EA SPORTS FC 24 OS Community Sliders

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  • Matt10
    Hall Of Fame
    • Apr 2006
    • 16622

    #916
    Re: EA SPORTS FC 24 OS Community Sliders

    --------------------
    --------------------
    Changelog & Updates:

    Timestamp: 10/28/2023 | 11:51 PM CST -- The most recent title update for FC24 really set things back a bit. Our main focus is the usual in addressing CB jockey and DAA. While DAA is harder to adjust for, CB jockey had to be addressed with increase sprint and acceleration on some difficulties. This is primarily on the slow game-speed.

    There is a need to get more sample size, and as a result we want to provide the Version 5 beta to be reviewed. Each value was looked at and adjusted as necessary. I have included a brief explanation of values for V5 beta sliders. It would take too much time to go over each difficulty, so the explanation is a general one aimed to explain decision making. Please not that the value sin parentheses are from V4. Also, some topics such as DAA and CB jockey go without explanation - please research or ask questions on what they are if needed:




    Sprint - this value was addressed for the slow-pace accordingly to help with the CB jockey behavior that was starting to show up on lower sprints.

    Acceleration - significant discrepancy for the World Class slow-pace to help with DAA recovery.

    Pass Error - Reduced to help with decision making and less "topped" passes that tend to happen by the CPU. Also lowered for user to help with more height in long balls.

    Shot Speed - increased for World Class only to help with save animations, deflections and free kicks.

    Pass Speed - lowered as it seemed there was too much ball speed post-patch

    Injury Frequency - increased to allow more injuries

    Injury Severity - increased to allow more range of injury types and scenarios (walk-off, sub, etc).

    GK Ability - bumped to help with improving the keeper animations. Still on the fence about this value as it is relative to shot speed, which will vary per difficulty.

    Marking - slight bump to help the anticipation defensively

    Run Frequency - dropped a to allow less positions for cutback lanes, but also help with runs into the box for crosses

    Line Height - bumped quite a bit to help with upfield pressure and introducing CBs to cover for FBs when necessary

    Line Length - Slight bump to help spread positioning out a bit to put pressure in between the gaps. Also helps with attacking variety, etc.

    Line Width - Left this value alone for now. Very sensitive as we tried it at 50 and it just creates too many issues from the FB positioning in the defensive line, to the defensive line spreading out too far in general. Thankfully the slight bump in marking and length has helped the wide play to be a bit more challenging without needing to adjust width.

    FB Positioning - Untouched, still defer to tactics/instructions

    FT Control - remains at 100, no need to adjust

    --------------------
    --------------------
    Thanks to discord testers: bman, laxing_ , Hapa90, jrn, TopSide, atsmash
    --------

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    Youtube - subscribe!

    Comment

    • Si_dra
      Rookie
      • Oct 2023
      • 55

      #917
      Re: EA SPORTS FC 24 OS Community Sliders

      Hey Matt. First of all, thank you for your amazing job.
      Recently I got back into FIFA after playing PES 5-6-13 for years. Downloaded 23, looked for realistic sliders, stumbled upon yours, game was fantastic. Liked it so much that I decided to buy 24 after playing it remotely with a friend and tried the V4. I can't believe how good it was and how it resembled 23's sliders.
      However, I booted up the game today, played some matches and was really confused to see the CPU knocking the ball and running like prime mbappé. I know it was mentioned already, but I just wanted to emphasize on that.


      So yeah, that's pretty much it. Do you think that issue could be fixed with the sliders too? Cause it looks like having a discrepancy in speed/acceleration is only gonna worsen everything given that the CPU is already way faster than the player somehow.

      Comment

      • MRapide
        Rookie
        • Oct 2022
        • 109

        #918
        Re: EA SPORTS FC 24 OS Community Sliders

        Originally posted by Matt10
        Yeah we are working through this update a bit as V4 isn't quite working as it did before unfortunately. Values are pretty sensitive again, and the CB jockey has reared its ugly head resulting in a need to address Sprint/Acc for WC slow in particular, but also values for the other difficulties/game-speeds.

        Hoping to get a beta for you guys tonight.

        Coach is streaming right now as we are shoring up testing:

        https://www.twitch.tv/atsmash
        Hey Matt/others - have you noticed any drop in teams defensive tactic variety with the jump to 70 line height? It was nice to see something around 50 originally as it seemed to keep teams relatively true to tactics. I know sliders aren't 1 to 1 with tactics settings levels, but up at 71 is the UT meta setting for auto-press with no fatigue loss. I'm curious if in order to kick the AI to behave a little better the slider team found that thry had to manually push all teams to be more pressed based (at least until you break the midfield) with the height adjustment?

        Comment

        • Falken
          Rookie
          • Dec 2022
          • 46

          #919
          Re: EA SPORTS FC 24 OS Community Sliders

          Matt, I'm not sure how you keep re-inventing this game, despite all the constant setbacks and twists and turns thrown at you by EA.

