FIFA 18 Full Manual Realistic Sliders

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  • GaloVingador
    Pro
    • Mar 2018
    • 564

    #1

    FIFA 18 Full Manual Realistic Sliders

    This is a double thread now, because I started working on a "full manual realistic" set and in the middle of the process, the game mechanics (and my lack of ability of course) made me give up the manual controls and now what I have is an "assisted controls but still trying to keep it a bit realistic" set.

    Both sets work for the current official patch as of May 2018 (patch 1.11)

    The original post with a lot of fluffy talk about each slider is preserved below, but my current set is this one:

    Difficulty: Legendary
    Half Lenght: 10 minutes
    Game Speed: Slow
    Controller settings: All default, except semi shot assistance

    Sprint Speed: 45
    Acceleration: 50
    Shot Error: 48
    Pass Error: 50
    Shot Speed: 50
    Pass Speed: 48
    Injury Frequency: 50
    Injury Severity: 50
    Goalkeeper Ability: 46
    Marking: 50
    Run Frequency: 1
    Line Height: 53
    Line Lenght: 49
    Line Width: 50
    Fullback Positioning: 50
    Power Bar: 50
    First Touch: 53


    Adjust the game to your skill level. If Legendary is too hard, no problem in using this set in lower difficulty levels. To fine tune difficulty, change CPU sprint speed.

    Video sample, Arsenal vs Milan, full match (with my personal adjusts on difficulty - 48 CPU sprint speed and 49 CPU pass error):

    <iframe width="640" height="360" src="//www.youtube.com/embed/zLOzH1bKqOI" frameborder="0" allowfullscreen></iframe>


    The original post of when I was still trying full manual is below. It was just a preliminary set, but you can take some ideas from it, who knows.


    --------------------------------------------------------------------------------------------------


    ORIGINAL POST

    Hi folks!

    I'm working on a set for manual players. I took some inspiration from the community set, along with some ideas/preferences of myself. If someone cares to try it, I'd like to hear some feedback so we could improve it.

    I just got the game a couple of weeks ago, hope I'm not too late.


    Update 1.09 required.


    Settings:
    Game speed: Slow
    Half Lenght: 10 minutes
    Difficulty: Professional

    Professional might be too easy when we play with assisted controls, but manual controls hurt our pass accuracy big time, so we definitely need a somehow softer A.I. to be competitive. This can also be achieved only by offsetting some sliders, especially pass error, but I prefer to play against Professional A.I. this year anyway, since it makes the CPU play a little less direct than in higher difficulties, and they also give us a little more breath to pick our passes - without completely giving up pressure, thankfully.


    Controller settings:
    Auto Switching: Air Balls.
    Everything manual.
    Tactical defending.

    If you like the set but prefer assisted controls, alright, just don't follow my pass error slider recommendation. You can use the 52/52 setting from the OS Community Set, and also change the difficulty to whichever you like.


    SLIDERS - Human/CPU

    Sprint Speed: 42/42 - Surprisingly, not as slow as I'd expect (not at all), and to me the sprinting animation looks more in sync with the ground covered at 42 than it does in some higher settings.

    Acceleration: 50/50 - Big no-no slider. Never increase this one, and if you wish to decrease it, I don't advise you to go any lower than 49, as it would kill fatigue in-game (fatigue levels are directly tied to it). Luckily, 50 feels fine.

    Shot error: 49/49 - This one is personal. 50 is ok, but it makes CPU shot accuracy somewhat worse than mine, as they miss some easy shots. 49 gives me better balance.

    Pass error: 45/64 - Difficulty control, staggered to compensate for the reduced accuracy of manual passing. Only preliminarly tested, may be a bit easy. Fun fact: the user pass error slider WORKS for manual controls. This totally denies the urban legend created by anti-manual advocates who say that "on manual, player stats don't matter yada yada". Fellas, if the game wasn't able to manipulate the quality of manual passing according to players attributes, it also wouldn't be able to manipulate it following a slider change, ok?

