FIFA 22 OS Community Sliders

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  • kirokiro
    Rookie
    • Nov 2018
    • 99

    #1051
    Re: FIFA 22 OS Community Sliders

    Matt, love the preliminary new set, only issue for me in my player career (legendary difficulty) is that it's a tad to easy since my ai mates outpass the opponent ai easily, should i rather tinker with pass error or pass speed to level the playing field between my ai and the opponents?

    Also if i decide to start tinker there, I seem to recall that pass speed affects the receiving players' first touch in previous versions, is that still the case in 22?

    Comment

    • Thunder14035
      Rookie
      • Oct 2021
      • 37

      #1052
      Re: FIFA 22 OS Community Sliders

      What are the values ​​for the next version? I would like to test, but I confess that I am confused about the values ​​that are currently being tested?

      Comment

      • Rmiok222
        MVP
        • Nov 2015
        • 3129

        #1053
        Re: FIFA 22 OS Community Sliders

        Originally posted by Thunder14035
        What are the values ​​for the next version? I would like to test, but I confess that I am confused about the values ​​that are currently being tested?


        Same. Just read the OP not sure what to set my sliders at.


        Sent from my iPhone using Operation Sports

        Comment

        • ELBarto3
          Rookie
          • Feb 2021
          • 13

          #1054
          Re: FIFA 22 OS Community Sliders

          Is there a fundamental difference in gameplay post patch except the agressiveness levels?

          Comment

          • adoptedscouse
            Pro
            • Oct 2013
            • 882

            #1055
            Re: FIFA 22 OS Community Sliders

            With the new set with RF at 1/1 and the new patch added, is slow speed back on the table or does it still cause more jockeying?


            Sent from my iPhone using Operation Sports

            Comment

            • Gee_Simpson
              Pro
              • Apr 2015
              • 743

              #1056
              Re: FIFA 22 OS Community Sliders

              Originally posted by Matt10
              It's optional, it was just the setting tested on manual at the time. That's why I put a big red bar that says "All control settings are optional..."
              I know it's only what it was tested on, but how does the 52 for power bar feel on manual? I've came from PES and you literally only need to tap pass or shoot in most situations. 70 was close to this, I actually used 80 which was even closer but I reduced it to 70. I would imagine 52 will take me some time to get used to. I guess because it's not set in stone, I can just keep it at 70 if I can't adjust to 52. I still play both games regularly so maybe it's best to keep it closer to how PES has it for me so it doesn't mess with my muscle memory.
              Last edited by Gee_Simpson; 10-24-2021, 08:42 PM.

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              • Matt10
                Hall Of Fame
                • Apr 2006
                • 16621

                #1057
                Re: FIFA 22 OS Community Sliders

                Originally posted by Gee_Simpson
                I know it's only what it was tested on, but how does the 52 for power bar feel on manual? I've came from PES and you literally only need to tap pass or shoot in most situations. 70 was close to this, I actually used 80 which was even closer but I reduced it to 70. I would imagine 52 will take me some time to get used to. I guess because it's not set in stone, I can just keep it at 70 if I can't adjust to 52. I still play both games regularly so maybe it's best to keep it closer to how PES has it for me so it doesn't mess with my muscle memory.
                Yeah, I think it's really personal preference. Testing at a pass error/shot error at 50 with a power bar 52 plays completely different than a pb 70. I've tested both ways with no changes from the set's error on FUMA and had just as much fun as I did with it on 50 pass/shot error.

                I don't play FUMA very often, but my approach when I play "for real" is to use the set's values, and ensure the power bar works with the speed. So pressing the button duration should result in the equivalent pass. I tend to underhit passes more often, but just need more practice/confidence.
                Youtube - subscribe!

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                • Matt10
                  Hall Of Fame
                  • Apr 2006
                  • 16621

                  #1058
                  Re: FIFA 22 OS Community Sliders

                  --------------------
                  --------------------

                  Changelog & Updates:

                  Timestamp: 10/24/2021 | 10:50 PM CST --- Version 6 posted.

                  Timestamp: 10/24/2021 | 5:18 PM CST --- Version 6 will be posted later tonight. Stay tuned.



