TNK - 2012 Realism Sliders Thread

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  • TNKNGM
    All Star
    • Mar 2005
    • 6784

    #1

    TNK - 2012 Realism Sliders Thread

    TNK ALL-STAR REALISM SLIDER V2.0

    ***The customer camera that I am using for batting and pitching is the picture attached to the thread

    This is the official updated release of these sliders and they are current as of May 15th. Please play some games and give feedback, I feel like these sliders are getting very close to being a final version.

    THESE SLIDERS ARE UPLOADED TO THE SLIDER VAULT UNDER THE NAME:
    TNK ALL-STAR REALISM V2.0

    Here is the site to use for posting boxscores - you only need to post the basics, score, hits, errors, extra base, HR and pitcher stats.....we don't need full boxscores with every players stats.
    http://dynasties.operationsports.com...id=1&sport=mlb

    TNK - 2012 ALL-STAR REALISM SLIDERS

    SETTINGS
    BATTING & BASERUNNING
    Hitting Difficulty - All-Star
    Hitting Interface - ZONE
    Hitting View – Catcher Classic w/ CUSTOM ADJUSTMENT (See Picture)
    Button Interface - Classic
    Guess Pitch - OFF
    Baserunner Interface - Default
    Bassrunning Decisions - Assist
    Sliding Decisions - Assist
    Runner Window – ON

    PITCHING
    Pitching Difficulty - All-Star
    Pitching Interface - Meter
    Pitching View – Catcher Classic (User Preference)
    Pitching Ball Marker - FADE
    Pitch Callout - Simple
    Pitch Confidence - On
    Pitch Delay - Normal
    API: Default

    FIELDING
    Throwing Interface - Buttons
    Throwing Meter - No Feedback
    Throwing Difficulty - All-Star
    Throwing Decision - Off
    Throw Cancelling - Off
    Fielding Decision - Assist
    Defensive Shift - Auto
    One Button Dive/Jump - OFF
    Catch Region Indicator - On (May turn this off - leave on for now)
    Catch Position Indicator - On
    Tag Up Indicator - On
    Rob HR Indicator - Off
    Fielding View Offense - Medium
    Fielding View Defense - Medium
    Controller Fielding - OFF

    GENERAL
    Strike Zone - OFF
    Hot Zones - OFF
    Swing/Pitch Analysis - On
    Balks - On
    Warm Up Pitchers - On
    Umpire Balls and Strikes - Variable
    Umpire Close Plays - On
    Check Swing Appeals - On
    Injuries - On
    Ejections - On
    Vibration - On

    SLIDERS
    Human Contact - 6
    Human Power - 5
    Human Timing -6
    Stride Difficulty - 5
    Human Foul Frequency - 3
    Human Solid Hits - 3
    Human Starter Stamina - 5
    Human Reliever Stamina - 3
    Human Pitch Control - 5
    Human Pitcher Consistency - 4
    CPU Contact - 6
    CPU Power - 5
    CPU Timing - 5
    CPU Foul Frequency - 3
    CPU Solid Hits - 3
    CPU Starter Stamina - 5
    CPU Reliever Stamina - 3
    CPU Pitcher Control - 4
    CPU Pitcher Consistency - 4
    CPU Strike Frequency - 3
    CPU Manager Hook - 5
    CPU Pickoffs - 6
    Pitch Speed - 4
    Fielding Errors - 5
    Throwing Errors - 5
    Fielder Run Speed – 2
    Fielder Reaction - 5
    Fielder Arm Strength - 3
    Baserunner Speed - 4
    Baserunner Steal Ability - 4
    Baserunner Steal Frequency - 6
    Wind - 4
    Injury Frequency - 5
    Attached Files
    Last edited by TNKNGM; 05-15-2012, 09:06 PM. Reason: Decreased HUM & CPU Foul Frequency
  • idrisguitar
    Pro
    • May 2007
    • 542

    #2
    Re: TNK - 2012 Realism Sliders Thread

    taken from the impressions thread, something i have seen, but haven;t played enough to know if this is 100% would like your opinion on it for sure.

    when i hit a perfect pitch, just outside of the corner of the zone with say a slider or curveball. the AI NEVER swings.

    im okay if they spot somehting away from the plate or too high or low, but thos pitches that travel through the zone and onle escape it AT the plate. shoudl be the perfect pitches. they should be the pitches you aim for to try and strike someone out.

    seem to be getting no reward when i hit those spots at the moment.