    Shot Speed: 50/50 - I don't like to mess with this one, because lowering it makes long shots unuseable and raising it makes things ridiculous. 50 is alright.

    Pass Speed: 47/47 - The ball moves crazy fast on FIFA 18, but if we reduce pass speed too much, ball movement gets weird and we lose fluidity.

    Injury Frequency: 57/57
    Injury Severity: 20/20
    I went for a different approach compared to the community sliders: making injuries less frequent but more severe. Severity at this point is just a wild guess though, so the community settings (64 frequency / 04 severity) might be safer.

    GK Ability: 47/47 - Default goalkeepers are overpowered as always. I don't like to see them stopping everything and at 47 they're still not stupid.

    Marking: 48/48 - Still on the fence about this, but a small dip feels beneficial, at default it drives me crazy how there's always an opponent biting on my toes as soon as I receive a pass.

    Run Frequency: 25/25 - Default is sprintfest. I don't like it so conservative as the 1/1 of the community set though, because our attacks become a bit stagnant, as there's not enough passing opportunities to keep pushing forward. Subject to change, but 25 feels fine atm.

    Line Height: 60/60 - Why did they make the line so deep by default?! 60/60 comes straight from the community set and it definitely looks much more realistic.

    Line Lenght: 49/49
    Line Width: 50/50
    Default looks pretty fine. I don't quite understand the reasoning of the very compact lenght and stretched width of almost every set i've seen out there. Maybe trying to manipulate the CPU into playing in some ways I have no idea of? Doesn't look much more realistic than default when I compare it to a real life game on my TV though. Anyway, I reduced lenght to 49 just because.

    Fullbacks Positioning: 51/51 - Fullbacks are too shy to overlap at 50 and below and they get crazy at 52 and above. At 51, they are a bit more on the agressive side, but not too much, I like it.

    User Power Bar: 62 - Personal preference, set it to whatever feels comfortable.

    First Touch Error: 50/50 - I didn't even try anything below 50, because it never feels realistic. Anything above 50 annoys me though, as stringing passes and avoiding markers becomes quite harder.
    Last edited by GaloVingador; 05-31-2018, 02:45 PM.
  • GaloVingador
    Pro
    • Mar 2018
    • 564

    #2
    Re: FIFA 18 Full Manual Realistic Sliders

    I'm finding a bit too easy to tackle on Professional. The problem is solved if I move up to World Class, but then the CPU starts pushing forward just like a FUT kid. Gotta find the better compromise. Not in love with the AI in this game, not at all.

    Comment

    • TopSide83
      MVP
      • Sep 2016
      • 1400

      #3
      Re: FIFA 18 Full Manual Realistic Sliders

      Originally posted by GaloVingador
      I'm finding a bit too easy to tackle on Professional. The problem is solved if I move up to World Class, but then the CPU starts pushing forward just like a FUT kid. Gotta find the better compromise. Not in love with the AI in this game, not at all.
      I still find it hard to tackle on pro lol I’m usig matts sliders

      Comment

      • GaloVingador
        Pro
        • Mar 2018
        • 564

        #4
        Re: FIFA 18 Full Manual Realistic Sliders

        Originally posted by TopSide83
        I still find it hard to tackle on pro lol I’m usig matts sliders
        Haha! When you're containing and press the tackle button, it's hard to hit indeed, the commands are really unresponsive for some reason. But i find it quite easy to take possession just running to the ball in the opponents' feet. Pro isn't very good at dribbling (World class is TOO good, in another hand).

        Comment

        • GaloVingador
          Pro
          • Mar 2018
          • 564

          #5
          Re: FIFA 18 Full Manual Realistic Sliders

          Damn, I think I just discovered it's possible to make this game play as I like. Like in the old days of PS3's FIFA 12/13/14's full manual sliders SLOW AS A SLUG glory!

