally posted by Rachel93
              Just a couple of thoughts on keepers...


              50/50 keepers is working very well for me with 52 shot speed. As you say, the reactions are very realistic I'm going to try and lower it a bit though and see if I can get a bigger gap between average keepers and really great keepers.


              It might be worth giving a +1 keeper advantage to people who use a 2 point acceleration discrepancy because acceleration will affect them to some degree. So maybe 51/50 or 50/49.
              I love the zip on the 52 shots and the saves variety. One thing to note though is that I havent seen a single long shot that wasnt first touch. There were plenty on 49 (I prolly have some shot charts saved). So for the people that miss those they should prolly lower it.
              “If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson

              “I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses Malone

              Comment

              • Rachel93
                Banned
                • Oct 2016
                • 243

                #1207
                Re: FIFA 17 OS Community Sliders

                Originally posted by Matt10
                Will mess around a bit with FT Control.

                If/when there is a patch update to ruin/help, so be it. For now, I'm ready to get started on my CM.
                I've been testing FT a lot since your stream ended and I was wrong about FT 99. It works pretty well with the top teams but the lower league players have too many unrealistic touches (as you and a couple of others pointed out a few times and I didn't listen). But ... I now have the perfect solution FT is sorted for me this year.


                Oooooh career mode! Very exciting What team will you choose?

                Comment

                • Daffers
                  Rookie
                  • Oct 2013
                  • 22

                  #1208
                  Re: FIFA 17 OS Community Sliders

                  Can't wait to give #set3 a go, i have been following last years os community sliders silently but was too dissapointed in the 'fifa16 ai cheat mode' to a point that i wasnt able to play it without a rage, so i stopped to safe my computer screen.

                  Fifa 17 is much better and it's much less of an issue, been using set 2 and i really liked it so far.. If it keeps getting better this game is gonna be great!

                  tnx for all the work and testing Matt and Orion, you are really improving the game!

                  Comment

                  • Rachel93
                    Banned
                    • Oct 2016
                    • 243

                    #1209
                    Re: FIFA 17 OS Community Sliders

                    Originally posted by Knickerbocker
                    I love the zip on the 52 shots and the saves variety. One thing to note though is that I havent seen a single long shot that wasnt first touch. There were plenty on 49 (I prolly have some shot charts saved). So for the people that miss those they should prolly lower it.
                    Lol I had two shots scored against me from outside the penalty area in my last game haha, and another hit the post! Annoying but beautiful to see. I'm not using set 3 yet though.

                    EDIT: should also add I'm using 52 shot error, which will make a difference

                    Comment

                    • Knickerbocker
                      Pro
                      • Apr 2011
                      • 508

                      #1210
                      Re: FIFA 17 OS Community Sliders

                      Originally posted by Rachel93
                      Lol I had two shots scored against me from outside the penalty area in my last game haha, and another hit the post! Annoying but beautiful to see. I'm not using set 3 yet though.

                      EDIT: should also add I'm using 52 shot error, which will make a difference
                      There are plenty of outside shots, but all are first touch. What happens at 49 though is that they run with the ball and then shoot it. At least from my experience.
                      “If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson

                      “I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses Malone

                      Comment

                      • Rachel93
                        Banned
                        • Oct 2016
                        • 243

                        #1211
                        Re: FIFA 17 OS Community Sliders

                        Originally posted by Knickerbocker
                        There are plenty of outside shots, but all are first touch. What happens at 49 though is that they run with the ball and then shoot it. At least from my experience.
                        None of the shots were first timers. I wish I had a video to show you

                        Comment

                        • TannerScroll
                          Rookie
                          • Oct 2016
                          • 16

                          #1212
                          Re: FIFA 17 OS Community Sliders


                          The first half was besieged Udinese, while in the second half I started to run the ball and everything has changed. But what we know are the contrasts, always a few of those cpu. I am now using the sliders 3

                          Inviato dal mio Z00D utilizzando Tapatalk

                          Comment

                          • dominat0r
                            Rookie
                            • Oct 2015
                            • 42

                            #1213
                            Re: FIFA 17 OS Community Sliders

                            Just want to give some feedback on the new set #3. Just had a great match with Arsenal away at Bournemouth, ending 3-3. Bournemouth played really good and fast in the final third, their goals felt deserved. Of all players, Wilshere scored with a beautiful chip, just before he went off the field with an injury - great realism here, lol. Wilson scored twice to make it 1-3, so I really had to fight for a point here in the final minutes of the match. I think that this set definitely goes in the right direction.