    Comment

    • iTzTHURDYbOy
      Rookie
      • Sep 2010
      • 31

      #3
      Re: TNK - 2012 Realism Sliders Thread

      I asked on the Q&A if you and Psychobulk were creating another slider set. He said no for him cuz the game should play great out of the box. I just got the game last night, and haven't played enough to know for sure... but it was the best it has ever been right outta the box. Things seemed a LOT smoother than in previous versions.. the only thing is hard hit grounders to right field, you can throw them out at 1st every time. Is that just changing fielder speed or reaction?

      Let me know what ya think. I look forward to following this thread and appreciate all you do!

      Comment

      • The Kid 24
        It's Show Time!
        • Jan 2007
        • 14763

        #4
        Re: TNK - 2012 Realism Sliders Thread

        LOVED your sliders last year!!

        I would recommend Fielder Speed, Baserunner Speed & Fielder Arm Strength be lowered one click... It works really, really nice!
        Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

        Comment

        • TNKNGM
          All Star
          • Mar 2005
          • 6784

          #5
          Re: TNK - 2012 Realism Sliders Thread

          Originally posted by The Kid 24
          LOVED your sliders last year!!

          I would recommend Fielder Speed, Baserunner Speed & Fielder Arm Strength be lowered one click... It works really, really nice!
          Thanks for the props

          I agree - I've already lowered Fielder Speed, Baserunner Speed and Arm Strength by 1 click.

          The changes this year should be minimal and the game plays as well as it ever has out of the box, but there are still a few slight tweaks to be made in my opinion.

          Stay tuned fellas - Sliders are coming soon

          Comment

          • ukslamjam
            Rookie
            • Mar 2004
            • 361

            #6
            Re: TNK - 2012 Realism Sliders Thread

            Originally posted by TNKNGM
            Thanks for the props

            I agree - I've already lowered Fielder Speed, Baserunner Speed and Arm Strength by 1 click.

            The changes this year should be minimal and the game plays as well as it ever has out of the box, but there are still a few slight tweaks to be made in my opinion.

            Stay tuned fellas - Sliders are coming soon
            Will you be working with PB again this year. Amazing sliders last year!

            Comment

            • The Kid 24
              It's Show Time!
              • Jan 2007
              • 14763

              #7
              Re: TNK - 2012 Realism Sliders Thread

              Originally posted by TNKNGM
              Thanks for the props

              I agree - I've already lowered Fielder Speed, Baserunner Speed and Arm Strength by 1 click.

              The changes this year should be minimal and the game plays as well as it ever has out of the box, but there are still a few slight tweaks to be made in my opinion.

              Stay tuned fellas - Sliders are coming soon
              I absolutely agree... Can't wait to check them out.
              Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

              Comment

              • TNKNGM
                All Star
                • Mar 2005
                • 6784

                #8
                Re: TNK - 2012 Realism Sliders Thread

                Originally posted by ukslamjam
                Will you be working with PB again this year. Amazing sliders last year!
                PsychoBulk has dropped out of the slider game this year.......I will be flying a solo mission.

                Comment

                • ukslamjam
                  Rookie
                  • Mar 2004
                  • 361

                  #9
                  Re: TNK - 2012 Realism Sliders Thread

                  Originally posted by TNKNGM
                  PsychoBulk has dropped out of the slider game this year.......I will be flying a solo mission.
                  If you need any testing just drop me a pm, I'm hoping to at least play 2 games per night during the week and if I'm free more at the weekends.