          It seems FIFA 18 is just TOO DAMN FAST even at slow speed and I was unaware of it because playing it too much made me think this was ok and normal (thanks lord I still have 14 installed to play and compare). Pressing things harder in the slowliness and errors department seems to even be working in containing CPU's build-up speed.

          I need to investigate further, but I had to share. This game might be saveable.

          Comment

          • TopSide83
            MVP
            • Sep 2016
            • 1400

            #6
            Re: FIFA 18 Full Manual Realistic Sliders

            Originally posted by GaloVingador
            Damn, I think I just discovered it's possible to make this game play as I like. Like in the old days of PS3's FIFA 12/13/14's full manual sliders SLOW AS A SLUG glory!

            It seems FIFA 18 is just TOO DAMN FAST even at slow speed and I was unaware of it because playing it too much made me think this was ok and normal (thanks lord I still have 14 installed to play and compare). Pressing things harder in the slowliness and errors department seems to even be working in containing CPU's build-up speed.

            I need to investigate further, but I had to share. This game might be saveable.
            Please explain lol I’m confused

            Comment

            • GaloVingador
              Pro
              • Mar 2018
              • 564

              #7
              Re: FIFA 18 Full Manual Realistic Sliders

              Originally posted by TopSide83
              Please explain lol I’m confused
              I thought 18's gameplay was broken beyond repair, tbh.

              Then I fired old-gen FIFA with some sliders I got here (which I like very much) and I realized how MUCH MUCH slower it was compared to any of 18's slider sets I have tried (including my own).

              Then I tried to emulate this "slowliness" with 18's sliders and results were... interesting.

              In short, even lower sprint speed, pass speed, shot speed, gk ability and run frequency and even higher pass error makes this game play a lot more like I wished, which is more realistic, and with an AI that doesn't want to just sprint and nothing else.

              Just have to find the best numbers now.

              Comment

              • GaloVingador
                Pro
                • Mar 2018
                • 564

                #8
                Re: FIFA 18 Full Manual Realistic Sliders

                My thoughts so far:

                The "AI not wanting to only sprint" is not a result of any sliders, just Pro difficulty doing what Pro difficulty does well. I just haven't noticed yet how decent of a job it does.

                If you want to see the CPU playing with proper build-up, back passes, side passes, some variety, you have to play on Pro, there's no way around it. World Class and Legendary are broken. Driven passes and sprinting forward all the time. Every diagonal pass is forwards, even when it's not the best option.

                The only problem is Pro is poor at keeping possession and being dangerous, which makes the game too easy. World Class play quality + Pro play style would make a very decent AI, it's a shame we can't have that. But I'll see what can be done with sliders.


                Anyway, I found slider settings that make the game flow in the way I enjoy, which is much more contained and scores good realism points. And manual passing is a joy, lots of control. I was afraid lowering sprint speed too much could break animations, but I haven't noticed it.

                Sprint Speed: 39
                Acceleration: 50
                Pass Speed: 45
                Pass Error: 48 (user)
                Marking: 47


                And I take back my words about extremely low run frequency. The base gameplay is just too strongly tweaked towards futkids' preferences. I lowered RF all the way down to zero and still at least a couple of players start a run as soon as their team gets possession, a non-realistic behaviour.

                If the RF slider stretched into negative points, I would use them. But we do what we can do, so...

                Run Frequency: 0


                And I also take my words back for when I said fullbacks get crazy at any value 52 or above. I don't know, this may be related to low RF, but I felt a need to raise their slider to 55 with these new settings, otherwise I wouldn't see any urge of them to join attacks on their sides.

                That's it for now.
                Last edited by GaloVingador; 03-13-2018, 07:10 PM.

                Comment

                • wooo_hoooo07
                  Rookie
                  • Sep 2009
                  • 43

                  #9
                  Re: FIFA 18 Full Manual Realistic Sliders

                  hi there. i have been a lurker in these forums for several games. i like ur sliders for the pro level.

