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Will People Adjust to the Pocket in Next-Gen Madden?

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Old 11-07-2013, 01:34 PM   #41
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Re: Will People Adjust to the Pocket in Next-Gen Madden?

I think another key is the CPU AI.

The CPU has to be able to call plays, use the full extent of their playbook, adapt to users calling the same plays over and over, call the correct plays for the situation, play to the strengths of their team, etc. This also means that teams with great front 4 should be able to get pressure with that front 4 while other teams have to do more to create pressure.

Can't say I'm confident that M25 next-gen will accomplish this. Fingers crossed though.
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Old 11-07-2013, 02:00 PM   #42
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Re: Will People Adust to the Pocket in Next-Gen Madden?

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Originally Posted by wordtobigbird
I just used these sliders

http://www.operationsports.com/forum...5-sliders.html

Turned false start down to 1 to help the defenders get a better jump on the oline. If you want to help the pass rush on your sliders raise offesides, lower false start. the problem with lowering pass block too much is that your players will lose the ability to even attempt blocking. It's a struggle to try and find some balance.
Thanks! 10char
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Old 11-07-2013, 02:02 PM   #43
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Still on the fence whether or not I really need to give this game a try this year. I might just to have some variety but my expectations aren't particularly high.
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Old 11-07-2013, 02:30 PM   #44
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Re: Will People Adjust to the Pocket in Next-Gen Madden?

The bottom line is EA needs to take a page from NBA 2K and implement different modes, casual, default and simulation. This is the only way to appease everyone! They could also throw in different lobbies for online play. This has been said on OS repeatedly!
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Old 11-07-2013, 03:27 PM   #45
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Re: Will People Adust to the Pocket in Next-Gen Madden?

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Originally Posted by jpdavis82
Crazy or not, that's where this game is going. People need to take Rex and Kolbe seriously when they talk about pushing for simulation. This is just the beginning of them doing things that may infuriate the casual gamer.
If they were pushing for simulation as hard as you say then Rex would have never brought up tournament players when asked about bad snaps.
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Old 11-07-2013, 03:31 PM   #46
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Re: Will People Adust to the Pocket in Next-Gen Madden?

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Originally Posted by roadman
Casuals should be able to adjust to a real pocket.


Agreed..... BUT this should read


"Casuals should be forced to adjust to a real pocket."....Why?


Because that's FOOTBALL!
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Old 11-07-2013, 03:35 PM   #47
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Re: Will People Adust to the Pocket in Next-Gen Madden?

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Originally Posted by TheBuddyHobbs
If they were pushing for simulation as hard as you say then Rex would have never brought up tournament players when asked about bad snaps.
By the way, it was Clint that mentioned that part.

Just an FYI.
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Old 11-07-2013, 03:37 PM   #48
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Re: Will People Adjust to the Pocket in Next-Gen Madden?

The whole issue with tournament play and other nonsense should not even be brought up in development at Tiburon. You are making an NFL simulation game (supposedly). Not a head to head game loosely based on NFL football (which is what we have right now). I was excited about things until that interview when I heard the reasoning behind no bad snaps. "What if you are in a tournament for 100k you lose on a bad snap?". Give me a break. Things haven't changed there as much as they say they have. I don't hear Mike Wang saying that they've removed missed jump shots in NBA 2k.



---the above is why there should be a "sim" mode where its no holds barred anything can happen, bad snaps included along with any other zany outcome the game of football can create. "Arcade" mode could be for the tournaments and extra cheese casuals.
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