Are Sports Games Too Hard? Are They Not Realistic Enough? Is There an Answer? (Roundtable)

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33838

    #1

    Are Sports Games Too Hard? Are They Not Realistic Enough? Is There an Answer? (Roundtable)



    It is round table time again on Operation Sports! Today, our writers are going to break...

    Written By: Operation Sports

    Click here to view the article.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • drugsbunny
    Rookie
    • Apr 2015
    • 320

    #2
    I just don't like when games amp up difficulty by increasing the cpu skill meanwhile, decreasing the user skill. Programming the cpu to automatically choose corresponding plays in order to stop you is a cheesy method to increasing difficulty.
    JusKolMeAl - Hip Hop Artist/producer
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    Comment

    • JayhawkerStL
      Banned
      • Apr 2004
      • 3644

      #3
      But in order for players to reach the coveted plateau wherein the on-field gameplay is perfectly tailored to their skill sets, the games can become unnecessarily difficult. MLB The Show, for example, leaves a lot to chance and will punish players for being too aggressive in the count. It does not matter the timing of the swing, the attributes of the hitter, or where the bat made contact. I squared up first-pitch hanging breaking balls with elite power hitters with good timing and contact only to watch it result in a weak chopper or a weaker pop fly. This is especially problematic in online play, making Diamond Dynasty an endless and frustrating grind. That built-in difficulty is a deterrent that all developers should avoid.
      I don't believe this is true, at all.  Is there evidence of the game being designed to act that way, or is this more of it being "obvious" because you don't get  the result you want?

      The problem The Show has is that there will always be gamers that can master stick skills to a point that getting realistic results is impossible.  Guys that see the frames in fighting games are an example.  Likewise, being able to use the PCI to square up every pitch could turn teams into hitting .600.  Baseball has alway been about the grind, doing the right thing over and over, and at best, getting a hit 40% of the time. 

      One of the reasons I prefer Directional hitting is exactly this.  It produces a fairly realistic and satisfying experience, partly because you cannot dial in and be perfecto in every pitch, as your hitter's ratings effect that.  This does put me at a disadvantage in DD, as guys that can dial in the PCI can always hit better than I could ever hope by relying on directional hitting.

      The biggest problem with sports games are the gamers.  They have been trained, from an early age now, that they can be a beat in any game they play if they figure it out.  But beasting a sports game ruins it.  And getting a hit about 23-27% of the time will enrage many, many gamers.  

      You see this so often in the forums, as someone struggles to play well, and the first suggestions, and tones taken most often, is sliders.  Just dial the game in to make you feel you are as good as you want.  It is truly paint-by-number gaming.  Instead of easing off the bullet passes, drop the INT slider.  Swing at too many pitches, SCEA adds quick counts.  Wait till you see the suggestions for guys getting tripping penalties from spamming the poke check.

      The DD, UT, and MyTeam modes are pretty great from removing this from the equation.  You are expected to perform under the the same sliders and settings as everyone else, even offline.  It's brought actual competition back to sports gaming, something more like the days when I play 90's Madden on the couch with friends all night, with the winner getting to play the next challenger.  But playing online means you might suck.  And that is something many, many gamers fund unbearable.

      Comment

      • da_centa_fielda
        Rookie
        • Jun 2007
        • 324

        #4
        Until accurate, realistic physics determine 100% of the outcome, games won't ever be too realistic.  Besides that, no game makes a player play at a certain level. It can be as easy or as difficult as you like.

        Comment

        • threattonature
          Pro
          • Sep 2004
          • 602

          #5
          Re: Are Sports Games Too Hard? Are They Not Realistic Enough? Is There an Answer? (Ro

          Originally posted by JayhawkerStL
          I don't believe this is true, at all. *Is there evidence of the game being designed to act that way, or is this more of it being "obvious" because you don't get *the result you want?

          The problem The Show has is that there will always be gamers that can master stick skills to a point that getting realistic results is impossible. *Guys that see the frames in fighting games are an example. *Likewise, being able to use the PCI to square up every pitch could turn teams into hitting .600. *Baseball has alway been about the grind, doing the right thing over and over, and at best, getting a hit 40% of the time.*

          One of the reasons I prefer Directional hitting is exactly this. *It produces a fairly realistic and satisfying experience, partly because you cannot dial in and be perfecto in every pitch, as your hitter's ratings effect that. *This does put me at a disadvantage in DD, as guys that can dial in the PCI can always hit better than I could ever hope by relying on directional hitting.