                  1 question. fouls by cpu is low on pro level as compared to world class? even when i use a referee with high strictness on fouls, cpu players can catch up to my fast player n barge them off the ball without it being called.
                  Playing:
                  FC 25
                  Level: World Class
                  Settings: FUMA, 10min, OS Sliders
                  Team: Manchester United

                  Comment

                  • GaloVingador
                    Pro
                    • Mar 2018
                    • 564

                    #10
                    Re: FIFA 18 Full Manual Realistic Sliders

                    I don't know about fouls. It might be the case, since World Class is more agressive on defense, but it would be just a guess if I said anything.

                    Right now I abandoned the work on the "version 2.0" of this set because of having to decide between a CPU that matches my skill level or a CPU that matches my buid-up speed with manual passing. Got a better all-around experience playing with the Community Set on World Class, 10 minutes and default controller settings. But I might get back to it in the future.

                    The last numbers I've been using with this set were:

                    Sprint Speed: 39/39
                    Acceleration: 50/50
                    Shot Error: 51/51
                    Pass Error: 48/62
                    Shot Speed: 50/50
                    Pass Speed: 45/45
                    Injury Frequency: 57/57
                    Injury Severity: 20/20
                    GK Ability: 42/42
                    Marking: 47/47
                    Run Frequency: 2/2
                    Line Height: 59/59
                    Line Lenght: 49/49
                    Line Width: 50/50
                    Fullbacks: 55/55
                    Power Bar: 64
                    First Touch: 50/50

                    Pro, Full Manual, 10 minutes

                    The last things I was experimenting with were shot error and especially gk ability. I felt a need to nerf goalkeepers quite a bit on this to make them act more human (prone to fail) and so scores wouldn't be too low, but their animations can be pretty sluggish depending on the setting you pick. I was trying 40 but didn't find the point just yet. Anyway, doesn't hurt to give these settings a try if you were enjoying them before.
                    Last edited by GaloVingador; 03-18-2018, 03:06 PM.

                    Comment

                    • GaloVingador
                      Pro
                      • Mar 2018
                      • 564

                      #11
                      Re: FIFA 18 Full Manual Realistic Sliders

                      After some tinkering in the last couple of days, I was finally able to pull a set I really enjoy.

                      So far I was playing with the latest community set from Matt and I gotta say I absolutely LOVE it. But when I think about playing my career long term, it is still more arcadey (pace-wise) than I'd like.

                      Afterall, I dropped full manual controls in this game for good. And TBH, I'm not really missing it. There's some kind of goals in the top levels IRL with some beautiful stream of passes that are just not reproduceable with manual controls (at least not by me).

                      I tried to strike a good balance between "sim" and "fun". You can only try to make FIFA play like a sim until a point before it becomes very sluggish and boring. And you will fail anyway, this game can only go so far when it comes to realism.

                      I'm seeing more fouls than usual. Maybe it's the extra point in marking, but I think there's more to it. It was accidental, but thanks God. Even had to decrease a point in injury frequency because injuries started to happen too much without having changed the frequency slider at all (and it was not just an odd match).

                      The only slider with a difference between user and CPU is still pass error. This time, just a tiny 1 point advantage for the CPU to make the game just that little bit harder than stock world class. It's a personal difficulty adjustment, so you should be free to experiment with it and combine with your preferred controller settings, if semi or manual is still your thing.

                      Don't give any advantages to user or CPU when playing with player lock, otherwise balance between your team and the opposition goes out of the window. Make pass error 51/51 in this case (I think 51 just feels better than 50 for some reason, and you'll have less "perfect passing"). If you want to make the game easier or tougher in player lock, change the difficulty level instead of sliders, this way the quality of your AI controlled teammates will change proportionally to the quality of the opposition.

                      These are my settings now. Finally happy with them. The game plays fluid, but you got to work well to build your chances (thank you for the inspiration, Matt).