                            Comment

                            • focus59
                              Rookie
                              • Jan 2014
                              • 35

                              #1214
                              Re: FIFA 17 OS Community Sliders

                              Originally posted by Matt10
                              Geez, give a guy credit in the set, advise that his beloved 47/49 is ideal, and well received - and he blasts the entire set.

                              Awesome.

                              Be part of the solution. You're asking for a very specific value and talking in very absolutes. If people don't like the 2 pt discrepancy then they don't have to play with it. It's about finding the right values, and making sure they are able to be set as a base.

                              At the moment, we're trying to remedy the issue with non-aggressive defenders, or more so their attitude.

                              Blasting the current set does nothing constructive. Instead it makes the person blasting it reluctant to try when things are remedied.

                              I hope everyone here wants to be part of the solution.

                              I'll be streaming shortly.


                              Matt I'm using 52/50 on sprint and 50/49 for accel and getting on fine with them,we all play the game differently so various combinations suit others,just wondered what you personally feel on the above?

                              Comment

                              • Sarezar
                                Rookie
                                • Oct 2015
                                • 151

                                #1215
                                Re: FIFA 17 OS Community Sliders

                                Hi. I was last here on page 89 and just read 60 pages... If I may say a few things, please don't take them the wrong way. And apologise for the long post, just pretend I posted 6 times in the last 60 pages

                                - I think, with all respect, you are making a huge, fundamental error, which I mentioned in the beginning of the thread and was not really discussed. Any testing that is done without playing at least a full season with one team using only one set is not a fully meaningful test for the important values. There are some values that will still be meaningful of course but the game adapts to your playstyle (it does) and it takes half to a full season to do that.

                                Values like injuries, full back positioning and shot speed are absolutely worth testing from game no1. Values like width, length and height still puzzle me a lot so I count a lot on all the ridiculous amount of testing you do here to see if I can improve my settings, and I thank you for that. However, values like pass error, shot error, marking and pass speed (so the values that make the most difference in the game) are adjusted constantly. Constantly! Once you play a full season and you start testing values into the second, it becomes a lot more stable. I know "the higher ups" will say how important HLW are but honestly, when have you seen any team maintaining their lines perfectly in every single game. They are very important, I agree, but playing a season with not perfect lines is not the end of the world. Plus, isn't the whole point of this testing to give us a set so that we can play many careers after that?

                                A prime example is bursting. Bursting COMPLETELY disappears if you win frequently. If you lose a lot and have a low manager rating, the game will allow you to burst but not forever. This is a difficult challenge because you want to remove bursting but you don't want to keep winning just to make bursting disappear. So, to test this, I asked two friends who play FUT to start a career on Legendary (they never play CM). One of them did really well in the Bundesliga, the other one is struggling in the Championship. The first one saw bursting disappearing within less than half a season, just like myself. The second could burst for the full season but even though he didn't meet most of the manager objectives, in the second season he could no longer burst!

                                Both of them asked me 100 times why does the CPU play SO differently as the game progresses but both of them saw a sort of stabilisation in the second season. There are no longer huge discrepancies between games.

                                OK I think this is a long enough post for making a point. I'll just say that I continue to test your sets (I have two careers; in my secondary, I use your latest set and I adjust my main career based on that testing; both my careers are in the middle of the 3rd season, with the same team and in the same league to keep things as consistent as possible)


                                - One thing that may add some value to slider settings (just so you don't say I've only come here to complain hehe) is that I have found Injury Frequency at 41 gives me a very nice balance. It is strange but at 40, I hardly got any injuries for almost a season. I tried increasing it by 1, thinking it will take a while to find the right value but at 41 I have injuries roughly every 5-6 games. This has been consistent for almost 4 seasons now (amongst both careers). Severity was really high at 50 so I decreased it to 41 (just to make it easier to remember). In a season, I have one or two 3 month injuries, most are 3-4 weeks, and had a few between 6-14 days. I don't know if this is realistic but I think it should give you the challenge of changing 2-3 players in some occasions and not only have one injured player at a time. Bear in mind that I play with two starting XIs, that I swap around when I have a cup game or a not important or easy European game, which IMMENSELY reduces injury risk.

                                I understand that you think there is a correlation between injuries and how the CPU plays. If this is true, it is disappointing. I am hoping this isn't the case. For the time being, injury frequency at 41 gives me a realistic challenge in changing players around and adding a bit of challenge.


                                PS. My selfish request would be to find the right values for Full Back Positioning and HLW as quickly as possible. I hate it when Full Backs (especially ones with High Attack Work Rate) keep forgetting to return back to their defensive line...

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