          The biggest problem with sports games are the gamers. *They have been trained, from an early age now, that they can be a beat in any game they play if they figure it out. *But beasting a sports game ruins it. *And getting a hit about 23-27% of the time will enrage many, many gamers. *

          You see this so often in the forums, as someone struggles to play well, and the first suggestions, and tones taken most often, is sliders. *Just dial the game in to make you feel you are as good as you want. *It is truly paint-by-number gaming. *Instead of easing off the bullet passes, drop the INT slider. *Swing at too many pitches, SCEA adds quick counts. *Wait till you see the suggestions for guys getting tripping penalties from spamming the poke check.

          The DD, UT, and MyTeam modes are pretty great from removing this from the equation. *You are expected to perform under the the same sliders and settings as everyone else, even offline. *It's brought actual competition back to sports gaming, something more like the days when I play 90's Madden on the couch with friends all night, with the winner getting to play the next challenger. *But playing online means you might suck. *And that is something many, many gamers fund unbearable.
          The best example of the ramped up CPU skill is NBA 2k. I have no problem taking losses and in any league I've done with others I'm always pushing to make the games harder so that we take losses on a regular basis.

          My issue with NBA 2k is that when upping the game to Hall of Fame level was that it would have players on the CPU perform way above their levels. I would strategize to leave weak 3 point shooters open while applying more pressure to their stars. This would lead to players like Rajon Rondo or Josh Smith going 7/10 or 6/9 from 3 point range even though they were notoriously horrible shooters from deep. That to me is taking shortcuts to make the game more difficult compared to upping the AI's ability to recognize different strategies and picking it apart the same way a great human player would.

          Comment

          • Dazraz
            Pro
            • Mar 2009
            • 794

            #6
            One of the more recent methods developers have introduced is Dynamic Levelling as in MLB The Show & NASCAR Heat. This has some positives but ultimately once your general level of play if reached it becomes a case of bouncing between winning too easily to losing irrespective of your performance .
            It’s quite a complex issue trying to make AI behave realistically, have real world physics, yet still make the game playable & enjoyable to each gamers ability. 
            I think games certainly need a wide spread of selectable difficulty levels not just Easy/Medium/Hard etc. I like in F1 2017 for instance where difficulty can be scaled from 0-100. 

            Comment

            • SHAKYR
              MVP
              • Nov 2003
              • 1795

              #7
              The thing is companies don't give real options for gameplay. Either it's too extreme  or effortless 
              Poe is an advocate for realistic boxing videogames.

              Comment

              • tril
                MVP
                • Nov 2004
                • 2913

                #8
                every sports game should have a default, casual, arcade and sim mode.* each mode should stick to the philosophy/rules/ai that governs said mode.*
                MLB THE SHOW's dynamic ratings is a great* feature and idea,** other games needs to implement this feature as an option in their games.

                IN addition, the way teams are weighted in head to head game-play should be different than offline modes.
                personally, I feel that online team rosters should all be equaled out.**

                with NBA 2k a* old bronze, silver, ratings systems similar to APF2k8 should be implemented to offer slight differentiation in rosters.** which if used properly by the gamer would provide a counter to every advantage.*** with this type of scenario, stick/user skills could shine through more.

                with* Madden on line you could take it a step further by adding a Tecmo bowl type feature.* where teams would be provided with a stripped down playbook (an example: 10-16 plays each for offense and defense).* picking the appropriate defenses would be the counters to said offensive plays.* in this scenario a gamer would have to understand their opponents tendencies to gain an advantage both offensively and defensively.**
                this along with the in game adjustments would produce real grudge matches, where understanding football would shine through
                Last edited by tril; 07-30-2018, 05:59 PM.

                Comment

                • CaseIH
                  MVP
                  • Sep 2013
                  • 3945

                  #9
                  I think where I see the biggest issue, as Im a offline players only,  I have no desire to play online, and no matter what the sport, the franchise mode is the only thing Im interested in. I quit buying Madden several yrs ago, and did not buy MLBTS this yr as I went with OOTP baseball. So NBA2k18 is all I got to go buy this yr, but what seems to happen is they give unfair boost in certain attributes for the CPU that gives a unfair advantage to the CPU, so you then spend all your time trying to find the right slider balance, and buy the time you do, they devs have put out a pacth or updated something, to where your back at square one trying to find the right slider balance.
                  IMO on the higher difficulties, the CPU players and coach should be smarter, and thats the only thing that should be changed. Instead it seems they give unfair attributes, such as speed for 1 example. CPU players should have the same attributes, whether your on rookie, or HOF difficulty. What should change is the IQ of players and coach.
                  Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                  Favorite teams:
                  MLB- Reds/ and whoever is playing the Cubs
                  NBA- Pacers
                  NFL- Dolphins & Colts

                  Comment

                  • TM88
                    Just started!
                    • Jul 2018
                    • 1

                    #10
                    Madden has gotten ridiculous when it comes to playing the CPU. I mostly play franchise and there are times ive  had a 21-0 lead then the CPU offense becomes unstoppable and the defense turns into the 85 bears. Then you are in a dogfight. Another thing that irks me is when im purposely running clock down at end of game injury bug goes around and stops clock. 
                    Last but not least if im playing against a stagnant offense and they get the ball at end of half or game the no huddle offense makes you look like a 5 year old just playing the game.