                  Comment

                  • Armor and Sword
                    The Lama
                    • Sep 2010
                    • 21793

                    #10
                    Re: TNK - 2012 Realism Sliders Thread

                    I can tell it will only need very minor tweaks on All-Star. I already can see the fielder, baserunner and throwing going down one click making sense.

                    The only other sliders I will look at over the next 12-15 games played will be CPU pitch consistency and strike frequency. But you need a good sample size with that.

                    Maybe also make sure CPU basestealing aggresiveness and base running it realistic.

                    Pitch speed seems perfect at default All-Star this year. Maybe a click down but nothing more.

                    Loving The Show 12!!!!!!!
                    Now Playing on PS5:
                    CFB 26 Hurricanes/Fresno State Year 2
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                    Comment

                    • BlingBling19
                      Pro
                      • May 2010
                      • 658

                      #11
                      Re: TNK - 2012 Realism Sliders Thread

                      Playing on all-star out of the box has been great. The only thing that also might need to be looked at is the CPU hitting. A handful of games where I held the CPU to 2,3,5,2,4 for hits. Seemed a bit low to me. Perhaps moving contact up 1 helps that I dunno. Also have not given up a home run yet. So that also might need to be looked at.

                      Comment

                      • TNKNGM
                        All Star
                        • Mar 2005
                        • 6784

                        #12
                        Re: TNK - 2012 Realism Sliders Thread

                        Like I said guys - I should have something out for preliminary testing at some point this weekend....possibly even by Friday night.

                        These will not be final - but it will give a group of us something to start with and get some baseline testing done.

                        Stay Tuned

                        Comment

                        • jake44np
                          Post Like a Champion!
                          • Jul 2002
                          • 9563

                          #13
                          Re: TNK - 2012 Realism Sliders Thread

                          TNK,
                          Are you liking the pulse pitching?
                          I think i still like meter pitching better.
                          ND Season Ticket Holder since '72.

                          Comment

                          • JayD
                            All Star
                            • Mar 2004
                            • 5457

                            #14
                            Re: TNK - 2012 Realism Sliders Thread

                            I use classic pitching, timing hitting, auto fielding, and auto baserunning. These setting yield the most sim play you can get and was curious to what you will be using?

                            Comment

                            • itbeme23
                              Pro
                              • Sep 2007
                              • 875

                              #15
                              Re: TNK - 2012 Realism Sliders Thread

                              Hey TNK,

                              Just adding to the list of people who gave you props for yours and PB's set from last year. Made my '11 experience so effing enjoyable!

                              With that being said, I got my copy of '12 at Midnight on the 6th, and up to this point I've been pretty happy with the game out of the box.

                              My set up is like this:

                              Hitting: All-Star (Analog)
                              Pitching: All-Star (Pulse Pitching)
                              Fielding: All-Star (Analog w/ Throw Metter OFF)

                              I've played four complete games, and I have all of the sliders at default right now.

                              Early observations:

                              1. Pitch Speed: Maybe it's just me, but it seems like it might need to come down one click like last year. Maybe it's because I'm using Analog batting (I used Timing last year), but it seems like fastballs are getting on me a lot faster than last year. I'm consistently late on most fastball swings. Like I said, it may be because Analog requires two fairly quick motions, and my reactions aren't quick enough.

                              2. Has anybody noticed slow rollers getting through the holes more often? I can probably count at least 3-5 times where slow grounders have made it through the holes when it seems like it would've been a routine play.

                              3. Pitching: Might be because of my lack of familiarity with Pulse Pitching, but I've been giving up between 10-15 hits in every game I've played. Strikeouts haven't been that big of an issue for me, as I'm probably averaging 7-9 per game. However, I really haven't walked anybody that much. I think I've walked 4 batters total over four games. On the CPU side, IMO there's a little bit too much painting of the corners, although their strike percentage seems to be pretty realistic (right around 65%). I'm thinking of going back to Analog pitching, as I really enjoyed that mode last year.

                              I know that it's pretty early for this discussion, but I'm pretty excited. LOL. Looking forward to this year's set.


                              Comment

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