          Like you say, v4 just didn't play as well as it did when you first released it. The v5 beta has, once again, unleashed a lot of the potential of the game and I cannot thank you enough.

          Apologies if you've answered this before but I know a few people wonder about your preferences for these settings:

          • Player Based Difficulty
          • Pass Block Assistance
          • Referee Strictness
          • Contextual Dribbling
          • Orbit Dribbling

          Thanks again so so much, to you and all the testers.

          Comment

          • Matt10
            Hall Of Fame
            • Apr 2006
            • 16622

            #920
            Re: EA SPORTS FC 24 OS Community Sliders

            Streaming V5 beta - <iframe width="750" height="422" src="https://www.youtube.com/embed/ly-H8awW1ks?si=lxrUkwWvYG9_pZtL" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
            Youtube - subscribe!

            Comment

            • Dbaja22
              MVP
              • Nov 2016
              • 1434

              #921
              Re: EA SPORTS FC 24 OS Community Sliders

              Went back to Fifa 19 for a few games and it's so much better . No CB Jockey, No DAA , both CPU and human A.I actually defend .
              Graphics wise u can't even tell the difference between a PS4 game from 2019 to this Next Gen FC 24..
              Also playing 19 again made me realize they took out weather options such as Foggy, Showers and Hazy .. I'm sure they will bring it back in 2027 n say it's a new dynamic weather system again [emoji23]
              Sry for this derailment of a post , but FC 24 is a mess on Slow world class. I'm beyond sad n frustrated with the state of this game ... I apologize again

              Sent from my LM-G850 using Tapatalk

              Comment

              • Dinner
                Rookie
                • Oct 2023
                • 13

                #922
                Re: EA SPORTS FC 24 OS Community Sliders

                Am I the only one that's actually enjoying this game? Playing on World Class, slow gameplay, semi-manual controls as Villa. I can't just run through everyone like I could on 23, having to do a lot of build up and backpassing, a mix of results but no more than 3 goals per game. Feels realistic and satisfying. I couldn't stand 23, to me this is a huge improvement.

                Comment

                • Fifatas
                  Rookie
                  • Oct 2018
                  • 298

                  #923
                  Re: EA SPORTS FC 24 OS Community Sliders

                  Originally posted by Dinner
                  Am I the only one that's actually enjoying this game? Playing on World Class, slow gameplay, semi-manual controls as Villa. I can't just run through everyone like I could on 23, having to do a lot of build up and backpassing, a mix of results but no more than 3 goals per game. Feels realistic and satisfying. I couldn't stand 23, to me this is a huge improvement.
                  Na mate, I'm enjoying this year's game too [emoji106]

                  Sent from my VOG-L09 using Operation Sports mobile app

                  Comment

                  • Dbaja22
                    MVP
                    • Nov 2016
                    • 1434

                    #924
                    Re: EA SPORTS FC 24 OS Community Sliders

                    Originally posted by Dinner
                    Am I the only one that's actually enjoying this game? Playing on World Class, slow gameplay, semi-manual controls as Villa. I can't just run through everyone like I could on 23, having to do a lot of build up and backpassing, a mix of results but no more than 3 goals per game. Feels realistic and satisfying. I couldn't stand 23, to me this is a huge improvement.
                    I'll have a stretch of games where it's great, I get very tough close games that I'm extremely satisfied with. But then all of the sudden the next 3-4 games are plagued with that ridiculous DAA ..

                    And I said this before in a previous post , but in prior FIFAs this wasn't such a big deal cus it only happened on specific odd angles and u had to actually kinda try to do it to see it occur .

                    But this year it's all over the pitch , the CPU defender will literally move out the way as u come towards him and only act the moment u pass by him . And now the Acceleration has to be 55 to combat this , which I'm just not a fan of. And they still do that stupid animation where they move out ur way as ur heading towards them , but now with the acceleration at 55 they instantly get this jolt once u go past them and they all of the sudden are in full gallop. It's just all to wonky n sketchy for me . But again if people are enjoying it then good on u . To each their own

                    Sent from my LM-G850 using Tapatalk

                    Comment

                    • Toddscrace
                      Rookie
                      • Aug 2023
                      • 6

                      #925
                      Re: EA SPORTS FC 24 OS Community Sliders

                      Great work with the new set Matt and the crew. Thank you for all the work and making this game semi bareable to play.

                      The passiveness of CPU AI still bugs me - I tried upping the marking slightly from your set but if anything it makes it easier as they run past the ball etc. Currently playing with a 49/51 acceleration discrepancy - would upping this to 52/53 potentially make them better in 1v1s/not being so passive?

                      Or is this metric more relevant to straight line speeds. at the moment the balance is great with not being able to abuse the space in the wings as I can’t just run straight past them with these values.

                      Comment

                      • Matt10
                        Hall Of Fame
                        • Apr 2006
                        • 16622

                        #926
                        Re: EA SPORTS FC 24 OS Community Sliders

                        Originally posted by Toddscrace
                        Great work with the new set Matt and the crew. Thank you for all the work and making this game semi bareable to play.