                  *Instead of breaking down each set, value by value, I've decided to put out a summary that highlights the key values. Sorry, it's just too much to write each iteration and often gets ignored anyways. I've updated the Q&A section to supplement this change.*

                  ♦♦♦Version 6 Goal: We did a lot of exploring between Version 5 and 6. The main goal was to combat the CB Jockey animation (defenders not following attackers when ball is wide), and so many theories haven't panned out. In the end, we reluctantly went the route of lowering run frequency all the way to 1. As it will be explained, the lower run frequency just allows more awareness from the runners that they could be called offside, so they will modify their runs, whether it be slowing down, cutting across the line or simply running into the defender. The time spent here adjusting the runs allows the defenders to catch up and resync with what is going on. It's not 100% perfect, and it will not always be the case - so by no means are we saying it's a fix, but it does help a lot.

                  After that, the rest of the set is a lot of Version 5, with the exception of Sprint and Acceleration being lowered to get a more solid feel throughout. The post-patch defensive pride/aggression from the CPU is welcomed, so it made sense to just tighten things up a bit with player movement. If you want more stamina depletion, feel free to raise acceleration. From a feel standpoint, this is one of the best feeling FIFA's in a long time, which is further enhanced with the Sprint/Acceleration modifications.

                  The shot speed went down to be able to see the ball and create different ball physics in shooting. Pair that up with the shot error and it makes shooting feel fresh again.

                  As usual, the harder sets are built around discrepancies in Sprint/Acceleration and error values. Adjust as you see fit, of course.

                  Lastly, just a note that we did test various Heights, Lengths and Widths, but the sliders are quite sensitive this year and when things may look good on one end, they end up not representing the tactics as accurately. For example, we had a test of 0-40 height and teams that had a higher line would look like they were playing with a very low line. Another example is when raising length, it created a priority for the CPU to push forward immediately and often resulted in more CB jockey because as the length increases, so do the runs, sometimes taking a priority over the 1/1 Run Frequency.

                  That's it. That's Version 6. Leave feedback if you would like. Make sure to adjust as you would like as well. There are so many variations that can be used - so please do so. We play and test with multiple teams/tactics, which is why this set is always a base - not an absolute - so adjust to what you'd like, or just ask questions in the thread.

                  Enjoy! ♦♦♦

                  Common Q&A:

                  My players stamina are very high through 90 minutes, what gives?
                  Acceleration at 48 is a great feel for the game, but it always results in less stamina depletion. Feel free to raise it if you would like. I personally believe that you still "feel" the players fatigue regardless of their stamina bar indicator.

                  The keepers are so bad at 50!
                  Please feel free to raise the value to 100 if you'd like. You have the game just like we did, so feel free to test to find the value that suits you.

                  I don't want to use those control settings!
                  That is perfectly fine. This is why the word "optional" is written everywhere in that section. We merely want to provide transparency on what control settings the sets were tested with.
                  --------------------
                  --------------------
                  Youtube - subscribe!

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                  • Gee_Simpson
                    Pro
                    • Apr 2015
                    • 743

                    #1059
                    Re: FIFA 22 OS Community Sliders

                    Originally posted by Matt10
                    Yeah, I think it's really personal preference. Testing at a pass error/shot error at 50 with a power bar 52 plays completely different than a pb 70. I've tested both ways with no changes from the set's error on FUMA and had just as much fun as I did with it on 50 pass/shot error.

                    I don't play FUMA very often, but my approach when I play "for real" is to use the set's values, and ensure the power bar works with the speed. So pressing the button duration should result in the equivalent pass. I tend to underhit passes more often, but just need more practice/confidence.
                    I'm not sure what you mean, are you saying you use the sets values for pass (52) and shot error (68) even when you play on FUMA instead of 50/50? I use the 50/50 values for FUMA. I'm wondering if I should change to 52 for PB or just leave it at 70, not sure.
                    Last edited by Gee_Simpson; 10-25-2021, 02:09 AM.