                      Difficulty: World Class
                      Half Lenght: 10 minutes
                      Game Speed: Slow
                      Controller settings: Default (semi crossing, everything else assisted)

                      Sprint Speed: 42/42
                      Acceleration: 50/50
                      Shot Error: 49/49
                      (too many misses and post hits by the CPU @ 50)
                      Pass Error: 51/50
                      Shot Speed: 50/50
                      Pass Speed: 46/46
                      (tried to make it congruent with 42 sprint speed)
                      Injury Frequency: 56/56
                      Injury Severity: 20/20
                      Goalkeeper Ability: 46/46
                      (gk's still make great saves, but not impossible ones. Might raise to 47 if scores get high, but I'm happy atm)
                      Marking: 51/51 (Love it. Enough space to build it up, but the extra urgency from markers force you to think faster and work harder to break defenses)
                      Run Frequency: 0/0 (Yep. And there's still many runs, don't be fooled. RF is hyped in FIFA 18)
                      Line Height: 60/60
                      Line Lenght: 43/43
                      (you guys have convinced me, shorter works better)
                      Line Width: 51/51
                      Fullback Positioning: 50/50
                      (after much consideration, no need to hype it, tbh)
                      Power Bar: 50 (put it higher if unassisted)
                      First Touch: 54/54
                      Last edited by GaloVingador; 03-21-2018, 11:50 PM.

                      Comment

                      • gee1
                        Rookie
                        • Dec 2008
                        • 26

                        #12
                        Re: FIFA 18 Full Manual Realistic Sliders

                        Originally posted by GaloVingador
                        After some tinkering in the last couple of days, I was finally able to pull a set I really enjoy.

                        So far I was playing with the latest community set from Matt and I gotta say I absolutely LOVE it. But when I think about playing my career long term, it is still more arcadey (pace-wise) than I'd like.

                        Afterall, I dropped full manual controls in this game for good. And TBH, I'm not really missing it. There's some kind of goals in the top levels IRL with some beautiful stream of passes that are just not reproduceable with manual controls (at least not by me).

                        I tried to strike a good balance between "sim" and "fun". You can only try to make FIFA play like a sim until a point before it becomes very sluggish and boring. And you will fail anyway, this game can only go so far when it comes to realism.

                        I'm seeing more fouls than usual. Maybe it's the extra point in marking, but I think there's more to it. It was accidental, but thanks God. Even had to decrease a point in injury frequency because injuries started to happen too much without having changed the frequency slider at all (and it was not just an odd match).

                        The only slider with a difference between user and CPU is still pass error. This time, just a tiny 1 point advantage for the CPU to make the game just that little bit harder than stock world class. It's a personal difficulty adjustment, so you should be free to experiment with it and combine with your preferred controller settings, if semi or manual is still your thing.

                        Don't give any advantages to user or CPU when playing with player lock, otherwise balance between your team and the opposition goes out of the window. Make pass error 51/51 in this case (I think 51 just feels better than 50 for some reason, and you'll have less "perfect passing"). If you want to make the game easier or tougher in player lock, change the difficulty level instead of sliders, this way the quality of your AI controlled teammates will change proportionally to the quality of the opposition.

                        These are my settings now. Finally happy with them. The game plays fluid, but you got to work well to build your chances (thank you for the inspiration, Matt).


                        Difficulty: World Class
                        Half Lenght: 10 minutes
                        Game Speed: Slow
                        Controller settings: Default (semi crossing, everything else assisted)

