Why Line Play Will Never Be Realistic in Football Games

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    Why Line Play Will Never Be Realistic in Football Games



    With video game baseball season underway, it's the perfect time to make this analogy What realistic hitting would be to baseball games, realistic line play would be to football games -- unplayable for 95 percent of gamers.

    To put things in perspective, a hitter at the MLB level has less than .25 seconds to judge a pitch's speed, location and decide whether or not to swing.

    How Hard is it to Hit a Baseball?

    Hitting major league pitching is so difficult, that succeeding 30 percent of the time is considered successful enough to earn a multi-million dollar contract.

    NFL quarterbacks have more time to make decisions than MLB hitters, but with so much more data to take in, a NFL quarterback’s job is arguably the toughest in pro sports.

    Read More - Why Line Play WIll Never Be Realistic in Football Games
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • Jarodd21
    Hall Of Fame
    • Dec 2010
    • 10556

    #2
    Re: Why Line Play WIll Never Be Realistic in Football Games

    Thats why I have my CPUs pass rush cranked up to 100 on my sliders because I feel like I shouldn't have that much time in the pocket.. QBs don't get alot of time like that in the league. I have just enough time to make all my reads and make the throw and I produce great passing stats in my franchise.. But this does seem to be a big deal for alot of people who like 5 seconds or more in the pocket to scan the field. Good interview BTW.
    Last edited by Jarodd21; 03-31-2011, 01:53 PM.
    https://forums.operationsports.com/f...n-sliders.html

    PSN: Jarodd21

    Comment

    • Rayp
      Rookie
      • Jan 2008
      • 218

      #3
      Nice write up, it is true that was one of the complaints with backbreaker people whined but that was a accurate portrayal lol in real life you dont drop back 7 yards and wait 4 solid seconds and make a delivery

      Comment

      • mvb34
        S**c*d* P**l C*-Ch*mp**n
        • Jul 2002
        • 8138

        #4
        You may great points!! I wish EA would make it realistic anyway..
        http://www.twitch.tv/mikecharles34

        Comment

        • Agent 007
          Banned
          • Mar 2011
          • 140

          #5
          Re: Why Line Play WIll Never Be Realistic in Football Games

          You're mostly right, but remember the .300 batting avg you're referring to has more to do with hitting the ball where defenders aren't than just actually hitting the ball.

          Comment

          • LiquorLogic
            Banned
            • Aug 2010
            • 712

            #6
            I don't agree with this at all. First, difficulty levels can handle this problem perfectly. Neuter the pass rush for the lower difficultly levels, and for the highest difficulty levels, make the pass-rush realistic. That way, the CPU wouldn't have to cheat to make the game difficult at the All-madden level. The game will be difficult enough with only 1-3 seconds to get rid of the football. I would love for the dline to get to the QB in 3 seconds or less most of the time. I'd have no trouble adjusting, and defensively I'd be a monster.

            Also, the advantage that gamers have over NFL QBs is the Bird's eye view that Madden provides. In Backbreaker, the way the camera was set up, and the configuration of the controls, made it impractical to get rid of the ball in 3 seconds or less. In Madden we have the bird's eye view; it's a lot easier to see the field.

            And you're wrong about no football having realistic game-play. APF had realistic game-play. There were times when Reggie White would sack me in under 2 seconds, but that didn't happen every single play as it didn't happen every single play in reality. I'm sorry, did R. White average 15 sacks a game ? Reggie White was held at bay sometimes.
            Last edited by LiquorLogic; 03-31-2011, 02:01 PM.

            Comment

            • Hooe
              Hall Of Fame
              • Aug 2002
              • 21554

              #7
              Numbers aside, there's no reason for EA to not give us the ability to make the passing game that hard if we want to. Options are the name of the game.

              Understandably at the baseline difficulty there should be significant leeway to allow the game to have some pick-up-and-play ability and so it's not an exercise in futility; they're in the business of making video games, and the games they make have to have widespread appeal so that even those who don't enjoy football might enjoy Madden. However, that's no reason for EA to not develop more realistic AI routines that play out for gamers who enjoy a more difficult and more realistic challenge. The stated mantras of the company - "it's in the game", "everything you see on Sunday" - obligate them to as much.

              Comment

              • Dashdagreat
                Rookie
                • Feb 2010
                • 40

                #8
                Its "realistic" in 2k8... im just saying...

                Comment

                • Jarodd21
                  Hall Of Fame
                  • Dec 2010
                  • 10556

                  #9
                  Re: Why Line Play Will Never Be Realistic in Football Games

                  Originally posted by LiquorLogic
                  I don't agree with this at all. First, difficulty levels can handle this problem perfectly. Neuter the pass rush for the lower difficultly levels, and for the highest difficulty levels, make the pass-rush realistic. That way, the CPU wouldn't have to cheat to make the game difficult at the All-madden level. The game will be difficult enough with only 1-3 seconds to get rid of the football. I would love for the dline to get to the QB in 3 seconds or less most of the time. I'd have no trouble adjusting, and defensively I'd be a monster.