                    Comment

                    • NorbertArsenal
                      Rookie
                      • Nov 2020
                      • 199

                      #1060
                      Re: FIFA 22 OS Community Sliders

                      I tested it with 45 markings and it was like theywas looking for an area defending by the cpu and not looking for a player as much as on the high mark? Is this possible, or just a placebo? I let down the values because of several fouls.
                      Last edited by NorbertArsenal; 10-25-2021, 02:35 AM.

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                      • DoctorActionRio
                        Rookie
                        • Jan 2020
                        • 387

                        #1061
                        Re: FIFA 22 OS Community Sliders

                        Originally posted by Gee_Simpson
                        I know it's only what it was tested on, but how does the 52 for power bar feel on manual? I've came from PES and you literally only need to tap pass or shoot in most situations. 70 was close to this, I actually used 80 which was even closer but I reduced it to 70. I would imagine 52 will take me some time to get used to. I guess because it's not set in stone, I can just keep it at 70 if I can't adjust to 52. I still play both games regularly so maybe it's best to keep it closer to how PES has it for me so it doesn't mess with my muscle memory.


                        If I'm not wrong, this is the first year recently that we have multiple feedback and recommendations regarding this, because it really feels slower than past editions and some people even argue that, in some gameplay situations, we don't have enough time to appropriately load it to shot/pass correctly.

                        With this in mind, this settings is absolutely personal preference.

                        Started to use 70 for a while and experimented to go back to 50 just to feel that I needed to go back to 70 immediately. It's really slower than FIFA 21 if we let it at the default 50 value. Meanwhile, I confess sometimes 70 is too fast, so I will maybe end using it at 60/65.

                        If you are saying you need to have a similar feeling as PES, maybe you need to set it higher, according to your taste.
                        Last edited by DoctorActionRio; 10-25-2021, 09:21 AM.

                        Comment

                        • Serchenko9
                          Banned
                          • Jan 2014
                          • 186

                          #1062
                          Re: FIFA 22 OS Community Sliders

                          Originally posted by DoctorActionRio
                          If I'm not wrong, this is the first year recently that we have multiple feedback and recommendations regarding. This is because it really few slower than past editions and some people even argue that, in some gameplay situations, we don't have enough time to appropriately load it to shot/pass correctly.

                          With this in mind, this settings is absolutely personal preference.

                          Started to use 70 for a while and experimented to go back to 50 just to feel that I needed to go back to 70 immediately. It's really slower than FIFA 21 if we let it at the default 50 value. Meanwhile, I confess sometimes 70 is too fast, so I will maybe end using it at 60/65.

                          If you are saying you need to have a similar feeling as PES, maybe you need to set it higher, according to your taste.
                          I'm using 55, not too far from default, but I felt it was impossible to shoot on goal, all the shots went high. It's true what you say that there is no time to load the bar in some situations, but in those ones I use the driven pass with just a tap to the button.

                          Comment

                          • Stringer
                            Rookie
                            • Jun 2021
                            • 9

                            #1063
                            Re: FIFA 22 OS Community Sliders

                            Personally I like the power bar at 90 for FUMA. This also serves as a way to induce error without having to raise shot/pass/first-touch error too much.

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                            • BvvBVb
                              Rookie
                              • Oct 2017
                              • 18

                              #1064
                              Re: FIFA 22 OS Community Sliders

                              Question- why no short halves for Ultimate?

                              Comment

                              • Matt10
                                Hall Of Fame
                                • Apr 2006
                                • 16621

                                #1065
                                Re: FIFA 22 OS Community Sliders

                                Originally posted by Serchenko9
                                I'm using 55, not too far from default, but I felt it was impossible to shoot on goal, all the shots went high. It's true what you say that there is no time to load the bar in some situations, but in those ones I use the driven pass with just a tap to the button.
                                I was considering 55 as well, but eventually settled on 52 and it's been a nice balance.

                                Scored my first FUMA goal, a type of goal I haven't scored before. This wasn't even using the finesse button, so I know error at 68 played its role:

                                <iframe src="https://streamable.com/e/lfmo66?loop=0" width="750" height="422" frameborder="0" allowfullscreen></iframe>
                                Youtube - subscribe!

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