                        Sprint Speed: 42/42
                        Acceleration: 50/50
                        Shot Error: 49/49
                        (too many misses and post hits by the CPU @ 50)
                        Pass Error: 51/50
                        Shot Speed: 50/50
                        Pass Speed: 46/46
                        (tried to make it congruent with 42 sprint speed)
                        Injury Frequency: 56/56
                        Injury Severity: 20/20
                        Goalkeeper Ability: 46/46
                        (gk's still make great saves, but not impossible ones. Might raise to 47 if scores get high, but I'm happy atm)
                        Marking: 51/51 (Love it. Enough space to build it up, but the extra urgency from markers force you to think faster and work harder to break defenses)
                        Run Frequency: 0/0 (Yep. And there's still many runs, don't be fooled. RF is hyped in FIFA 18)
                        Line Height: 60/60
                        Line Lenght: 43/43
                        (you guys have convinced me, shorter works better)
                        Line Width: 51/51
                        Fullback Positioning: 50/50
                        (after much consideration, no need to hype it, tbh)
                        Power Bar: 50 (put it higher if unassisted)
                        First Touch: 54/54
                        Thanks for these Galo, i have only played one game so far but can feel an improvement straight away. 4 fouls from the CPU and 1 yellow card, much better than about 1 every 2 games since the patch. The only difference is that i play with manual shooting. I wasnt going to do assisted passing but it plays well so far.

                        Thanks again

                        Comment

                        • TopSide83
                          MVP
                          • Sep 2016
                          • 1400

                          #13
                          Re: FIFA 18 Full Manual Realistic Sliders

                          Thanks dude.. these sliders are awesome

                          Comment

                          • GaloVingador
                            Pro
                            • Mar 2018
                            • 564

                            #14
                            Re: FIFA 18 Full Manual Realistic Sliders

                            Originally posted by gee1
                            Thanks for these Galo, i have only played one game so far but can feel an improvement straight away. 4 fouls from the CPU and 1 yellow card, much better than about 1 every 2 games since the patch. The only difference is that i play with manual shooting. I wasnt going to do assisted passing but it plays well so far.

                            Thanks again
                            Hi, thanks for the feedback! The only thing that I think absolutely has to be assisted for someone with the same skill level as me playing this set is passing. Through balls, lob passes and crosses might be manual if you want to increase challenge. As for shooting, I personally feel like manual can be as sharp as assisted once you get used to it, I'm actually considering about going back to manual shooting myself, probably will.

                            Comment

                            • GaloVingador
                              Pro
                              • Mar 2018
                              • 564

                              #15
                              Re: FIFA 18 Full Manual Realistic Sliders

                              I had the opportunity to watch a professional game from the upper stands of the stadium a few days ago and then went back to FIFA with the help of a fairly zoomed out co-op camera tro try to make the game flow a bit more like the real thing.

                              One thing that I noticed in my previous settings when I did that was how lines weren't clashing like they should and how teams were still sitting down a little too deep. And the bump in marking has its benefits, but from what I've seen, default is better if the goal is matching real world positioning.

                              For some reason, the game felt easier with the changes. Maybe it's because it flows more naturally, maybe it's because CPU doesn't like it, maybe it's because I just got better (idk, not even playing the game too much the last few weeks).

                              So I changed difficulty to Legendary and it actually works pretty well. Which is good, because I was actually finding World Class to be a little too easy.

                              And yeah, manual shooting is great, much more rewarding than assisted, and not that hard tbh. Changed that as well.

                              Current set I'm playing with is this:

                              Difficulty: Legendary
                              Half Lenght: 10 minutes
                              Game Speed: Slow
                              Controller settings: manual shooting, semi crossing, assisted everything else

                              Sprint Speed: 42
                              Acceleration: 50
                              Shot Error: 49
                              Pass Error: 51
                              Shot Speed: 50
                              Pass Speed: 46
                              Injury Frequency: 57
                              Goalkeeper Ability: 46
                              Marking: 50
                              Run Frequency: 0
                              Line Height: 61
                              Line Lenght: 44
                              Line Width: 51
                              Fullback Positioning: 50
                              Power Bar: 50
                              First Touch: 54


                              Same values for user and CPU in all sliders.

                              Camera: Tele Broadcast, Height 19, Zoom 1

                              I still have no idea of where to set injury severity. It was 20, but this is probably far too high, as I played the first couple of months of a career with the community set some weeks ago and the injuries I was getting were brutal (and their injury severity setting is just 4!)

                              Comment

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