                  Also, the advantage that gamers have over NFL QBs is the Bird's eye view that Madden provides. In Backbreaker, the way the camera was set up, and the configuration of the controls, made it impractical to get rid of the ball in 3 seconds or less. In Madden we have the bird's eye view; it's a lot easier to see the field.

                  And you're wrong about no football having realistic game-play. APF had realistic game-play. There were times when Reggie White would sack me in under 2 seconds, but that didn't happen every single play as it didn't happen every single play in reality. I'm sorry, did R. White average 15 sacks a game ? Reggie White was held at bay sometimes.
                  Thats true.. Its easy to get the CPU to have an intense pass rush but its definitely harder for the USER on all-madden without blitzing.
                  https://forums.operationsports.com/f...n-sliders.html

                  PSN: Jarodd21

                  Comment

                  • d11king
                    MVP
                    • Feb 2011
                    • 2716

                    #10
                    I'm not sure how I feel about this article, but I do love it and it makes sense, I just hate the fact the video games have to dumb down certain things for the 'casual users' for example, the QB Vision. IMO the QB vision was the greatest 'feature' or whatever you call it Madden ever implemented. It was realistic and fun, on offense, if I have a player like Michael Vick my vision isn't going to be like Tom Brady's so I just can't magically throw an on-point pass to a wide receiver I'm not even looking at. And defensively, corners and safety's, more so safety's are watching the QB's eyes on defense, which is what the user would have been doing had this still been in effect.

                    But Madden doesn't want realism in there game, this plays like the NFL version of NBA Jam and 'some' simulation so the 9-15 year olds enjoy it. So I agree that this would never make it into Madden, but until they make vast improvements, they've lost one customer and I'm sure they dont care. One person doesn't effect them, but it's quite a shame that Madden 2011 feels like Madden 2005 with updated rosters and jerseys and 2 new features.

                    Comment

                    • jyoung
                      Hall Of Fame
                      • Dec 2006
                      • 11132

                      #11
                      Re: Why Line Play Will Never Be Realistic in Football Games

                      Originally posted by LiquorLogic
                      did R. White average 15 sacks a game ? Reggie White was held at bay sometimes.
                      Did Reggie White go against a "generic" offensive line every game in the NFL?

                      No, but he does in APF 2K8, because no one online uses "legend" offensive linemen. Why don't people use legend OL? Because a "generic" OL can hold "gold" Reggie White to 2 - 3 sacks a game.

                      A gold WR will run by a "generic" CB every play in APF 2K8.

                      But a gold DE like Reggie White beats a generic OL maybe two or three times a game if you're lucky.

                      Reggie White should average 15 sacks a game against a generic offensive line.

                      Comment

                      • Senator Palmer
                        MVP
                        • Jul 2008
                        • 3314

                        #12
                        Re: Why Line Play Will Never Be Realistic in Football Games

                        Originally posted by Jarodd21
                        Thats true.. Its easy to get the CPU to have an intense pass rush but its definitely harder for the USER on all-madden without blitzing.
                        Here, here. I've seen plenty of realistic line play in Madden: interior linemen penetrating, elite DE's beating tackles off the edge on 3rd and long, the problem is it's the CPU that's doing it. When it's my turn to play defense, I still see my interior linemen get bowled over and my edge rushers rarely, rarely ever beat a tackle with a quick move to free himself and if he doesn't win with that first move then he never attempts a counter move; it just turns into a shoving match as the tackle pushes him upfield.
                        "A man can only be beaten in two ways: if he gives up, or if he dies."

                        Comment

                        • Nab_Impervious_XII
                          Rookie
                          • Jan 2011
                          • 147

                          #13
                          Re: Why Line Play Will Never Be Realistic in Football Games

                          Originally posted by LiquorLogic
                          Neuter the pass rush for the lower difficultly levels, and for the highest difficulty levels, make the pass-rush realistic. That way, the CPU wouldn't have to cheat to make the game difficult at the All-madden level.
                          Great idea.

                          Comment

                          • catcatch22
                            Or should I
                            • Sep 2003
                            • 3378

                            #14
                            Originally posted by Dashdagreat
                            Its "realistic" in 2k8... im just saying...
                            Actually it is. Going against Deacon Jones without a comparable legend Olineman means sacks in 3 seconds or less. Guys like Dexter Manley and other pass rush specialists in the game with speed can leave you literally just 3 seconds to get a throw off if you don't prepare for it.

                            The problem is it is very inconsistent, I guess 2k did that way so people would not get too frustrated.

                            Comment

                            • boxboy99
                              MVP
                              • Feb 2006
                              • 2320

                              #15
                              Isn't 2-3 sacks a game pretty good. Even though the lineman is generic in APF isn't he still suppose to be professional. Even against the biggest scrubs in the NFL a 2-3 sack day for White would be considered pretty darn good.
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