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Changelog & Updates:
Timestamp: 10/28/2023 | 11:51 PM CST -- The most recent title update for FC24 really set things back a bit. Our main focus is the usual in addressing CB jockey and DAA. While DAA is harder to adjust for, CB jockey had to be addressed with increase sprint and acceleration on some difficulties. This is primarily on the slow game-speed.
There is a need to get more sample size, and as a result we want to provide the Version 5 beta to be reviewed. Each value was looked at and adjusted as necessary. I have included a brief explanation of values for V5 beta sliders. It would take too much time to go over each difficulty, so the explanation is a general one aimed to explain decision making. Please not that the value sin parentheses are from V4. Also, some topics such as DAA and CB jockey go without explanation - please research or ask questions on what they are if needed:

Sprint - this value was addressed for the slow-pace accordingly to help with the CB jockey behavior that was starting to show up on lower sprints.
Acceleration - significant discrepancy for the World Class slow-pace to help with DAA recovery.
Pass Error - Reduced to help with decision making and less "topped" passes that tend to happen by the CPU. Also lowered for user to help with more height in long balls.
Shot Speed - increased for World Class only to help with save animations, deflections and free kicks.
Pass Speed - lowered as it seemed there was too much ball speed post-patch
Injury Frequency - increased to allow more injuries
Injury Severity - increased to allow more range of injury types and scenarios (walk-off, sub, etc).
GK Ability - bumped to help with improving the keeper animations. Still on the fence about this value as it is relative to shot speed, which will vary per difficulty.
Marking - slight bump to help the anticipation defensively
Run Frequency - dropped a to allow less positions for cutback lanes, but also help with runs into the box for crosses
Line Height - bumped quite a bit to help with upfield pressure and introducing CBs to cover for FBs when necessary
Line Length - Slight bump to help spread positioning out a bit to put pressure in between the gaps. Also helps with attacking variety, etc.
Line Width - Left this value alone for now. Very sensitive as we tried it at 50 and it just creates too many issues from the FB positioning in the defensive line, to the defensive line spreading out too far in general. Thankfully the slight bump in marking and length has helped the wide play to be a bit more challenging without needing to adjust width.
FB Positioning - Untouched, still defer to tactics/instructions
FT Control - remains at 100, no need to adjust
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Thanks to discord testers: bman, laxing_ , Hapa90, jrn, TopSide, atsmash
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