                    Comment

                    • SilverBullet19
                      MVP
                      • Oct 2015
                      • 4090

                      #11
                      I think they have come a long way over the years, but too easy or too difficult depends on your own personal settings.  If out of the box settings are too hard or too easy, you have to move to sliders to make it tough.  For example, Madden on All-Pro is too easy for me, but All-Madden is too difficult.  I need a happy middleground, which is achieved with sliders.  Luckily, on OS, we get a TON of good slider sets from people who test them out a lot.
                      Check out my dynasty:
                      http://forums.operationsports.com/fo...oma-state.html

                      Major Boise State fan

                      Comment

                      • SVCbearcat10
                        Rookie
                        • Jun 2013
                        • 395

                        #12
                        I think the better questions are: Are sports game fair? Is the learning curve too steep?

                        I agree, there are settings that make games easier and simpler, but that comes at the expense of limiting what skill moves are available to you vs those using the standard controls.  I'm probably average at games, but having a job and family these days, it's difficult to perfect the increasingly complicated controls to play games online or on higher difficulties.

                        That leads me to, are they fair?  I think most people hit on this.  Many games, especially those made by EA, manage difficulty by nerfing human abilities or making the CPU super human.  My favorite game is PES. I rarely feel cheated when I lose on that game because I can't point to my impatience on defense or the other team was better that match.  I lost a game of Madden last night because I fumbled 3 plays in a row (all returned for touchdowns).  Frustrating because it seemed unfair and programmed to happen.

                        Online, it's a glitch and programming exploit fest once you sniff the top tier divisions.  If you can't practice enough to get really good, and/or not willing to glitch, the experience gets frustrating super quickly.

                        Comment

                        • pietasterp
                          All Star
                          • Feb 2004
                          • 6244

                          #13
                          Re: Are Sports Games Too Hard? Are They Not Realistic Enough? Is There an Answer? (Ro

                          It helps to define exactly what we're talking about, but I think the answer is "both".

                          Sports games are too hard in the sense that, while I know what I want to do and I generally know how a play is supposed to look when run correctly (in a football game, for example), I don't have all the nuances of the button combinations and inputs memorized and at-the-ready in order to get the game to do what I want it to. I often find myself fighting/fumbling the controller in order to get the on-screen team members to do what I know I want them to do (e.g. press cover the corner on the "X" receiver, bias the LB's to cover the center of field, leave the safeties in deeper coverage). Never mind my Sisyphean odyssey of trying to create-a-play in College Hoops 2K to get my guys to execute a relatively straightforward pin down screen play...

                          However, sports games (some, anyway) aren't realistic enough in the sense that the way the players interact with each other on the field is still not where I would have imagined they would be at this point. I mean, there are a million videos on the tubes of you that show how wacky and incongruous Madden can be with regard to real football, and that's not to mention how poorly the game is animated (in comparison to what a real football player running looks like, for example). Not to pick on Madden, I mean the game is virtually indistinguishable from a real football broadcast...until you see it in motion.

                          I realize there will always be a gap between what competitive players want and what regular people want (and what enthusiasts of the sport want), but to me, it's not asking too much for the games to be relatively straightforward from an input point of view (not over-simplified as in 1-button, but not "hit LB then "B" then select a guy then "X", etc. etc. etc.) but play out realistically on the field once the game is in motion.

                          Comment

                          • blood9585
                            Rookie
                            • Jan 2010
                            • 36

                            #14
                            Re: Are Sports Games Too Hard? Are They Not Realistic Enough? Is There an Answer? (Ro

                            I feel like the issue is many options of old have disappeared. Madden used to have a dynamic difficulty for vs cpu games... Now that's been removed... Many options in CFM of old have also been removed... We keep hearing about limitation of resources yet seeing more and more HD cutscenes added over Gameplay mechanics that worked in the past like assistant coaches. Not sure that the focus for gaming companies is anything but profit, but I think many miss the boat on how users really enjoy their games.

                            Comment

                            • wilsondavis
                              Just started!
                              • Aug 2018
                              • 3

                              #15
                              This game is to hard eye contact coordination and foot work is more importsnt
                              if you want to same website you can also check out :most forgiving irons reviews 

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