                        The passiveness of CPU AI still bugs me - I tried upping the marking slightly from your set but if anything it makes it easier as they run past the ball etc. Currently playing with a 49/51 acceleration discrepancy - would upping this to 52/53 potentially make them better in 1v1s/not being so passive?

                        Or is this metric more relevant to straight line speeds. at the moment the balance is great with not being able to abuse the space in the wings as I can’t just run straight past them with these values.
                        We figured out that some of the straight line over-aggression was coming from the 70 height for CPU. So we're going with 70/65 to balance that out. Playing so much better with that small adjustment.

                        Regarding the acceleration, that's why WC slow is at 51/55. Anything under 51 I'd say is just going to be a rough experience because of how slow the revv up animation is for acceleration. CPU can't pump the sprint like we can as the user.
                        Youtube - subscribe!

                        Comment

                        • Urkaun
                          Rookie
                          • Aug 2021
                          • 159

                          #927
                          Re: EA SPORTS FC 24 OS Community Sliders

                          Played a few games today using the V5 beta. One thing I will say is that I understand what Matt means when he says increasing Marking past 50 ruins it.

                          I played several games on 52/52 Marking and replayed them on 50/50 Marking. 50/50 is better. 52/52 Marking produces some really weird defensive behaviour where they’ll go to close you down very quickly then back off quickly. If you just sprint in a straight line, they won’t tackle you. I’ll post a vid soon.

                          Comment

                          • BrewCrew16
                            Pro
                            • Mar 2023
                            • 547

                            #928
                            Re: EA SPORTS FC 24 OS Community Sliders

                            Originally posted by Dbaja22
                            I'll have a stretch of games where it's great, I get very tough close games that I'm extremely satisfied with. But then all of the sudden the next 3-4 games are plagued with that ridiculous DAA ..

                            And I said this before in a previous post , but in prior FIFAs this wasn't such a big deal cus it only happened on specific odd angles and u had to actually kinda try to do it to see it occur .

                            But this year it's all over the pitch , the CPU defender will literally move out the way as u come towards him and only act the moment u pass by him . And now the Acceleration has to be 55 to combat this , which I'm just not a fan of. And they still do that stupid animation where they move out ur way as ur heading towards them , but now with the acceleration at 55 they instantly get this jolt once u go past them and they all of the sudden are in full gallop. It's just all to wonky n sketchy for me . But again if people are enjoying it then good on u . To each their own

                            Sent from my LM-G850 using Tapatalk
                            The game itself is great and has a lot of potential with the physics and literally everything surrounding the mechanics and logic. It's developing into a resentment and frustration

                            Sent from my moto g stylus using Tapatalk

                            Comment

                            • Urkaun
                              Rookie
                              • Aug 2021
                              • 159

                              #929
                              Re: EA SPORTS FC 24 OS Community Sliders

                              Originally posted by Urkaun
                              Played a few games today using the V5 beta. One thing I will say is that I understand what Matt means when he says increasing Marking past 50 ruins it.

                              I played several games on 52/52 Marking and replayed them on 50/50 Marking. 50/50 is better. 52/52 Marking produces some really weird defensive behaviour where they’ll go to close you down very quickly then back off quickly. If you just sprint in a straight line, they won’t tackle you. I’ll post a vid soon.


                              Some weird things in this vid. First, their striker just stands still in my box and lets me take the ball from him. Secondly, my right wing-back just sprints unopposed nearly 80 yards and scores. This is on Legendary Slow with V5 beta sliders. Not a fan of 52/52 Marking at all. I went back to 50/50 Marking and replayed the game and couldn’t replicate this. This isn’t CB jockey either. Notice how the CPU defenders keep up with me the entire time. The left-back did a weird animation where it looked like he was going to close me down then he hesitated and let me run. There were a few weird instances of CPU doing some weird marking on 52/52.

                              Comment

                              • Dbaja22
                                MVP
                                • Nov 2016
                                • 1434

                                #930
                                Re: EA SPORTS FC 24 OS Community Sliders

                                Originally posted by Urkaun
                                https://youtu.be/prfyquRWxMc?feature=shared

                                Some weird things in this vid. First, their striker just stands still in my box and lets me take the ball from him. Secondly, my right wing-back just sprints unopposed nearly 80 yards and scores. This is on Legendary Slow with V5 beta sliders. Not a fan of 52/52 Marking at all. I went back to 50/50 Marking and replayed the game and couldn’t replicate this. This isn’t CB jockey either. Notice how the CPU defenders keep up with me the entire time. The left-back did a weird animation where it looked like he was going to close me down then he hesitated and let me run. There were a few weird instances of CPU doing some weird marking on 52/52.
                                I have never ever seen that before with the player just standing in the box frozen like that . Beyond odd that is . But the rest is standard normal stuff in FC 24. Useless defending unchallenged wing play . This A.I has a I.Q of 24

                                Sent from my LM-G850 using Tapatalk

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